Old World Blues patch 1.0.20
Update 1.0.20 was released on March 15, 2018.
Patch notes
Updated to 1.5.1
Added army chief traits
Changed Reno's mercenary OOBs
NCR Gamma Core, Ghouls, and Mutants were all fixed
HIN infantry texture added
NCR chiefs added
Fixes for some ship GFX issues
Changed numerous GFX:
-New water texture to make it look more irradiated :nuke:
-New colour correction! Most of the map is a dirty, wasteland colour, but going to green places like the NCR's terrain clears it up!
-Hooked up the ace gfx from a few patches ago :supermutant:
-Integrated the UI graphics submod - now the entire top bar is Fallout themed!
-All new textures for naval forts, bunkers, and airports
-The iron border around the map (where the HOI4 logo goes) has been rusted up to fit the theme.
-New unique leader GFX for Western Brotherhood event generals
-Elijah finally has a portrait :falloutboyglasses:
Added advisors for the Desert Rangers
Fixed some states in Baja that had incorrect victory points
Added a minimap image
Added new idea GFX for future use
New Reno advisors added.
Massive NCR state update - the Barons Republic and Boneyard State start with cores on their "heartland" now
OOB spawn location fixes
Fixed some issues with portrait pathing
APCs nerfed/buffed (less attack, less manpower, less equipment)
Numerous improvements to Vegas functionality
Quality of life improvements for buildings
National spirit "raider nation" buffed to stop raiders being uncompetitive
Added ministers for New Vegas
Added focus tree localisation for Vegas new NCR path.
Integrated the massive naval name-list mod, adding unique boat names for numerous nations! For example, don't you want your raiders to pillage the Colorado in their mighty warship: Get! Skull! Fucked!
Fixed an error introduced by 1.5.1