Old World Blues patch 1.0.12
Update 1.0.12 was released on March 3, 2018.
Patch notes
Added unit textures for HOP, ASH, RBD, TLO, GDH, TWO, THO, MUR, IRE, YMP, LON, TOB, DEA, TWI, BEL, BLP, BVC, NEW, EHT
Added plane textures for NCN, VIC, WBH
Added vehicle textures for WBH, KHA, TRL
Added power armour textures for DES
Desert Rangers now change ideology upon choosing a leader
Western Brotherhood and Troll Warren now hate each-other.
Added more focus icons for New Reno
LOTS of spelling/grammatical error fixes
Troll Warren given historical AI that prioritises conquest.
BOS/BON event fixed.
Legion idea GFX added.
Added a tonne of naval GFX, contributed by MrNazar
Added detailed naval GFX done in-house.
NCR idea GFX.
New Vegas now attacks Ashton/Hopeville rather than Frisco Cities.
All new advisors for both the NCR and Legion + unique GFX for them!
Vegas loc fixes/changes.
Air production cost rebalance
Robots nerfed again
Power armour hardness nerfed
Minor BOS event fixes
Vegas' NCR focus path now allows them to be much friendlier towards the NCR.
Troll Warren ideas fixed
Fixes to raider starting techs
BOS anti-enclave event fix.
Removed 80s interaction from Vault City
Numerous unique aces added, contributed by Thinking_waffle
Nations with unique aces: SHI, BOS, NCR, VLT
Fixed coring issues
Added additional tech categories for robots
New flags for Vault City, unique flag for Festus and The Brain.
AI defines tweaks
Majors now start with naval tech
Unique plane GFX for the NCR and Legion
Misc bug squashing
Vegas overhaul: Vegas now has a national spirit that buffs robots on core, and nerfs them off of core, meaning that to win you need more than just robot spam.
NCR's historical AI is no longer retarded, and will actually improve its nation
Removed the block on the Legion declaring war on the NCR
Fixed a bug where the AI would research things it couldn't
Removed wonky AI modifiers
Buffed all of Reno's enemies to make expansion harder
New Reno focus tree expansion + new focus icons with it!
Less national spirits for the Settler generic tree
Tweaked militia from combat width 1 to 1.5
Massive map update, including:
- Removing numerous minor, useless nations
- Improving two cities, giving them each numerous urban provinces to fight for control in.
- Moved the Sorrows to their canonical location, thanks Geckonator for pointing this out
- Moved Vault City to their canonical location
- Adjusted nations in both Utah and Nevada to account for this (Eastport, Tar Walkers, Delta, and New Canaan got new states)
- Added over 150 new provinces, many of which were urban (see above), while the rest are in Baja, Utah, and Colorado to improve fighting in impassable mountain ranges.