Enclave (Enclave+) national focus tree/scriptoutput

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Focus Prerequisites Effects
We Remember Navarro icon
We Remember Navarro
Many thought the fall of Navarro was the end of the Enclave. The end of the American Dream. But as with the Great War, the world would discover it is not so easy to defeat America, not by long shot.
Home in Nevada icon
Home in Nevada
Despite sheltering us in Sierra, and New Reno being our temporary Capital, there is very little we know about Nevada, and what Pre-war secrets or horrors it holds...
  • Requires the following:
    • enc_reno_end “enc_reno_end”
  • Custom effect tooltip: Unconver the Secrets in Nevada, for better AND Worse
Never let the Old Flag Fall! icon
Never let the Old Flag Fall!
Like the Continental Army at Valley Forge, we will not give up, we will not vanish into the wind, and we will NEVER let America fall! We will come back! We will Win! And America WILL NEVER FALL!

Sergeant Major Arch Dornan, 2075
  • Requires the following:
    • We Remember Navarro “We Remember Navarro”
  • Enable editing of all templates of this country and training or disbanding units belonging to them.
  • Trigger country event “Never let the Old Flag Fall!”
Better Call Sal icon
Better Call Sal
New Reno is run by crime lords. However, Dornan remembers reports of working with one family to acquire chems for research on the Rig. They can still be of use to us, if only for awhile.
  • Requires the following:
    • Never let the Old Flag Fall! “Never let the Old Flag Fall!”
  • Country flag ncr_suspicious is set
  • Trigger country event “Our Old Allies”
Never Forget our Pass! icon
Never Forget our Pass!
This is still the United States! By God, quit crying!
  • Requires the following:
    • Never let the Old Flag Fall! “Never let the Old Flag Fall!”
  • Gain 10% Stability Stability
  • Gain +50% research bonus (land_doctrine_bonus) (1 use) towards:
    • cat_land_doctrine
  • Add technology: military_heritage_unlock_tech
  • Increase variable special_forces_cap_variable by 0.15
  • force_update_dynamic_modifier = yes
  • Custom effect tooltip: enc_boost_special_forces_tt
enc_ourchoice icon
enc_ourchoice
  • Requires the following:
    • Never let the Old Flag Fall! “Never let the Old Flag Fall!”
  • Custom effect tooltip: enc_ourchoice.tt
  • Remove the National Spirit File:GFX idea unknown.png “enc_complete_chaos”
  • Enable editing of all templates of this country and training or disbanding units belonging to them.
  • Hidden effect:
    • Trigger country event “enc.3”
enc_ourpresident icon
enc_ourpresident
  • Requires the following:
    • enc_ourchoice “enc_ourchoice”
  • At least one of the following is true:
    • Has leader “Douglas Granite”
    • Has leader “Franklin Anderson”
  • If:
    • Limited to:
      • Has leader “ERB_Franklin_Anderson”
    • Trigger country event “enc.9”
  • If:
    • Limited to:
      • Has leader “ERB_Douglas_Granite”
    • Trigger country event “enc_reformers.1”
enc_purge_opposition icon
enc_purge_opposition
  • Requires one of the following:
    • enc_purity “enc_purity”
    • enc_reform “enc_reform”
  • If:
    • Limited to:
      • Has completed national focus GFX goal unknown.png “enc_reform”
    • elites < 0.1
    • Has completed national focus GFX goal unknown.png “enc_assassinate_F”
  • Else, if:
    • Limited to:
      • Has completed national focus GFX goal unknown.png “enc_purity”
    • elites > 0.8
  • If:
  • Else:
  • If:
    • Limited to:
      • Has completed national focus GFX goal unknown.png “enc_reform”
    • Set country flag purists_purged
    • Custom effect tooltip: purists_purged_tt
    • If:
      • Limited to:
        • Has the cultural_advisor “boris_t_name”
      • Custom effect tooltip: enc_boris_t
  • If:
    • Limited to:
      • Has completed national focus GFX goal unknown.png “enc_purity”
    • Set country flag reformers_purged
    • Custom effect tooltip: reformers_purged_tt
    • [SCOPE]Every employed army leader:
      • Limited to:
        • Has trait enc_reformer
      • Custom effect tooltip: are_purged
      • Retires
enc_reform icon
enc_reform
  • Requires the following:
    • enc_ourpresident “enc_ourpresident”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_purity “enc_purity”
  • Has leader “Douglas Granite”
  • Trigger country event “enc_reformers.15”
  • Hidden effect:
    • Set the rule:
      • Yes Can puppet a country
  • Custom effect tooltip: enc_reformers.tt
  • Clear country flag has_compliance_state_unique_tiers
  • Clear country flag has_resistance_state_unique_tiers
  • Clear country flag has_resistance_core_unique_tiers
  • Clear country flag has_unique_occupation_laws
  • Clear country flag black_market_disabled_global_flag
enc_victory_speech icon
enc_victory_speech
  • Requires the following:
    • enc_reform “enc_reform”
  • Gain 10% Stability Stability
  • Gain Political Power 100 Political Power
enc_provoke_purists icon
enc_provoke_purists
  • Requires the following:
    • enc_victory_speech “enc_victory_speech”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_reach_the_centrists “enc_reach_the_centrists”
  • Custom effect tooltip: enc_crackdown_justified_tt
  • Set country flag enc_crackdown_justified
enc_reach_the_centrists icon
enc_reach_the_centrists
  • Requires the following:
    • enc_victory_speech “enc_victory_speech”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_provoke_purists “enc_provoke_purists”
  • Gain Political Power 50 Political Power
  • Gain 3% (unrecognized string "intellectuals" for Template:Icon) intellectuals party popularity
  • Lose 5% (unrecognized string "people" for Template:Icon) people party popularity
  • Trigger country event “enc_reformers.26”
  • Custom effect tooltip: enc_reach_the_centrists_tt
enc_consolidate_power icon
enc_consolidate_power
  • Requires one of the following:
    • enc_provoke_purists “enc_provoke_purists”
    • enc_reach_the_centrists “enc_reach_the_centrists”
  • intellectuals > 0.5
  • Gain 10% Stability Stability
  • Trigger country event “enc_reformers.13”
enc_purge_scientists icon
enc_purge_scientists
  • Requires the following:
    • enc_consolidate_power “enc_consolidate_power”
  • If:
    • Limited to:
      • None of:
        • Country flag purists_purged is set
    • Country flag enc_demoted_scientists is set

The following will bypass the focus:
  • Custom effect tooltip: benjamin_curling_purged
  • Clear country flag enc_demoted_scientists
  • Remove the National Spirit File:GFX idea unknown.png “ENC_scientists_traitors_2”
  • Lose Manpower 300 Manpower
  • stability_loss_based_on_elites_popularity = yes
enc_purge_officers icon
enc_purge_officers
  • Requires the following:
    • enc_consolidate_power “enc_consolidate_power”
  • If:
    • Limited to:
      • None of:
        • Country flag purists_purged is set
    • Country flag enc_demoted_officers is set

The following will bypass the focus:
  • None of:
    • has_idea = ENC_officers_traitors
    • Hidden trigger:
      • has_idea = ENC_officers_traitors_2
  • [SCOPE]Every employed army leader:
    • Limited to:
      • Has trait enc_purist
    • Custom effect tooltip: are_purged
    • Retires
  • Clear country flag enc_demoted_officers
  • remove_ideas = ENC_officers_traitors_2
  • Lose Manpower 300 Manpower
  • stability_loss_based_on_elites_popularity = yes
enc_assassinate_F icon
enc_assassinate_F
  • Requires the following:
    • enc_purge_scientists “enc_purge_scientists”
  • Requires the following:
    • enc_purge_officers “enc_purge_officers”
  • elites < 0.15
  • None of:
    • Has completed national focus GFX goal unknown.png “enc_purge_opposition”
  • Lose 20% (unrecognized string "elites" for Template:Icon) elites party popularity
  • Lose 10% Stability Stability
  • Trigger country event “enc_reformers.42”
enc_reno_start icon
enc_reno_start
  • Requires the following:
    • enc_reform “enc_reform”
  • Custom effect tooltip: enc_new_annex_tt
  • Hidden effect:
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state New South Wales (285)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
    • Clear country flag caps_exempt
The Family of New Reno icon
The Family of New Reno
New Reno's leaders might be powerful, it's people are a whole separate issue. The Family's fighting kept them in line, but now that they're gone they can get unruly, fast.
  • Requires the following:
    • enc_reno_start “enc_reno_start”
  • Has full control of state New South Wales (285)
  • Trigger country event “Those of New Reno”
enc_reno_bishops icon
enc_reno_bishops
  • Requires the following:
    • enc_reno_start “enc_reno_start”
  • Has full control of state New South Wales (285)
  • Trigger country event “Dealing with Bishops”
enc_reno_wrights icon
enc_reno_wrights
  • Requires the following:
    • enc_reno_start “enc_reno_start”
  • Has full control of state New South Wales (285)
  • Trigger country event “enc_reformers.4”
enc_reno_end icon
enc_reno_end
  • Requires the following:
    • enc_reno_bishops “enc_reno_bishops”
  • Requires the following:
    • The Family of New Reno “The Family of New Reno”
  • Requires the following:
    • enc_reno_wrights “enc_reno_wrights”
  • Gains core on New South Wales (285)
  • Gains core on Northern Ireland (119)
  • Gains core on Thrace (184)
  • Gains core on Leopoldville (295)
  • Gains core on Hebei (614)
  • Change capital to New South Wales (285)
  • Gain 5% Stability Stability
  • Trigger country event “enc_reformers.68”
  • Trigger country event “enc_reformers.40”
  • Remove the National Spirit File:GFX idea unknown.png “Protected By Sierra Army Depot”
  • Custom effect tooltip: enc_reno_end.tt
  • Clear country flag do_not_spread_followers_to_this_tag
  • Clear country flag no_generic_manufacturer
enc_reno_police icon
enc_reno_police
  • Requires the following:
    • enc_reno_end “enc_reno_end”
ENC_reno_police icon
ENC_reno_police
  • Recruitable Population Factor: −10%
  • Resistance Activity Chance: −5%
  • Stability: +5%
  • Trigger country event “enc_reformers.200”
enc_amnesty_for_service icon
enc_amnesty_for_service
  • Requires the following:
    • enc_reno_police “enc_reno_police”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_out_with_the_old “enc_out_with_the_old”
ENC_reno_police_corrupt icon
ENC_reno_police_corrupt
  • Recruitable Population Factor: −5%
  • Resistance Activity Chance: −10%
  • Daily Political Power Gain: +0.1
  • Set temporary variable caps_to_add to 200
  • add_caps = yes
enc_out_with_the_old icon
enc_out_with_the_old
  • Requires the following:
    • enc_reno_police “enc_reno_police”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_amnesty_for_service “enc_amnesty_for_service”
  • Set temporary variable legitimacy_change_var to 0.05
  • change_legitimacy = yes
  • Gain Political Power 100 Political Power
enc_the_first_brick icon
enc_the_first_brick
  • Requires the following:
    • enc_reno_end “enc_reno_end”
  • [Scope]New South Wales (285):
    • Add 4 Building slot building slots
    • Add 2 Civilian workshop Civilian Factory
    • Add 3 Infrastructure Infrastructure
  • Custom effect tooltip: break_line
  • If:
enc_military_complex icon
enc_military_complex
  • Requires the following:
    • enc_the_first_brick “enc_the_first_brick”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_civilian_infrastructure “enc_civilian_infrastructure”
  • [Scope]New South Wales (285):
    • Add 4 Building slot building slots
    • Add 3 Arms workshop Military Factory
enc_civilian_infrastructure icon
enc_civilian_infrastructure
  • Requires the following:
    • enc_the_first_brick “enc_the_first_brick”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_military_complex “enc_military_complex”
  • [Scope]New South Wales (285):
    • Add 4 Building slot building slots
    • Add 2 Civilian workshop Civilian Factory
enc_american_dream icon
enc_american_dream
  • Requires the following:
    • enc_reform “enc_reform”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_home_is_nevada “enc_home_is_nevada”
  • Has completed national focus GFX goal unknown.png “enc_purge_opposition”
  • Gain 10% War support War Support
  • Gain Political Power 200 Political Power
  • If:
    • Limited to:
      • Country flag enc_promised_no_peace_with_ncr is set
    • Custom effect tooltip: enc_promised_no_integration_kept
    • Gain 10% Stability Stability
    • Gain 10% War support War Support
    • Clear country flag enc_promised_no_peace_with_ncr
  • Hidden effect:
    • [SCOPE]Every state:
  • Custom effect tooltip: enc_american_dream.tt
Santiagos Sojourn icon
Santiagos Sojourn
Curiously, a squad of Soldiers has arrived, having gotten lost trying to find MacAurthur Air Force Base, claiming theres a detachment of Encalve Survivors!
  • Requires the following:
    • enc_american_dream “enc_american_dream”
  • At least one of the following is true:
  • Trigger country event “Our Lost Brethren”
enc_infiltrate_ncr icon
enc_infiltrate_ncr
  • Requires the following:
    • enc_reform “enc_reform”
  • Set temporary variable suspicion_change_var to -35
  • change_suspicion = yes
enc_radio icon
enc_radio
  • Requires the following:
    • enc_infiltrate_ncr “enc_infiltrate_ncr”
ENC_radio icon
ENC_radio
  • Daily Political Power Gain: +0.1
  • Decryption: +20%
enc_operation_babylon icon
enc_operation_babylon
  • Requires the following:
    • enc_radio “enc_radio”
  • Flag of NCR NCR exists
  • Gain Political Power 100 Political Power
enc_the_common_man icon
enc_the_common_man
  • Requires the following:
    • enc_operation_babylon “enc_operation_babylon”
  • File:ExclusiveM.png Mutually exclusive with:
    • focus = enc_the_barons
  • Flag of NCR NCR:
    • Exists
  • Trigger country event “enc_reformers.73”
enc_fear_uncertainty_and_doubt icon
enc_fear_uncertainty_and_doubt
  • Requires the following:
    • enc_operation_babylon “enc_operation_babylon”
  • Flag of NCR NCR exists
ENC_NCR_demoralization_campaign icon
ENC_NCR_demoralization_campaign
  • War Support: −10%
  • Stability: −10%
  • Division Attack: −5%
  • Division Recovery Rate: −10%
  • Surrender Limit: −10%
enc_organise_the_sympathizers icon
enc_organise_the_sympathizers
  • Requires the following:
    • enc_operation_babylon “enc_operation_babylon”
  • Flag of NCR NCR:
    • Exists
  • Trigger country event “enc_reformers.317”
  • 1 000 units of Infantry Equipment is removed from the national Stockpile
  • Custom effect tooltip: unlock_arm_patriots
  • Gain Political Power 50 Political Power
  • Flag of NCR NCR:
    • Gain 5% (unrecognized string "intellectuals" for Template:Icon) intellectuals party popularity
  • [Scope]Ivanovo (253):
    • Set state flag no_rebels_you_fucks
enc_the_divided_state icon
enc_the_divided_state
  • Requires the following:
    • enc_organise_the_sympathizers “enc_organise_the_sympathizers”
  • Requires the following:
    • enc_fear_uncertainty_and_doubt “enc_fear_uncertainty_and_doubt”
  • Requires the following:
    • enc_the_common_man “enc_the_common_man”
  • Flag of NCR NCR:
    • Exists
  • Custom effect tooltip: enc_dayglow_proclamation
enc_stage_raider_attacks icon
enc_stage_raider_attacks
  • Requires the following:
    • enc_infiltrate_ncr “enc_infiltrate_ncr”
  • Custom trigger tooltip:
    • Tooltip: ncr_suspicion_higher_than_25
    • Value of variable ENC_hiding_cost is greater than 25
  • Trigger country event “enc_reformers.316”
  • Custom effect tooltip: enc_stage_raider_attacks_tt
enc_call_ncr_favors icon
enc_call_ncr_favors
  • Requires the following:
    • enc_infiltrate_ncr “enc_infiltrate_ncr”
  • Country flag ncr_suspicious is set
  • Country flag enc_ncr_connections_flag is set
  • Set temporary variable suspicion_change_var to -25
  • change_suspicion = yes
enc_red_menace icon
enc_red_menace
  • Requires the following:
    • enc_radio “enc_radio”
  • leader_has_red_scare = yes
  • Gain Political Power 75 Political Power
  • Gain 5% Stability Stability
  • Trigger country event “enc_reformers.88”
enc_crack_the_code icon
enc_crack_the_code
  • Requires the following:
    • enc_radio “enc_radio”
ENC_NCR_code_cracked icon
ENC_NCR_code_cracked
  • (Flag of NCR NCR) Attack bonus against country: +15%
  • (Flag of NCR NCR) Defense bonus against country: +10%
enc_the_lucia_incident icon
enc_the_lucia_incident
  • Requires the following:
    • enc_crack_the_code “enc_crack_the_code”
  • Custom effect tooltip: enc_the_lucia_incident_tt
Oliver's Blunder icon
Oliver's Blunder
General Lee Oliver is the Military Governor of the Mojave Territories, and a Hero of the NCR. However, a few well placed documents can create a scandal that would bring this bear to heel.
  • Requires the following:
    • enc_crack_the_code “enc_crack_the_code”
  • Custom effect tooltip: Unlocks the §YOlivers Blunder§! decision.

This allows you to send spies to plant false documents incrimminating Oliver in an attempted Coup agains the NCR in Shady Sands, forcing the NCR Administration to bring the Mojave under their control

enc_radio_civilian icon
enc_radio_civilian
  • Requires the following:
    • enc_radio “enc_radio”
ENC_radio_civilian icon
ENC_radio_civilian
  • Daily Political Power Gain: +0.15
  • Decryption: +10%
  • Encryption: −10%
enc_radio_civilian_music icon
enc_radio_civilian_music
  • Requires the following:
    • enc_radio_civilian “enc_radio_civilian”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_radio_civilian_music_new “enc_radio_civilian_music_new”
ENC_radio_civilian_old icon
ENC_radio_civilian_old
  • Daily Political Power Gain: +0.2
  • Decryption: +10%
  • Encryption: −10%
  • Consumer Goods Factories: −3%
enc_radio_civilian_music_new icon
enc_radio_civilian_music_new
  • Requires the following:
    • enc_radio_civilian “enc_radio_civilian”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_radio_civilian_music “enc_radio_civilian_music”
ENC_radio_civilian_new icon
ENC_radio_civilian_new
  • Daily Political Power Gain: +0.25
  • Decryption: +10%
  • Encryption: −10%
enc_owb_propaganda icon
enc_owb_propaganda
  • Requires one of the following:
    • enc_radio_civilian_music “enc_radio_civilian_music”
    • enc_radio_civilian_music_new “enc_radio_civilian_music_new”
  • Flag of NCR NCR exists
ENC_ncr_enclave_propaganda icon
ENC_ncr_enclave_propaganda
  • Stability: −5%
  • intellectuals_drift = 0.1
enc_expansion_reform icon
enc_expansion_reform
  • Requires the following:
    • enc_reno_end “enc_reno_end”
  • Has completed national focus GFX goal unknown.png “enc_reno_end”
  • Gain 5% War support War Support
enc_drive_out_the_yakuza icon
enc_drive_out_the_yakuza
  • Requires the following:
    • enc_expansion_reform “enc_expansion_reform”
  • Has more than 20% War supportWar support

The following will bypass the focus:
  • Has full control of state Calabria (156)
enc_yakuza_preserve_japanese_culture icon
enc_yakuza_preserve_japanese_culture
  • Requires the following:
    • enc_drive_out_the_yakuza “enc_drive_out_the_yakuza”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_yakuza_enforce_american_culture “enc_yakuza_enforce_american_culture”
  • Has full control of state Veneto (160)
  • Has full control of state North Island (284)
  • Gain Manpower 1 000 Manpower
  • Gain Political Power 100 Political Power
  • Trigger country event “enc_east.217”
enc_yakuza_enforce_american_culture icon
enc_yakuza_enforce_american_culture
  • [Scope]Calabria (156):
    • File:ERB.png ERB gains a core on this state
    • Remove Arms workshop Military Factory by up to −2
    • Remove Civilian workshop Civilian Factory by up to −2
  • [Scope]North Island (284):
    • File:ERB.png ERB gains a core on this state
    • Remove Arms workshop Military Factory by up to −1
    • Remove Civilian workshop Civilian Factory by up to −1
  • [Scope]Chiapas (475):
    • File:ERB.png ERB gains a core on this state
    • Remove Arms workshop Military Factory by up to −1
    • Remove Civilian workshop Civilian Factory by up to −1
The Den Debacle icon
The Den Debacle
Lil' Jesus Mordino was driven out of New Reno, fleeing to the Slavery Capital of California, the Den. He's been launching prepping raids to harass New Reno as revenge.
That is Treason.
  • Requires the following:
    • enc_expansion_reform “enc_expansion_reform”
  • Has more than 30% War supportWar support
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state Westfalen (57)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
enc_VLT_force icon
enc_VLT_force
  • Requires the following:
    • enc_expansion_reform “enc_expansion_reform”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_VLT_raiders “enc_VLT_raiders”
  • Has more than 30% War supportWar support

The following will bypass the focus:
  • Owns state Baghdad (291)
  • Custom effect tooltip: enc_vlt_annex_tt
  • Hidden effect:
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state Baghdad (291)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
enc_VLT_raiders icon
enc_VLT_raiders
  • Requires the following:
    • enc_expansion_reform “enc_expansion_reform”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_VLT_force “enc_VLT_force”
  • All of the following must be true:
    • All of the following must be true:
      • Set temporary variable caps_diff to 300
      • get_caps_difference = yes
      • Value of variable caps_display_temp is greater than 299
    • All of the following must be true:
      • File:VLT.png VLT has more than 200% of the number divisions than current scope's
      • File:VLT.png VLT:
        • At least one of the following is true:
          • is_lynette_leader = yes
          • is_wallace_leader = yes
          • All of the following must be true:
            • File:ERB.png ERB:
              • Has completed national focus GFX goal unknown.png “enc_accept_ghouls”
            • is_festus_leader = yes
        • Exists

The following will bypass the focus:
  • Has full control of state Baghdad (291)
  • Annex File:VLT.png VLT
  • If:
    • Limited to:
      • Set temporary variable caps_diff to 300
      • get_caps_difference = yes
      • Value of variable caps_display_temp is greater than 299
    • Set temporary variable caps_to_add to -300
    • add_caps = yes
enc_vlt_core_reform icon
enc_vlt_core_reform
  • Requires one of the following:
    • enc_VLT_raiders “enc_VLT_raiders”
    • enc_VLT_force “enc_VLT_force”
  • Has full control of state Baghdad (291)
  • Gains core on Baghdad (291)
enc_vlt_power_reform icon
enc_vlt_power_reform
  • Requires the following:
    • enc_vlt_core_reform “enc_vlt_core_reform”
  • Has full control of state Izmir (339)
  • Add production of 30 Energy PRODUCTION_MATERIALS_ENERGY to Baghdad (291)
enc_rebuild_the_power_grid icon
enc_rebuild_the_power_grid
  • Requires the following:
    • enc_vlt_power_reform “enc_vlt_power_reform”
  • Has completed national focus GFX goal unknown.png “enc_reno_police”
  • Add technology: enc_civilian_power_grid_tech
  • Custom effect tooltip: enc_rebuild_the_power_grid_tt
  • Custom effect tooltip:

  • [SCOPE]Every owned state:
    • Limited to:
    • Set state flag needs_civilian_power_grid
    • Add 1 Building slot building slot
    • Add 1 (unrecognized string "civilian_power_grid" for Template:Icon) civilian_power_grid
enc_break_the_tribe icon
enc_break_the_tribe
  • Requires the following:
    • enc_expansion_reform “enc_expansion_reform”
  • Has more than 30% War supportWar support

The following will bypass the focus:
  • Has full control of state Navoi (585)
  • Custom effect tooltip: enc_ANT_annex_tt
  • Hidden effect:
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state Navoi (585)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state Colorado (382)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
enc_ANT_civilization_by_force icon
enc_ANT_civilization_by_force
  • Requires the following:
    • enc_break_the_tribe “enc_break_the_tribe”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_ANT_establish_tributaries “enc_ANT_establish_tributaries”
  • Has full control of state Navoi (585)
  • Has full control of state Gibraltar (118)
  • [Scope]Navoi (585):
  • [Scope]Gibraltar (118):
enc_ANT_establish_tributaries icon
enc_ANT_establish_tributaries
  • Requires the following:
    • enc_break_the_tribe “enc_break_the_tribe”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_ANT_civilization_by_force “enc_ANT_civilization_by_force”
  • Has full control of state Navoi (585)
  • Has full control of state Gibraltar (118)
  • Gain Manpower 1 000 Manpower
  • Gain Political Power 100 Political Power
  • Custom effect tooltip: enc_tribals_tt
  • Hidden effect:
    • load_oob = "enc_tribals"
Legacy of Vault 15 icon
Legacy of Vault 15
Vault 15 is one of the most successful failures of our-Vault-Tec's Program. Vault 15 lead to the creation of the NCR, The Khans, the Jackals, and the Vipers. The latter however, are starting to nip at our heels.
  • Requires the following:
    • enc_expansion_reform “enc_expansion_reform”
enc_the_mutant_question icon
enc_the_mutant_question
  • Has completed national focus GFX goal unknown.png “enc_reform”
  • Has completed national focus GFX goal unknown.png “enc_purge_opposition”
  • Has completed national focus GFX goal unknown.png “enc_reno_end”
  • Trigger country event “enc_reformers.77”
enc_expand_human_definition icon
enc_expand_human_definition
  • Requires the following:
    • enc_the_mutant_question “enc_the_mutant_question”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_segregation “enc_segregation”
  • choose_integration = yes
enc_integrate_officers icon
enc_integrate_officers
  • Requires the following:
    • enc_expand_human_definition “enc_expand_human_definition”
  • Has more than 50% StabilityStability
  • Gain 3% (unrecognized string "people" for Template:Icon) people party popularity
  • Set temporary variable legitimacy_change_var to 0.03
  • change_legitimacy = yes
  • Gets the National Spirit File:GFX idea unknown.png “ENC_integrating_officers”
ENC_integrating_officers icon
ENC_integrating_officers
  • Division Organization: −20%
  • Division Attack: −20%
  • Daily Political Power Gain: −0.2
enc_integrate_politicians icon
enc_integrate_politicians
  • Requires the following:
    • enc_expand_human_definition “enc_expand_human_definition”
  • Has more than 50% StabilityStability
  • Gain 5% (unrecognized string "people" for Template:Icon) people party popularity
  • Set temporary variable legitimacy_change_var to 0.03
  • change_legitimacy = yes
  • Gets the National Spirit File:Idea generic secret police.png “ENC_integrating_politicians”
ENC_integrating_politicians icon
ENC_integrating_politicians
  • Daily Political Power Gain: −0.3
  • Consumer Goods Factories: +3%
enc_integrate_scientists icon
enc_integrate_scientists
  • Requires the following:
    • enc_expand_human_definition “enc_expand_human_definition”
  • Has more than 50% StabilityStability
  • Gain 3% (unrecognized string "people" for Template:Icon) people party popularity
  • Set temporary variable legitimacy_change_var to 0.03
  • change_legitimacy = yes
  • Gets the National Spirit File:GFX idea unknown.png “ENC_integrating_scientists”
ENC_integrating_scientists icon
ENC_integrating_scientists
  • Research Speed: −8%
  • Daily Political Power Gain: −0.2
enc_americans_one_and_all icon
enc_americans_one_and_all
  • Requires the following:
    • enc_integrate_officers “enc_integrate_officers”
  • Requires the following:
    • enc_integrate_politicians “enc_integrate_politicians”
  • Requires the following:
    • enc_integrate_scientists “enc_integrate_scientists”
ENC_completed_integration icon
ENC_completed_integration
  • Recruitable Population Factor: +10%
  • Non-core Manpower: +10%
enc_accept_ghouls icon
enc_accept_ghouls
  • Requires the following:
    • enc_americans_one_and_all “enc_americans_one_and_all”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_reject_ghouls “enc_reject_ghouls”
  • Trigger country event “enc_reformers.67”
  • add_ideas
    • enc_mutant_law_ghoul
  • If:
    • Limited to:
      • Country flag enc_promised_no_ghoul_integration is set
    • Custom effect tooltip: enc_promise_broken
    • Lose 5% (unrecognized string "intellectuals" for Template:Icon) intellectuals party popularity
    • Lose 15% Stability Stability
    • Lose 15% War support War Support
    • Clear country flag enc_promised_no_ghoul_integration
  • stability_loss_based_on_elites_popularity = yes
enc_reject_ghouls icon
enc_reject_ghouls
  • Requires the following:
    • enc_americans_one_and_all “enc_americans_one_and_all”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_accept_ghouls “enc_accept_ghouls”
  • Gain Political Power 100 Political Power
  • Complete national focus GFX goal unknown.png “enc_reject_super_mutants”
enc_reject_super_mutants icon
enc_reject_super_mutants
  • Requires the following:
    • enc_accept_ghouls “enc_accept_ghouls”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_accept_super_mutants “enc_accept_super_mutants”
  • Gain 5% Stability Stability
  • Gain Political Power 100 Political Power
enc_accept_super_mutants icon
enc_accept_super_mutants
  • Requires the following:
    • enc_accept_ghouls “enc_accept_ghouls”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_reject_super_mutants “enc_reject_super_mutants”
  • None of:
    • Country flag enc_expel_supermutants is set
  • swap_ideas
    • remove_idea = enc_mutant_law_ghoul
    • add_idea = enc_mutant_law_both
  • Set temporary variable stability_loss_factor to 1
  • stability_loss_based_on_elites_popularity = yes
Non-Human rights? icon
Non-Human rights?
Followers and Traders speak of a strange race of sentient raccoons that live in an underground burrow on the edge of Jackal Territory. We've accepted everyone else and given them Human rights? Whats one more race? Even if they're not human?
  • Requires the following:
    • enc_accept_super_mutants “enc_accept_super_mutants”
  • None of:
    • Country flag enc_expel_supermutants is set
  • Trigger country event “The Burrows”
  • Hidden effect:
    • Flag of SLN SLN:
      • Becomes owner and controller of Jiangsu (598)
Farson Project icon
Farson Project
Traders and the Followers speak of a frenzied, but curious, sub-species of human. At the very least they keep to themselves and are willing to trade.
  • Requires the following:
    • enc_accept_super_mutants “enc_accept_super_mutants”
  • None of:
    • Country flag enc_expel_supermutants is set
  • At least one of the following is true:
  • Trigger country event “The Mole Miners of Farson”
United We stand! icon
United We stand!
§YFor a mutant free lan-Oh, wait, sorry! Force of habit. For a Purist Free land!§!

