Land Doctrine technology

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Land doctrine allows a nation to specialize the way its army conducts land warfare. Land doctrines can be reviewed and unlocked from the Land Doctrine Research tab. Each doctrine is suited for a type of army composition. There are five mutually exclusive doctrine trees each one or two mutually exclusive branches.

Cost to unlock

Each individual doctrine has a base cost of 100 Army xp to be unlocked. This cost may be modified by spirits, advisors, and special bonuses from focuses, events, or decisions.

Doctrine trees

Automated warfare

Automated Warfare is a focus that mostly strengthens an army composed of battle robots.

Refined warfare

Refined Warfare focuses on elite power armor units.

Conventional warfare

This doctrine gives a set of defensive and planning bonuses to infantry and to mechanized units later in the focus tree.

Asymmetric warfare

Asymmetric warfare is an offensive doctrine with important bonuses on breakthrough for infantry or all around bonuses for militias.

Outsider warfare

The doctrine for nations that have an army composed mostly of mutants.

List of all doctrines

Automated warfare

This tree focuses on giving a set of important bonuses to an army composed of battle robots. Without a substantial number of military factories required to make and maintain a great proportion of battle robots the other doctrines are preferred. There are two central questions in the tree with four exclusive paths: Quantity/Quality and Wasteland Autonomy/Direct Control. Quantity gives up to 20% factory output bonus while Quality offers combat bonuses and reduces supply use. Wasteland autonomy gives another 10% of factory output and small all-around bonuses to robots while direct control gives strong combat bonuses.

Refined warfare

The doctrine of the Old World United States Army. This doctrine is best suited for an army with access to advanced tech and an industry able to sustain a lot of power armor production. You gain no factory output bonus in this tree therefore it is a decisive choice to take. This doctrine makes an army as precise as a sword with a focus on special forces that can be dropped by vertibird and accomplish the objectives set with minimal casualties. Overall this doctrine gives the most combat bonuses, however, it comes at the expense of training time. Two central doctrinal questions allow for further specialization: flexibility of Movement/Flexibility of Command and Purity/Principle.

Conventional warfare

Whereas refined warfare can be associated to a razor sharp sword, conventional warfare is the slow and heavy hammer. With time any army can be defeated. This focus gives defensive bonuses at the beginning to allow for a scale up in operations and more max planning later. Slow paced, it is nonetheless a strong focus. Two exclusive paths make for two playstyles: Mechanised warfare/Trooper warfare. Mechanized allows for offensive operations with strong mechanised formations while trooper warfare gives important combat bonus to infantry units. Mechanized warfare is best combined with an important industry to sustain the production of large mechanised formations.

Asymmetric warfare

Asymmetric warfare is the choice of the unhinged centurion and the true wastelander. In complete rupture with the technology or tactics of the Old world, it is best suited for tribes with low tech that want to make the most out of their scarce resources or for a nation that aims at offering an alternative to old world warfare. Two exclusive paths make for two very distinct playstyles: Ancient tactics/Wasteland tactics. Wasteland tactics gets inspiration from the new dangerous nature to give important bonuses to infantry and militias. Ancient tactics gives a good offensive combat bonuses for infantry like the important breakthrough bonus.

Outsider warfare

This doctrine is best suited for armies that have access to super mutants. This path is the most flexible as five dilemmas are presented but they do not lock the rest of the techs that follow up. Most of the bonus are for mutants and therefore this doctrine is very specific to certain nations. With many choices to make, this doctrine allows to be finely tuned for the circumstances of any mutant nation.

Automated warfare

Enables tactic: basic steel assault ; basic steel defence

  • Planning Speed: +15%
  • max planning: +10%
  • Army fuel consumption: −15%

Automated Warfare is a focus that mostly strengthens an army composed of battle robots.