Old World Blues patch 1.2.0
Update 1.2.0 was released on January 20, 2019.
Patch notes
Added
- Integrated the Khan submod into OWB with numerous changes: new Great Khans focus tree, events, decisions, advisors, graphics, localisation, loading tips, unit sound and other changes.
- Added new portraits for Caesar's Legion, NCR, Great Khans and Enclave and Fiends’ Motor-Runner.
- Added new general namelists for Caesar's Legion, NCR, Great Khans and Enclave.
- Added new division namelists for Caesar's Legion, NCR, Great Khans and Broken Coast.
- Added releasable “State of Utobitha” faction if Black Mountain is taken over by a mutant nation.
- Added country and news events for Thradd's takeover.
- Added state coring button flag owb_coring_invisible to hide it.
- Added new support equipment icon.
- Added new weapon icons for Heaven’s Gate’s.
- Added two new loading screens.
- Added Washington brotherhood advisors.
Changed
- Numerous event, focus, localisation, general and advisor changes for New Vegas to better fit Great Khans integration.
- Changed the southwest Legion border, buffing Legion opponents.
- Rebalanced Anti-Tank support company piercing values.
- Numerous syntax, formatting and spelling changes in the mod files.
- New Canaan now has 3 research slots, like every other settler nation, instead of 2.
- Barons now have one more cored state.
- Renamed General and Field Marshal into Unit Leader and Commanding Officer.
- Changed NCR’s Lee Oliver into Field Marshal and add proper traits and stats.
- Changed decimation logic to work only during wars.
- Heaven’s Gate can now fully convert their puppets without fully converting their states.
- Rebalanced Caesar's Legion national focuses.
- Nerfed Laser and Flamer support companies.
- Cleaned up idea scripts.
- Added unlocking Power Armour division to other Power Armour technology research, just in case.
- Generic advisors are now hidden instead of being disabled.
- Added command_from_afar idea to New Vegas bookmark.
- Increased base mobilisation speed to 0.015 (was 0.01 originally).
- Changed the main menu background, logo and thumbnail for 1.2 release.
- Trigger changes to forming Deseret.
Fixed
- Fixed New Vegas focus requirements and unclear tooltips.
- Fixed AI attempting to add non-visible ideas.
- Fixed bypasses in Washington Brotherhood’s “Sinister Patriots” and “Fellow Savages” focuses.
- Added Phoenix Republic missing unit leader portraits.
- Added fixed_random_seed to Broken Coast’s decisions to fix randomness.
- Fixed Boneyard reviving the Western Brotherhood while Boneyard State was a puppet of another nation.
- Fixed the descriptions for the border conflicts localisation key not being spelled right.
- Fixed the dockyard building having only_coastal = yes line twice.
- Fixed "Armor Supplier" advisor trait not having "Power Armour Equipment" inside equipment_bonus scope.
- Fixed a problem were New Reno started with bikes but no motorized division template.
- Fixed errors in a state 295 file.
- Fixed issue with released nations getting generic advisors.
- Fixed NCR statehood event for New Vegas.
- Added AI upgrade priorities to generic mechanized templates.
- Prevented Caesar’s Legion from forcing Great Khans out of other factions.
- Fixed minor errors in /history/countries/ files.
- Fixed military access for the NCR-Brotherhood of Steel and New Vegas-NCR focuses so it gives proper access based on the focus descriptions.
- Added fire_only_once to New Vegas’s casino events.
- Fixed Port Maw adjacency rule.
- Fixed wrong victory point in the Ocotillo state.
- Fixed Vault City “Ghoul Haven” focus OOB.
Removed
- Removed Troll Warren’s, White Legs’ and Broken Coast’s generic advisors.