America was once described as a metling pot of cultures and people. Now, the once more we are a melting pot of people, cultures, and species. All living together usually in harmony.
  • Requires the following:
    • Non-Human rights? “Non-Human rights?”
  • Requires the following:
    • Farson Project “Farson Project”
  • None of:
    • Country flag enc_expel_supermutants is set
  • Trigger country event “The Great American Melting Pot”
enc_a_common_enemy icon
enc_a_common_enemy
  • Requires one of the following:
    • enc_reject_ghouls “enc_reject_ghouls”
    • enc_reject_super_mutants “enc_reject_super_mutants”
  • If:
    • Limited to:
      • Has completed national focus GFX goal unknown.png “enc_reject_super_mutants”
    • Gain 20% War support War Support
  • Else:
    • Gain 10% War support War Support
    • Custom effect tooltip: enc_a_common_enemy_tt
Pest Control icon
Pest Control
We're getting disturbingly horrifying reports of a race of intelligent rodents that are infesting central Nevada. Given time they could replace us as the dominant species of Earth!
  • Requires the following:
    • enc_a_common_enemy “enc_a_common_enemy”
  • Trigger country event “Destruction of the Burrows”
Terror Underground icon
Terror Underground
Something is lurking under Wyoming. A frenzied mutated form of human that make their homes in the many caves, mines and above-ground mining locales of the region, trapped within their deteriorating mining suits.

The Mole Miners!
  • Requires the following:
    • enc_a_common_enemy “enc_a_common_enemy”
  • At least one of the following is true:
  • Trigger country event “Cleansing the Wyoming Underground”
Victory of Man! icon
Victory of Man!
While vile mutants still draw breath, there can be no peace.
  • Requires the following:
    • Terror Underground “Terror Underground”
  • Requires the following:
    • Pest Control “Pest Control”
  • None of:
    • Country flag enc_expel_supermutants is set
  • Trigger country event “The Protectors of Humanity”
enc_segregation icon
enc_segregation
  • Requires the following:
    • enc_the_mutant_question “enc_the_mutant_question”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_expand_human_definition “enc_expand_human_definition”
  • choose_segregation = yes
enc_welcome_vlt_citizens icon
enc_welcome_vlt_citizens
  • Requires the following:
    • enc_segregation “enc_segregation”
  • Gain 2% (unrecognized string "elites" for Template:Icon) elites party popularity
  • Set temporary variable legitimacy_change_var to -0.05
  • change_legitimacy = yes
  • Gain 5% Stability Stability
enc_fruits_of_their_labors icon
enc_fruits_of_their_labors
  • Requires the following:
    • enc_welcome_vlt_citizens “enc_welcome_vlt_citizens”
  • Gain 2% (unrecognized string "elites" for Template:Icon) elites party popularity
  • Gain Political Power 50 Political Power
  • Add technology: plasma_weaponry_1
  • Add technology: plasma_unlock_tech
  • Add technology: special_forces_tech_level_scientific
  • Add technology: robotics_tech_level_scientific
  • Add technology: vehicles_tech_level_scientific
  • Add technology: naval_tech_level_scientific
  • Add technology: tools_tech_level_scientific
  • Add technology: exploitation_tech_level_scientific
  • Add technology: electronics_tech_level_scientific
  • Add technology: implant_tech_access_tech
  • Gets the National Spirit File:GFX idea unknown.png “ENC_energy_production”
ENC_energy_production icon
ENC_energy_production
  • Infantry Equipment:
    • £production_cost Production Cost: −30%
enc_vault_city_citizenship_protocols icon
enc_vault_city_citizenship_protocols
  • Requires the following:
    • enc_segregation “enc_segregation”
  • Gain 2% (unrecognized string "elites" for Template:Icon) elites party popularity
  • Gain 5% Stability Stability
  • Gain Political Power 50 Political Power
enc_citizenship_for_service icon
enc_citizenship_for_service
  • Requires the following:
    • enc_vault_city_citizenship_protocols “enc_vault_city_citizenship_protocols”
  • Gain 3% (unrecognized string "people" for Template:Icon) people party popularity
  • Gets the National Spirit Generic research bonus.png “enc_seperate_but_equal”
enc_seperate_but_equal icon
enc_seperate_but_equal
  • Recruitable Population Factor: +3%
  • Non-core Manpower: +3%
enc_screening icon
enc_screening
  • Requires the following:
    • enc_fruits_of_their_labors “enc_fruits_of_their_labors”
  • Requires the following:
    • enc_citizenship_for_service “enc_citizenship_for_service”
  • Gain 10% (unrecognized string "elites" for Template:Icon) elites party popularity
  • Set temporary variable legitimacy_change_var to -0.05
  • change_legitimacy = yes
  • Gets the National Spirit File:SOV scientist defect.png “enc_technocrats”
enc_technocrats icon
enc_technocrats
  • Stability: +5%
  • Consumer Goods Factories: −2%
  • Division Attrition: −5%
enc_first_citizens icon
enc_first_citizens
  • Requires the following:
    • enc_screening “enc_screening”
  • Gain 2% (unrecognized string "elites" for Template:Icon) elites party popularity
  • Gain 5% Stability Stability
  • Gain 5% War support War Support
  • reduce_legitimacy_relevance = yes
enc_subsidized_lives icon
enc_subsidized_lives
  • Requires the following:
    • enc_screening “enc_screening”
enc_luxurious icon
enc_luxurious
  • Stability: +10%
  • Division Attrition: −5%
enc_monitor_birth_rate icon
enc_monitor_birth_rate
  • Requires the following:
    • enc_screening “enc_screening”
ENC_national_healthcare icon
ENC_national_healthcare
  • Recruitable Population Factor: +3%
  • Monthly Population: −1%
  • Political Power Gain: 0%
enc_power_armor_integration_segregation icon
enc_power_armor_integration_segregation
  • Requires the following:
    • enc_first_citizens “enc_first_citizens”
ENC_PA_production2 icon
ENC_PA_production2
  • Recruitable Population Factor: −3%
  • power_armor_equipment:
    • £production_cost Production Cost: −10%
  • Add technology: gauss_unlock_tech
  • Add technology: gauss_weaponry_1
  • Add technology: demolitions_elite_weaponry_tech
  • Add technology: fireteam_elite_weaponry_tech
enc_knights_sky icon
enc_knights_sky
  • Requires the following:
    • enc_first_citizens “enc_first_citizens”
  • Add technology: high_fighter_tech
  • Add technology: air_tech_level_scientific
enc_model_communities icon
enc_model_communities
  • Requires the following:
    • enc_first_citizens “enc_first_citizens”
  • Gain 5% (unrecognized string "elites" for Template:Icon) elites party popularity
  • [SCOPE]One random owned state:
    • Add 8 Building slot building slots
    • Add 3 Arms workshop Military Factory
    • Add 2 Civilian workshop Civilian Factory
    • Add 3 Infrastructure Infrastructure
  • [SCOPE]One random owned state:
    • Lose Manpower 500 Manpower
  • reduce_legitimacy_relevance = yes
  • Add technology: habitation_tech_level_scientific
enc_rebuilding_a_nation icon
enc_rebuilding_a_nation
  • Requires the following:
    • enc_american_dream “enc_american_dream”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_home_is_nevada “enc_home_is_nevada”
  • None of:
  • Has more than 40 controlled states
  • Owns state Ivanovo (253)
  • Owns state Munster (135)
  • Owns state Hinterpommern (63)
  • Country flag enc_mid_game is set
  • Set cosmetic tag to ERB_reconstruction
  • Hidden effect:
    • Trigger country event “enc_reformers.92” in 60 days
  • Hidden effect:
    • [SCOPE]Every country in the world:
    • [SCOPE]Every country in the world:
  • Trigger country event “enc_reformers.307”
  • Custom effect tooltip: enc_rebuilding_a_nation_tt
  • change_douglas_portrait_to_half_usa = yes
enc_emergency_labour_draft icon
enc_emergency_labour_draft
  • Requires the following:
    • enc_rebuilding_a_nation “enc_rebuilding_a_nation”
  • Has full control of state Ivanovo (253)
  • None of:
    • Has completed national focus GFX goal unknown.png “enc_a_nation_reborn”
  • Set temporary variable legitimacy_change_var to -0.05
  • change_legitimacy = yes
  • Gets the National Spirit File:GFX idea unknown.png “ENC_emergency_labour_draft”
ENC_emergency_labour_draft icon
ENC_emergency_labour_draft
  • Factory Output: +15%
  • Construction Speed: +10%
  • Free repair: +25%
  • Recruitable Population Factor: −10%
  • Compliance Growth Speed: −10%
  • Resistance Target: +5%
enc_requisition_of_resources icon
enc_requisition_of_resources
  • Requires the following:
    • enc_rebuilding_a_nation “enc_rebuilding_a_nation”
  • Has full control of state Ivanovo (253)
  • None of:
    • Has completed national focus GFX goal unknown.png “enc_a_nation_reborn”
  • Set temporary variable legitimacy_change_var to -0.05
  • change_legitimacy = yes
  • Gain 5% (unrecognized string "elites" for Template:Icon) elites party popularity
  • start_requisition_resources = yes
enc_hearts_and_minds icon
enc_hearts_and_minds
  • Requires the following:
    • enc_rebuilding_a_nation “enc_rebuilding_a_nation”
  • Gain 5% Stability Stability
  • Gain Political Power 100 Political Power
enc_department_of_education icon
enc_department_of_education
  • Requires the following:
    • enc_hearts_and_minds “enc_hearts_and_minds”
ENC_dept_education icon
ENC_dept_education
  • Research Speed: +5%
  • Consumer Goods Factories: +5%
  • Trigger country event “enc_reformers.212”
enc_department_of_education_military icon
enc_department_of_education_military
  • Requires the following:
    • enc_department_of_education “enc_department_of_education”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_department_of_education_civilian “enc_department_of_education_civilian”
ENC_dept_education_military icon
ENC_dept_education_military
  • Research Speed: +3%
  • Daily Political Power Gain: +0.2
  • Consumer Goods Factories: +5%
  • Recruitable Population: +5%
enc_department_of_education_civilian icon
enc_department_of_education_civilian
  • Requires the following:
    • enc_department_of_education “enc_department_of_education”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_department_of_education_military “enc_department_of_education_military”
ENC_dept_education_civilian icon
ENC_dept_education_civilian
  • Research Speed: +8%
  • Consumer Goods Factories: +5%
  • Production Efficiency Base: +10%
enc_education_by_followers icon
enc_education_by_followers
  • Requires the following:
    • enc_department_of_education_civilian “enc_department_of_education_civilian”
  • Country flag followers_established is set
ENC_follower_schools icon
ENC_follower_schools
  • Research Speed: +5%
  • Daily Political Power Gain: −0.02
  • Consumer Goods Factories: +5%
enc_vacinations icon
enc_vacinations
  • Requires the following:
    • enc_hearts_and_minds “enc_hearts_and_minds”
ENC_vaccinations icon
ENC_vaccinations
  • Division Attrition: −10%
  • Monthly Population: +10%
  • Gain +50% research bonus (2 uses) towards:
    • support_medical_tech_category
enc_american_broadcasting_department icon
enc_american_broadcasting_department
  • Requires the following:
    • enc_hearts_and_minds “enc_hearts_and_minds”
ENC_american_broadcasting_department icon
ENC_american_broadcasting_department
  • Daily Political Power Gain: +0.1
  • Encryption: −5%
  • Custom effect tooltip: enc_american_broadcasting_department_tt
enc_propaganda_broadcasts icon
enc_propaganda_broadcasts
  • Requires the following:
    • enc_american_broadcasting_department “enc_american_broadcasting_department”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_entertainment_broadcasts “enc_entertainment_broadcasts”
  • None of:
    • Country flag enc_free_press_by_court is set
ENC_american_broadcasting_department_propaganda icon
ENC_american_broadcasting_department_propaganda
  • Daily Political Power Gain: +0.15
  • War Support: +10%
  • Offensive War Penalty Stability Modifier: +40%
  • Defensive War Penalty Stability Modifier: +40%
  • Resistance Target: −5%
enc_mandatory_patriotism icon
enc_mandatory_patriotism
  • Requires the following:
    • enc_propaganda_broadcasts “enc_propaganda_broadcasts”
  • Requires the following:
    • enc_department_of_education_military “enc_department_of_education_military”
ENC_mandatory_patriotism icon
ENC_mandatory_patriotism
  • Recruitable Population: +5%
  • Offensive War Penalty Stability Modifier: +50%
  • Justify war goal time: −25%
  • Research Speed: −5%
  • Monthly Population: −10%
  • Resistance Target: −10%
enc_entertainment_broadcasts icon
enc_entertainment_broadcasts
  • Requires the following:
    • enc_american_broadcasting_department “enc_american_broadcasting_department”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_propaganda_broadcasts “enc_propaganda_broadcasts”
ENC_american_broadcasting_department_entertainment icon
ENC_american_broadcasting_department_entertainment
  • Daily Political Power Gain: +0.15
  • Encryption: −5%
  • Consumer Goods Factories: −5%
  • Compliance Growth Speed: +10%
enc_free_press icon
enc_free_press
  • Requires the following:
    • enc_entertainment_broadcasts “enc_entertainment_broadcasts”
  • has_idea = ENC_free_press
  • Set temporary variable legitimacy_change_var to 0.05
  • change_legitimacy = yes
  • swap_ideas
    • remove_idea = ENC_free_press
    • add_idea = ENC_free_press_2
  • Custom effect tooltip: enc_free_press_tt
enc_the_fate_of_our_democracy icon
enc_the_fate_of_our_democracy
  • Requires the following:
    • enc_rebuilding_a_nation “enc_rebuilding_a_nation”
  • Has completed national focus GFX goal unknown.png “enc_the_mutant_question”
  • Trigger country event “enc_reformers.70”
enc_extend_presidential_powers_reform icon
enc_extend_presidential_powers_reform
  • Requires the following:
    • enc_the_fate_of_our_democracy “enc_the_fate_of_our_democracy”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_empower_congress “enc_empower_congress”
  • choose_autocracy = yes
enc_silence_congress_reform icon
enc_silence_congress_reform
  • Requires the following:
    • enc_extend_presidential_powers_reform “enc_extend_presidential_powers_reform”
  • Gain 5% (unrecognized string "ruler" for Template:Icon) ruler party popularity
  • Set temporary variable legitimacy_change_var to -0.05
  • change_legitimacy = yes
  • Gain 10% Stability Stability
enc_suspend_elections icon
enc_suspend_elections
  • Requires the following:
    • enc_silence_congress_reform “enc_silence_congress_reform”
  • None of:
    • Country flag enc_court_ordered_elections is set
  • Hidden trigger:
    • None of:
      • Country flag enc_suspend_elections_blocked is set
  • Gain 5% (unrecognized string "ruler" for Template:Icon) ruler party popularity
  • Lose 5% Stability Stability
  • Trigger country event “enc_reformers.72”
  • reduce_legitimacy_relevance = yes

Template:Select

enc_empower_congress icon
enc_empower_congress
  • Requires the following:
    • enc_the_fate_of_our_democracy “enc_the_fate_of_our_democracy”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_extend_presidential_powers_reform “enc_extend_presidential_powers_reform”
  • choose_democracy = yes
enc_voting_rights_act icon
enc_voting_rights_act
  • Requires the following:
    • enc_empower_congress “enc_empower_congress”
  • Country flag enc_empowered_congress is set
  • Trigger country event “Congress holds Session”
  • Set temporary variable popularity_change to 0.05
  • add_popularity_to_opposition = yes
  • Set temporary variable legitimacy_change_var to 0.1
  • change_legitimacy = yes
  • Replace the National Spirit File:Generic democratic drift bonus.png “enc_NCR_instability” with the National Spirit File:Generic democratic drift bonus.png “enc_NCR_instability2”
enc_NCR_instability2 icon
enc_NCR_instability2
  • Daily Political Power Gain: −0.5
  • Stability: −10%
  • Consumer Goods Factories: +5%
  • Free repair: −25%
  • Justify war goal time: +50%
enc_local_elections icon
enc_local_elections
  • Requires the following:
    • enc_voting_rights_act “enc_voting_rights_act”
  • Country flag enc_empowered_congress is set
  • Set temporary variable popularity_change to 0.05
  • add_popularity_to_opposition = yes
  • Set temporary variable legitimacy_change_var to 0.05
  • change_legitimacy = yes
  • Remove the National Spirit File:Generic democratic drift bonus.png “enc_NCR_instability2”
enc_refurbish_vaults icon
enc_refurbish_vaults
  • Requires the following:
    • Open for Business “Open for Business”
  • Trigger country event “enc_reformers.142”
enc_bloomfield icon
enc_bloomfield
  • Requires the following:
    • enc_refurbish_vaults “enc_refurbish_vaults”
  • [Scope]Illinois (395):
  • Trigger country event “By the Rocket's Red Glare”
  • Add technology: air_tech_level_scientific
Open for Business icon
Open for Business
As we expand control over the §MReunited States§!, some have suggested reopening Repconn, Robco, and Vault Tek for business once again. Obviously we won't be mass producing robots for a while, but maybe we can give farmers some mechanical harvesters.
  • Requires the following:
    • enc_rebuilding_a_nation “enc_rebuilding_a_nation”
  • Trigger country event “enc_east.571”
  • Custom effect tooltip: Unlocks decisions to support America's greatest companies!
enc_yesterdays_enemies icon
enc_yesterdays_enemies
  • Requires the following:
    • enc_rebuilding_a_nation “enc_rebuilding_a_nation”
  • Gain 10% Stability Stability
  • Gain Political Power 100 Political Power
  • Replace the National Spirit Idea chi war of resistance3.png “enc_NCR_resistance” with the National Spirit File:Idea chi war of resistance2.png “enc_NCR_resistance2”
enc_NCR_resistance2 icon
enc_NCR_resistance2
  • Recruitable Population Factor: −15%
  • Supply Consumption: +15%
  • Division Recovery Rate: −5%
  • Mobilization speed: −30%
  • Non-core Manpower: −3%
  • War Support: −20%
  • Justify war goal time: +50%
enc_bos_leadership icon
enc_bos_leadership
  • Requires the following:
    • enc_yesterdays_enemies “enc_yesterdays_enemies”
  • None of:
  • Trigger country event “enc_reformers.135”
enc_bos_soldiers icon
enc_bos_soldiers
  • Requires the following:
    • enc_bos_leadership “enc_bos_leadership”
  • add_ideas = steelconquerors
  • If:
    • Limited to:
      • Country flag integrate_brotherhood is set
    • Hidden effect:
      • load_oob = enc_bos_recruits
    • Custom effect tooltip: enc_yesterdays_enemies_tt
  • Else, if:
    • Limited to:
      • None of:
        • Country flag integrate_brotherhood is set
    • Gain Manpower 1 000 Manpower
enc_ncr_leadership icon
enc_ncr_leadership
  • Requires the following:
    • enc_yesterdays_enemies “enc_yesterdays_enemies”
  • Trigger country event “enc_reformers.119”
enc_ncr_soldiers icon
enc_ncr_soldiers
  • Requires the following:
    • enc_ncr_leadership “enc_ncr_leadership”
Tomorrows Victors! icon
Tomorrows Victors!
Where the NCR and the Brotherhood failed, America will succeed! We are not a facsimile of the America, we ARE America!
  • Requires the following:
    • enc_ncr_soldiers “enc_ncr_soldiers”
  • Requires the following:
    • enc_bos_soldiers “enc_bos_soldiers”
  • Trigger country event “Together for Victory!”
enc_law_and_order icon
enc_law_and_order
  • Requires the following:
    • enc_rebuilding_a_nation “enc_rebuilding_a_nation”
  • Has completed national focus GFX goal unknown.png “enc_the_mutant_question”
  • Trigger country event “enc_reformers.175”
enc_law icon
enc_law
  • Requires the following:
    • enc_law_and_order “enc_law_and_order”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_order “enc_order”
  • Has completed national focus GFX goal unknown.png “enc_expand_human_definition”
  • choose_law = yes
enc_judicial_branch icon
enc_judicial_branch
  • Requires the following:
    • enc_law “enc_law”
  • If:
    • Limited to:
      • Has completed national focus GFX goal unknown.png “enc_law”
      • None of:
        • Country flag enc_has_law is set
    • Country flag enc_has_law is set
  • Trigger country event “enc_east.198”
  • Set temporary variable popularity_change to 0.05
  • add_popularity_to_opposition = yes
  • Replace the National Spirit File:Anti soviet pact.png “enc_NCR_power_struggle” with the National Spirit File:Anti soviet pact.png “enc_NCR_power_struggle2”
enc_NCR_power_struggle2 icon
enc_NCR_power_struggle2
  • Offensive War Penalty Stability Modifier: −10%
  • Research Speed: −2%
  • Consumer Goods Factories: +2%
  • Weekly Stability: −0.3%
enc_fbi icon
enc_fbi
  • Requires the following:
    • enc_judicial_branch “enc_judicial_branch”
  • If:
    • Limited to:
      • Has completed national focus GFX goal unknown.png “enc_law”
      • None of:
        • Country flag enc_has_law is set
    • Country flag enc_has_law is set
ENC_FBI_idea icon
ENC_FBI_idea
  • Recruitable Population Factor: −5%
  • Daily Political Power Gain: +0.13
  • Resistance Decay Speed: +5%
  • Stability: +8%
enc_order icon
enc_order
  • Requires the following:
    • enc_law_and_order “enc_law_and_order”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_law “enc_law”
  • Trigger country event “Department of Un-American Activities”
  • choose_order = yes
enc_military_police icon
enc_military_police
  • Requires the following:
    • enc_order “enc_order”
enc_martial_law icon
enc_martial_law
  • Requires the following:
    • enc_military_police “enc_military_police”
  • If:
    • Limited to:
      • Country flag enc_martial_law_blocked is set
    • None of:
      • Country flag enc_martial_law_blocked is set
enc_martial_law_idea icon
enc_martial_law_idea
  • Stability: +10%
  • Factory Output: +5%
  • £prod_eff Production Efficiency growth: +3%
  • Division Attack: +5%
  • Consumer Goods Factories: −3%
ENC_underworld_ties icon
ENC_underworld_ties
  • Recruitable Population Factor: −5%
  • Daily Political Power Gain: +0.1
  • Resistance Activity Chance: −10%
  • reduce_legitimacy_relevance = yes

Template:Select

enc_federal_reserve icon
enc_federal_reserve
  • Requires the following:
    • enc_rebuilding_a_nation “enc_rebuilding_a_nation”
  • Gain 5% Stability Stability
  • Gain Political Power 100 Political Power
  • Trigger country event “enc_reformers.81”
  • Custom effect tooltip: enc_federal_reserve_tt
enc_US_dollar icon
enc_US_dollar
  • Requires the following:
    • enc_federal_reserve “enc_federal_reserve”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_NCR_dollar “enc_NCR_dollar”
enc_broken_houses icon
enc_broken_houses
  • Consumer Goods Factories: −5%
  • Factory Output: +5%
enc_NCR_dollar icon
enc_NCR_dollar
  • Requires the following:
    • enc_federal_reserve “enc_federal_reserve”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_US_dollar “enc_US_dollar”
  • Gain 5% (unrecognized string "people" for Template:Icon) people party popularity
  • Gain 5% (unrecognized string "elites" for Template:Icon) elites party popularity
  • Gain Political Power 100 Political Power
  • Set temporary variable legitimacy_change_var to 0.05
  • change_legitimacy = yes
enc_free_of_bottlecaps icon
enc_free_of_bottlecaps
  • Requires one of the following:
    • enc_NCR_dollar “enc_NCR_dollar”
    • enc_US_dollar “enc_US_dollar”
  • Trigger country event “enc_reformers.82”
enc_epa icon
enc_epa
  • Requires the following:
    • enc_rebuilding_a_nation “enc_rebuilding_a_nation”
  • Has the cultural_advisor “lt_kolyis_name”
ENC_EPA icon
ENC_EPA
  • Stability: +5%
  • Recruitable Population: +1%
  • Monthly Population: +10%
  • Consumer Goods Factories: +5%
  • Division Attrition: −10%
enc_geck icon
enc_geck
  • Requires the following:
    • enc_epa “enc_epa”
  • Has the cultural_advisor “lt_kolyis_name”
  • Gain Political Power 80 Political Power
  • Trigger country event “enc_reformers.80”
  • Increase variable geck_count by 4
  • Custom effect tooltip: enc_geck_tooltip_tt
enc_department_of_commerce icon
enc_department_of_commerce
  • Requires the following:
    • enc_rebuilding_a_nation “enc_rebuilding_a_nation”
ENC_Chamber_Commerce icon
ENC_Chamber_Commerce
  • §YInfrastructure§! construction speed: +20%
enc_department_of_manufacturing icon
enc_department_of_manufacturing
  • Requires the following:
    • enc_department_of_commerce “enc_department_of_commerce”
  • Gets the National Spirit Generic production bonus.png “ENC_Department_Manufacturing”
ENC_Department_Manufacturing icon
ENC_Department_Manufacturing
  • §YCivilian Factory§! construction speed: +10%
  • Add technology: tools_tech_level_scientific
  • Add technology: exploitation_tech_level_scientific
enc_department_of_energy icon
enc_department_of_energy
  • Requires the following:
    • enc_department_of_commerce “enc_department_of_commerce”
ENC_Dept_Energy icon
ENC_Dept_Energy
  • Fuel Capacity: +30%
  • Add technology: habitation_tech_level_scientific
enc_helios_two icon
enc_helios_two
  • Requires the following:
    • enc_department_of_energy “enc_department_of_energy”
  • Add production of 5 (unrecognized string "advanced" for Template:Icon) PRODUCTION_MATERIALS_ADVANCED to Diyarbakır (350)
  • Add production of 5 (unrecognized string "advanced" for Template:Icon) PRODUCTION_MATERIALS_ADVANCED to Ivanovo (253)
  • Add production of 5 (unrecognized string "advanced" for Template:Icon) PRODUCTION_MATERIALS_ADVANCED to Ivanovo (253)
  • Add production of 5 (unrecognized string "advanced" for Template:Icon) PRODUCTION_MATERIALS_ADVANCED to New South Wales (285)
  • Add technology: electronics_tech_level_scientific
  • Add technology: implant_tech_access_tech
enc_rebuild_railway icon
enc_rebuild_railway
  • Requires the following:
    • enc_helios_two “enc_helios_two”
  • Requires the following:
    • enc_automobiles “enc_automobiles”
  • [Scope]Transylvania (84):
  • [Scope]Diyarbakır (350):
  • Custom effect tooltip: enc_rebuild_railway.tt
  • [Scope]Diyarbakır (350):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Indiana (396):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Lipetsk (258):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Brandenburg (64):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Lagos (558):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Roslavl (243):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Bosnia (104):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Alaska (463):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Yucatan (474):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Olonets (216):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Bursa (340):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Alto Adige (39):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Tunceli (353):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Bursa (340):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Alto Adige (39):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Tunceli (353):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Saratov (239):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Alpes (32):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Poznan (86):
    • Add 2 Infrastructure Infrastructure
  • [Scope]New York (358):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Peloponnese (186):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Odessa (192):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Poitou (23):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Holland (7):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Bamako (556):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Mecklenburg (61):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Transylvania (84):
    • Add 2 Infrastructure Infrastructure
enc_automobiles icon
enc_automobiles
  • Requires the following:
    • enc_department_of_manufacturing “enc_department_of_manufacturing”
  • Gain 5% Stability Stability
  • Trigger country event “enc_reformers.152”
enc_a_nation_reborn icon
enc_a_nation_reborn
  • Requires the following:
    • enc_local_elections “enc_local_elections”
  • Requires the following:
    • enc_fbi “enc_fbi”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_a_nation_remade “enc_a_nation_remade”
  • Has completed national focus GFX goal unknown.png “enc_americans_one_and_all”
  • Country flag vice_president_hayes_flag is set
  • Hidden effect:
    • Remove cosmetic tag
  • Set cosmetic tag to ERB_USA
  • Trigger country event “enc_reformers.50”
  • If:
    • Limited to:
      • Country flag enc_requisitioned_resources is set
    • stop_requisition_resources = yes
  • Remove the National Spirit File:GFX idea unknown.png “ENC_emergency_labour_draft”
enc_a_nation_remade icon
enc_a_nation_remade
  • Requires one of the following:
    • enc_suspend_elections “enc_suspend_elections”
    • enc_martial_law “enc_martial_law”
    • enc_mandatory_patriotism “enc_mandatory_patriotism”
    • enc_local_elections “enc_local_elections”
    • enc_fbi “enc_fbi”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_a_nation_reborn “enc_a_nation_reborn”
  • At least one of the following is true:
    • Has completed national focus GFX goal unknown.png “enc_model_communities”
    • Has completed national focus GFX goal unknown.png “enc_martial_law”
    • Has completed national focus GFX goal unknown.png “enc_suspend_elections”
  • Hidden effect:
    • Remove cosmetic tag
  • Set cosmetic tag to ERB_enclaveamerica
  • Trigger country event “enc_reformers.201”
  • If:
    • Limited to:
      • Country flag enc_requisitioned_resources is set
    • stop_requisition_resources = yes
  • Remove the National Spirit File:GFX idea unknown.png “ENC_emergency_labour_draft”
enc_the_last_argument_of_presidents icon
enc_the_last_argument_of_presidents
  • Requires one of the following:
    • enc_a_nation_remade “enc_a_nation_remade”
    • enc_a_nation_reborn “enc_a_nation_reborn”
  • Custom effect tooltip: enc_the_last_argument_of_presidents_tt
  • Hidden effect:
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state Guangzhou (592)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
  • Hidden effect:
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state Pärnu (13)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
  • Trigger country event “enc_reformers.160”
For Auld Lang Syne icon
For Auld Lang Syne
America is back, but for how long? How long until another Great War? Or another Cesar? Or until the same forces that brought down the NCR infect us?

