Old World Blues patch 1.2.0

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Update 1.2.0 was released on January 20, 2019.

Patch notes

Steam Workshop page.

Added

- Integrated the Khan submod into OWB with numerous changes: new Great Khans focus tree, events, decisions, advisors, graphics, localisation, loading tips, unit sound and other changes.

- Added new portraits for Caesar's Legion, NCR, Great Khans and Enclave and Fiends’ Motor-Runner.

- Added new general namelists for Caesar's Legion, NCR, Great Khans and Enclave.

- Added new division namelists for Caesar's Legion, NCR, Great Khans and Broken Coast.

- Added releasable “State of Utobitha” faction if Black Mountain is taken over by a mutant nation.

- Added country and news events for Thradd's takeover.

- Added state coring button flag owb_coring_invisible to hide it.

- Added new support equipment icon.

- Added new weapon icons for Heaven’s Gate’s.

- Added two new loading screens.

- Added Washington brotherhood advisors.

Changed

- Numerous event, focus, localisation, general and advisor changes for New Vegas to better fit Great Khans integration.

- Changed the southwest Legion border, buffing Legion opponents.

- Rebalanced Anti-Tank support company piercing values.

- Numerous syntax, formatting and spelling changes in the mod files.

- New Canaan now has 3 research slots, like every other settler nation, instead of 2.

- Barons now have one more cored state.

- Renamed General and Field Marshal into Unit Leader and Commanding Officer.

- Changed NCR’s Lee Oliver into Field Marshal and add proper traits and stats.

- Changed decimation logic to work only during wars.

- Heaven’s Gate can now fully convert their puppets without fully converting their states.

- Rebalanced Caesar's Legion national focuses.

- Nerfed Laser and Flamer support companies.

- Cleaned up idea scripts.

- Added unlocking Power Armour division to other Power Armour technology research, just in case.

- Generic advisors are now hidden instead of being disabled.

- Added command_from_afar idea to New Vegas bookmark.

- Increased base mobilisation speed to 0.015 (was 0.01 originally).

- Changed the main menu background, logo and thumbnail for 1.2 release.

- Trigger changes to forming Deseret.

Fixed

- Fixed New Vegas focus requirements and unclear tooltips.

- Fixed AI attempting to add non-visible ideas.

- Fixed bypasses in Washington Brotherhood’s “Sinister Patriots” and “Fellow Savages” focuses.

- Added Phoenix Republic missing unit leader portraits.

- Added fixed_random_seed to Broken Coast’s decisions to fix randomness.

- Fixed Boneyard reviving the Western Brotherhood while Boneyard State was a puppet of another nation.

- Fixed the descriptions for the border conflicts localisation key not being spelled right.

- Fixed the dockyard building having only_coastal = yes line twice.

- Fixed "Armor Supplier" advisor trait not having "Power Armour Equipment" inside equipment_bonus scope.

- Fixed a problem were New Reno started with bikes but no motorized division template.

- Fixed errors in a state 295 file.

- Fixed issue with released nations getting generic advisors.

- Fixed NCR statehood event for New Vegas.

- Added AI upgrade priorities to generic mechanized templates.

- Prevented Caesar’s Legion from forcing Great Khans out of other factions.

- Fixed minor errors in /history/countries/ files.

- Fixed military access for the NCR-Brotherhood of Steel and New Vegas-NCR focuses so it gives proper access based on the focus descriptions.

- Added fire_only_once to New Vegas’s casino events.

- Fixed Port Maw adjacency rule.

- Fixed wrong victory point in the Ocotillo state.

- Fixed Vault City “Ghoul Haven” focus OOB.

Removed

- Removed Troll Warren’s, White Legs’ and Broken Coast’s generic advisors.