Texan Brotherhood events

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This is a list of all events relating to the Flag of Texan Brotherhood Texan Brotherhood (from /Old World Blues/events_TBH_l_english.yml).


The Texas Brotherhood truly began when news reached them of the rise of Attis and his army, a splinter group of super mutants hellbent on carrying the legacy of The Master. Alarmed, elements of The Brotherhood split off and began a long, grueling chase with the only purpose of eradicating them, before they could carry on whatever horrible scheme they had in mind.

Rhombus, the leader of the expedition, had to assemble his forces for the arduous path ahead, and so he...

Event moj contact the west.png

 
Trigger conditions
  • None
Is triggered only by

Completing The Long March West National Focus.


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...gathered a detachment of knights
  • Gains National Spirit Paladins, which grants (Divisions speed: +5.00%, Maximum Command Power Increase: +20, Daily Command Power Gain Multiplier: +20%).
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...took a balanced retinue
  • Gains National Spirit Balanced, which grants (Mobilization speed: +20.00%, Recruitable Population: 2.00%).
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...took the families of his soldiers with him
  • Every owned state:
    • Manpower: +1000.
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...traveled with but a few paladin veterans
  • Gains National Spirit Elites, which grants (Cold acclimatization gain factor: +25.0%, Hot acclimatization gain factor: +25.0%, Special Forces Capacity Multiplier: +5.0, Special Forces Minimum Capacity: +25).


id

Meeting the Texan National Guard

On his travels throughout the lands, Rhombus and his detachment kept growing in size. Tales of his heroic quest, and the possibility of an end to the super mutant menace, had rallied many to his cause as his expedition marched.

Now in Texas, he and his forces encountered the remnants of the National Guard. Learning of his goal, they asked to join him to help put an end to Attis' madness. Rhombus knew his group was already wary of newcomers, and wouldn't accept them easily. He decided to...

Event bos desert patrol.png

 
Trigger conditions
  • None
Is triggered only by

Completing the Always Ready, Always There National Focus.


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Absorb them as a part of the military.
  • Army Experience: +50.
  • Gain Base Stability: -10.00%.
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Accept them as civilians, under his oversight.
  • Gain Base Stability: -10.00%.
  • Dallas:
    • Add 2 Building Slots.
    • Add 2 Civilian Workshop.
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Give them the rank of knight, and assign them to maintenance
  • Gain Base Stability: -10.00%.
  • Dallas:
    • Add 2 Building Slots.
    • Add 2 Arms Workshop.
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Reject them, casting them out into the wasteland.
  • Gain Base Stability: +10.00%.
  • Every owned state:
    • Manpower: -250.


id

Runner, Ghoul Ranger

The Brotherhood Expedition encountered a most peculiar group once they arrived in Texas, and settled down in preparation for the battle ahead. A group of so called 'Texas Rangers' met them, led by a ghoul calling himself 'Ledroc Runner'.

'Ledroc' presented himself as the only remaining descendent of the pre-war Texas Rangers, trying to keep peace throughout the land, and he was appalled at what Attis had wrought upon his jurisdiction. He wanted to join the expedition and put the mutant six feet under.

Event desert rangers marching.png

 
Trigger conditions
  • None
Is triggered only by

Completing the One Ranger, One Riot National Focus.


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Of course, Rhombus accepted his proposition
  • Gains National Spirit Texas Rangers, which grants (Military Leader Cost: -15.0%, Starting level of new army leaders: +1, Starting Defense skill level of new army leaders: +1, Starting Logistics skill level of new army leaders: +1).


id

Rhombus' Fate

The battle that followed the expedition finally catching up to Attis' Army was truly legendary, to the point that wild tales are still spun to this day about what happened.

Many talk of huge confrontations pitting the mightiest of the Brotherhood's paladins against Behemoths in single combat, thousands of knights inflicting righteous fury upon the cowardly mutants, and shattering their will for decades to come.

But of all tales, the wildest are of what happened to Rhombus on that day. The truth is...

Event attis 2.png

 
Trigger conditions
  • None
Is triggered only by

Completing The Wake of a Giant National Focus.


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Thankfully, he bought a farm, on which he spends his retirement
  • Set the rule: (unrecognized string "checkmark" for Template:Icon) Can send volunteer forces.
  • Gains National Spirit Victorious Heroes, which grants (Send volunteers tension limit: -40.0%, Max volunteer force divisions: +5).
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Sadly, he bought the farm during the battle.
  • Gains National Spirit Mourning Survivors, which grants (Consumer Goods Factories: -2.0%).


id

Richmond, The Powder Keg of Texas?

The so called 'Alamo Chapter' has come to us with an offer, they wish to parley about the strategical location of Richmond. Apparently, it's such a valuable territory they wish to claim it for themselves!

They're ready to pay quite a hefty sum in exchange, but it's almost implied that barring an agreement, they will take it by force.

How should we respond?

Event moj contact the west.png

 
Trigger conditions
  • None
Is triggered only by

Flag of Alamo Chapter Alamo Chapter has recived the Richmond: We Need It event.


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We should accept their offer, blood amongst brethren must be prevented.
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Fortify Richmond! We won't surrender it to traitors!