How do we prevent America from collapsing again?
  • Has completed national focus GFX goal unknown.png “enc_rebuilding_a_nation”
  • Trigger country event “America Now and Forever!”
Tandi's Legacy icon
Tandi's Legacy
Despite our resentment, the NCR was trying to emulate the spirit of the United States. However, it rapidly devolved into corruption, racketeering, and war mongering that threatened to topple it as it ventured east.
  • Requires the following:
    • For Auld Lang Syne “For Auld Lang Syne”
  • Trigger country event “Tandis Teaching”
Chains that Bind icon
Chains that Bind
The Brotherhood may be traitors, and tech hoarders, and borderline psychopaths; but at first their hearts were in the right place. Yet over time their ideals were corrupted, and in some cases perverted.
  • Requires the following:
    • For Auld Lang Syne “For Auld Lang Syne”
  • Trigger country event “Maxsons Ideals”
Sins of our Past icon
Sins of our Past
We can pretend there was nothing wrong with us in the past. The many horrors of the wasteland from corporate greed to the military run amok is case enough to know we ourselves helped in our downfall.
  • Requires the following:
    • For Auld Lang Syne “For Auld Lang Syne”
  • Trigger country event “The Good Ol' Days”
Lessons of the Followers icon
Lessons of the Followers
The Followers spread the Torch of Knowledge to the wastes, and predated the NCR. At the very least we can use their teachings to build sustainable communities.
  • Requires the following:
    • For Auld Lang Syne “For Auld Lang Syne”
  • Trigger country event “The Followers”
Monster of the East icon
Monster of the East
Cesar turned lead into gold with what he did in Arizona. A juggernaut of a nation that could challenge the might of the NCR. However, the Legion follows Cesar, not his ideals. Remove Cesar, and the Legion crumbles.
  • Requires the following:
    • For Auld Lang Syne “For Auld Lang Syne”
  • Trigger country event “Cesar and his Legion”
The Commonwealth Project icon
The Commonwealth Project
Pre-War America evolved the State Concept into the Commonwealth System.
It never did live up to expectations. Post-War however its groundwork can be a brilliant way to delegate governance and marshal resources, and hopefully not repeat Pre-War or the NCR.
  • Has completed national focus GFX goal unknown.png “enc_rebuilding_a_nation”
  • Trigger country event “The Commonwealth Project”
The Business of California icon
The Business of California
California has fallen on hard times after NCR mismanagement, the Brotherhood raids, and damage from stray plasma grenades. But Mayor Hayes and the Enclave will make it spic and span in no time!
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Trigger country event “enc_reformers.48”
  • Trigger country event “The Southwest Commonwealth Reborn!”
  • Custom effect tooltip: Unlocks events and decisions relating to the fate of §GCalifornia§! in the Reunited States.
enc_rebuilding_pacific_commonwealth icon
enc_rebuilding_pacific_commonwealth
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Has full control of state Transylvania (84)
  • Trigger country event “Cascadia? Or the Northwest Commonwealth?”
  • Custom effect tooltip: enc_rebuilding_pacific_commonwealth.tt
Rebuild the Four States Commonwealth icon
Rebuild the Four States Commonwealth
As we extend America into the prewar commonwealth that encompassed Utah, Colorado, Arizona, and New Mexico, we must decide how to govern and administer them
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • None of:
    • Flag of CES CES exists
  • Trigger country event “Is Cesar out of the Four States Commonwealth?”
  • Custom effect tooltip: enc_rebuilding_rockies.tt
Everythings Bigger in Texas icon
Everythings Bigger in Texas
Texas represents the very spirit of the American Cowboy so common in pre-war history. Let's rekidnle that fire.
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Has full control of state South West Angola (892)
  • Has full control of state State921
  • Has full control of state State915
  • Trigger country event “Texas Commonwealth. Enough said.”
  • Custom effect tooltip: Unlocks decisions to rebuild the §HTexas Commonwealth§!. Yee Haw.
The Great White North icon
The Great White North
The Northern Commonwealth holds within it vast wealth and power, power and wealth we can use to power our reborn country!
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Has full control of state Malta (116)
  • Trigger country event “Way up in the Great Northern Commonwealth”
  • Custom effect tooltip: Return the riches of the Great North and its people back to their former glory!
Americas Heartland icon
Americas Heartland
The Great Midwest Commonwealth was the literal breadbasket of our nation, and during the food shortages their farms came through! Let's return the favor 200 years later!

§RTHIS DOES NOTHING RIGHT NOW§
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Trigger country event “The Breadbasket herself, the Great Midwest Commonwealth”
  • Custom effect tooltip: Americas Heart shall beat again!
Our Great Lakes icon
Our Great Lakes
From Chicago to Detroit, Minneapolis to Columbus, the Great Lakes Commonwealth contain vast amount of industry that are just barely being tapped, not to mention the technologicla remnants of the Chicago Branch of the Encalve!

§RTHIS DOES NOTHING RIGHT NOW§
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Trigger country event “Plan a trip to the Great Lakes Commonwealth today!”
  • Custom effect tooltip: Restore the Great Lakes region to its industrial super power potential!
The Gulf Coast icon
The Gulf Coast
While nothing more than a den of pirates now, the Gulf was once a center for trade and commerce, not to metnion the many riches of Florida that await us!

§RTHIS DOES NOTHING RIGHT NOW§
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Trigger country event “Hidden Treasures in the Gulf Commonwealth”
  • Custom effect tooltip: Allows you to return the Gulf Coast to law and order
Birthplace of America icon
Birthplace of America
From New York to Philadelphia. The Eastern Commonwealth is the Birthplace of America and it's time to restore it to its former glory.

§RTHIS DOES NOTHING RIGHT NOW§
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Trigger country event “An Empire Commonwealth State of mind”
  • Custom effect tooltip: Unlocks decisions to rebuild the §HNorth East Commonwealth§!.
New New England icon
New New England
New England holds pre-war trasures such as Boston and Far Harbor. We will not forget them.

§RTHIS DOES NOTHING RIGHT NOW§
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Trigger country event “Secrets of the New England Commonwealth”
  • Custom effect tooltip: Unlocks decisions to ensure New England Becomes §HNew England§!
Capital Wasteland No More icon
Capital Wasteland No More
While Washington DC is America's rightful capital again, much of the outlying areas remain a blighted quagmire. Time to rectify that.

§RTHIS DOES NOTHING RIGHT NOW§
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Requires the following:
    • The Business of California “The Business of California”
  • Trigger country event “The Columbia Commonwealth! Americas Capital!”
  • Custom effect tooltip: Unlocks decisions to ensure the §HCapital Wasteland§! isn't so much a wasteland, but still no better than a swamp.
I wish I was in Dixie icon
I wish I was in Dixie
The lands of Dixie hold many secrets. and at this point im done speculating.

§RTHIS DOES NOTHING RIGHT NOW§
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Trigger country event “I wish I was in the Dixie Commonwealth!”
  • Custom effect tooltip: enc_dixieland.tt
Country Roads Take Me Home! icon
Country Roads Take Me Home!
The Appalachian Commonwealth is a mess, and immediate Post-War was quite the quagmire of activity. But it's still part of our legacy.

§RTHIS DOES NOTHING RIGHT NOW§
  • Requires the following:
    • The Commonwealth Project “The Commonwealth Project”
  • Trigger country event “Appalachia! Mountain Mama! Take me Home!”
  • Custom effect tooltip: Make Fallout 76 just work.
enc_reuniting_states icon
enc_reuniting_states
  • Has completed national focus GFX goal unknown.png “enc_rebuilding_a_nation”
  • Gain Political Power 100 Political Power
enc_peaceful_usa icon
enc_peaceful_usa
  • Requires the following:
    • enc_reuniting_states “enc_reuniting_states”
  • Custom effect tooltip: peaceful_usa_tt
enc_warmonger_usa icon
enc_warmonger_usa
  • Requires the following:
    • enc_reuniting_states “enc_reuniting_states”
  • Custom effect tooltip: warmonger_usa_tt
enc_NCR_seak_allies icon
enc_NCR_seak_allies
  • Requires one of the following:
    • enc_warmonger_usa “enc_warmonger_usa”
    • enc_peaceful_usa “enc_peaceful_usa”
  • If:
    • Limited to:
    • swap_ideas
      • remove_idea = hidden_economy
      • add_idea = limited_exports
enc_BOS_start icon
enc_BOS_start
  • Requires the following:
    • enc_NCR_seak_allies “enc_NCR_seak_allies”
  • [Scope]Abruzzo (157):
Reconcile our Past icon
Reconcile our Past
It's no secret that the future will be American, and the Brotherhood can either join us, or walk away.

In a rare act, the President has decided to parley with the Brotherhood, and bring them back within America's fold.
  • Requires the following:
    • enc_BOS_start “enc_BOS_start”
  • File:ExclusiveM.png Mutually exclusive with:
    • focus = enc_war_with_bos_reform
  • If:
    • Limited to:
      • Country flag enc_promised_no_peace_with_bos is set
    • Custom effect tooltip: enc_promise_broken
    • Lose 5% (unrecognized string "intellectuals" for Template:Icon) intellectuals party popularity
    • Lose 15% Stability Stability
    • Lose 15% War support War Support
  • 600 units of File:ERB.png ERB power_armor_equipment_3 is added to the national Stockpile
  • Trigger country event “To Reconcile our Past”
enc_BOS_peace icon
enc_BOS_peace
  • Requires the following:
    • Reconcile our Past “Reconcile our Past”
  • File:ExclusiveM.png Mutually exclusive with:
    • War with the Brotherhood “War with the Brotherhood”
  • add_ideas = boslogistictech
  • Trigger country event “The New American Brotherhood!”
Our band of Brothers icon
Our band of Brothers
Thanks to the now old Brotherhood Elders, the Brotherhood was fractured into many disparate Chapters across America. We should reach out to them and bring them back. Hopefully peacefully.
  • Requires the following:
    • enc_BOS_peace “enc_BOS_peace”
  • Trigger country event “Brotherhood Hardliners flee”
  • Custom effect tooltip: enc_BOS_vengeance.tt
  • Hidden effect:
    • load_oob = enc_bos_veterans
  • [Scope]Abruzzo (157):
    • Rename state to Bastion of the American Brotherhood
War with the Brotherhood icon
War with the Brotherhood
The era Techno-Terrorist Brotherhood of Steel shall come to an end. It will be swift, it will be deadly, and those so-called knights and paladins will learn soon enough they're nothing more than walking corpses.
  • Requires the following:
    • Reconcile our Past “Reconcile our Past”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_BOS_peace “enc_BOS_peace”
Anti Brotherhood Propaganda icon
Anti Brotherhood Propaganda
The Brotherhood's elders has signed them to a fate of entropy. Those who do not flee will be reminded of their impending doom.
  • Requires the following:
    • War with the Brotherhood “War with the Brotherhood”
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
enc_NEW_vacation icon
enc_NEW_vacation
  • Requires the following:
    • enc_NCR_seak_allies “enc_NCR_seak_allies”
  • Flag of VEG VEG exists
  • None of:
    • Is at war with Flag of VEG VEG
  • Add production of 8 (unrecognized string "advanced" for Template:Icon) PRODUCTION_MATERIALS_ADVANCED to Lombardia (159)
  • Add production of 8 Circuitry PRODUCTION_MATERIALS_CIRCUITRY to Lombardia (159)
enc_NEW_robot icon
enc_NEW_robot
  • Requires the following:
    • enc_NEW_vacation “enc_NEW_vacation”
  • Flag of VEG VEG exists
  • None of:
    • Is at war with Flag of VEG VEG
  • Gain +50% research bonus (robotics_armour_bonus) (2 uses) towards:
    • robotics_tech_category
  • Flag of VEG VEG:
    • Gain +50% research bonus (robotics_armour_bonus) (2 uses) towards:
      • infantry_tech_category
enc_NEW_recognize icon
enc_NEW_recognize
  • Requires the following:
    • enc_NEW_robot “enc_NEW_robot”
  • File:ExclusiveM.png Mutually exclusive with:
    • Sieze the House “Sieze the House”
  • Flag of VEG VEG exists
  • None of:
    • Is at war with Flag of VEG VEG
  • [Scope]New South Wales (285):
    • Add 4 Building slot building slots
    • Add 3 Arms workshop Military Factory
  • Grants guarantee of independence for Flag of VEG VEG
enc_NEW_puppet icon
enc_NEW_puppet
  • Requires the following:
    • enc_NEW_recognize “enc_NEW_recognize”
  • Flag of VEG VEG exists
  • None of:
    • Is at war with Flag of VEG VEG
  • Trigger country event “enc_reformers.66”
  • Flag of VEG VEG becomes a puppet of the current scope
  • Flag of VEG VEG:
    • Adds AI strategy
  • Set autonomy level of Flag of VEG VEG to (unrecognized string "autonomy_enclave_state" for Template:Icon) autonomy_enclave_state
Sieze the House icon
Sieze the House
We saw what he did with the NCR, and our recent negotiations prove it. House doesn't want to reunify; he wants to run Vegas as his own fiefdom. Well, the House might always win, but Uncle Sam always gets his due.
  • Requires the following:
    • enc_NEW_robot “enc_NEW_robot”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_NEW_recognize “enc_NEW_recognize”
  • Flag of VEG VEG exists
  • None of:
    • Is at war with Flag of VEG VEG

The following will bypass the focus:
  • Has full control of state Burgas (211)
  • Gets a Annex wargoal against Flag of VEG VEG
Vegas Reborn icon
Vegas Reborn
The Jewel of the Mojave has returned to its rightful owners, and we will not suffer the machinations of House any longer. Las Vegas has been reborn!
  • Requires the following:
    • Sieze the House “Sieze the House”
  • Has full control of state Burgas (211)
  • [Scope]Burgas (211):
    • Rename state to Las Vegas
enc_the_little_people icon
enc_the_little_people
  • Requires the following:
    • enc_NCR_seak_allies “enc_NCR_seak_allies”
  • Gain Political Power 50 Political Power
enc_support_cause icon
enc_support_cause
  • Requires the following:
    • enc_the_little_people “enc_the_little_people”
  • File:WBH.png WBH exists

The following will bypass the focus:
  • File:WBH.png WBH:
    • Gets the National Spirit Generic research bonus.png “ENC_WBH_cause_partisans”
ENC_WBH_cause_partisans icon
ENC_WBH_cause_partisans
  • War Support: −10%
  • Stability: −10%
  • Division Attack: −5%
  • Division Recovery Rate: −10%
Raise the Banner High! icon
Raise the Banner High!
The word of the ReUnited States has spread far and wide. From the Emerald Shores of the Pacific to the Misty Banks of the Atlantic.

Tired Americans, Raise the banner high and rejoice!
  • Requires the following:
    • enc_the_little_people “enc_the_little_people”
ENC_raise_the_banner icon
ENC_raise_the_banner
  • Monthly Population: +20%
  • Reconnaissance: +7%
  • Stability: +5%
enc_second_american_revolution icon
enc_second_american_revolution
  • Requires one of the following:
    • enc_support_cause “enc_support_cause”
    • Raise the Banner High! “Raise the Banner High!”
  • None of:
enc_manifest_destiny icon
enc_manifest_destiny
  • Justify war goal time: −60%
enc_axis_evil icon
enc_axis_evil
  • Requires one of the following:
    • enc_warmonger_usa “enc_warmonger_usa”
    • enc_peaceful_usa “enc_peaceful_usa”
enc_fortify_border_legion icon
enc_fortify_border_legion
  • Requires the following:
    • enc_axis_evil “enc_axis_evil”
  • Custom effect tooltip: enc_fortify_border_legion_tt
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • [SCOPE]Every state:
    • Limited to:
      • State is owned by File:ERB.png ERB
      • is_colorado_river_state = yes
    • Add 1 Coastal fort Coastal Fort, on all provinces, on a coastal province
  • If:
    • Limited to:
      • Global flag debug_logs is set
enc_legion_propaganda icon
enc_legion_propaganda
  • Requires the following:
    • enc_fortify_border_legion “enc_fortify_border_legion”
  • Is at war with Flag of CES CES
  • Flag of CES CES:
enc_operation_brutus icon
enc_operation_brutus
  • Requires the following:
    • enc_axis_evil “enc_axis_evil”
  • Flag of CES CES exists
  • Hidden effect:
    • Trigger country event “No Arizona Killers in America” in 120 days
  • Gets a Annex wargoal against Flag of CES CES
  • Gain Political Power 100 Political Power
  • Custom effect tooltip: enc_fight_the_legion_usa_tt
enc_ss_ceasar_top icon
enc_ss_ceasar_top
  • Requires the following:
    • enc_operation_brutus “enc_operation_brutus”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_ss_ceasar_bottom “enc_ss_ceasar_bottom”
  • Flag of CES CES exists
  • Trigger country event “enc_reformers.60”
enc_ss_ceasar_top_books icon
enc_ss_ceasar_top_books
  • Requires the following:
    • enc_ss_ceasar_top “enc_ss_ceasar_top”
  • Flag of CES CES exists
  • Flag of CES CES:
    • Lose 10% Stability Stability
enc_ss_ceasar_top_augustus icon
enc_ss_ceasar_top_augustus
  • Requires the following:
    • enc_ss_ceasar_top_books “enc_ss_ceasar_top_books”
  • Flag of CES CES exists
  • Trigger country event “enc_reformers.61”
enc_ss_ceasar_bottom icon
enc_ss_ceasar_bottom
  • Requires the following:
    • enc_operation_brutus “enc_operation_brutus”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_ss_ceasar_top “enc_ss_ceasar_top”
  • Flag of CES CES exists
  • Gain 10% Stability Stability
  • Trigger country event “enc_reformers.64”
enc_ss_ceasar_bottom_weapons icon
enc_ss_ceasar_bottom_weapons
  • Requires the following:
    • enc_ss_ceasar_bottom “enc_ss_ceasar_bottom”
  • More than 1 000 of type Infantry Equipment stored in stockpile
  • Flag of CES CES exists
  • 1 000 units of Infantry Equipment is removed from the national Stockpile
  • Flag of CES CES:
    • Gets the National Spirit Generic research bonus.png “ENC_CES_slave_rebellions”
ENC_CES_slave_rebellions icon
ENC_CES_slave_rebellions
  • War Support: −10%
  • Stability: −10%
  • Division Attack: −5%
  • Division Recovery Rate: −10%
  • Set temporary variable legitimacy_change_var to 0.1
  • change_legitimacy = yes
  • Custom effect tooltip: unlock_arm_slaves.tt
  • [Scope]Northern Territory (520):
    • Set state flag no_rebels_you_fucks
enc_ss_ceasar_bottom_uprising icon
enc_ss_ceasar_bottom_uprising
  • Requires the following:
    • enc_ss_ceasar_bottom_weapons “enc_ss_ceasar_bottom_weapons”
  • Flag of CES CES exists
  • Custom effect tooltip: enc_Second_Revolution
enc_fight_wbh icon
enc_fight_wbh
  • Requires the following:
    • enc_axis_evil “enc_axis_evil”

The following will bypass the focus:
  • Has full control of state Transylvania (84)
  • Custom effect tooltip: enc_fight_wbh_tt
  • Hidden effect:
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state Transylvania (84)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
enc_broken_coast icon
enc_broken_coast
  • Requires the following:
    • enc_fight_wbh “enc_fight_wbh”
  • Custom effect tooltip: enc_broken_coast_tt
  • Hidden effect:
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state Arequipa (492)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
enc_into_texas icon
enc_into_texas
  • Requires the following:
    • enc_broken_coast “enc_broken_coast”
  • File:TAA.png TAA:
    • [SCOPE]Our country
      • grant_wargoals_on_core_states_of_prev = yes
Oppose the Mexican Titans icon
Oppose the Mexican Titans
Before the Great War, America often intervened to protect the people of Mexico. Now that they are threatened by rogue AIs and drug cartels, perhaps we should do so again?
  • Requires one of the following:
    • enc_peaceful_usa “enc_peaceful_usa”
    • enc_warmonger_usa “enc_warmonger_usa”
  • Custom effect tooltip: enc_new_mexico_tt
  • Set variable mexico_legitimacy_value to 25
Our Northern Dominion icon
Our Northern Dominion
In 2072 we formally annexed Canada. However, that lasted all five years before the Great War. Maybe we should focus some efforts there as well. We did it with Mexcio, and we didn't own them!
  • Requires one of the following:
    • enc_peaceful_usa “enc_peaceful_usa”
    • enc_warmonger_usa “enc_warmonger_usa”
  • Custom effect tooltip: Decide the fate of Americas Old Dominion of Canada. Shall they be reminded to mind their Uncle Sam, or be set 'Free'?
Warriors of Honduras icon
Warriors of Honduras
Of all the nations to survive the Great War, Honduras was not on our list. We could rekindle our relationship, or remove this challenge to our power.
  • Requires one of the following:
    • enc_peaceful_usa “enc_peaceful_usa”
    • enc_warmonger_usa “enc_warmonger_usa”
  • None of:
  • At least one of the following is true:
  • Custom effect tooltip: Invite Honduras §Yinto our fold§!, or §Rclaim§! their territory as American.
  • Trigger country event “enc_east.230”
enc_home_is_nevada icon
enc_home_is_nevada
  • Requires the following:
    • enc_reform “enc_reform”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_american_dream “enc_american_dream”
  • Has completed national focus GFX goal unknown.png “enc_purge_opposition”
  • Gain Political Power 100 Political Power
  • Gain 5% Stability Stability
  • Flag of NCR NCR:
    • Custom effect tooltip: relations_increased_20
  • Hidden effect:
  • Hidden effect:
    • [SCOPE]Every country in the world:
  • If:
    • Limited to:
      • Country flag enc_promised_no_peace_with_ncr is set
    • Custom effect tooltip: enc_promised_no_peace_with_ncr_broken
    • Lose 10% Stability Stability
    • Lose 10% War support War Support
    • Clear country flag enc_promised_no_peace_with_ncr
  • Custom effect tooltip: enc_home_is_nevada.tt
enc_support_old_world_party icon
enc_support_old_world_party
  • Requires the following:
    • enc_home_is_nevada “enc_home_is_nevada”
  • Custom effect tooltip: enc_contact_old_world_party_tt
  • Set global flag NCR_civil_war_disabled
enc_the_state_of_nevada icon
enc_the_state_of_nevada
  • Requires the following:
    • enc_home_is_nevada “enc_home_is_nevada”
  • Custom trigger tooltip:
    • Tooltip: 25_legitimacy
    • Value of variable value is greater than 0.249
  • Trigger country event “enc_reformers.131”
  • Set cosmetic tag to ERB_nevada
  • change_douglas_portrait_to_nevada = yes
  • Custom effect tooltip: new_reclaimnevada_tt
  • Flag of NCR NCR:
    • Custom effect tooltip: relations_increased_30
  • Hidden effect:
    • Flag of NCR NCR:
    • Gains opinion modifier (unrecognized string "intriguedDistrust" for Template:Opinion) towards Flag of NCR NCR
    • Lose opinion modifier (unrecognized string "wontShootOnsight" for Template:Opinion) towards Flag of NCR NCR
    • [SCOPE]Every country in the world:
    • Gains core on Orissa (426)
    • Gains core on Greater London Area (126)
    • Gains core on Tobolsk (580)
    • Gains core on Colorado (382)
    • Gains core on Hokkaido (536)
    • Gains core on Coahuila (480)
    • Gains core on Chahar (612)
    • Gains core on Guryev (406)
    • Gains core on Lothian (121)
    • Gains core on North Carolina (363)
    • Gains core on Iceland (100)
    • Gains core on Alexandria (447)
    • Gains core on Panamá (304)
    • Gains core on Luxemburg (8)
    • Gains core on East Midlands (129)
    • Gains core on Alabama (367)
    • Gains core on Bratsk (567)
    • Gains core on Carpathian Ruthenia (73)
    • Gains core on Novgorod (263)
    • Gains core on Izmir (339)
    • Gains core on Texas (375)
    • Gains core on Navoi (585)
    • Gains core on Baghdad (291)
    • Gains core on Singapore (336)
    • Gains core on Ohio (261)
    • Gains core on Chiapas (475)
    • Gains core on North Island (284)
    • Gains core on Veneto (160)
    • Gains core on Tula (223)
    • Gains core on Patagonia (512)
    • Gains core on Tunisia (458)
    • Gains core on Jiangsu (598)
    • Gains core on Manila (327)
    • Gains core on Oaxaca (476)
    • Gains core on Marrakech (462)
    • Gains core on Kirin (328)
    • Gains core on Cyprus (183)
    • Gains core on Guerrero (485)
    • Gains core on Moscow (219)
    • Gains core on Kalmykia (237)
    • Gains core on Queensland (521)
    • Gains core on Southern Indochina (286)
    • Gains core on Galicia (171)
    • Gains core on Emilia Romagna (161)
    • Gains core on Dnipropetrovsk (226)
    • Gains core on Cataluña (165)
    • Gains core on Miranda (307)
    • Gains core on Tannu Tuva (329)
    • Gains core on Louisiana (371)
    • Gains core on Franken (54)
    • Gains core on Kaunas (11)
    • Gains core on Ostmark (68)
    • Gains core on Lublin (92)
    • Gains core on Aegean Islands (187)
    • Gains core on Tannu Tuva (329)
    • Gains core on Kursk (220)
    • Gains core on Mysore (425)
    • Gains core on North Dakota (389)
    • Gains core on Zhytomyr (201)
    • Gains core on North Borneo (333)
    • Gains core on Alaska (463)
    • Gains core on Malatya (344)
    • Gains core on Alföld (154)
    • Gains core on Guatemala (313)
    • Gains core on Burgas (211)
    • Gains core on Utah (380)
    • Gains core on Shanghai (613)
    • Gains core on Zlatoust (573)
    • Gains core on Okhotsk (562)
    • Gains core on Hamadan (417)
    • Gains core on Crimea (137)
    • Gains core on Muntenia (46)
    • Gains core on Senegal (272)
    • Gains core on Guarda (181)
    • Gains core on Western Desert (552)
    • Gains core on Tibriz (419)
    • Gains core on Minsk (206)
    • Gains core on Attica (47)
    • Gains core on Nevel (210)
    • Gains core on Zlatoust (573)
    • Gains core on Libyan Desert (273)
    • Gains core on Oberschlesien (67)
    • Gains core on Pärnu (13)
    • Gains core on Guangzhou (592)
    • Gains core on Okinawa (526)
    • Gains core on Gibraltar (118)
  • Custom effect tooltip: break_line
  • If:
enc_support_armed_coup icon
enc_support_armed_coup
  • Requires the following:
    • enc_support_old_world_party “enc_support_old_world_party”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_electoral_victory “enc_electoral_victory”
  • Flag of NCR NCR:
    • intellectuals > 0.3
  • Custom effect tooltip: enc_Civil_War.tt
enc_electoral_victory icon
enc_electoral_victory
  • Requires the following:
    • enc_support_old_world_party “enc_support_old_world_party”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_support_armed_coup “enc_support_armed_coup”
  • Flag of NCR NCR:
    • intellectuals > 0.8
  • Trigger country event “enc_reformers.113”
enc_our_new_ally icon
enc_our_new_ally
  • Requires one of the following:
    • enc_electoral_victory “enc_electoral_victory”
    • enc_support_armed_coup “enc_support_armed_coup”
  • Flag of NCR NCR:
    • Is not in a civil war
    • Current ruling party is (unrecognized string "intellectuals" for Template:Icon) intellectuals
  • Flag of NCR NCR:
  • Custom effect tooltip: ncr_suspicious_clr_tt
  • Clear country flag ncr_suspicious
The Red, White, and the Blue Banners! icon
The Red, White, and the Blue Banners!
The Spirit of the old world lives on in Nevada and California. Let us raise our banners move forward together!

and East.
  • Requires one of the following:
    • enc_electoral_victory “enc_electoral_victory”
    • enc_support_armed_coup “enc_support_armed_coup”
  • Flag of NCR NCR:
    • Is not in a civil war
    • Current ruling party is (unrecognized string "intellectuals" for Template:Icon) intellectuals
  • Trigger country event “enc_east.274”
  • Hidden effect:
    • Flag of NCR NCR:
      • Set cosmetic tag to NCR_murphy
Contain the Calamity icon
Contain the Calamity
Between us and New Vegas is a quagmire of raiders, rangers, tribals, and a break away brotherhood.

