Old World Blues patch 1.1.14
Update 1.1.14 was released on October 7, 2018.
Patch notes
Fixed 'raider sadist' idea from 0.5 elite drift to 0.05
Moved and organized the localization for our techs from 2 files into one for each tech file we have @Translator
Created 2 blank ones, one for idea techs and one for hidden techs if we ever plan to localize and put them somewhere in the tree for player reference
Added in the localisation that Vault City was missing
Changed Baja State from Tribal to Settler.
Changed the flags for conversion for them to country flags instead of globals.
Updated the loc so it actually says something for the conversion flag.
Updated it so the nations should lose the flags so they can do more binding after finishing/failing a binding.
Fixed the Bandito Payments not giving the states the slots to add those two new buildings.
Removed a duplicate priority in a melee weapon equipment.
Changed how focus tree's check who owns a state by using ROOT instead of the Tree's owners tag. (This fixes a issue in the Legions focus tree where BOM can't do some focuses as they aren't CES but still have the tree. Applied to all focus trees just in case same thing happens.)
Changed how we handle generic advisors to use visible properties
Fixed Nero's trait to give the proper effects
Removed the doubling of equipment numbers for laser and anti-tank companies.
Changed the New Canaan focus tree to use the NCN tag instead of LDS tag.
Moved the Daniel portrait out of the defunct LDS folder and into the NCN folder so it's actually used in the mod.
Cleaned up all the references to the out LDS tag from the focus tree to use to new NCN tag.
Fixed "Legionsplosion" peace mechanics (If someone has PHR as a puppet and fights the NCR they should no longer peace out for no apparent reason)
Fixed the Deseret Decision not going away when you take it
Another attempt at fixing the binding_someone flag not being removed correctly.
Minor Change to DRE name list (changed it from INV to INF and added a counter to the fallback name.)
Made it so if a nation receives power armour through a focus reward they are given the normal power armour tech if they didn't already research it to ensure they can produce PA units.
Added the missing power armour tech from the set_tech_effects.
Changed that focus to use the Vipers Capital instead of Mount Jefferson.
Moved Jackals Outpost to a more suitable location based on the loc of the focus.
Spelling and grammar fixes pointed out by Ivan for the NCR decisions.
Added in another option for Vegas making the Nevada Pact to invite Vault City if they aren't in a faction yet.
Added in some placeholder loc for a older event and for the new events for VLT from Vegas.