Cult of Liberty

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the Cult of Liberty is a settler nation in Eastern Montana.

Historical background

A group of cultists worshipping Americana as an angel sent by God.

Politics

National spirits

the Cult of Liberty start with two national spirit:

The Beasts of America icon
The Beasts of America
  • Training Time: -20.00%
  • Special Forces minimum Capacity: +20%
  • Infantry Equipment: Production Cost -10.00%
Do you not tire of the Enclave's constant prattling about duties to your supposed 'country'? Or what of the newfound Brotherhood of Steel in the east, do you want them to take your possessions? Do the Ruminators and their peace anger you, too? Then the Cult of Liberty offers its hands in full! \n\nAmerica does not wait for the uncertain man to be certain of his faith before she enacts her justice. It is in the holy now that we can make a divine future.
Middlemark Trade Relations icon
Middlemark Trade Relations
  • Caps Expenses: +5.00%
  • Infantry Equipment: Production Cost -5.00%
Middlemark trades with us to preserve American interests. Despite the raiders who are employed at the store, the loyalty of the company means we enjoy a healthy trade relationship


Starting Position

the Cult of Liberty starts in Eastern Montana, between Safehaven and Rad Hazards to the north, Niitsitapi and Middlemark to the northwest, Coal Consortium to the east and Storm Mongers and Metal Mouths to the south.

the Cult of Liberty starts with a production of 2 factories producing Infantry Equipment.

the Cult of Liberty starts with these division templates:

  • American Devout (4 Militia battalions)
  • Passing Mercenaries (5 Infantry battalions)
  • Motorized Division (6 Motorized battalions)

the Cult of Liberty starts with 13 divisions:

  • 9 American Devout, fully equipped.
  • 4 Passing Mercenaries, fully equipped.

Behind the Scenes

  • Originally, the Cult of Liberty was named Havre with Jacqueline Marro as leader, but was changed into the Cult of Liberty in Update 4.2.6.

References