One way or another, we're gonna have to contain that, or the NCR will push north and do it for us.
  • Requires the following:
    • enc_home_is_nevada “enc_home_is_nevada”
enc_Nevada_Rangers2 icon
enc_Nevada_Rangers2
  • Requires the following:
    • Contain the Calamity “Contain the Calamity”
  • File:ExclusiveM.png Mutually exclusive with:
    • Enc_Discredit_Rangers2 “Enc_Discredit_Rangers2”
  • Custom trigger tooltip:
    • Tooltip: 25_legitimacy
    • Value of variable value is greater than 0.249
  • Has completed national focus GFX goal unknown.png “enc_expand_human_definition”
  • If:
  • Add technology: special_forces_tech_level_scientific
Enc_Discredit_Rangers2 icon
Enc_Discredit_Rangers2
  • Requires the following:
    • Contain the Calamity “Contain the Calamity”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_Nevada_Rangers2 “enc_Nevada_Rangers2”
  • Flag of DES DES:
    • Exists
  • Flag of DES DES:
    • If:
      • Limited to:
        • Is in a faction
      • Leave faction
  • File:ERB.png ERB:
    • Gets a Annex wargoal against Flag of DES DES
  • Flag of NCR NCR:
    • Adds AI strategy
  • Flag of DES DES:
    • Adds AI strategy
The Mysterious TV Town icon
The Mysterious TV Town
Hidden within southern Nevada is a supposed Pre-War Town more advanced than anything in the Pre-War wastes, but populated by monsters beyond measure
  • Requires one of the following:
    • enc_Nevada_Rangers2 “enc_Nevada_Rangers2”
    • Enc_Discredit_Rangers2 “Enc_Discredit_Rangers2”
  • At least one of the following is true:
  • Trigger country event “enc_east.246”
An Uncanny Valley icon
An Uncanny Valley
These Androids may be dangerous, but they mean well. We'll work with them from a safe distance. Very safe
  • Requires the following:
    • The Mysterious TV Town “The Mysterious TV Town”
  • [Scope]State945:
    • Add 2 Civilian workshop Civilian Factory
  • Add production of 15 Circuitry PRODUCTION_MATERIALS_CIRCUITRY to State945
Enclave War Band? icon
Enclave War Band?
There were reports and rumors of a warband of Enclave Soldiers marauding in Central Nevada. Sadly, no, it's a series of thugs and tribals wearing imitations of our armor.
  • Requires the following:
    • Contain the Calamity “Contain the Calamity”
  • At least one of the following is true:
  • Trigger country event “enc_east.249”
Accept the Guardians icon
Accept the Guardians
Isolationists who appear to be the Brotherhood of Steel, but our reports say they are not. Regardless, They're down on their luck, and out of options. Live and Let Live, and we can always use the experience they got.
  • File:ExclusiveM.png Mutually exclusive with:
    • Destroy the Guardians “Destroy the Guardians”
  • Has completed national focus GFX goal unknown.png “Contain the Calamity”
  • At least one of the following is true:
  • Trigger country event “enc_east.253”
Destroy the Guardians icon
Destroy the Guardians
It doesn't matter if they're isolationist not affiliated with Lost Hills! Brotherhood terrorist are Brotherhood Terrorist! They're Power Armor, Weapons, and fancy base, are property fo the Nevada Government!
  • File:ExclusiveM.png Mutually exclusive with:
    • Accept the Guardians “Accept the Guardians”
  • Has completed national focus GFX goal unknown.png “Contain the Calamity”
  • At least one of the following is true:
Nicest Raiders you'll never meet icon
Nicest Raiders you'll never meet
The 215th are a civilized band of raiders, well, egalitarian if any.
They don't care who the hell you are, if you can make it, make it.
They fit right in with New Reno's crowd, at the very least because Wright's Temperance movement is starting to grate on the military heads.

Also, Granite, it appears you caught the eye of their Overboss.
  • Has completed national focus GFX goal unknown.png “Contain the Calamity”
  • At least one of the following is true:
    • [Scope]Kaunas (11):
    • Is neighbor of File:TOF.png TOF
    • Has completed national focus GFX goal unknown.png “Contain the Calamity”
  • Custom effect tooltip: §YWhat?§!
  • Trigger country event “enc_east.255”
  • Hidden effect:
    • File:TOF.png TOF:
      • Becomes owner and controller of Kaunas (11)
Protecte-Town icon
Protecte-Town
To our Southeast lies small hub of robot activity where ancient RobCo Protectetrons defend several settlements from would be raiders.

As the legitimate Nevada Government, we could use those robots and the population.
  • Requires the following:
    • enc_the_state_of_nevada “enc_the_state_of_nevada”
  • At least one of the following is true:
  • Trigger country event “enc_east.256”
Automated Police Bots icon
Automated Police Bots
The Nevada Police cannot be everywhere, but they can be augmented by automated patrols.

While Protectetrons aren't exactly known for their combat skills, if one stops responding, we know where to send human patrols.
  • Requires the following:
    • Protecte-Town “Protecte-Town”
  • [Scope]Louisiana (371):
    • Add 2 Civilian workshop Civilian Factory
  • add_ideas = psh_automated_security_system
enc_Area_51 icon
enc_Area_51
  • Requires the following:
    • enc_the_state_of_nevada “enc_the_state_of_nevada”
  • [SCOPE]Any neighbouring country:
    • Has full control of state North Dakota (389)
    • Is neighbor of File:ERB.png ERB

The following will bypass the focus:
  • Has full control of state North Dakota (389)
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state North Dakota (389)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
    • If:
      • Limited to:
        • Is in a faction
      • Leave faction
  • File:SKY.png SKY:
    • Set the rule:
      • No Can join factions
enc_Area_52 icon
enc_Area_52
  • Requires the following:
    • enc_Area_51 “enc_Area_51”
  • Has full control of state North Dakota (389)
  • [Scope]North Dakota (389):
    • Add 4 Building slot building slots
    • Add 3 Arms workshop Military Factory
  • Add production of 15 Circuitry PRODUCTION_MATERIALS_CIRCUITRY to North Dakota (389)
  • Add production of 16 (unrecognized string "advanced" for Template:Icon) PRODUCTION_MATERIALS_ADVANCED to North Dakota (389)
  • Add technology: high_fighter_tech
  • Add technology: air_tech_level_scientific
Enc_Mojave_Express icon
Enc_Mojave_Express
  • Requires the following:
    • enc_the_state_of_nevada “enc_the_state_of_nevada”
  • Has full control of state Dnipropetrovsk (226)
  • Has full control of state Cataluña (165)
  • [Scope]Dnipropetrovsk (226):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Cataluña (165):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Cataluña (165):
    • Add 4 Building slot building slots
    • Add 2 Civilian workshop Civilian Factory
Enc_Nevada_Railway icon
Enc_Nevada_Railway
  • [Scope]Alföld (154):
    • Add 2 Infrastructure Infrastructure
  • [Scope]North Borneo (333):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Tannu Tuva (329):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Miranda (307):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Louisiana (371):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Mysore (425):
    • Add 2 Infrastructure Infrastructure
  • [Scope]New South Wales (285):
    • Add 2 Infrastructure Infrastructure
  • Gets the National Spirit File:Idea generic exploit mines.png “Enc_Railways”
Enc_Railways icon
Enc_Railways
  • §YInfrastructure§! construction speed: +20%
  • Add technology: vehicles_tech_level_scientific
Enc_Broken_Hills icon
Enc_Broken_Hills
  • Requires the following:
    • enc_the_state_of_nevada “enc_the_state_of_nevada”
  • Has full control of state North Island (284)
  • [Scope]North Island (284):
    • Add 2 Civilian workshop Civilian Factory
  • Add production of 15 (unrecognized string "metal" for Template:Icon) PRODUCTION_MATERIALS_METAL to North Island (284)
Enc_Uranium_Fever icon
Enc_Uranium_Fever
  • Requires the following:
    • Enc_Broken_Hills “Enc_Broken_Hills”
  • Has full control of state North Island (284)
  • [Scope]North Island (284):
    • Add 2 Civilian workshop Civilian Factory
  • Add production of 15 Energy PRODUCTION_MATERIALS_ENERGY to North Island (284)
  • Add technology: exploitation_tech_level_scientific
Fiend Job icon
Fiend Job
The Mojave, despite being the epicenter of the most powerful nations in the West, is a dangerous place. Case in point the Fiends, a band of dangerous and violent rapist and murderers. With the right push, we can have them take over the Mojave, allowing us to come in as heroes!
  • Requires the following:
    • enc_the_state_of_nevada “enc_the_state_of_nevada”
  • Custom effect tooltip: We will arm the Fiends with weapons, as well as conduct a series of clandestine attacks to destabilize the region so we can move in after. Nothinbg wrong with this at all.
  • Trigger country event “enc_east.257”
  • Hidden effect:
    • File:FIE.png FIE:
      • Becomes owner and controller of Macedonia (106)
      • Becomes owner and controller of Shanghai (613)
      • Becomes owner and controller of Utah (380)
      • Becomes owner and controller of Western Desert (552)
      • Becomes owner and controller of Attica (47)
      • Becomes owner and controller of Oberschlesien (67)
      • Becomes owner and controller of Hamadan (417)
      • Becomes owner and controller of Crimea (137)
      • Becomes owner and controller of Hubei (620)
      • Becomes owner and controller of State940
      • Becomes owner and controller of Rio de Janeiro (500)
      • Becomes owner and controller of Western Desert (552)
    • Flag of VEG VEG:
      • Becomes owner and controller of Gorky (252)
    • File:JCT.png JCT:
      • Becomes owner and controller of Guatemala (313)
    • File:UTO.png UTO:
      • Becomes owner and controller of Zlatoust (573)
    • Flag of MOJ MOJ:
      • Becomes owner and controller of Muntenia (46)
Enc_Tearing_Down_House icon
Enc_Tearing_Down_House
  • Requires the following:
    • Fiend Job “Fiend Job”

The following will bypass the focus:
  • Flag of VEG VEG:
    • Does not exist
  • Hidden effect:
    • Set autonomy level of Flag of VEG VEG to (unrecognized string "Free" for Template:Icon) Free and end wars and civil wars for subject
  • Flag of VEG VEG:
    • If:
      • Limited to:
        • Is in a faction
      • Leave faction
  • Flag of VEG VEG:
    • Set the rule:
      • No Can join factions
  • Flag of NCR NCR:
    • Cancels it's guarantee of independence for Flag of VEG VEG
  • File:ERB.png ERB:
    • Gets a Annex wargoal against Flag of VEG VEG
enc_follower_schooling_nevada icon
enc_follower_schooling_nevada
  • Requires the following:
    • ENC_nevada_assembly “ENC_nevada_assembly”
ENC_follower_schools icon
ENC_follower_schools
  • Research Speed: +5%
  • Daily Political Power Gain: −0.02
  • Consumer Goods Factories: +5%
enc_reform_the_tribes icon
enc_reform_the_tribes
  • Requires the following:
    • ENC_nevada_assembly “ENC_nevada_assembly”
  • Custom effect tooltip: enc_reform_the_tribes_tt
enc_department_agriculture icon
enc_department_agriculture
  • Requires the following:
    • enc_follower_schooling_nevada “enc_follower_schooling_nevada”
nevada_agriculture icon
nevada_agriculture
  • Monthly Population: +5%
  • Stability: +4%
  • Set temporary variable legitimacy_change_var to 0.05
  • change_legitimacy = yes
enc_settle_mormons icon
enc_settle_mormons
  • Requires the following:
    • enc_reform_the_tribes “enc_reform_the_tribes”
  • Set temporary variable legitimacy_change_var to 0.05
  • change_legitimacy = yes
  • add_ideas = ncn_idea_economic_growth
enc_civil_society icon
enc_civil_society
  • Requires the following:
    • enc_settle_mormons “enc_settle_mormons”
  • Requires the following:
    • ENC_nevada_constitution “ENC_nevada_constitution”
  • Requires the following:
    • enc_department_agriculture “enc_department_agriculture”
  • Set temporary variable legitimacy_change_var to 0.07
  • change_legitimacy = yes
  • Gets the National Spirit File:GFX idea unknown.png “enc_civil_society_idea”
enc_civil_society_idea icon
enc_civil_society_idea
  • Construction Speed: +5%
  • £prod_eff Production Efficiency growth: +5%
  • Production Efficiency Base: +5%
  • £prod_eff_cap Production Efficiency Cap: +5%
  • Monthly Population: +3%
ENC_nevada_assembly icon
ENC_nevada_assembly
  • Requires the following:
    • enc_the_state_of_nevada “enc_the_state_of_nevada”
  • Has full control of state Burgas (211)
  • Trigger country event “enc_east.258”
  • Set temporary variable legitimacy_change_var to 0.15
  • change_legitimacy = yes
ENC_judiciary_nevada icon
ENC_judiciary_nevada
  • Requires the following:
    • ENC_nevada_assembly “ENC_nevada_assembly”
  • Has full control of state Burgas (211)
  • Trigger country event “enc_east.259”
  • Set temporary variable legitimacy_change_var to 0.15
  • change_legitimacy = yes
ENC_nevada_constitution icon
ENC_nevada_constitution
  • Requires the following:
    • ENC_judiciary_nevada “ENC_judiciary_nevada”
  • Has full control of state Burgas (211)
  • Trigger country event “enc_east.260”
  • Set temporary variable legitimacy_change_var to 0.15
  • change_legitimacy = yes
Enc_Second_City icon
Enc_Second_City
  • Requires the following:
    • enc_the_state_of_nevada “enc_the_state_of_nevada”
  • Has full control of state Burgas (211)
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain Political Power 100 Political Power
  • If:
    • Limited to:
      • Global flag debug_logs is set
ERB_vault21 icon
ERB_vault21
  • Requires the following:
    • Enc_Second_City “Enc_Second_City”
  • Has full control of state Burgas (211)
  • Trigger country event “enc_reformers.168”
ERB_Repconn icon
ERB_Repconn
  • Requires the following:
    • ERB_vault21 “ERB_vault21”
  • Has full control of state Attica (47)
  • [Scope]Attica (47):
    • Add 4 Building slot building slots
    • Add 3 Arms workshop Military Factory
  • Trigger country event “enc_reformers.129”
ERB_Tourists icon
ERB_Tourists
  • Requires the following:
    • Enc_Second_City “Enc_Second_City”
  • Has full control of state Attica (47)
  • [Scope]Attica (47):
    • Add 4 Building slot building slots
    • Add 2 Civilian workshop Civilian Factory
ERB_Local_Development icon
ERB_Local_Development
  • Requires the following:
    • ERB_Tourists “ERB_Tourists”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • add_ideas = sanitarycity
  • If:
    • Limited to:
      • Global flag debug_logs is set
Enc_Platinum_Chip icon
Enc_Platinum_Chip
  • Requires the following:
    • Enc_Second_City “Enc_Second_City”
  • Has full control of state Burgas (211)
  • Add technology: robot_securitron_tech_2
  • add_ideas = securitron2
Enc_Robco_Reborn icon
Enc_Robco_Reborn
  • Requires the following:
    • Enc_Platinum_Chip “Enc_Platinum_Chip”
  • Gain +50% research bonus (robotics_armour_bonus) (2 uses) towards:
    • robotics_tech_category
  • Add technology: robotics_tech_level_scientific
Enc_Vegas_miracle icon
Enc_Vegas_miracle
  • Requires the following:
    • Enc_Robco_Reborn “Enc_Robco_Reborn”
  • Requires the following:
    • ERB_Local_Development “ERB_Local_Development”
  • Requires the following:
    • ERB_Repconn “ERB_Repconn”
  • [Scope]Guatemala (313):
    • Add 3 Building slot building slots
    • Add 2 Arms workshop Military Factory
  • add_ideas = goodbusiness2
  • Trigger country event “enc_reformers.128”
ENC_energy_boom icon
ENC_energy_boom
  • Requires the following:
    • enc_the_state_of_nevada “enc_the_state_of_nevada”
  • [Scope]Hamadan (417):
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • [Scope]Hamadan (417):
    • Add production of 10 Energy PRODUCTION_MATERIALS_ENERGY
  • If:
    • Limited to:
      • Global flag debug_logs is set
ENC_Kill_Sat icon
ENC_Kill_Sat
  • Requires the following:
    • ENC_energy_boom “ENC_energy_boom”
  • [Scope]Hamadan (417):
  • If:
    • Limited to:
    • Custom effect tooltip: enc_nevada_kill_sat
    • Set country flag nevada_kill_sat
  • Else:
    • add_ideas = mojave_forgotten_weapon
Cleanse Hidden Valley icon
Cleanse Hidden Valley
  • Trigger country event “enc_east.275”
  • If:
    • Limited to:
      • Flag of MOJ MOJ exists
    • File:ERB.png ERB:
      • Gets a Annex wargoal against Flag of MOJ MOJ
Amend with the Brotherhood icon
Amend with the Brotherhood
Perhaps, instead of trying to kill every last Brotherhood Chapter we come across, maybe we can work with them.
Especially since these won’t be the last of the Brotherhood we encounter moving East.
  • Requires the following:
    • ENC_Kill_Sat “ENC_Kill_Sat”
  • File:ExclusiveM.png Mutually exclusive with:
    • Cleanse Hidden Valley “Cleanse Hidden Valley”
  • At least one of the following is true:
    • File:ERB.png ERB:
      • Has full control of state Muntenia (46)
      • Is neighbor of Flag of MOJ MOJ
      • is_neighbor_of = 46
  • Trigger country event “enc_east.262”
Enc_Big_MT icon
Enc_Big_MT
  • Requires the following:
    • enc_the_state_of_nevada “enc_the_state_of_nevada”
  • Trigger country event “enc_reformers.121”
ENC_Big_MT_Restored icon
ENC_Big_MT_Restored
  • Requires the following:
    • Enc_Big_MT “Enc_Big_MT”
  • [Scope]Miranda (307):
    • Add 1 Building slot building slot
    • Add 1 Civilian workshop Civilian Factory
  • [Scope]Miranda (307):
    • Add 1 Building slot building slot
    • Add 1 Arms workshop Military Factory
  • Add production of 15 Circuitry PRODUCTION_MATERIALS_CIRCUITRY to Miranda (307)
  • Add production of 16 (unrecognized string "advanced" for Template:Icon) PRODUCTION_MATERIALS_ADVANCED to Miranda (307)
  • Add technology: electronics_tech_level_scientific
  • Add technology: tools_tech_level_scientific
  • Add technology: habitation_tech_level_scientific
  • Add technology: implant_tech_access_tech
enc_NCR_trade icon
enc_NCR_trade
  • Add production of 15 Circuitry PRODUCTION_MATERIALS_CIRCUITRY to Lombardia (159)
  • Add production of 16 (unrecognized string "advanced" for Template:Icon) PRODUCTION_MATERIALS_ADVANCED to Lombardia (159)
  • Trigger country event “enc_reformers.123”
enc_Nevada_dollar icon
enc_Nevada_dollar
  • [Scope]Veneto (160):
    • Add 4 Building slot building slots
    • Add 3 Arms workshop Military Factory
enc_Unified_Currency icon
enc_Unified_Currency
ENC_Unified_Currency icon
ENC_Unified_Currency
  • Consumer Goods Factories: +2%
NCR_unified_Currency icon
NCR_unified_Currency
  • Consumer Goods Factories: −5%
Caps for Cash icon
Caps for Cash
The NCR was only mildly successful in replacing caps with the NCR Dollar. With our combined economies we can encourage wastelanders to adopt our bank notes over bottle caps. n
Especially as we're starting to produce more bottle caps.
  • Requires one of the following:
    • enc_Unified_Currency “enc_Unified_Currency”
    • enc_Nevada_dollar “enc_Nevada_dollar”
ENC_caps_for_cash icon
ENC_caps_for_cash
  • caps_country_trade_modifier = 0.1
  • Stability: +4%
  • Weekly Stability Gain: +2%
ENC_caps_for_cash icon
ENC_caps_for_cash
  • caps_country_trade_modifier = 0.1
  • Stability: +4%
  • Weekly Stability Gain: +2%
enc_the_american_alliance icon
enc_the_american_alliance
  • Hidden effect:
    • File:ERB.png ERB:
      • If:
        • Limited to:
          • Is in a faction
        • Leave faction
    • Create faction called “Allied States of America”
    • Add to the technology sharing group “Benjamin_Franklin_Society_name”
    • [SCOPE]Every other country:
      • Limited to:
        • Is in the same faction as Flag of NCR NCR
        • None of:
          • Original country is Flag of NCR NCR
      • Leave faction
      • File:ERB.png ERB:
        • Add the previously mentioned country to the current scope's faction
      • Adds AI strategy
      • Add to the technology sharing group “Benjamin_Franklin_Society_name”
    • Flag of NCR NCR:
      • If:
        • Limited to:
          • Is in a faction
        • Leave faction
    • Add Flag of NCR NCR to the current scope's faction
    • Flag of NCR NCR:
      • Adds AI strategy
      • Add to the technology sharing group “Benjamin_Franklin_Society_name”
  • Custom effect tooltip: enc_the_american_alliance_tt
enc_the_state_of_utah icon
enc_the_state_of_utah
  • Requires the following:
    • enc_the_american_alliance “enc_the_american_alliance”
  • Hidden effect:
    • [SCOPE]Every state:
    • File:WEN.png WEN:
      • Loses core on Zaolzie (72)
      • Loses core on Maryland (361)
    • If:
      • Limited to:
        • Has full control of state Jalisco (478)
      • Release File:WEN.png WEN
    • [SCOPE]Every country in the world:
      • Limited to:
        • Is in the same faction as File:ERB.png ERB
        • Has full control of state Jalisco (478)
      • Release File:WEN.png WEN
    • File:WEN.png WEN:
      • If:
        • Limited to:
          • Is in a faction
        • Leave faction
    • Add File:WEN.png WEN to the current scope's faction
    • File:WEN.png WEN:
      • Adds AI strategy
      • File:WEN.png WEN:
        • Set cosmetic tag to ERB_PHR
    • File:WEN.png WEN:
      • Add to the technology sharing group “Benjamin_Franklin_Society_name”
    • [SCOPE]Every owned state:
    • [SCOPE]Every country in the world:
      • Limited to:
      • [SCOPE]Every owned state:
  • Custom effect tooltip: enc_the_state_of_utah_tt
Enc_Mexican_Trade icon
Enc_Mexican_Trade
  • Requires the following:
    • enc_the_state_of_utah “enc_the_state_of_utah”
  • Custom effect tooltip: enc_coffee_tt
  • Hidden effect:
Enc_Trade_Coffee icon
Enc_Trade_Coffee
  • £prod_eff Production Efficiency growth: +5%
  • £prod_eff_cap Production Efficiency Cap: +5%
Enc_Trade_Coffee icon
Enc_Trade_Coffee
  • £prod_eff Production Efficiency growth: +5%
  • £prod_eff_cap Production Efficiency Cap: +5%
enc_the_true_enemy icon
enc_the_true_enemy
  • Requires the following:
    • enc_the_american_alliance “enc_the_american_alliance”
enc_Arizona icon
enc_Arizona
  • Requires the following:
    • enc_the_true_enemy “enc_the_true_enemy”
  • Flag of CES CES:
    • Does not exist
  • At least one of the following is true:
    • File:PHR.png PHR exists
    • Has full control of state Tasmania (518)
    • [SCOPE]Any allied country:
      • Has full control of state Tasmania (518)
  • Hidden effect:
    • [SCOPE]Every owned state:
      • Limited to:
        • Is a core state of Flag of CES CES
      • File:PHR.png PHR gains a core on this state
    • [SCOPE]Every country in the world:
      • [SCOPE]Every owned state:
        • Limited to:
          • Is a core state of Flag of CES CES
        • File:PHR.png PHR gains a core on this state
    • If:
      • Limited to:
        • Has full control of state Tasmania (518)
      • Release File:PHR.png PHR
    • [SCOPE]Every country in the world:
      • Limited to:
        • Has full control of state Tasmania (518)
      • Release File:PHR.png PHR
    • File:PHR.png PHR:
      • If:
        • Limited to:
          • Is in a faction
        • Leave faction
    • Add File:PHR.png PHR to the current scope's faction
    • File:PHR.png PHR:
      • Adds AI strategy
      • File:PHR.png PHR:
        • Set cosmetic tag to ERB_PHR
    • File:PHR.png PHR:
      • Add to the technology sharing group “Benjamin_Franklin_Society_name”
    • [SCOPE]Every owned state:
    • [SCOPE]Every country in the world:
      • Limited to:
      • [SCOPE]Every owned state:
  • Custom effect tooltip: enc_Arizona_tt
Enc_Hoover_Dam_1 icon
Enc_Hoover_Dam_1
  • Requires the following:
    • enc_the_american_alliance “enc_the_american_alliance”
  • [SCOPE]Any allied country:
    • Has full control of state Gorky (252)

The following will bypass the focus:
  • Has full control of state Gorky (252)
  • File:ERB.png ERB:
    • Becomes owner and controller of Gorky (252)
Enc_Irrigation_Dam icon
Enc_Irrigation_Dam
  • Requires the following:
    • Enc_Hoover_Dam_1 “Enc_Hoover_Dam_1”
Enc_Irrigation icon
Enc_Irrigation
  • Monthly Population: +5%
  • Division Attrition: −3%
Enc_Irrigation icon
Enc_Irrigation
  • Monthly Population: +5%
  • Division Attrition: −3%
enc_pacific_commonwealth icon
enc_pacific_commonwealth
  • Requires the following:
    • enc_the_american_alliance “enc_the_american_alliance”
enc_Wash_BOS icon
enc_Wash_BOS
  • Requires the following:
    • enc_pacific_commonwealth “enc_pacific_commonwealth”
enc_Baseball icon
enc_Baseball
  • Requires the following:
    • enc_the_american_alliance “enc_the_american_alliance”
  • Gain 5% War support War Support
  • Gain 5% Stability Stability
  • [SCOPE]Every other country:
    • Limited to:
    • Gain 5% War support War Support
    • Gain 5% Stability Stability
Enc_New_day icon
Enc_New_day
  • Requires the following:
    • enc_Baseball “enc_Baseball”
  • Has completed national focus GFX goal unknown.png “Enc_Irrigation_Dam”
  • Has completed national focus GFX goal unknown.png “enc_expand_human_definition”
  • Flag of CES CES:
    • Does not exist
  • Trigger country event “enc_reformers.124”
Nevada War Office icon
Nevada War Office
  • Requires the following:
    • enc_reform “enc_reform”
  • All of the following must be true:
    • Has completed national focus GFX goal unknown.png “enc_home_is_nevada”
    • Has concentration_of_force technology researched
  • Gain Army experience 50 Army Experience
  • Gain +50% research bonus (1 use) towards:
    • cat_land_doctrine
  • Gain 1 research slot
Nevada Science Division icon
Nevada Science Division
Continuing the old Enclave Tradition of Military oversight of Science. Nevada lacks numbers, but we have technology to make the Brotherhood Green with Envy!
  • Requires the following:
    • Nevada War Office “Nevada War Office”
enc_nevada_science icon
enc_nevada_science
  • Research Speed: +8%
  • Reconnaissance: +7%
  • Gain 1 research slot
The business of New Reno icon
The business of New Reno
Warfare on the open wasteland is one thing. However, New Reno gangs have been waging effective urban warfare for centuries now, and it would be great to jump start military doctrine in this area.
  • Requires the following:
    • Nevada War Office “Nevada War Office”
  • Gain Army experience 200 Army Experience
  • Gain +50% research bonus (Industrial bonus) (2 uses) towards:
    • cat_land_doctrine
Wasteland Warfare icon
Wasteland Warfare
The open wasteland is a lawless place where even traeling between towns require several guards. Our best approach is patrols based off Caravan Routes to find and destroy Raider hideouts, ensuring the safety of the Wasteland.
  • Requires the following:
    • Nevada War Office “Nevada War Office”
enc_military_equipment icon
enc_military_equipment
  • Infantry Equipment:
    • £production_cost Production Cost: −10%
Nevada Academy icon
Nevada Academy
With its roots in the Enclave, the establishment of the Nevada Military Academy reaches back over 500 years worth of knowledge and warfare, from the Colonists at Jamestown to the take over of New Reno. The Officers of Nevada will be the finest in the wasteland!
  • Requires the following:
    • The business of New Reno “The business of New Reno”
  • Requires the following:
    • Wasteland Warfare “Wasteland Warfare”
nevada_academy icon
nevada_academy
  • Maximum Command Power Increase: +25
  • Starting level of new army leaders: +2
  • Starting Attack skill level of new army leaders: +1
  • Starting Planning skill level of new army leaders: +1
  • Starting Defense skill level of new army leaders: +1
  • Starting Logistics skill level of new army leaders: +1
  • Gain +50% research bonus (Industrial bonus) (2 uses) towards:
    • cat_land_doctrine
Shelter For Service icon
Shelter For Service
Housing and shelter for soldiers, even the most basic and rudimentary, will bolster our numbers. Especially when you see the amount of squatters living in the New Reno Outskirts
  • Requires the following:
    • Nevada Academy “Nevada Academy”
enc_disciplined_soldiers icon
enc_disciplined_soldiers
  • Division Attack: +5%
  • Division Defense: +5%
  • Daily Political Power Gain: +0.05
Discipline the Gangs icon
Discipline the Gangs
They might wear a uniform, but if they act like common thugs they're no better than raiders.
  • Requires the following:
    • Nevada Academy “Nevada Academy”
enc_rank_and_file_infantry icon
enc_rank_and_file_infantry
  • Recruitable Population Factor: +2%
  • Division Recovery Rate: +10%
  • Division Organization: +5%
  • Planning Speed: +5%
Van graff Guns icon
Van graff Guns
The Van Graffs might be nothing more than a criminal outfit, but they answer to money. Opening up New Renos Coffers might persuade the Matriarch to better support her new government. As well as looking the other way a few times.
  • Requires the following:
    • Discipline the Gangs “Discipline the Gangs”
  • Requires the following:
    • Shelter For Service “Shelter For Service”
  • Has speed_of_movement technology researched
van_graff_enc icon
van_graff_enc
  • Division Attack: +15%
  • Special forces Attack: +5%
  • Weapons and Equipment Research Speed: +20%
  • Electronics Research Speed: +20%
  • Infantry Equipment:
    • £production_cost Production Cost: −3.5%
Armor of the Old World icon
Armor of the Old World
We wont ever be able to compete with the likes of the NCR, Cesar, or Texas in terms of Army size. But an elite army with the best equipment can go a long way.
  • Requires the following:
    • Van graff Guns “Van graff Guns”
enc_power_armor_integration icon
enc_power_armor_integration
  • Division Attack: +3%
  • Division Organization: +4%
  • Divisions speed: +4%
  • Special Forces Capacity Multiplier: +2%
The Army of Nevada icon
The Army of Nevada
Feel that sense of Patriotism as soldiers walk by. Where once New Reno Gangsters forced tolls, the Soldeirs of Nevada enforce law and order. And collect tolls.
  • Requires the following:
    • Armor of the Old World “Armor of the Old World”
  • At least one of the following is true:
    • Has integrated_support_doctrine technology researched
    • Has walking_fire technology researched
    • Has grand_battle_plan_owb technology researched
enc_nevada_heroes icon
enc_nevada_heroes
  • Division Attack: +5%
  • Artillery Attack: +5%
  • Artillery Defense: +5%
  • Recruitable Population Factor: +2%
  • Division Recovery Rate: +10%
  • Planning Speed: +5%
  • Divisions speed: +6%
  • Add technology: grand_army
Nevada Air Corps icon
Nevada Air Corps
The key to victory lies in the skies. Be it Close Air Support, Air Assaults, or long range bombing. We may not field a large Army, but we can field the best Air Force in the Wasteland!
  • Requires the following:
    • Nevada War Office “Nevada War Office”
Nevada_air_corps icon
Nevada_air_corps
  • Air Doctrine Cost: −15%
  • Air Superiority: +25%
Nevada Air School icon
Nevada Air School
Any tribal can work a rifle, even an energy weapon. It takes months of training to even grasp air controls. Thankfully, the Enclave operated one of the few working Air Forces in the Post-War era.
  • Requires the following:
    • Nevada Air Corps “Nevada Air Corps”
  • Gain +50% research bonus (2 uses) towards:
    • cat_air_doctrine
Creating Air Plans icon
Creating Air Plans
Remarkably, gliders with simple guns are somehow effective. No matter, our pilots will develop new tactics and strategies so that our jet powered fighters aren't shot out of the sky by Pre-WW1 air craft.
  • Requires the following:
    • Nevada Air Corps “Nevada Air Corps”
Nevada_air_plans icon
Nevada_air_plans
  • Air Fuel Consumption: −30%
  • Air Superiority: +15%
Aircraft Matinence icon
Aircraft Matinence
We may have the best pilots, but they'll be useless if our aircraft can even get off the ground!
  • Requires one of the following:
    • Creating Air Plans “Creating Air Plans”
    • Nevada Air School “Nevada Air School”
aircraft_matinence icon
aircraft_matinence
  • Air Fuel Consumption: −5%
  • Fighter:
    • £production_cost Production Cost: −3.5%
  • vb_transport_plane_equipment:
    • £production_cost Production Cost: −3.5%
  • vb_gunship_equipment:
    • £production_cost Production Cost: −3.5%
  • high_fighter_equipment:
    • £production_cost Production Cost: −3.5%
  • Strategic Bomber:
    • £production_cost Production Cost: −3.5%
Repair Runways icon
Repair Runways
Nevada is full of dry lake beds and old bombing ranges. We can easily convert or repair these old runways to act as small airbases to support our growing Air Corps.
  • Requires one of the following:
    • Creating Air Plans “Creating Air Plans”
    • Nevada Air School “Nevada Air School”
enc_runway_repairs icon
enc_runway_repairs
  • state_repair_speed_air_base_factor = 0.6
  • state_repair_speed_anti_air_building_factor = 0.5
  • state_repair_speed_radar_station_factor = 0.55
  • state_production_speed_radar_station_factor = 0.3
  • state_production_speed_air_base_factor = 0.35
  • state_production_speed_anti_air_building_factor = 0.25
Rule the Skies! icon
Rule the Skies!
Our enemies will fear the drone of our Vertibirds and the roar of our fighters. Our Army shall not advance uncovered and will always have a flight on standby to assist. And when our enemy runs, they shall return to blasted ruins laid waste by our Bombers.

Nevada Rules the Skies!
  • Requires one of the following:
    • Repair Runways “Repair Runways”
    • Aircraft Matinence “Aircraft Matinence”
rule_the_skies icon
rule_the_skies
  • Air Fuel Consumption: −15%
  • air_superiority_efficiency = 0.5
  • Air Superiority: +25%
  • air_superiority = 0.35
  • air_bombing = 0.2
Nevada Home Guard icon
Nevada Home Guard
The Idea of some Officer constantly informing of a settlement needing our help is asinine. Settlements should be expected to handle themselves, and we'll give them the weapons to do so.
  • Requires the following:
    • Nevada War Office “Nevada War Office”
nevada_home_guard icon
nevada_home_guard
  • Division Defense on core territory: +5%
Supply Caches icon
Supply Caches
Deploying Caches of simple, cheap, and easily replaceable weapons anyone can operate can go a long way in defense of the homestead.
  • Requires the following:
    • Nevada Home Guard “Nevada Home Guard”
  • File:ExclusiveM.png Mutually exclusive with:
    • Local Defenses “Local Defenses”
nevada_weapons_cache icon
nevada_weapons_cache
  • Division Defense: +5%
  • Gain +50% research bonus (2 uses) towards:
    • cat_land_doctrine
Local Defenses icon
Local Defenses
While some of the larger settlements can operate gun or laser turrets, even the most basic settlement can have a few pallisades or sandbag bunkers.

Or just sandbags in general, we live in a desert wasteland!
  • Requires the following:
    • Nevada Home Guard “Nevada Home Guard”
  • File:ExclusiveM.png Mutually exclusive with:
    • Supply Caches “Supply Caches”
local_defenses icon
local_defenses
  • §YLand Fort§! construction speed: +21%
  • Division Defense: +5%
  • Gain 5% Stability Stability
Specialist Training icon
Specialist Training
A few more intelligent settlers can be trained to operate heavier weapons, or at the least act as would be defense organizers to lead the settlement in battle.
  • Requires one of the following:
    • Local Defenses “Local Defenses”
    • Supply Caches “Supply Caches”
  • File:ExclusiveM.png Mutually exclusive with:
    • Deep battle “Deep battle”
specialist_training icon
specialist_training
  • Division Attack on core territory: +15%
Deep battle icon
Deep battle
Even if we fall back, our citizens will continue fighting agaisnt their aggressors, not going quietly into that good night. The sight of their crucified comrades only furthering their resolve.
  • Requires one of the following:
    • Local Defenses “Local Defenses”
    • Supply Caches “Supply Caches”
  • File:ExclusiveM.png Mutually exclusive with:
    • Specialist Training “Specialist Training”
deep_battle icon
deep_battle
  • Division Defense on core territory: +15%
Every Citizen a Soldier icon
Every Citizen a Soldier
In Pre-War Times, Americas enemies feared invading for there would be a gun behind every window. Today, Nevada will have a gun behind every rock, door, and window. Every citizen knows what they're fighting for, and what is at stake.
  • Requires one of the following:
    • Deep battle “Deep battle”
    • Specialist Training “Specialist Training”
  • Gets the National Spirit Generic manpower bonus.png “ENC_citizen_soldiers”
ENC_citizen_soldiers icon
ENC_citizen_soldiers
  • Recruitable Population Factor: +15%
  • Mobilization speed: +40%
  • Defensive War Penalty Stability Modifier: +50%
Nevada Naval Reserve icon
Nevada Naval Reserve
Nevada is a landlocked country, so the idea of a Navy is laughable. However the Hoover Dam is a vital strategic asset, and the Colorado is a water highway that we must protect. Even if it is just Cesar with his rafts.
  • Requires the following:
    • Nevada War Office “Nevada War Office”
  • completion_reward
    • Gain +50% research bonus (2 uses) towards:
      • naval_tech_category
  • Add technology: naval_tech_level_scientific
Lake Mead Station icon
Lake Mead Station
Establishing a strong, defensible point of Lake Mead will allow us access to the Colorado, though we will ahve to negotiate with the NCR.
  • Requires the following:
    • Nevada Naval Reserve “Nevada Naval Reserve”
  • File:ERB.png ERB:
    • Becomes owner and controller of Macedonia (106)
  • [Scope]Macedonia (106):
    • Add 6 Building slot building slots
    • Add 6 Coastal fort Coastal Fort, on the province (8481)
Riverbak Defenses icon
Riverbak Defenses
Giving the Naval Reserve the job of defending the Colorado Riverbanks will at least get some wishing for military pay without the danger of the Army a reason to join up. And allow us to fortify the Colorado.
  • Requires the following:
    • Lake Mead Station “Lake Mead Station”
coastal_corps icon
coastal_corps
  • §YCoastal Fort§! construction speed: +15%
  • repair_speed_coastal_bunker_factor = 0.1
  • Defensive War Penalty Stability Modifier: +50%
Joint Military Exercises icon
Joint Military Exercises
A key tool to strengthen our ties with the NCR is to hold joint training programs where our armies will fight in simulated battles agaisnt simulated foes. Better to work out our differences in peacetime than in wartime.
  • Requires the following:
    • Nevada War Office “Nevada War Office”
  • Has completed national focus GFX goal unknown.png “enc_the_american_alliance”
  • Gain 10% War support War Support
  • Custom effect tooltip: Unlocks options to perform joint training with the NCR Army
Joint Ranger Ops icon
Joint Ranger Ops
The NCR and Nevada Rangers have a shared history. Having the two work together tackling mutual threats can go a long way in establishing trust between our nations.
  • Requires the following:
    • Joint Military Exercises “Joint Military Exercises”
joint_ranger_ops icon
joint_ranger_ops
  • Special Forces Division training time: −25%
  • special_forces_no_supply_grace = 48
  • Special forces Attack: +13%
  • Special forces Defense: +13%
joint_ranger_ops icon
joint_ranger_ops
  • Special Forces Division training time: −25%
  • special_forces_no_supply_grace = 48
  • Special forces Attack: +13%
  • Special forces Defense: +13%
Joint Training icon
Joint Training
There is much we can learn from the NCR Army, and we ourselves can teach them a thing or two. From crowd supression or fighting standing armies, its almost like we were both based on the old US Army.
  • Requires the following:
    • Joint Ranger Ops “Joint Ranger Ops”
joint_training icon
joint_training
  • Training time: −25%
joint_training icon
joint_training
  • Training time: −25%
enc_department_of_defense icon
enc_department_of_defense
  • Requires the following:
    • enc_american_dream “enc_american_dream”
  • All of the following must be true:
    • Has completed national focus GFX goal unknown.png “enc_american_dream”
    • Has concentration_of_force technology researched
  • Gain Army experience 50 Army Experience
  • Gain +50% research bonus (1 use) towards:
    • cat_land_doctrine
  • Gain 1 research slot
enc_arms_development icon
enc_arms_development
  • Requires the following:
    • enc_department_of_defense “enc_department_of_defense”
  • Gain +50% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
enc_military_equipment icon
enc_military_equipment
  • Requires the following:
    • enc_arms_development “enc_arms_development”
enc_military_equipment icon
enc_military_equipment
  • Infantry Equipment:
    • £production_cost Production Cost: −10%
enc_military_propaganda icon
enc_military_propaganda
  • Requires the following:
    • enc_department_of_defense “enc_department_of_defense”
enc_jingoism icon
enc_jingoism
  • Division Recovery Rate: +5%
  • Division Organization: +5%
  • Mobilization speed: +10%
enc_wartime_draft icon
enc_wartime_draft
  • Requires the following:
    • enc_military_propaganda “enc_military_propaganda”
  • Custom effect tooltip: enc_wartime_draft.tt
enc_disciplined_soldiers icon
enc_disciplined_soldiers
  • Requires the following:
    • enc_military_equipment “enc_military_equipment”
  • Requires the following:
    • enc_wartime_draft “enc_wartime_draft”
enc_disciplined_soldiers icon
enc_disciplined_soldiers
  • Division Attack: +5%
  • Division Defense: +5%
  • Daily Political Power Gain: +0.05
enc_rank_and_file_infantry icon
enc_rank_and_file_infantry
  • Requires the following:
    • enc_disciplined_soldiers “enc_disciplined_soldiers”
enc_rank_and_file_infantry icon
enc_rank_and_file_infantry
  • Recruitable Population Factor: +2%
  • Division Recovery Rate: +10%
  • Division Organization: +5%
  • Planning Speed: +5%
enc_advanced_training icon
enc_advanced_training
  • Requires the following:
    • enc_military_equipment “enc_military_equipment”
  • Requires the following:
    • enc_wartime_draft “enc_wartime_draft”
  • Has speed_of_movement technology researched
enc_advanced_training icon
enc_advanced_training
  • Recruitable Population Factor: −5%
  • Division Recovery Rate: +5%
  • Division Organization: +10%
  • Planning Speed: −5%
  • Division Attack: +2.5%
enc_power_armor_integration icon
enc_power_armor_integration
  • Requires the following:
    • enc_advanced_training “enc_advanced_training”
enc_power_armor_integration icon
enc_power_armor_integration
  • Division Attack: +3%
  • Division Organization: +4%
  • Divisions speed: +4%
  • Special Forces Capacity Multiplier: +2%
enc_new_american_army icon
enc_new_american_army
  • Requires one of the following:
    • enc_power_armor_integration “enc_power_armor_integration”
    • enc_rank_and_file_infantry “enc_rank_and_file_infantry”
  • At least one of the following is true:
    • Has integrated_support_doctrine technology researched
    • Has walking_fire technology researched
    • Has grand_battle_plan_owb technology researched
enc_the_new_american_army icon
enc_the_new_american_army
  • Division Attack: +5%
  • Artillery Attack: +5%
  • Artillery Defense: +5%
  • Recruitable Population Factor: +2%
  • Division Recovery Rate: +10%
  • Planning Speed: +5%
  • Divisions speed: +6%
  • Add technology: grand_army
enc_reform_general_staff icon
enc_reform_general_staff
  • Requires the following:
    • enc_department_of_defense “enc_department_of_defense”
  • At least one of the following is true:
    • Has speed_of_movement technology researched
    • Has grand_army technology researched
enc_new_generation_officers icon
enc_new_generation_officers
  • Requires the following:
    • enc_reform_general_staff “enc_reform_general_staff”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_old_remnant_officers “enc_old_remnant_officers”
  • Lose 5% Stability Stability
  • Gain +50% research bonus (2 uses) towards:
    • cat_land_doctrine
enc_old_remnant_officers icon
enc_old_remnant_officers
  • Requires the following:
    • enc_reform_general_staff “enc_reform_general_staff”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_new_generation_officers “enc_new_generation_officers”
  • Gain Army experience 50 Army Experience
  • Gain 5% Stability Stability
  • General Judah Kreger becomes a Field Marshal
enc_officers_by_merit_and_skill icon
enc_officers_by_merit_and_skill
  • Requires one of the following:
    • enc_old_remnant_officers “enc_old_remnant_officers”
    • enc_new_generation_officers “enc_new_generation_officers”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_officers_by_loyalty_and_devotion “enc_officers_by_loyalty_and_devotion”
enc_officers_by_loyalty_and_devotion icon
enc_officers_by_loyalty_and_devotion
  • Requires one of the following:
    • enc_old_remnant_officers “enc_old_remnant_officers”
    • enc_new_generation_officers “enc_new_generation_officers”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_officers_by_merit_and_skill “enc_officers_by_merit_and_skill”
  • Gain 5% Stability Stability
  • Gain Political Power 100 Political Power
enc_new_officer_corps icon
enc_new_officer_corps
  • Requires one of the following:
    • enc_officers_by_loyalty_and_devotion “enc_officers_by_loyalty_and_devotion”
    • enc_officers_by_merit_and_skill “enc_officers_by_merit_and_skill”
  • At least one of the following is true:
    • Has integrated_support_doctrine technology researched
    • Has walking_fire technology researched
    • Has grand_battle_plan_owb technology researched
enc_navy_reform icon
enc_navy_reform
  • Requires the following:
    • enc_department_of_defense “enc_department_of_defense”
  • [SCOPE]Any owned state:
    • Is a coastal state
  • Trigger country event “The Last of the Enclave Navy” in 90 days
  • Add technology: naval_tech_level_scientific
  • Add technology: pacific_fleet_navy_doctrine
  • Gain Navy experience 600 Navy Experience
  • [SCOPE]One random owned state:
    • Limited to:
      • Is a coastal state
      • Has more than 2 free Building slot building slots for Naval dockyard Naval Dockyard including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 2 free Building slot building slots for Naval dockyard Naval Dockyard including locked slots
              • Has a direct land connection to the owner's capital
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
  • Gain +50% research bonus (1 use) towards:
    • naval_tech_category
enc_naval_industry_reform icon
enc_naval_industry_reform
  • Requires the following:
    • enc_navy_reform “enc_navy_reform”
  • Gain +50% research bonus (2 uses) towards:
    • naval_tech_category
  • Add technology: force_concentration_navy_doctrine
The Few, the Proud, the Marines icon
The Few, the Proud, the Marines
Duty, Honor, Semper Fi - Frank Horrigan

While we wont see any large scale amphibious landings, Marine Gunners aboard our ships, and their doctrine in crossing rivers will greatly benefit us as we push west.
  • Requires the following:
    • enc_navy_reform “enc_navy_reform”
ENC_USMC icon
ENC_USMC
  • Spotting Speed: +10%
  • Invasion Preparation Time: −45%
  • Amphibious Invasion Speed: +45%
  • Naval max range factor: +25%
  • Naval Hit Chance: +15%
  • Gain +50% research bonus (3 uses) towards:
    • naval_tech_category
Semper Paratus icon
Semper Paratus
Saving stranded ships from Rad Storms? Fighting off giant monsters attacking port towns? Boarding Pre-War hulks full of Ghouls and horrors? Just another day in the Coast Guard!
  • Requires the following:
    • enc_navy_reform “enc_navy_reform”
ENC_USCG icon
ENC_USCG
  • Non-core Manpower: +10%
  • Spotting Speed: +15%
  • Fleet Coordination: +15%
  • Naval max range factor: +1%
  • Add technology: dispersed_formations_navy_doctrine
enc_air_force_reform icon
enc_air_force_reform
  • Requires the following:
    • enc_department_of_defense “enc_department_of_defense”
  • Gain +50% research bonus (2 uses) towards:
    • cat_air_doctrine
Strategic Air Command icon
Strategic Air Command
Pre-War, the Air Force operated nuclear capable bombers around the clock, ready to strike China if needed. Many of those planes never returned during the Great War. We should honor their legacy.
  • Requires the following:
    • enc_air_force_reform “enc_air_force_reform”
  • add_ideas = enc_SAC
  • Gain +50% research bonus (2 uses) towards:
    • cat_air_doctrine
Air Mobility Command icon
Air Mobility Command
Much of America's Pre-War Infrastructure is damaged beyond immediate repair. However, the Air Force has experience in delivering supplies to far off places by air, and we should consolidate that under a single command rather than ad hoc actions
  • Requires the following:
    • enc_air_force_reform “enc_air_force_reform”
  • add_ideas = enc_AMC
  • Gain +50% research bonus (2 uses) towards:
    • cat_air_doctrine
enc_air_force_efficiency icon
enc_air_force_efficiency
  • Requires the following:
    • enc_air_force_reform “enc_air_force_reform”
  • Has the National Spirit File:GFX idea unknown.png “ENC_efficient_energy”
ENC_efficient_energy2 icon
ENC_efficient_energy2
  • Fuel Capacity: +30%
  • Fuel Capacity: +10%
  • power_armor_equipment:
    • Fuel Usage: −7%
  • cargo_plane_equipment:
    • Fuel Usage: −10%
  • cas_equipment:
    • Fuel Usage: −10%
enc_robot_reform icon
enc_robot_reform
  • Requires the following:
    • enc_department_of_defense “enc_department_of_defense”
tla_efficiency_code2 icon
tla_efficiency_code2
  • Fuel Capacity: +5%
  • combat_robot_equipment:
    • Fuel Usage: −20%
  • support_robot_equipment:
    • Fuel Usage: −20%
enc_home_defense icon
enc_home_defense
  • Requires the following:
    • enc_department_of_defense “enc_department_of_defense”
ENC_home_defense icon
ENC_home_defense
  • Division Defense on core territory: +5%
enc_national_guard icon
enc_national_guard
  • Requires the following:
    • enc_home_defense “enc_home_defense”
  • Gets the National Spirit Generic manpower bonus.png “ENC_national_guard”
ENC_national_guard icon
ENC_national_guard
  • Recruitable Population Factor: +5%
  • Mobilization speed: +30%
  • Defensive War Penalty Stability Modifier: +30%
enc_department_of_homeland_security icon
enc_department_of_homeland_security
  • Requires the following:
    • enc_national_guard “enc_national_guard”
  • Gain 5% Stability Stability
  • Gain +50% research bonus (Electronics bonus) (2 uses) towards:
    • Electronics
Institute an Emergency Draft icon
Institute an Emergency Draft
  • Requires the following:
    • enc_department_of_homeland_security “enc_department_of_homeland_security”
  • Replace the National Spirit Generic manpower bonus.png “ENC_national_guard” with the National Spirit Generic manpower bonus.png “ENC_selective_service”
ENC_selective_service icon
ENC_selective_service
  • Recruitable Population Factor: +10%
  • Mobilization speed: +30%
  • Defensive War Penalty Stability Modifier: +30%
enc_army_reserves icon
enc_army_reserves
  • Requires the following:
    • Institute an Emergency Draft “Institute an Emergency Draft”
  • Replace the National Spirit Generic manpower bonus.png “ENC_selective_service” with the National Spirit Generic manpower bonus.png “ENC_army_reserves”
ENC_army_reserves icon
ENC_army_reserves
  • Recruitable Population Factor: +15%
  • Mobilization speed: +30%
  • Defensive War Penalty Stability Modifier: +30%
  • Division Defense on core territory: +5%
enc_god_bless_e icon
enc_god_bless_e
  • Requires the following:
    • enc_depot_start “enc_depot_start”
ENC_purist3 icon
ENC_purist3
  • Recruitable Population: +20%
  • Mobilization speed: +30%
  • Division Recovery Rate: +20%
  • Division Organization: +20%
  • Stability: +10%
  • Justify war goal time: −30%
  • Non-core Manpower: −2%
  • Increase variable special_forces_cap_variable by 0.1
  • force_update_dynamic_modifier = yes
  • Custom effect tooltip: enc_boost_special_forces_tt
enc_purity icon
enc_purity
  • Requires the following:
    • enc_ourpresident “enc_ourpresident”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_reform “enc_reform”
  • Has leader “ERB_Franklin_Anderson”
  • Hidden effect:
    • swap_ideas
      • remove_idea = currencynocurrency
      • add_idea = currencygenericcap
  • Clear country flag caps_exempt
  • Gets the National Spirit File:GFX idea unknown.png “ENC_purist”
ENC_purist icon
ENC_purist
  • Non-core Manpower: −2%
  • Stability: −10%
  • Division Recovery Rate: +10%
  • Mobilization speed: +10%
  • add_dynamic_modifier
    • modifier = enc_purist_special_forces_cap
  • Set global flag us_dollar_available
  • Set country flag accept_usdollar
  • add_idea = currency_enc_usd
  • Increase variable special_forces_cap_variable by 0.1
  • force_update_dynamic_modifier = yes
  • Custom effect tooltip: enc_boost_special_forces_tt
enc_radio_purity icon
enc_radio_purity
  • Requires the following:
    • enc_purity “enc_purity”
ENC_radio icon
ENC_radio
  • Daily Political Power Gain: +0.1
  • Decryption: +20%
  • [Scope]Lombardia (159):
  • Custom effect tooltip: Unlocks the §YEnclave Radio Broadcasts§! decisions.
enc_remnants icon
enc_remnants
  • Requires the following:
    • enc_radio_purity “enc_radio_purity”
  • Custom effect tooltip: Unlocks the §YCall Remnants§! decision.

This allows you to spend £pol_power §YPolitical Power§! to call home stray Enclave remnants as £manpower_texticon §YManpower§!.

  • Increase variable special_forces_cap_variable by 0.1
  • force_update_dynamic_modifier = yes
  • Custom effect tooltip: enc_boost_special_forces_tt
enc_call_veterans icon
enc_call_veterans
  • Requires the following:
    • enc_remnants “enc_remnants”
  • Gain Army experience 100 Army Experience
  • Custom effect tooltip: Two divisions of §YEnclave Veterans§! hiding in §YNew Reno§! return to the Enclave.

Unlocks 3 §YField Veterans§! decision uses. This allows you to field §YEnclave Veterans§! at the cost of £manpower_texticon §YManpower§! §RThey still have to be equipped afterwards!§!

  • Hidden effect:
    • load_oob = enc_hardliners
  • Increase variable special_forces_cap_variable by 0.1
  • force_update_dynamic_modifier = yes
  • Custom effect tooltip: enc_boost_special_forces_tt
enc_expedition_mariposa icon
enc_expedition_mariposa
  • Requires the following:
    • enc_radio_purity “enc_radio_purity”
  • Gain Political Power 30 Political Power
  • Hidden effect:
    • Trigger country event “enc.28”
  • Custom effect tooltip: enc_expedition_mariposa_tt
enc_vaulttechhq icon
enc_vaulttechhq
  • Requires the following:
    • enc_expedition_mariposa “enc_expedition_mariposa”
  • Gain Political Power 100 Political Power
enc_remember_rig icon
enc_remember_rig
  • Requires the following:
    • enc_depot_start “enc_depot_start”
  • Gain 10% War support War Support
  • Gain Political Power 100 Political Power
enc_protectors icon
enc_protectors
  • Requires the following:
    • Do not fear the Mutant “Do not fear the Mutant”
  • elites > 0.7
ENC_purist2 icon
ENC_purist2
  • Recruitable Population: +10%
  • Mobilization speed: +20%
  • Division Organization: +10%
  • Division Recovery Rate: +20%
  • Non-core Manpower: −2%
enc_remember_navarro icon
enc_remember_navarro
  • Requires the following:
    • enc_remember_rig “enc_remember_rig”
  • Gain 10% War support War Support
  • Gain Political Power 100 Political Power
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state Uganda (548)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
enc_god_bless icon
enc_god_bless
  • Requires the following:
    • enc_remember_navarro “enc_remember_navarro”
  • elites > 0.95
ENC_purist3 icon
ENC_purist3
  • Recruitable Population: +20%
  • Mobilization speed: +30%
  • Division Recovery Rate: +20%
  • Division Organization: +20%
  • Stability: +10%
  • Justify war goal time: −30%
  • Non-core Manpower: −2%
  • Increase variable special_forces_cap_variable by 0.1
  • force_update_dynamic_modifier = yes
  • Custom effect tooltip: enc_boost_special_forces_tt
enc_mobilize_manpower icon
enc_mobilize_manpower
  • Requires the following:
    • enc_radio_purity “enc_radio_purity”
  • Has more than 30% StabilityStability
  • Gain +50% research bonus (land_doctrine_bonus) (1 use) towards:
    • cat_land_doctrine
  • add_ideas = enclave_military
  • Create “Enclave Troops” division template
  • Increase variable special_forces_cap_variable by 0.15
  • force_update_dynamic_modifier = yes
  • Custom effect tooltip: enc_boost_special_forces_tt
enc_mobilize_economy icon
enc_mobilize_economy
  • Requires the following:
    • enc_mobilize_manpower “enc_mobilize_manpower”
  • Has more than 40% StabilityStability
  • Gain +50% research bonus (industry_bonus) (1 use) towards:
    • Industry
  • Gets the Economy Law File:GFX idea unknown.png “enc_reorganized_economy”
enc_radio_purity_2 icon
enc_radio_purity_2
  • Requires the following:
    • enc_mobilize_economy “enc_mobilize_economy”
ENC_radio_purity icon
ENC_radio_purity
  • Political Power Gain: +20%
  • Daily Political Power Gain: +0.2
  • Decryption: +20%
enc_robot_engineering icon
enc_robot_engineering
  • Requires the following:
    • enc_mobilize_economy “enc_mobilize_economy”
  • Has robot_makeshift_automatons_tech technology researched
  • Custom effect tooltip: enc_robot_tt
  • Set variable automation to 1
The Last Americans icon
The Last Americans
Hello America, this is President Anderson speaking. I want to share with you a few words that have brought me comfort in these trying months. Words of courage, determination, and wisdom! Thoughts for the days, if you will.
  • Requires the following:
    • enc_purity “enc_purity”
enc_last_army icon
enc_last_army
  • Stability: +30%
  • Recruitable Population Factor: +20%
Do not fear the Mutant icon
Do not fear the Mutant
Our enemies are at our doorstep, but America has never backed down in fear of any foe. Let us face our enemy as Washington faced the Hessians at Trenton! With Bravery and Determination!
  • Requires the following:
    • The Last Americans “The Last Americans”
  • Add technology: enclave_pa_unlock_tech
  • Add technology: tools_tech_level_scientific
  • Add technology: special_forces_tech_level_scientific
  • Gain Political Power 100 Political Power
  • Gain 10% Stability Stability
  • Gets the National Spirit File:GFX idea unknown.png “Do not fear the Mutant”
Do not fear the Mutant icon
Do not fear the Mutant
  • Daily Compliance Gain: +0.05%
  • add_war_support = 0.05
Our enemies are at our doorstep, but America has never backed down in fear of any foe. Let us face our enemy as Washington faced the Hessians at Trenton! With Bravery and Determination!
An Affront to God! icon
An Affront to God!
As well all know, God made Humans. However, Humans made Mutants. God never intended for us to play God, therefore, Mutants are an affront to God Himself! How can we say God Bless America if we allow this Blasphemy to live on our Earth?
  • Requires the following:
    • Do not fear the Mutant “Do not fear the Mutant”
  • Gain Political Power 200 Political Power
  • Gain 10% War support War Support
  • Gain 10% Stability Stability
  • Trigger country event “An Affront to God”
Kill the Mutant icon
Kill the Mutant
The late President Richardson was right, we must eradicate every last mutant so that Americans, TRUE Hummanity, can inherit the land. We shall continue God's work, and kill the mutant!
  • Requires the following:
    • The Last Americans “The Last Americans”
  • Gain Political Power 100 Political Power
  • Add technology: vehicles_tech_level_scientific
  • Add technology: air_tech_level_scientific
  • Add technology: naval_tech_level_scientific
  • Gets the National Spirit File:GFX idea unknown.png “enc_kill_mutie”
enc_kill_mutie icon
enc_kill_mutie
  • Division Attack: +5%
  • Division Organization: +10%
Defile the Mutant icon
Defile the Mutant
It pains my heart to see mutants living in luxury while their betters rot in squalor. We shall remind them that there is no place for them in this world, aside under our boot heel.
  • Requires the following:
    • The Last Americans “The Last Americans”
  • Gain Political Power 100 Political Power
  • Add technology: habitation_tech_level_scientific
  • Add technology: exploitation_tech_level_scientific
  • Add technology: electronics_tech_level_scientific
  • Gets the National Spirit File:GFX idea unknown.png “enc_defile_mutie”
enc_defile_mutie icon
enc_defile_mutie
  • Division Recovery Rate: +10%
Crimes Against Hummanity icon
Crimes Against Hummanity
Our Great Civilization eneacted several laws to allow for the basic protection of their fellow man. As such, any crime committed by a Mutant, agaisnt a Human, is a Crime Agaisnt Hummanity and should be punished to the fullest extent of the law!
  • Requires the following:
    • Defile the Mutant “Defile the Mutant”
enc_crimes_agaisnt_man icon
enc_crimes_agaisnt_man
  • Stability: +5%
  • Justify war goal time: −5%
  • Division Attack: +2%
  • Political Power Gain: +5%
Purge the Mutant icon
Purge the Mutant
Americans are pure in body, pure in heart, and from this purity we shall purge those who are unclean, the tainted, the mutated. American belongs to Americans, that is our right by God!
  • Requires the following:
    • Do not fear the Mutant “Do not fear the Mutant”
  • Requires the following:
    • Kill the Mutant “Kill the Mutant”
  • Requires the following:
    • Defile the Mutant “Defile the Mutant”
  • Add technology: gauss_weaponry_1
  • Add technology: gauss_unlock_tech
  • Gain Political Power 100 Political Power
  • Gets the National Spirit File:GFX idea unknown.png “enc_purge_mutie”
enc_purge_mutie icon
enc_purge_mutie
  • Supply Consumption: −7%
  • Increase variable special_forces_cap_variable by 0.05
  • force_update_dynamic_modifier = yes
  • Custom effect tooltip: enc_boost_special_forces_tt
Dealing with the Unclean icon
Dealing with the Unclean
Never look a gift brahmin in the mouths, my father used to say. We have now a vast labor and experiment pool, and mutants should rejoice they are helping hummanity better itself!
  • Requires the following:
    • Purge the Mutant “Purge the Mutant”
  • Gain 1 research slot
Burrow COntrol icon
Burrow COntrol
To our South comes horrifying stories of Mutated Raccoons living inside a massive Burrow. If we allow them to live, they could become a bigger threat than Mutants!
  • Requires the following:
    • Dealing with the Unclean “Dealing with the Unclean”
  • Trigger country event “Destruction of the Burrows”
enc_FEV_experiments icon
enc_FEV_experiments
  • Requires the following:
    • openthevaults “openthevaults”
  • Requires the following:
    • Dealing with the Unclean “Dealing with the Unclean”
  • Lose 10% Stability Stability
enc_depot_lab_buff icon
enc_depot_lab_buff
  • Requires the following:
    • enc_FEV_experiments “enc_FEV_experiments”
ENC_scientists_buffed icon
ENC_scientists_buffed
  • Research Speed: +20%
  • Recruitable Population: −0.5%
  • elites_drift = 0.2
enc_depot_mexican_robots icon
enc_depot_mexican_robots
  • Requires the following:
    • openthevaults “openthevaults”
tla_efficiency_code2 icon
tla_efficiency_code2
  • Fuel Capacity: +5%
  • combat_robot_equipment:
    • Fuel Usage: −20%
  • support_robot_equipment:
    • Fuel Usage: −20%
  • add_ideas = robotic_army_purist
  • Add technology: robotics_tech_level_scientific
enc_depot_plasma icon
enc_depot_plasma
  • Requires the following:
    • Defile the Mutant “Defile the Mutant”
  • Add technology: plasma_weaponry_1
  • Add technology: plasma_unlock_tech
  • Gets the National Spirit File:GFX idea unknown.png “ENC_energy_production”
ENC_energy_production icon
ENC_energy_production
  • Infantry Equipment:
    • £production_cost Production Cost: −30%
enc_slave_labour icon
enc_slave_labour
  • Requires the following:
    • Dealing with the Unclean “Dealing with the Unclean”
ENC_slave_labour icon
ENC_slave_labour
  • Factory Output: +15%
  • Dockyard Output: +15%
  • Recruitable Population Factor: −20%
enc_slave_labour_collars icon
enc_slave_labour_collars
  • Requires the following:
    • enc_slave_labour “enc_slave_labour”
ENC_slave_labour_collars icon
ENC_slave_labour_collars
  • Factory Output: +20%
  • Dockyard Output: +20%
  • Recruitable Population Factor: −5%
  • Daily Compliance Gain: +0.5%
  • Required Garrisons: −20%
enc_slave_labour_mutants icon
enc_slave_labour_mutants
  • Requires the following:
    • enc_slave_labour_collars “enc_slave_labour_collars”
  • At least one of the following is true:
    • Country flag enc_supermutants_captured_flag is set
    • [Scope]Stavropol (235):
ENC_slave_labour_mutants icon
ENC_slave_labour_mutants
  • Stability: −5%
  • War Support: −10%
  • Factory Output: +20%
  • Dockyard Output: +20%
  • Recruitable Population Factor: −5%
  • Construction Speed: +20%
  • Daily Compliance Gain: +0.5%
  • Required Garrisons: −10%
openthevaults icon
openthevaults
  • Requires the following:
    • enc_vaulttechhq “enc_vaulttechhq”
  • [Scope]Lombardia (159):
    • Gain Manpower 4 000 Manpower
enc_perfect_human icon
enc_perfect_human
  • Requires the following:
    • enc_FEV_experiments “enc_FEV_experiments”
ENC_FEV_soldiers icon
ENC_FEV_soldiers
  • Division Attack: +10%
  • Division Defense: +10%
  • Division Organization: +15%
enc_poison_bear icon
enc_poison_bear
  • Requires the following:
    • enc_FEV_experiments “enc_FEV_experiments”
  • Is neighbor of Flag of NCR NCR

The following will bypass the focus:
  • Flag of NCR NCR:
    • Does not exist
  • Declares a Annex war against Flag of NCR NCR
  • Gain 10% War support War Support
  • Flag of NCR NCR:
    • add_ideas = enc_plague
enc_war_with_bos icon
enc_war_with_bos
  • Is neighbor of File:Bosnia.png Bosnia
  • Hidden trigger:
    • Has completed national focus GFX goal unknown.png “enc_purity”

The following will bypass the focus:
  • Has completed national focus GFX goal unknown.png “enc_purity”
  • None of:
enc_anti_bos_propaganda icon
enc_anti_bos_propaganda
  • Requires the following:
    • enc_war_with_bos “enc_war_with_bos”
  • Is at war with File:Bosnia.png Bosnia
  • Hidden trigger:
    • Has completed national focus GFX goal unknown.png “enc_purity”

The following will bypass the focus:
  • Has completed national focus GFX goal unknown.png “enc_purity”
  • None of:
  • Gain 5% War support War Support
  • Custom effect tooltip: enc_anti_bos_propaganda_tt
enc_expansion icon
enc_expansion
  • Requires the following:
    • enc_purity “enc_purity”
  • Custom effect tooltip: enc_new_annex_tt
  • Hidden effect:
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state New South Wales (285)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
enc_yakuza_annex icon
enc_yakuza_annex
  • Requires the following:
    • enc_expansion “enc_expansion”
  • Has more than 50% War supportWar support

The following will bypass the focus:
  • Has full control of state Veneto (160)
  • Custom effect tooltip: enc_yakuza_annex_tt
  • Hidden effect:
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state Veneto (160)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
enc_excavate_carson_city icon
enc_excavate_carson_city
  • Requires the following:
    • enc_yakuza_annex “enc_yakuza_annex”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_yakuza_keep “enc_yakuza_keep”
  • [Scope]Veneto (160):
  • Add production of 7 (unrecognized string "composites" for Template:Icon) PRODUCTION_MATERIALS_COMPOSITES to Veneto (160)
  • Add production of 3 Circuitry PRODUCTION_MATERIALS_CIRCUITRY to Veneto (160)
enc_yakuza_keep icon
enc_yakuza_keep
  • Requires the following:
    • enc_yakuza_annex “enc_yakuza_annex”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_excavate_carson_city “enc_excavate_carson_city”
  • [Scope]Veneto (160):
  • Lose 10% War support War Support
  • [Scope]Veneto (160):
    • Add 6 Building slot building slots
    • Add 2 Arms workshop Military Factory
    • Add 2 Civilian workshop Civilian Factory
enc_vlt_annex icon
enc_vlt_annex
  • Requires the following:
    • enc_expansion “enc_expansion”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_vlt_annex_diplo “enc_vlt_annex_diplo”
  • Has more than 50% War supportWar support

The following will bypass the focus:
  • Has full control of state Baghdad (291)
  • Custom effect tooltip: enc_vlt_annex_tt
  • Hidden effect:
    • [Scope]Baghdad (291):
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state Baghdad (291)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
enc_vlt_annex_diplo icon
enc_vlt_annex_diplo
  • Requires the following:
    • enc_expansion “enc_expansion”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_vlt_annex “enc_vlt_annex”
  • File:VLT.png VLT exists
  • File:VLT.png VLT has more than 200% of the number divisions than current scope's
  • File:VLT.png VLT:
    • At least one of the following is true:
      • is_lynette_leader = yes
      • is_wallace_leader = yes

The following will bypass the focus:
enc_vlt_labs icon
enc_vlt_labs
  • Requires one of the following:
    • enc_vlt_annex “enc_vlt_annex”
    • enc_vlt_annex_diplo “enc_vlt_annex_diplo”
  • [Scope]Baghdad (291):
  • Gain 3 years ahead of time penalty reduction (3 uses) towards:
    • support_medical_tech_category
enc_vlt_pure icon
enc_vlt_pure
  • Requires the following:
    • enc_vlt_labs “enc_vlt_labs”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_vlt_core “enc_vlt_core”
  • [Scope]Baghdad (291):
    • Lose Manpower 2 000 Manpower
  • Gain 10% Stability Stability
  • Gain 10% War support War Support
  • Add technology: implant_tech_access_tech
enc_vlt_core icon
enc_vlt_core
  • Requires the following:
    • enc_vlt_labs “enc_vlt_labs”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_vlt_pure “enc_vlt_pure”
  • Gains core on Baghdad (291)
  • Lose 20% Stability Stability
  • Lose 20% War support War Support
  • Add technology: implant_tech_access_tech
enc_vlt_power icon
enc_vlt_power
  • Requires one of the following:
    • enc_vlt_pure “enc_vlt_pure”
    • enc_vlt_core “enc_vlt_core”
  • Has full control of state Izmir (339)
  • Add production of 30 Energy PRODUCTION_MATERIALS_ENERGY to Baghdad (291)
  • add_ideas = tla_efficiency_code
enc_ANT_annex icon
enc_ANT_annex
  • Requires the following:
    • enc_expansion “enc_expansion”
  • Has more than 50% War supportWar support
  • Custom effect tooltip: enc_ANT_annex_tt
  • Hidden effect:
    • [SCOPE]Every other country:
      • Limited to:
        • Has full control of state Navoi (585)
      • File:ERB.png ERB:
        • Gets a Annex wargoal against the previously mentioned country
enc_ANT_cache icon
enc_ANT_cache
  • Requires the following:
    • enc_ANT_annex “enc_ANT_annex”
  • [Scope]Navoi (585):
  • 600 units of File:ERB.png ERB power_armor_equipment_2 is added to the national Stockpile
enc_ANT_cache_resourceful icon
enc_ANT_cache_resourceful
  • Requires the following:
    • enc_ANT_annex “enc_ANT_annex”
  • [Scope]Navoi (585):
  • Country flag leader_resourceful is set
  • 200 units of File:ERB.png ERB power_armor_equipment_2 is added to the national Stockpile
  • 200 units of File:ERB.png ERB energy_equipment_1 is added to the national Stockpile
enc_reclaim_navarro icon
enc_reclaim_navarro
  • Requires one of the following:
    • enc_poison_bear “enc_poison_bear”
    • enc_war_with_bos “enc_war_with_bos”
  • [Scope]Uganda (548):
  • None of:
    • Has completed national focus GFX goal unknown.png “enc_reform”
  • Gain 10% Stability Stability
  • Gain 10% War support War Support
enc_reclaim_cashes icon
enc_reclaim_cashes
  • Requires the following:
    • enc_poison_bear “enc_poison_bear”
  • Custom effect tooltip: enc_reclaim_cashes.tt
enc_anti_ncr_propaganda icon
enc_anti_ncr_propaganda
  • Requires the following:
    • enc_poison_bear “enc_poison_bear”
  • Is at war with Flag of NCR NCR

The following will bypass the focus:
  • None of:
  • Gain 5% War support War Support
  • Custom effect tooltip: anti_ncr_propaganda_tt
enc_extend_presidential_powers icon
enc_extend_presidential_powers
  • Requires the following:
    • enc_anti_ncr_propaganda “enc_anti_ncr_propaganda”
  • Is at war
  • The enemies strength is over 75% compared to the current scope
ENC_presidential_powers icon
ENC_presidential_powers
  • Conscription Laws Cost: −30%
  • Economy Laws Cost: −30%
  • economic_advisor_cost_factor = -0.15
  • cultural_advisor_cost_factor = -0.15
enc_emergency_draft icon
enc_emergency_draft
  • Requires the following:
    • enc_extend_presidential_powers “enc_extend_presidential_powers”
  • Is at war
  • The enemies strength is over 75% compared to the current scope
ENC_emergency_draft icon
ENC_emergency_draft
  • Recruitable Population: +10%
  • Recruitable Population Factor: +10%
  • Research Speed: −10%
  • Factory Output: −10%
  • Mobilization speed: +30%
  • Custom effect tooltip: enc_emergency_draft_tt
enc_silence_congress icon
enc_silence_congress
  • Requires the following:
    • enc_extend_presidential_powers “enc_extend_presidential_powers”
  • Is at war
  • The enemies strength is over 75% compared to the current scope
  • Gain 10% Stability Stability
enc_cloning icon
enc_cloning
  • Requires the following:
    • enc_reclaim_navarro “enc_reclaim_navarro”
  • Requires the following:
    • enc_vlt_power “enc_vlt_power”
  • [Scope]Uganda (548):
  • Custom effect tooltip: Unlocks the §YCloning Experiment§! decision.
Department of War icon
Department of War
While on the Rig the Department of the Army was all that was needed, as our operations expand, we will need more than an Army.

From this day forward, America is at War!
  • Requires the following:
    • enc_purity “enc_purity”
enc_department_of_war icon
enc_department_of_war
  • Research Speed: +50%
  • Justify war goal time: −10%
  • Division Attack: +10%
  • Division Organization: +10%
Expand the Army icon
Expand the Army
Pre-War America had the largest Army of the planet, but the Great War and the Destruction of the Rig has left it a shell of its former self. Time to rectify that.
  • Requires the following:
    • Department of War “Department of War”
  • Gain 10% War support War Support
  • Gain +50% research bonus (4 uses) towards:
    • cat_land_doctrine
Hopeville Missile Base icon
Hopeville Missile Base
What was a tragic failure to launch in Hopeville is a boon to us! The Nuclear Missiles in Hopeville will provide us with just the firepower we need to wage war on our enemies!
  • Requires the following:
    • Expand the Army “Expand the Army”
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state Pärnu (13)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
Mechanized Warfare icon
Mechanized Warfare
Most mutant 'Armies' are barely organized warbands or raider gangs. Imagine if they fought a dedicated military force, and not the Parody that is the NCR
  • Requires the following:
    • Expand the Army “Expand the Army”
enc_mechanized_warfare icon
enc_mechanized_warfare
  • Divisions speed: +10%
  • Division Attack: +10%
  • Motorized Attack: +10%
  • Motorized Defense: +10%
Armored Warfare icon
Armored Warfare
We're not just going to shoot the mutants. We're going to cut out their living guts and use them to grease the treads of our tanks. We're going to murder those lousy Mutant bastards by the bushel.
  • Requires the following:
    • Mechanized Warfare “Mechanized Warfare”
enc_armored_warfare icon
enc_armored_warfare
  • Motorized Attack: +50%
  • Motorized Defense: +50%
  • modifier_army_sub_unit_tank_speed_factor = 0.075
  • modifier_army_sub_unit_tank_attack_factor = 0.02
  • modifier_army_sub_unit_tank_defence_factor = 0.02
Sustainment Commands icon
Sustainment Commands
Just like with the Great Communist Aggressors, our militaries will grind to a halt without the basic provisions. However, we've learned from that war, and it's time we put those lessons to practice!
  • Requires the following:
    • Armored Warfare “Armored Warfare”
enc_sustainment icon
enc_sustainment
  • Starting Logistics skill level of new army leaders: +2
  • Motorized Defense: +50%
  • Division Organization: +5%
  • Supply Consumption: −19%
  • Supply Grace: +72
Airborne Warfare icon
Airborne Warfare
Whoever thought that letting Power Armor be transportable by aircraft is an honorary American in our books
  • Requires the following:
    • Expand the Army “Expand the Army”
enc_airborne_warefare icon
enc_airborne_warefare
  • Encirclement penalty: −10%
  • extra_paratrooper_supply_grace = 50
  • Air Superiority: +5%
  • Supply Grace: +72
Air Mobile Campaigns icon
Air Mobile Campaigns
While our lessers try and run away on the ground, our troops will gun them down from the skies, ensuring that they only die tired.

If they are Children they'll just lead them a little less.
  • Requires the following:
    • Airborne Warfare “Airborne Warfare”
enc_airmobile_warefare icon
enc_airmobile_warefare
  • Encirclement penalty: −10%
  • extra_paratrooper_supply_grace = 50
  • Air Superiority: +10%
  • Close air support attack: +10%
  • Close air support defense: +10%
  • Close air support agility: +10%
  • modifier_army_sub_unit_power_armour_fireteam_infantry_attack_factor = 0.05
  • modifier_army_sub_unit_power_armour_fireteam_infantry_speed_factor = 0.05
  • modifier_army_sub_unit_power_armour_demolitions_infantry_attack_factor = 0.05
  • modifier_army_sub_unit_power_armour_demolitions_infantry_speed_factor = 0.05
Control Stations icon
Control Stations
Diluting Command and Control to far off stations will allow greater autonomy amongst out forces, allowing us to maintain the initiative against the Mutant enemy.
  • Requires the following:
    • Air Mobile Campaigns “Air Mobile Campaigns”
Control Stations icon
Control Stations
  • Encirclement penalty: −20%
  • Divisions speed: +10%
  • Division Attack: +10%
  • Division Organization: +10%
Diluting Command and Control to far off stations will allow greater autonomy amongst out forces, allowing us to maintain the initiative against the Mutant enemy.
Americas Avenging Angels icon
Americas Avenging Angels
They are our finest warriors. Clad in our greatest armor and weilding our mightiest weapons no mutant will be capable of harming them! no foe will best them in battle. They are our bulwark against the Mutant Terror. They are the Defenders of Humanity and they shall know no fear.
  • Requires the following:
    • Control Stations “Control Stations”
  • Requires the following:
    • Sustainment Commands “Sustainment Commands”
enc_space_marine icon
enc_space_marine
  • modifier_army_sub_unit_power_armour_attack_factor = 0.15
  • modifier_army_sub_unit_power_armour_speed_factor = 0.15
  • Divisions speed: +15%
  • Division Attack: +15%
  • Division Organization: +15%
Enclave Office of the Navy icon
Enclave Office of the Navy
Most Wasteland nations can barely stand up an Army, let alone a Navy. However, rivers and the occasional pirate attack requires us to hold a small Naval Office.
  • Requires the following:
    • Department of War “Department of War”
enc_enclave_navy icon
enc_enclave_navy
  • Fleet Coordination: +35%
  • Naval Hit Chance: +15%
  • Naval max range factor: +50%
Rivirine Patrols icon
Rivirine Patrols
America's largest rivers are highways of illicit mutant traffic. Like in the Civil War its time for the Navy to monitor them once again.
  • Requires the following:
    • Enclave Office of the Navy “Enclave Office of the Navy”
  • Gain Navy experience 100 Navy Experience
  • Add technology: dispersed_formations_navy_doctrine
Sailors of Metal icon
Sailors of Metal
Some of our ships more mundane tasks can be fulfilled by robots. Cleaning, filing paperwork, manning the guns. All this freeing up space for humans to handle more important tasks.
  • Requires the following:
    • Rivirine Patrols “Rivirine Patrols”
enc_sailors_robor icon
enc_sailors_robor
  • Naval max range factor: +10%
  • Non-core Manpower: +10%
  • Spotting Speed: +70%
  • Fleet Coordination: +25%
  • Fleet Coordination: +35%
  • Naval Hit Chance: +15%
Presidential Palace icon
Presidential Palace
As the leader of the Free World, and leader of the last true humans, it's only fitting that the Navy construct the largest ship in modern times as a floating palace for the President.
  • Requires the following:
    • Sailors of Metal “Sailors of Metal”
  • Gain Navy experience 100 Navy Experience
  • Add technology: brk_palace_ships_tech
Army Air Corps icon
Army Air Corps
Most Wastelanders field tribal warbands, let alone those laughable gliders that some claim is an Air Force. Instead, we should focus on ground attack, ensuring that our troops can always call in Attack Aircraft, be they Vertibirds or Stingrays.
  • Requires the following:
    • Department of War “Department of War”
enc_air_corps icon
enc_air_corps
  • Air Superiority: +5%
  • Bad Weather Penalty: −20%
  • Fuel Capacity: +10%
Close Air Support icon
Close Air Support
Houses? Caves? Bunkers? Doesn't matter. When our troops advance, it wont matter what the mutant is cowering in, our aircraft will reduce their fortifications to ash.
  • Requires the following:
    • Army Air Corps “Army Air Corps”
enc_cas_corps icon
enc_cas_corps
  • Close air support attack: +5%
  • Close air support defense: +5%
  • Close air support agility: +5%
  • Bad Weather Penalty: −20%
Deep Strike icon
Deep Strike
Mutants on the front line will suddenly lose the will to fight when our aircraft destroy their inhuman families far behind them. Plus it stops survivors from creating resistance agsint us when we arrive.
  • Requires the following:
    • Close Air Support “Close Air Support”
Deep Strike icon
Deep Strike
  • Bad Weather Penalty: −50%
  • strategic_bomber_equipment:
    • Strat. Bombing: +16%
  • hev_strategic_bomber_equipment:
    • Strat. Bombing: +16%
  • long_strategic_bomber_equipment:
    • Strat. Bombing: +16%
  • nav_strategic_bomber_equipment:
    • Strat. Bombing: +16%
Mutants on the front line will suddenly lose the will to fight when our aircraft destroy their inhuman families far behind them. Plus it stops survivors from creating resistance agsint us when we arrive.
Aerospace Corps icon
Aerospace Corps
Let the mutants fear the skies, we, true hummanity, will be aiming for space, as our old sattellite infrastructure is repurposed for America once again!
  • Requires the following:
    • Deep Strike “Deep Strike”
enc_aerospace_corps icon
enc_aerospace_corps
  • Planning Speed: +5%
  • Max planning: +5%
  • Reconnaissance: +15%
Army Robotics Corps icon
Army Robotics Corps
Our numbers are small, but that doesn't mean we can't have an Army. Our Forefathers had the most advanced combat robots in the world, and we once again call upon our metal soldiers to defend freedom!
  • Requires the following:
    • Department of War “Department of War”
enc_robotics_corps icon
enc_robotics_corps
  • combat_robot_equipment:
    • Fuel Usage: −20%
  • support_robot_equipment:
    • Fuel Usage: −20%
Comannd and Control icon
Comannd and Control
The battlefield can be a chaotic place, and our programming can only do so much. In lieu of organic controllers, we can deploy specially programmed machines to do the work for us, acting as a sort of officer in the field.
  • Requires the following:
    • Army Robotics Corps “Army Robotics Corps”
enc_robotics_command icon
enc_robotics_command
  • Fuel Capacity: +5%
  • modifier_army_sub_unit_combat_robot_attack_factor = 0.1
  • modifier_army_sub_unit_combat_robot_defence_factor = 0.1
  • combat_robot_equipment:
    • £production_cost Production Cost: −5%
Severitors of Death icon
Severitors of Death
If our Human armies are to retake this country, then they need to know that their metel patriots are as capable of delivering an end to their un-american ways as they are!
  • Requires the following:
    • Comannd and Control “Comannd and Control”
enc_servitors_death icon
enc_servitors_death
  • Fuel Capacity: +5%
  • modifier_army_sub_unit_combat_robot_attack_factor = 0.2
  • modifier_army_sub_unit_combat_robot_defence_factor = 0.2
  • combat_robot_equipment:
    • £production_cost Production Cost: −10%
The Colorado Expidition icon
The Colorado Expidition
Deep within Vault Zero lies the key to our reconquest of America. We just have to get to it first.
  • Requires the following:
    • Severitors of Death “Severitors of Death”
  • Custom effect tooltip: We shall launch an expedition to Colorado, and awaken its old secrets. §RWasteland Purification made automated!§!
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state Constantine (460)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
The ATLAS Project icon
The ATLAS Project
America needs the best and brightest officers to lead them into combat agaisnt the mutants. With all the knowledge we've gleaned from Project Safehouse, we can finally put that knowledge to use!
  • Requires the following:
    • Department of War “Department of War”
enc_project_atlas icon
enc_project_atlas
  • Leader Skill Bonuses: +5%
  • Division Organization: +5%
  • Daily Political Power Gain: +0.1
  • special_forces_min = 5
  • Maximum Command Power Increase: +10
Gene Therapy icon
Gene Therapy
It is unfortunate that the human genome can be flawed. However, simple genetic therapy will grant our leaders to be the envy of normal men, and the terror of mutants the world over.
  • Requires the following:
    • The ATLAS Project “The ATLAS Project”
  • File:ExclusiveM.png Mutually exclusive with:
    • Aggressive Conditioning “Aggressive Conditioning”
enc_genetic_perfection icon
enc_genetic_perfection
  • Starting Attack skill level of new army leaders: +1
  • Military Leader Cost: +5%
  • Leader Experience Gain: +10%
  • Chance to Get Sick: −80%
Aggressive Conditioning icon
Aggressive Conditioning
Our Officers should be required to hate our mutant enemy. They are the heroes of the Human Race, the last line before total extinction. How dare mutants walk upon the same soil as them!?
  • Requires the following:
    • The ATLAS Project “The ATLAS Project”
  • File:ExclusiveM.png Mutually exclusive with:
    • Gene Therapy “Gene Therapy”
enc_aggressive_conditioning icon
enc_aggressive_conditioning
  • Justify war goal time: −10%
  • Division Attack: +25%
  • Daily Political Power Gain: +0.1
  • Starting level of new army leaders: +3
Combat Conditioning icon
Combat Conditioning
Wars are won on the Battlefield. American Men and Women, the last human line before extinction by the mutants, will be driven to heroic acts when they see their leaders performing fits of superhuman accomplishments.
  • Requires one of the following:
    • Gene Therapy “Gene Therapy”
    • Aggressive Conditioning “Aggressive Conditioning”
  • File:ExclusiveM.png Mutually exclusive with:
    • Strategic Omnipotence “Strategic Omnipotence”
enc_combat_conditioning icon
enc_combat_conditioning
  • Training time: +10%
  • Division Attack: +10%
  • Divisions speed: +10%
  • Starting Attack skill level of new army leaders: +2
Strategic Omnipotence icon
Strategic Omnipotence
An officers true prowess comes from being able to predict an enemy and plan accordingly. This is the long war, and America's Officers should be ready to fight for years, well into the 24th Century even!
  • Requires one of the following:
    • Gene Therapy “Gene Therapy”
    • Aggressive Conditioning “Aggressive Conditioning”
  • File:ExclusiveM.png Mutually exclusive with:
    • Combat Conditioning “Combat Conditioning”
enc_strategic_omni icon
enc_strategic_omni
  • Starting Planning skill level of new army leaders: +3
  • Max planning: +25%
  • Planning Speed: −50%
  • Military Leader Cost: +10%
Cybernetic Enhancements icon
Cybernetic Enhancements
Mutants are full of strange and twisted forms that supass their betters. Perhaps we should use our own technological might to give us, and our troops, and advantage over these freaks.
  • Requires one of the following:
    • Combat Conditioning “Combat Conditioning”
    • Strategic Omnipotence “Strategic Omnipotence”
  • Add technology: implant_tech_access_tech
Sic Semper Ceasar icon
Sic Semper Ceasar
As if we didn't have to worry about the NCR, there seems to be a just as powerful, and even more technologically backward, rebel nation occupying Arizona. And they're not a football team!
  • Is neighbor of Flag of CES CES
  • Has completed national focus GFX goal unknown.png “enc_purity”
  • Trigger country event “The Legion Question”
Hold the Line icon
Hold the Line
With an Army larger than the NCR, we need to ensure our troops have something to fall back on.
  • Requires the following:
    • Sic Semper Ceasar “Sic Semper Ceasar”
  • Is neighbor of Flag of CES CES
Hold the Line icon
Hold the Line
  • Starting Planning skill level of new army leaders: +3
  • §YLand Fort§! construction speed: +25%
  • Division Defense: +5%
  • Starting Defense skill level of new army leaders: +1
With an Army larger than the NCR, we need to ensure our troops have something to fall back on.
The Richardson Line icon
The Richardson Line
Named after our late president Dick Richardson, we shall erect a long and hard line of fortifications to deter any attempts to penetrate our lines by Cesar, his spies, or mutants. Mostly because we'll blow them up.
  • Requires the following:
    • Hold the Line “Hold the Line”
  • Is neighbor of Flag of CES CES
  • Custom effect tooltip: enc_fortify_border_legion_tt
  • [SCOPE]Every owned state:
    • Limited to:
      • [SCOPE]Any neighbouring state:
        • Is controlled by Flag of CES CES
    • Add 2 Land fort Land Fort, on all provinces, on a border province
Sabotage Supply Lines icon
Sabotage Supply Lines
Supplying an army through the desert is a logistical nightmare. Cesars defiance of tecnology has left his army to rely on scavenging, or producing on site. Anything else are long trains of slaves marching through the desert, which is easy to exploit. The right preparations will allow us to severely damage their supply lines in one fell swoop.
  • Requires the following:
    • Hold the Line “Hold the Line”
  • Is neighbor of Flag of CES CES
  • Custom effect tooltip: Cesar relies on mass numbers. It would be hard to utilize that army when they don't have food, weapons, or clothes.
  • Flag of CES CES:
ENC_CES_sabotage_campaign icon
ENC_CES_sabotage_campaign
  • Division Organization: −15%
  • Divisions speed: −10%
  • Fuel Capacity: −10%
  • Supply Grace: −72
Lessons from Construction icon
Lessons from Construction
Our engineers have gained plenty of practical experience building fortifications in the last few months. We can cement their knowledge by requesting that they document their findings properly.
  • Requires the following:
    • The Richardson Line “The Richardson Line”
ENC_CES_lessons icon
ENC_CES_lessons
  • Factory Repair Speed: +15%
  • Dockyard Output: +20%
  • Construction Speed: +20%
  • Factory Output: +10%
Plan Our Defense icon
Plan Our Defense
Even a defense needs a plan, the right preparations will help our soldiers hold the line against Cesar. The Legion has numbers larger than even the NCR, and while Power Armor is powerful, even Giant Ants can take town a Deathclaw in large numbers.
  • Requires the following:
    • Sabotage Supply Lines “Sabotage Supply Lines”
  • Is neighbor of Flag of CES CES
ENC_CES_construction_forts icon
ENC_CES_construction_forts
  • §YLand Fort§! construction speed: +25%
  • Division Defense: +5%
  • Division Defense on core territory: +5%
Push Through The Legion icon
Push Through The Legion
A lightning strike through the Legion could upend their cohesion, bringing the full might of the US Military upon them! We should make preparations for a strong push and for the challenges of fighting an offensive war through a desert.
  • Requires the following:
    • Sic Semper Ceasar “Sic Semper Ceasar”
  • Is neighbor of Flag of CES CES
ENC_ces_attack icon
ENC_ces_attack
  • Division Organization: +10%
  • Special Forces Capacity Multiplier: +5%
Desert Training icon
Desert Training
Deserts require a change in military tactics and protocol. With the right training, we can prepare our soldiers for these challenges.
  • Requires the following:
    • Push Through The Legion “Push Through The Legion”
  • Is neighbor of Flag of CES CES
ENC_ces_attack_2 icon
ENC_ces_attack_2
  • Division Organization: +25%
  • Special Forces Capacity Multiplier: +15%
Improve Our Supply Lines icon
Improve Our Supply Lines
Supplying an army pushing through a desert is a challenge we must be prepared to face. Improving our existing supply lines will be invaluable when the time comes.
  • Requires the following:
    • Push Through The Legion “Push Through The Legion”
  • Is neighbor of Flag of CES CES
ENC_ces_supply icon
ENC_ces_supply
  • Fuel Capacity: +10%
  • Supply Grace: +72
  • Special Forces Capacity Multiplier: +2%
  • Fuel Capacity: +5%
Lessons from Construction icon
Lessons from Construction
Our engineers have gained plenty of practical experience building infrastructure in the last few months. We can cement their knowledge by requesting that they document their findings properly.
  • Requires the following:
    • Improve Our Supply Lines “Improve Our Supply Lines”
ENC_construction_infra icon
ENC_construction_infra
  • §YInfrastructure§! construction speed: +20%
enc_rangers_offense_plan icon
enc_rangers_offense_plan
  • Requires the following:
    • Desert Training “Desert Training”
  • Is neighbor of Flag of CES CES
ENC_ces_attack_plan icon
ENC_ces_attack_plan
  • Division Organization: +15%
  • Max planning: +15%
  • Planning Speed: −10%
  • Special Forces Capacity Multiplier: +2%
enc_lessons_from_the_war icon
enc_lessons_from_the_war
  • Requires the following:
    • enc_poison_bear “enc_poison_bear”
  • Gain Army experience 50 Army Experience
  • Gain +50% research bonus (1 use) towards:
    • cat_land_doctrine
  • Increase variable special_forces_cap_variable by 0.05
  • force_update_dynamic_modifier = yes
  • Custom effect tooltip: enc_boost_special_forces_tt
enc_strike_teams icon
enc_strike_teams
  • Requires the following:
    • enc_lessons_from_the_war “enc_lessons_from_the_war”
ENC_strike_teams icon
ENC_strike_teams
  • MODIFIER_PARADROP_ATTACK_FACTOR:: +25%
  • Paradrop defense: +10%
  • Non-Combat Out of Supply Penalties: −30%
  • Supply Grace: +24
enc_verti_focus icon
enc_verti_focus
  • Requires the following:
    • enc_strike_teams “enc_strike_teams”
ENC_verti_production icon
ENC_verti_production
  • cas_equipment:
    • £production_cost Production Cost: −20%
  • Transport Plane:
    • £production_cost Production Cost: −20%
enc_drop_training icon
enc_drop_training
  • Requires the following:
    • enc_verti_focus “enc_verti_focus”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_rapid_planning “enc_rapid_planning”
ENC_drop_training icon
ENC_drop_training
  • MODIFIER_PARADROP_ATTACK_FACTOR:: +50%
  • Paradrop defense: +30%
  • Non-Combat Out of Supply Penalties: −30%
  • Supply Grace: +48
  • Training time: +10%
enc_army_reform_local icon
enc_army_reform_local
  • Requires the following:
    • enc_strike_teams “enc_strike_teams”
  • swap_ideas
    • remove_idea = ENC_officers
    • add_idea = ENC_officers_local
enc_rapid_planning icon
enc_rapid_planning
  • Requires the following:
    • enc_strike_teams “enc_strike_teams”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_drop_training “enc_drop_training”
  • swap_ideas
    • remove_idea = ENC_officers_local
    • add_idea = ENC_officers_local_2
enc_army_reform icon
enc_army_reform
  • Requires the following:
    • enc_lessons_from_the_war “enc_lessons_from_the_war”
  • Gain +50% research bonus (2 uses) towards:
    • cat_land_doctrine
enc_army_reform_command icon
enc_army_reform_command
  • Requires the following:
    • enc_army_reform “enc_army_reform”
  • swap_ideas
    • add_idea = ENC_officers_central
    • remove_idea = ENC_officers
enc_army_reform_command_2 icon
enc_army_reform_command_2
  • Requires the following:
    • enc_army_reform_command “enc_army_reform_command”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_advanced_fighter_project “enc_advanced_fighter_project”
  • swap_ideas
    • remove_idea = ENC_officers_central
    • add_idea = ENC_officers_central_2
enc_fighters icon
enc_fighters
  • Requires the following:
    • enc_army_reform “enc_army_reform”
ENC_air_supremacy icon
ENC_air_supremacy
  • Air Superiority: +10%
  • Fighter:
    • £production_cost Production Cost: −20%
enc_advanced_fighter_project icon
enc_advanced_fighter_project
  • Requires the following:
    • enc_fighters “enc_fighters”
  • File:ExclusiveM.png Mutually exclusive with:
    • enc_army_reform_command_2 “enc_army_reform_command_2”
  • Add technology: high_fighter_tech
Break the Brotherhood icon
Break the Brotherhood
The Break away Terrorist Organization that is the Brotherhoo of Steel is a stain upon our nations history. Made worse by the fact they have been helping and assisting the mutants that poison our soil.

Lost hills and all its sucessor chapters must be put to an end!
  • Has completed national focus GFX goal unknown.png “enc_lessons_from_the_war”
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
The Washington Brotherhood icon
The Washington Brotherhood
Lead by the enigmatic Immortal, the Washington Brotherhood smears our First President's Great name, and is currently trying to out tech us, all of which is an affont to our species!
  • Requires the following:
    • Break the Brotherhood “Break the Brotherhood”
The Northwest Brotherhood icon
The Northwest Brotherhood
More in line with Lost Hills than the Washington Brotherhood. They are nonetleess an affront to our Nation, made all the worse by allowing super mutated freaks into their ranks.
  • Requires the following:
    • Break the Brotherhood “Break the Brotherhood”
  • Gets a Annex wargoal against Flag of TCA TCA
Reclaiming Seattle icon
Reclaiming Seattle
Pre-War Seattle was a hub of military and technological marvels that shone brightly across the Pacific Northwest. Now it lay in ruins, stained by war, mutation, and the Brotherhood.
  • Requires the following:
    • The Northwest Brotherhood “The Northwest Brotherhood”
  • Requires the following:
    • The Washington Brotherhood “The Washington Brotherhood”
  • [Scope]Transylvania (84):
  • Trigger country event “Seattle’s Great Heart!”
Montana Chapter icon
Montana Chapter
A expidition from the Midwestern Brotherhood of Steel. The Montana Chapter threatens the very resources our allies in Chicago need to stay alive. Never send a Secretary to do a President's Job.
  • Requires the following:
    • Break the Brotherhood “Break the Brotherhood”
Aid to MacAurthur icon
Aid to MacAurthur
True Americans never give up the fight. From Montana is word of a loyal Enclave Group still fighting for Freedom, and we've finally found where they are. Our lost kin will recive our aid!
  • Requires the following:
    • Montana Chapter “Montana Chapter”
  • At least one of the following is true:
  • Trigger country event “Enclave Survivors!”
The Mojave Brotherhood icon
The Mojave Brotherhood
Like radroaches, the Brotherhood infests every corner of America it seems. A small faction lead by a brilliant, if mad, mutant by the name of Elijah is currently hiding in the Mojave.
  • Requires the following:
    • Break the Brotherhood “Break the Brotherhood”
  • Gets a Annex wargoal against Flag of MOJ MOJ
Legend of the Sierra Madre icon
Legend of the Sierra Madre
Sifting through the records, we've found word of a Pre-War Casino, the Sierra Madre. While many Officers want to lounge at a Casino, there appear to be some ramblings fromt he Mojave Elder that might make it worth our while.
  • Requires the following:
    • The Mojave Brotherhood “The Mojave Brotherhood”
  • Trigger country event “Begin again”
The Think Tank icon
The Think Tank
We thought it lost. But no, the Think Tank at the Big Mountain Research Faccility survives to this day! We must make haste to it imemdiatly before some Mutant Courier does!
  • Requires the following:
    • Legend of the Sierra Madre “Legend of the Sierra Madre”
  • Trigger country event “The Big Empty”
The Maxson Chapter icon
The Maxson Chapter
Reports of a BoS chapter in the Colorado are scant at best, but we can't risk a underground brotherhood right under our noses.
  • Requires the following:
    • Break the Brotherhood “Break the Brotherhood”
The Penitentiray icon
The Penitentiray
The greatest system to track down Mutants rests right at our fingertips! The automated systems of the Boulder can allow us to monitor every and all mutants in America!
  • Requires the following:
    • The Maxson Chapter “The Maxson Chapter”
  • [Scope]Chelyabinsk (572):
  • Trigger country event “The Penitentiary”
  • [Scope]Chelyabinsk (572):
    • Add 6 Building slot building slots
    • Add 6 Land fort Land Fort, on the province (9043)
The Texas broterhood icon
The Texas broterhood
A John Wayne wanna-be is making the rounds in the Great State of Texas. Further, since he is a dirty mutant, there is no chance of a annexation deal, as the US does not negotiate with mutants.
  • Requires the following:
    • Break the Brotherhood “Break the Brotherhood”
The Alamo Chapter icon
The Alamo Chapter
A outcast sect fo the Texas Brotherhood who wants to follow the more traditional path like Lost Hills. But they've infested the Alamo, and this great blight to the Texas Bastion to Freedom cannot go unabated!
  • Requires the following:
    • Break the Brotherhood “Break the Brotherhood”
KXLL Station icon
KXLL Station
Wasteland mutants would be allot easier to handle if their simple minds were controlled by some Pre-War tech.
  • Requires the following:
    • The Alamo Chapter “The Alamo Chapter”
  • Requires the following:
    • The Texas broterhood “The Texas broterhood”
  • [Scope]Benue (900):
  • Trigger country event “KXII Station”
That Rat Bastard icon
That Rat Bastard
One of Americas Greatest Pre-War Moguls, Robert House, was offered a seat on the Rig. Now we know why he declined. What's more, he's thrown in his lot with mutants!
  • Has completed national focus GFX goal unknown.png “enc_lessons_from_the_war”
  • Trigger country event “Beautiful Las Vegas”
Bringing down the House icon
Bringing down the House
The House may always Win, but Uncle Sam Always gets his cut!
  • Requires the following:
    • That Rat Bastard “That Rat Bastard”
  • Gets a Annex wargoal against Flag of VEG VEG
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state Burgas (211)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
Hardpoint Targeting icon
Hardpoint Targeting
Vegas is protected by a line of Robots we've never seen before, Securitrons. Regardless, just like all robots, they can be destroyed by targeting their weak spots.
  • Requires the following:
    • Bringing down the House “Bringing down the House”
enc_vegas_hardpoints icon
enc_vegas_hardpoints
  • security_robot_equipment:
    • Soft attack: −12%
    • Hard attack: −12%
    • STAT_ADJUSTER_DEFENSE: −5%
Liberty RePrimed! icon
Liberty RePrimed!
Pre-War RobCo worked with the Pentagon to create the ultimate weapon of War to retake Anchorage. Sadly, even we have to agree with him that the Buffoons we left in the Pentagon were too grandiose and let the project waste. Seems House wasn't willing to let it die.
  • Requires the following:
    • Hardpoint Targeting “Hardpoint Targeting”
  • [Scope]Burgas (211):
  • Trigger country event “Liberty Re-Primed!”
Hoover Damn Affair icon
Hoover Damn Affair
The NCR might have been pushed around by House, but not America. Let's see his precious Vegas survive with its main power supply cut off!
  • Requires the following:
    • Bringing down the House “Bringing down the House”
enc_dam_issues icon
enc_dam_issues
  • Stability: −50%
  • country_resource_cost_energy = 200
Nellis Air Force Base icon
Nellis Air Force Base
A brilliant jumping off point for our attack on Vegas, is our old base at Nellis. A quick rapid insertion of troops should be enough to overcome whoever the hell currently owns it!
  • Requires the following:
    • Hoover Damn Affair “Hoover Damn Affair”
  • File:ERB.png ERB:
    • Becomes owner and controller of Alföld (154)
A House of Cards icon
A House of Cards
House built his little city state on the backs of mutants. He should know mutants are not to be trusted. Expecially when one of them contacted us!
  • Requires the following:
    • That Rat Bastard “That Rat Bastard”
  • Trigger country event “House of Cards”
Family Affair icon
Family Affair
The Families of New Vegas are on knifes edge, kept in line by House. Just like New Reno, if we tip the scales one way, the whole place can come crashing down!
  • Requires the following:
    • A House of Cards “A House of Cards”
  • File:ExclusiveM.png Mutually exclusive with:
    • Kings Gambit “Kings Gambit”
enc_family_affair icon
enc_family_affair
  • Stability: −12%
  • Division Recovery Rate: −5%
  • Division Attack: −5%
  • Reinforce Rate: −4%
False Flagging icon
False Flagging
A few of the Mojave's worst Fiends captured, sedated, secretly smuggled into Vegas, drugged, and unleashed upon the strip dressed as certain Family memebrs is more than enough to set the whole Strip on edge!
  • Requires the following:
    • Family Affair “Family Affair”
enc_fiend_raid icon
enc_fiend_raid
  • Stability: −50%
  • Division Recovery Rate: −25%
  • Division Attack: −25%
  • Reinforce Rate: −20%
Kings Gambit icon
Kings Gambit
The Kings of Freeside look to the Strip in envy. If only they had a series of high powered weapons with which to distract House's robot army.
  • Requires the following:
    • A House of Cards “A House of Cards”
  • File:ExclusiveM.png Mutually exclusive with:
    • Family Affair “Family Affair”
Kings_gambit icon
Kings_gambit
  • Stability: −50%
  • Weekly Manpower: −100
House Call icon
House Call
New Vegas is in an uproar! Now is the time to strike, taking Houses citadel in the Lucky 38!
  • Requires the following:
    • Kings Gambit “Kings Gambit”
  • File:ERB.png ERB:
    • Becomes owner and controller of Burgas (211)
The Canaan Question icon
The Canaan Question
From what was once Salt Lake City has grown a massive, albeit splintered, Christian Mutant Movement that stretches from Utah to Idaho. God would never want to see Mutants preach his name.
  • Has completed national focus GFX goal unknown.png “enc_lessons_from_the_war”
  • Trigger country event “Crazy Christians”
Heavens Gate icon
Heavens Gate
The largest, most sucessful, and most militant movement that has decided to make Idaho it's home. These Mutants are worse than Communists, because at least Godless Communists didn't use the Lords name in vain.
  • Requires the following:
    • The Canaan Question “The Canaan Question”
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state Malta (116)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
Fusion Beats Steam icon
Fusion Beats Steam
These wayward mutants think that their steam powered weaponry beats nuclear fusion! If it wasn't so laughable it be pathetic!
  • Requires the following:
    • Heavens Gate “Heavens Gate”
fusion_beats_steam icon
fusion_beats_steam
  • country_resource_cost_energy = -100
  • Fuel Capacity: +10%
  • Fuel Gain: +10
  • Army Fuel Consumption: −3%
  • Air Fuel Consumption: −3%
  • Navy Fuel Consumption: −3%
Crush the Crusade icon
Crush the Crusade
The leader of Heavens Gate will soon be calling for a Crusade on the United States. Let's show him whose side God is really on!
  • Requires the following:
    • Fusion Beats Steam “Fusion Beats Steam”
crash_the_gate icon
crash_the_gate
  • Stability: −50%
  • Weekly Manpower: −100
  • Division Recovery Rate: −15%
  • Division Attack: −15%
God Blessed the Encalve icon
God Blessed the Encalve
God saw us through the Great War, God saw us through the destruction of the Rig. God smiled as we rose from the ashes, and by God, we will crush these mutants who speak his name!
  • Requires the following:
    • Heavens Gate “Heavens Gate”
gods_grace icon
gods_grace
  • Division Recovery Rate: +15%
  • Division Attack: +15%
  • Special Forces Capacity Multiplier: +50%
End this Blasphemy! icon
End this Blasphemy!
We will crush the Empire of Steam and all who rally around it! Should anyone speak out Gods name in such a manner will be deemed a traitor, a heathen, and a mutant sympathizer. We'll stop short of Godless Communist.
  • Requires the following:
    • God Blessed the Encalve “God Blessed the Encalve”
  • Is at war with File:HEA.png HEA
crash_the_gate icon
crash_the_gate
  • Stability: −50%
  • Weekly Manpower: −100
  • Division Recovery Rate: −15%
  • Division Attack: −15%
Legacy of Deseret icon
Legacy of Deseret
Mutant Mormons can be seen as the progenitors of this plague of Christian wannabe's. Taking them out at their source will crush this and any movement that dares raise their hand thinking its backed by God.
  • Requires the following:
    • The Canaan Question “The Canaan Question”
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state Khartoum (551)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
New Canaan icon
New Canaan
The center of the disease itself. What's more they've gone and renamed Salt Lake City as New Jerusalem! We cannot allow this slight against our country to go unabated!
  • Requires the following:
    • Legacy of Deseret “Legacy of Deseret”
america_of_old icon
america_of_old
  • Stability: +50%
  • Weekly Manpower: +100
  • Special Forces Capacity Multiplier: +50%
  • Division Organization: +25%
War of the Mind icon
War of the Mind
We will remind the New Canaanites that we are coming, that our Power Armor is marching every clsoer toward them, and nothing will stop God's Vengence against them!
  • Requires the following:
    • New Canaan “New Canaan”
ENC_break_brotherhood icon
ENC_break_brotherhood
  • Division Recovery Rate: −5%
  • Stability: −10%
  • Division Attack: −5%
Operation Goliath icon
Operation Goliath
Why waste our own troops when we can have the Mutants calling themsevles the 80's do it for us? At the very least it will tie down New Cannan for us to muster our own forces.
  • Requires the following:
    • Legacy of Deseret “Legacy of Deseret”
The Utah War icon
The Utah War
God has blessed us, for Operation Goliath has sent Utah into an uproar, and everyone in the state wan't a piece of the action! Mutants killing Mutants. God really did Bless us!
  • Requires the following:
    • Operation Goliath “Operation Goliath”
  • File:EHT.png EHT:
  • File:WHT.png WHT:
  • File:WHT.png WHT:
    • Declares a Annex war against Flag of NCN NCN
  • Flag of NCN NCN:
  • Flag of NCN NCN:
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state Jalisco (478)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state Hong Kong (326)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
Super Mutant Problem icon
Super Mutant Problem
The rebellion lead by Maxson allowed the FEV to escape, further mutating Mutants across the country. From the Warren to Texas, Super Mutants are an infestation we need to root out!
  • Has completed national focus GFX goal unknown.png “enc_lessons_from_the_war”
kill_the_supers icon
kill_the_supers
  • Special forces Attack: +5%
  • Special Forces Capacity Multiplier: +5%
  • Special forces Defense: +2%
End the Warren icon
End the Warren
America may be at war with Mutants, but the Super Mutants of the Warren pose an even greater threat since they appear to be organized beyond what is normally expected. What's worse, they have a steady supply of FEV from the old dumping ground at Crater Lake.
  • Requires the following:
    • Super Mutant Problem “Super Mutant Problem”
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state Stavropol (235)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
American Metal! icon
American Metal!
Super Mutants may be a wall of flesh, but American Power Armor and Steeled resolve can beat any foe!
  • Requires the following:
    • End the Warren “End the Warren”
american_metal icon
american_metal
  • Special forces Attack: +8%
  • Special Forces Capacity Multiplier: +8%
  • power_armor_equipment:
    • £production_cost Production Cost: −2.5%
Goo to Goo icon
Goo to Goo
Super Mutants were born from the FEV, and as such we will return them to goo! Regardless if we have Plasma Weapons or not!
  • Requires the following:
    • American Metal! “American Metal!”
  • Is at war with File:TRL.png TRL
ENC_ashes_to_ash icon
ENC_ashes_to_ash
  • Special forces Attack: +8%
  • Division Recovery Rate: +15%
  • Division Attack: +15%
Super Mutant Enemy icon
Super Mutant Enemy
Displaying the various hideous and horrifying results of what Super Mutants do to Mutants, and what they will do to Americans if we allow them to live, will invigorate our people to wish for the Super Mutants Destruction.
  • Requires the following:
    • End the Warren “End the Warren”
ENC_superm_enemy icon
ENC_superm_enemy
  • §Y$industrial_complex$§! construction speed: +10%
  • state_production_speed_arms_factory_factor = 0.15
The Smart Ones icon
The Smart Ones
While rare, there is the occaasional Super Mutant with above average Intelligence, the result of FEV on a normal, unmutated human. These Intelligent Super Mutants pose the greatest threat, and we should target them above all others.
  • Requires the following:
    • Super Mutant Enemy “Super Mutant Enemy”
ENC_smart_ones_target icon
ENC_smart_ones_target
  • Division Recovery Rate: −15%
  • Division Organization: −10%
  • Special Forces Capacity Multiplier: −5%
ENC_smart_ones_target icon
ENC_smart_ones_target
  • Division Recovery Rate: −15%
  • Division Organization: −10%
  • Special Forces Capacity Multiplier: −5%
ENC_smart_ones_target icon
ENC_smart_ones_target
  • Division Recovery Rate: −15%
  • Division Organization: −10%
  • Special Forces Capacity Multiplier: −5%
ENC_smart_ones_target icon
ENC_smart_ones_target
  • Division Recovery Rate: −15%
  • Division Organization: −10%
  • Special Forces Capacity Multiplier: −5%
ENC_smart_ones_target icon
ENC_smart_ones_target
  • Division Recovery Rate: −15%
  • Division Organization: −10%
  • Special Forces Capacity Multiplier: −5%
ENC_smart_ones_target icon
ENC_smart_ones_target
  • Division Recovery Rate: −15%
  • Division Organization: −10%
  • Special Forces Capacity Multiplier: −5%
Super Mutant Purpose icon
Super Mutant Purpose
Of course we're going to eventually kill every last Super Mutant, they're just hard to kill. While they're waiting I guess we can put them to work.
  • Requires the following:
    • Super Mutant Problem “Super Mutant Problem”
super_mutant_slaves icon
super_mutant_slaves
  • Local Construction Speed: +15%
  • §Y$industrial_complex$§! construction speed: +10%
  • state_production_speed_arms_factory_factor = 0.1
Even the Big Guys icon
Even the Big Guys
The Super Mutant Beheamoth is quite the horror of science. of course we'll have to kill them, but we can find more appropriate ways to remove these freaks of nature.
  • Requires the following:
    • Super Mutant Purpose “Super Mutant Purpose”
  • Add technology: super_mutant_behemoth
Fate of Traitors icon
Fate of Traitors
America has always had those that would wish to see it laid low. Even today in some of our darkest hours there were those that wished to see us break bread with the mutants. Well, if they want to be with Mutants, they can become Mutants!
  • Requires the following:
    • Even the Big Guys “Even the Big Guys”
  • Hidden effect:
    • Trigger country event “We Got Him!” in 45 days
  • [Scope]New South Wales (285):
    • Lose Manpower 2 000 Manpower
  • Gets the National Spirit File:GFX idea unknown.png “fate_of_traitors”
fate_of_traitors icon
fate_of_traitors
  • elites_drift = 0.25
  • Recruitable Population: −5%
  • Stability: +20%
Ghouls Too! icon
Ghouls Too!
Don't think we have forgotten the hideous zombies that stalk our less darker corridors and city streets. As of today, the Encalve will be conducting a campaign to round up this filth, and anyone who mutates into them and put them to endless work producing for their betters! This will of course free up more humans for combat!
  • Requires the following:
    • Super Mutant Purpose “Super Mutant Purpose”
ghoul_slaves icon
ghoul_slaves
  • Local Construction Speed: +5%
  • §Y$industrial_complex$§! construction speed: +5%
  • state_production_speed_arms_factory_factor = 0.05
  • Special Forces Capacity Multiplier: +5%
Removing Undesirables icon
Removing Undesirables
Out east in the Dakotas lie the remains of the Northern Plains Cordon Sanitaire. Sure it was meant to stop the Blue Flu, but it became so much more! It's a bit out of the way, but we can return that place to its better purpose!
  • Requires the following:
    • Ghouls Too! “Ghouls Too!”
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state State997
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
Reclaim the United States of America icon
Reclaim the United States of America
America has returned to it's shores, and the Great Mutated Bear has been vanquished. Now, now it is time to reclaim our glorious land from the dity Mutants who lay claim to its hallowed soil.
  • Has completed national focus GFX goal unknown.png “enc_lessons_from_the_war”
enc_manifest_destiny icon
enc_manifest_destiny
  • Justify war goal time: −60%
Mutant Zones icon
Mutant Zones
Mutants have no place in Human Society, but alas, there is allot more of them, and we need to unsure the tainted massess do not intermingle with our own higher kind. Least as far as living space is concerend.
  • Requires the following:
    • Reclaim the United States of America “Reclaim the United States of America”
mutant_zones icon
mutant_zones
  • Special Forces Capacity Multiplier: +1%
  • Local Construction Speed: +5%
  • [SCOPE]One random owned state:
    • Add 8 Building slot building slots
    • Add 3 Arms workshop Military Factory
    • Add 2 Civilian workshop Civilian Factory
    • Add 3 Infrastructure Infrastructure
  • [SCOPE]One random owned state:
    • Lose Manpower 500 Manpower
Mark of the Mutant icon
Mark of the Mutant
All Mutants will now be required to carry around a genetic identification card at all times. Those without it are liable for summary execution for Crimes Against Hummanity.
  • Requires the following:
    • Mutant Zones “Mutant Zones”
Mark of the Mutant icon
Mark of the Mutant
  • War Penalty Stability Modifier: +10%
  • Offensive War Penalty Stability Modifier: +10%
  • Defensive War Penalty Stability Modifier: +10%
  • Stability: +10%
All Mutants will now be required to carry around a genetic identification card at all times. Those without it are liable for summary execution for Crimes Against Hummanity.
Mutant Sterilization program icon
Mutant Sterilization program
Honestly, those mutants should be thanking us for being allowed to live. However, we cannot allow their kind to breed. Any Mutants under American Authority will be forced to sterilize, or die on the spot.
  • Requires the following:
    • Mark of the Mutant “Mark of the Mutant”
ENC_mutant_sterilization icon
ENC_mutant_sterilization
  • Recruitable Population Factor: −3%
  • Monthly Population: −1%
  • Political Power Gain: +10%
  • Stability: +50%
Mutant Mandate icon
Mutant Mandate
Should a mutant raise thier voice? Executed. Should a Mutant raise their hand? Executed. Should a Mutant look a human in the eye? Executed. It is a priviledge to live.
  • Requires the following:
    • Mutant Sterilization program “Mutant Sterilization program”
ENC_mutant_mandate icon
ENC_mutant_mandate
  • Daily Compliance Gain: +0.08%
  • Compliance Growth Speed: +1%
  • Resistance Decay Speed: +10%
  • Damage to Garrisons: −5%
Habitat for Hummanity icon
Habitat for Hummanity
The crumbling ruins of America are fit for mutants, but not humans. Let's rebuild a proper America fit for real humans, real America!
  • Requires the following:
    • Reclaim the United States of America “Reclaim the United States of America”
  • Gain 2% (unrecognized string "elites" for Template:Icon) elites party popularity
  • Gain 5% Stability Stability
  • Gain 5% War support War Support
Checkpoints icon
Checkpoints
The threat of Mutants trying to steal from Humans is an ever present threat. Automated and manned Checkpoints will ensure they stay in their rightful place.
  • Requires the following:
    • Habitat for Hummanity “Habitat for Hummanity”
enc_checkpoint icon
enc_checkpoint
  • §YLand Fort§! construction speed: +25%
  • Division Defense: +5%
  • Division Defense on core territory: +5%
  • Stability: +10%
Service for Servants icon
Service for Servants
Some more enterprising citizens are suggesting that Mutants could be used as servants, similar to Vault City but on a grnader scale. Perhaps this is as clsoe to real huamsn these creatures will ever get.
  • Requires the following:
    • Checkpoints “Checkpoints”
enc_luxurious icon
enc_luxurious
  • Stability: +10%
  • Division Attrition: −5%
Youth Service Program icon
Youth Service Program
As America's newest generation comes of age, many of are youth are chafing under things such as Fake News and Alternative Facts. Perhaps we should focus this aggression on the mutants, putting them into their place.
  • Requires the following:
    • Service for Servants “Service for Servants”
youth_programs icon
youth_programs
  • Justify war goal time: −5%
  • Justify war goal time when at war with a major: −3%
  • War Penalty Stability Modifier: +10%
  • Political Power Gain: +20%
  • Stability: +10%
The Enclave Dream icon
The Enclave Dream
It's time to fully realize the Enclave's Dream. A Dream of America! Of White Pickett Fences! Of Tranquility. A land truly free! Free of Communists, or Mutants. Where liberty lovin American can live safe at home knowing those who would question their livliehood will be brought to heel. After 200 Years, America is back!
  • Requires the following:
    • Service for Servants “Service for Servants”
  • Requires the following:
    • Mutant Sterilization program “Mutant Sterilization program”
  • At least one of the following is true:
    • Has completed national focus GFX goal unknown.png “Rebuilding America”
    • Has completed national focus GFX goal unknown.png “Laws of our Land”
  • Trigger country event “enc_reformers.201”
  • Set cosmetic tag to ERB_AMERICA
  • [SCOPE]Every state:
Rebuilding America icon
Rebuilding America
America suffered greatly after the Great War. The Encalve's first and main purpose is to restore it! It is time to do so!
  • Requires the following:
    • Reclaim the United States of America “Reclaim the United States of America”
  • Trigger country event “enc_reformers.201”
  • [SCOPE]One random owned state:
    • Add 4 Building slot building slots
    • Add 2 Civilian workshop Civilian Factory
    • Add 3 Infrastructure Infrastructure
Civillian Infrastructure icon
Civillian Infrastructure
Rebuilding America wont be much if our Great Citizens return home to ruins and ramshackle shacks. We should give them soemthign worth building for!
  • Requires the following:
    • Rebuilding America “Rebuilding America”
  • [SCOPE]One random owned state:
    • Add 8 Building slot building slots
    • Add 3 Civilian workshop Civilian Factory
    • Add 3 Civilian workshop Civilian Factory
Rebuild the Roads icon
Rebuild the Roads
We have enough taxpayer money so I guess we can get to work patching the few potholes in the roads.
  • Requires the following:
    • Civillian Infrastructure “Civillian Infrastructure”
rebuilding_roads icon
rebuilding_roads
  • §YInfrastructure§! construction speed: +25%
Rebuild the rails icon
Rebuild the rails
America's train cannot run on time if the rails are damaged or covered in debris that has been left for over 200 years. Perhaps robot labor instead of slave or criminal.
  • Requires the following:
    • Rebuild the Roads “Rebuild the Roads”
rebuilding_rails icon
rebuilding_rails
  • §YInfrastructure§! construction speed: +55%
Military Infrastructure icon
Military Infrastructure
America's mighty militaries need not shelter in half-hearted shacks built into the ruins of Pre-War Bases. No, they deserve the best in advanced material as we can offer!
  • Requires the following:
    • Rebuilding America “Rebuilding America”
  • [SCOPE]One random owned state:
    • Add 8 Building slot building slots
    • Add 3 Arms workshop Military Factory
    • Add 3 Arms workshop Military Factory
Rebuild Communications icon
Rebuild Communications
The Great War knocked out much of our communication systems, which is why we lost contact with the east coast. Recreating that infrastructure could go a long way in recreating what we once had!
  • Requires the following:
    • Military Infrastructure “Military Infrastructure”
  • Add technology: enc_civilian_power_grid_tech
Rebuild our Forts icon
Rebuild our Forts
To fight the dirty communists in the China, many of our bases were automated and locked down, left to rot into ruin. America's Forts should be Bastions of Freedom, not these parodies!
  • Requires the following:
    • Rebuild Communications “Rebuild Communications”
rebuilding_forts icon
rebuilding_forts
  • Division Defense on core territory: +5%
  • fortification_damage = -0.05
  • Fort Combat Damage Chance: −5%
  • Special Forces Capacity Multiplier: +5%
  • §YLand Fort§! construction speed: +10%
  • §YCoastal Fort§! construction speed: +10%
Laws of our Land icon
Laws of our Land
Raiders, Gangs, Mutants, Communists! Americans cry out for Law and Order, wanting to return to the America of old! of Peace, Stability, and not living in fear of Bloatflies!
  • Requires the following:
    • Reclaim the United States of America “Reclaim the United States of America”
  • Trigger country event “A Land of Law and Order”
National police icon
National police
The Myriad of Maladies that threaten our Good Country need a centralized system that can respond to any threat with overwhelming force. Law Abiding Citizens need not to worry.
  • Requires the following:
    • Laws of our Land “Laws of our Land”
National_police icon
National_police
  • Starting Compliance: +5%
  • Required Garrisons: −5%
  • Daily Compliance Gain: +0.05%
  • Stability: +8%
  • Weekly Stability Gain: +3%
SWAT Teams icon
SWAT Teams
Elite Teams capable of handling even the toughest raider gangs or mutant monsters. Freeing up our troops to handle real threats on the frontier.
  • Requires the following:
    • National police “National police”
swat_teams icon
swat_teams
  • Starting Compliance: +10%
  • Required Garrisons: −10%
  • Daily Compliance Gain: +0.1%
  • Stability: +16%
  • Weekly Stability Gain: +6%
Safety and Security icon
Safety and Security
Those who seek to do us harm will be crushed by the full might of the law. Criminal scum will fear out pitiless robots as they approach to bring down the hammer of justice upon them!
  • Requires the following:
    • SWAT Teams “SWAT Teams”
metal_judges icon
metal_judges
  • Starting Compliance: +20%
  • Required Garrisons: −20%
  • Daily Compliance Gain: +0.2%
  • Stability: +24%
  • Weekly Stability Gain: +12%
Department of Peacekeeping icon
Department of Peacekeeping
A Sub-Department of the Army. Soldiers tasked with maintaining the peace on our more frontier lands or newly returned areas. By any means necessary.
  • Requires the following:
    • Laws of our Land “Laws of our Land”
department_peacekeeping icon
department_peacekeeping
  • Resistance Activity Chance: −20%
  • Resistance Growth Speed: −20%
  • Resistance Decay Speed: +20%
  • Weekly Stability Gain: +1%
Central Monitoring icon
Central Monitoring
From Robots to simple cameras, America's vigilants are always watching for dissent. be it Communists or Mutants. It deosn't matter.
  • Requires the following:
    • Department of Peacekeeping “Department of Peacekeeping”
always_vigilant icon
always_vigilant
  • Resistance Activity Chance: −20%
  • Resistance Growth Speed: −20%
  • Root Out Resistance mission effects: +20%
  • Weekly Stability Gain: +1%
Frontier Justice icon
Frontier Justice
We don't have time to drag every mutant back to court. Besides, Courts are for Humans only. It's easier for our troops to just dish out Justice on the spot and maybe file the paperwork if there is time.
  • Requires the following:
    • Central Monitoring “Central Monitoring”
frontier_justice icon
frontier_justice
  • Resistance Activity Chance: −10%
  • Resistance Growth Speed: −10%
  • Resistance Decay Speed: +10%
  • Resistance Activity Chance: −10%
  • Resistance Growth Speed: −10%
  • Root Out Resistance mission effects: +10%
Our Wayward Dominion icon
Our Wayward Dominion
Canadians seem to have forgotten that the US annexed Canada in 2072, and that any attempt at recognizing Canadian Soverignty is in violation of the Treaty of Ottowa!

Canada's resources are Americans by law! And Mutants are against the law!
  • Requires the following:
    • Reclaim the United States of America “Reclaim the United States of America”
northern_war icon
northern_war
  • Training time: −5%
  • Cold acclimatization gain factor: +15%
Canadian Raiders icon
Canadian Raiders
First and Foremost amongst the great North are the myriad of raiders that threaten to bring death and mutant destruction to our good country. We should take care of it just like we did down here.
  • Requires the following:
    • Our Wayward Dominion “Our Wayward Dominion”
Canadian Terrorists icon
Canadian Terrorists
Mutant Terrorists infest the many hills and forests of Canada. Their backwards ways are an affront to everything American and Good in this world!
  • Requires the following:
    • Canadian Raiders “Canadian Raiders”
canadian_supression icon
canadian_supression
  • Resistance Activity Chance: −10%
  • Resistance Growth Speed: −10%
Canadian Resistors icon
Canadian Resistors
Many would be mutant hovel attempts to lift the banner of civilization in the name of Canada. That is both illegal and an affront to all things mankind!
  • Requires the following:
    • Canadian Terrorists “Canadian Terrorists”
Communists! icon
Communists!
Our worst fears have been realized. Communists on American soil! If there weren't resources up there we needed to rebuild our great nation the entire arsenal of Hopefield would be unleashed upon them!
  • Requires the following:
    • Canadian Resistors “Canadian Resistors”
old_enemies icon
old_enemies
  • War Support: +10%
  • Weekly War Support: +10%
  • Weekly War Support Gain: +10%
  • Justify war goal time when at war with a major: −20%
  • Justify war goal time: −20%
The Gods of Mexico icon
The Gods of Mexico
Before the Great War, we set up the most advanced governing AI in human history to monitor Mexico and ensure their compliance int he fight against communism. Seems it failed to contain recognize the mutant outbreak.
  • Requires the following:
    • Reclaim the United States of America “Reclaim the United States of America”
southern_war icon
southern_war
  • Training time: −5%
  • Hot acclimatization gain factor: +15%
The Wayward Rio Republic icon
The Wayward Rio Republic
Perhaps our Greatest Success, if it wasn't smeared by Mutants. The Republic of Rio Grand manages land that is in Texas, Notably the TAA. We will not allow a foreign mutant government oversee American Corporations.
  • Requires the following:
    • The Gods of Mexico “The Gods of Mexico”
The Flower Wars to Bloom icon
The Flower Wars to Bloom
With Tlaloc and his sons removed from power, the Mutant Empires in Mexico's south now threaten to destablize the entire region for Vacationing American Families.
  • Requires the following:
    • The Wayward Rio Republic “The Wayward Rio Republic”
Ptro Chico Refinery icon
Ptro Chico Refinery
The Crown Jewel of Mexico! The Ptro Chico Refinery was built to withstand Nuclear War and fuel out efforts on land. Now that America is back, those resources will be put to use for their rightful owners: America
  • Requires the following:
    • The Flower Wars to Bloom “The Flower Wars to Bloom”
  • [Scope]Dahomey (776):
Repair Tlaloc icon
Repair Tlaloc
The Old God of Mexico can be repaired, and used to adminsiter the southern lands just as we intended for him to do all those years before the Great War.
  • Requires the following:
    • Ptro Chico Refinery “Ptro Chico Refinery”
Tlaloc_reborn icon
Tlaloc_reborn
  • Resistance Activity Chance: −20%
  • Resistance Growth Speed: −20%
  • Resistance Decay Speed: +20%
  • Resistance Activity Chance: −10%
  • Resistance Growth Speed: −10%
  • Local Resources: +30%
enc_depot_start icon
enc_depot_start
  • Has completed national focus GFX goal unknown.png “enc_ourpresident”
  • Gain Political Power 100 Political Power
  • [Scope]Lombardia (159):
    • Add 4 Infrastructure Infrastructure
Scavenging the Surface icon
Scavenging the Surface
The intervening years has left Sierra Depot a desolate ruin. Now that we have the manpower, we should focus our initial efforts on getting the top in ready condition
  • Requires the following:
    • enc_depot_start “enc_depot_start”
  • Trigger country event “Strike the Surface”
enc_depot_airport icon
enc_depot_airport
  • Requires the following:
    • Scavenging the Surface “Scavenging the Surface”
  • [Scope]Lombardia (159):
  • 50 units of File:ERB.png ERB vb_transport_plane_equipment is added to the national Stockpile
  • 100 units of File:ERB.png ERB vb_gunship_equipment is added to the national Stockpile
enc_depot_robot icon
enc_depot_robot
  • Requires the following:
    • Scavenging the Surface “Scavenging the Surface”
  • At least one of the following is true:
    • Has robot_protectron_equipment_tech_1 technology researched
    • Has robot_handy_equipment_tech_1 technology researched
  • Custom effect tooltip: enc_depot_robot_tt
  • Gain +75% research bonus (robotics_armour_bonus) (2 uses) towards:
    • robotics_tech_category
  • Hidden effect:
    • load_oob = enc_robots
Better far Below icon
Better far Below
the Great War, Earth Quakes, and the passage of time did a number on the depots lowest levels. Buried down there are lost computer banks, and storage areas that are vital to our efforts!
  • Requires the following:
    • enc_depot_start “enc_depot_start”
  • Trigger country event “Expand Below”
enc_depot_lower icon
enc_depot_lower
  • Requires the following:
    • Better far Below “Better far Below”
  • 600 units of File:ERB.png ERB energy_equipment_2 is added to the national Stockpile
  • 400 units of File:ERB.png ERB power_armor_equipment_2 is added to the national Stockpile
  • Add production of 16 (unrecognized string "advanced" for Template:Icon) PRODUCTION_MATERIALS_ADVANCED to Lombardia (159)
  • Add production of 30 Circuitry PRODUCTION_MATERIALS_CIRCUITRY to Lombardia (159)
enc_depot_research icon
enc_depot_research
  • Requires the following:
    • Better far Below “Better far Below”
  • Gain 2 years ahead of time penalty reduction (2 uses) towards:
    • energy_weaponry_tech_category
  • Gain 2 years ahead of time penalty reduction (1 use) towards:
    • Industry
  • Add technology: special_forces_tech_level_scientific
  • Add technology: mininuke_unlock_tech
  • Add technology: ballistic_weaponry_tech_2
  • Add technology: robot_eyebot_tech
  • Add technology: warrior_equipment
Restore the Reactor icon
Restore the Reactor
Sierra Depot's state of the art automated power system once serviced the air defenses and its large radar array before the war. The passage of time has not been kind to it.

With our securing of Vault City we have the advanced tech to repair it to full function.
  • Requires the following:
    • enc_depot_research “enc_depot_research”
  • Requires the following:
    • enc_depot_lower “enc_depot_lower”
  • Requires the following:
    • enc_depot_robot “enc_depot_robot”
  • Requires the following:
    • enc_depot_airport “enc_depot_airport”
  • Has full control of state Baghdad (291)
  • Custom effect tooltip: Sierra depots §YRadar§! and §YSAM defenses§! will be restored to full working order along with a bonus electrical output
  • Add production of 60 Energy PRODUCTION_MATERIALS_ENERGY to Lombardia (159)
  • [Scope]Lombardia (159):
enc_depot_end icon
enc_depot_end
  • Requires the following:
    • Restore the Reactor “Restore the Reactor”
  • Gain 20% Stability Stability
  • [Scope]Lombardia (159):
    • Add 6 Building slot building slots
    • Add 4 Arms workshop Military Factory
  • Increase variable special_forces_cap_variable by 0.05
  • force_update_dynamic_modifier = yes
  • Custom effect tooltip: enc_boost_special_forces_tt
enc_depot_armor icon
enc_depot_armor
  • Requires the following:
    • enc_depot_end “enc_depot_end”
ENC_PA_production icon
ENC_PA_production
  • power_armor_equipment:
    • £production_cost Production Cost: −30%
  • Gain 10 years ahead of time penalty reduction (1 use) towards:
    • power_armor_tech_category
  • Increase variable special_forces_cap_variable by 0.05
  • force_update_dynamic_modifier = yes
  • Custom effect tooltip: enc_boost_special_forces_tt
Reopening the Sierra Laboratory icon
Reopening the Sierra Laboratory
Sierra Depot was home to a sprawling underground lab complex complete with all the finest instruments of science in the Pre-War days. Re-opening and expanding those facilities would allow us to retain our technological edge over the wasteland.
  • Requires the following:
    • enc_depot_end “enc_depot_end”
  • Trigger country event “enc_east.242”
Fortress Sierra icon
Fortress Sierra
Sierra Army Depot has become so much more than what it was. It's a veritable fortress on par with our Citadel in Navarro. Unlike Navarro, it is purpose built and defended against all threats. Our McHenry of the West, Our Fort Sierra!
  • Requires one of the following:
    • Reopening the Sierra Laboratory “Reopening the Sierra Laboratory”
    • enc_depot_armor “enc_depot_armor”
  • Hidden effect:
    • Trigger country event “enc_east.602”
    • mean_time_to_happen
      • days = 55
  • [Scope]Lombardia (159):
    • Rename state to Fort Sierra
  • [Scope]Lombardia (159):
    • Add 6 Building slot building slots
    • Add 6 Land fort Land Fort, on the province (8481)
The Man from CEDAR icon
The Man from CEDAR
There is one officer amongst our ranks claiming to be from the ever enigmatic, and now defunct, Enclave Intelligence. He says he cares little for politics and only wants America to be restored to its former glory!
  • At least one of the following is true:
    • Has completed national focus GFX goal unknown.png “enc_purity”
    • Has completed national focus GFX goal unknown.png “enc_reform”
  • Trigger country event “The Man from CEDAR”
  • Operative recruitment choices: +1
  • Operative slots: +1
  • Custom effect tooltip: Adds §Y1 Spy§!.
COLDFEET icon
COLDFEET
Direction of the construction of hidden, endependent Safehouses in the field will allow us to field more spies.
  • Requires the following:
    • The Man from CEDAR “The Man from CEDAR”
COLDFEET icon
COLDFEET
  • Intelligence gained from Operatives and Infiltrated Assets: +20%
  • Operative recruitment choices: +2
  • Operative slots: +2
Direction of the construction of hidden, endependent Safehouses in the field will allow us to field more spies.
  • Operative recruitment choices: +1
  • Operative slots: +1
  • Operative recruitment choices: +1
  • Operative slots: +1
RUBICON icon
RUBICON
Listening into enemy signal traffic will allow us to track how close they are getting to our operatives, allowing us to deploy more.
  • Requires the following:
    • COLDFEET “COLDFEET”
RUBICON icon
RUBICON
  • Intelligence gained from Operatives and Infiltrated Assets: +20%
  • Decryption: +20%
  • £crypto£ Decryption Power: +1.1
  • Operative recruitment choices: +4
  • Operative slots: +4
Listening into enemy signal traffic will allow us to track how close they are getting to our operatives, allowing us to deploy more.
  • Operative recruitment choices: +1
  • Operative slots: +1
  • Operative recruitment choices: +1
  • Operative slots: +1
MERLIN icon
MERLIN
Feedng false information to enemy Counter Intelligence can lead them chasing ghosts and phantoms in the wasteland
  • Requires the following:
    • RUBICON “RUBICON”
MERLIN icon
MERLIN
  • Intelligence gained from Operatives and Infiltrated Assets: +20%
  • Decryption: +20%
  • £crypto£ Decryption Power: +1
  • defense_impact_on_blueprint_stealing = -0.2
  • Counter intelligence: +0.3
  • Operative recruitment choices: +6
  • Operative slots: +6
Feedng false information to enemy Counter Intelligence can lead them chasing ghosts and phantoms in the wasteland
  • Operative recruitment choices: +1
  • Operative slots: +1
  • Operative recruitment choices: +1
  • Operative slots: +1
AZORIAN icon
AZORIAN
Deep cover agents and connections across the wasteland has allowed our agency to be vastly superior to anything since the Great War, and are laying the ground work for a peaceful restoration of American law.
  • Requires the following:
    • MERLIN “MERLIN”
AZORIAN icon
AZORIAN
  • Intelligence gained from Operatives and Infiltrated Assets: +30%
  • Decryption: +30%
  • £crypto£ Decryption Power: +2
  • defense_impact_on_blueprint_stealing = -0.4
  • Counter intelligence: +0.4
  • Operative recruitment choices: +7
  • Operative slots: +7
Deep cover agents and connections across the wasteland has allowed our agency to be vastly superior to anything since the Great War, and are laying the ground work for a peaceful restoration of American law.
ENC_deep_state icon
ENC_deep_state
  • Daily Compliance Gain: +0.08%
  • Resistance Target: −8%
  • Operative recruitment choices: +1
  • Operative slots: +1
Legacy of the DIA icon
Legacy of the DIA
This Intelligence Colonel avoided destruction of the Rig by leading a expidition to the ruins of Fort Huachuca. He says he chasing reports of a joint project between the old Defense Intelligence Agency, and the Defense Andanced Research and Projects Agency. Furthermore, he says what he's chasing is here in Nevada. We've looked over the documents, there's something to them....
  • Requires the following:
    • The Man from CEDAR “The Man from CEDAR”
  • Trigger country event “Legacy of the DIA”
  • [SCOPE]Every other country:
    • Limited to:
      • Has full control of state Miranda (307)
    • File:ERB.png ERB:
      • Gets a Annex wargoal against the previously mentioned country
Red Mountain icon
Red Mountain
The Colonel was correct, we're getting power fluctuations from what was known as the Red Mountain Research Facility, now known to the Rangers as Outpost Mesa.
  • Requires the following:
    • Legacy of the DIA “Legacy of the DIA”
  • [Scope]Miranda (307):
  • Trigger country event “What lies beneath”
Excavation Can Begin icon
Excavation Can Begin
It's clear the Rouge Rangers had no idea what they were squatting over. What wonder of the old world lay just beneath their feet. Time tor eturn it to America.
  • Requires the following:
    • Red Mountain “Red Mountain”
  • [Scope]Miranda (307):
    • Rename state to Red Mountain Research Facility
The Cochise Machine icon
The Cochise Machine
A series of data inputs, variable algorithms, and prediction logics. Some might call it an AI, others a Calculator.
  • Requires the following:
    • Excavation Can Begin “Excavation Can Begin”
  • Trigger country event “The Cochise AI”
Enclave Sigma icon
Enclave Sigma
While cloak and dagger is nice, America needs to take direct action agaisnt their foes if we're going to have any hope of defeating them, and we know just who to use.
  • Requires the following:
    • The Man from CEDAR “The Man from CEDAR”
  • Custom effect tooltip: Unlocks the Sigma Special Forces Decision Tab
  • Trigger country event “Enclave Sigma”
Red Team icon
Red Team
Our enemies rest happy that their commanders will lead their armies to victory. Be a real shame if one of them.... died.
  • Requires the following:
    • Enclave Sigma “Enclave Sigma”
  • Custom effect tooltip: Unlocks the ability to assasinate enemy commanders you are at war with
White Team icon
White Team
Our enemies have spent years rebuilding laughable mockeries of Americas great Infrastructure. Dedicated sabotage teams delivered by vertibird can remind them they aren't dealing with an ordinary Wasteland Nation. But a Super Power!
  • Requires the following:
    • Enclave Sigma “Enclave Sigma”
  • Custom effect tooltip: Unlocks the ability to sabotage enemy Supply Lines you are at war with
Blue Team icon
Blue Team
The 'Nations' of the Wasteland like to play pretend with their simplistic intelligence agencies. They couldn't even give a overview on the finer details of Compatmentalized Security. Be a real shame if their Intel House of Cards came tumbling down.

Even Vulpes Inculta
  • Requires the following:
    • Enclave Sigma “Enclave Sigma”
  • Custom effect tooltip: Unlocks the ability to target enemy Intelligence Agencies you are at war with
Green Team icon
Green Team
While we don't have it in large quantities, our stocks of FEV are rising, and with it, we can deploy it over enemy lands, killing the population and destroying their militaries!
  • Custom effect tooltip: Unlocks the ability to deploy FEV agaisnt our enemies you are at war with