Old World Blues patch 1.2.1

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Update 1.2.1 was released on January 27, 2019.

Patch notes

Steam Workshop page.

Added

- Added USA country as the producer of scavenged equipment.

- Added a country flags for submodders to remove nations types from a country `set_country_flag = not_a_settler_nation` and others. More info in OWB_MODDING_README.txt.

- Added custom trigger tooltips to several focuses so it's not just an `X is current country leader` and actually tells you who needs to be the leader. Some tooltips are left as they are, since those leaders already exist.

- Added Iron Alliance's country leader as a general.

- Added custom division namelist for the Iron Alliance.

- Added a new VEG militia template, reduced divisions in securitron, protectron, and infantry templates. Gave templates unique, fitting names. Added a new starting division. Changed starting division names, experience, and starting equipment. Removed "priority" from one of the divisions. Hopefully this helps the Vegas AI make more units, or at the very least stand a better chance against its opponents.

- Added securitron portraits for generic New Vegas's generals.

- Added namelist for generic New Vegas's generals.

Changed

- Raider, Settler and Tribal disallowed generic advisors are no longer visible.

- Country triggers now use variables instead of tag lists.

- Two states of Tohono Nation now belong to Caesar's Legion.

- Changed Twisted Hairs and Caesar's Legion starting troops locations.

- Increased equipment capture ratio from 0 to 0.3.

- Renamed Super mutant and Mormon scripted triggers to be more in line with the others: `is_mormon_nation` and `is_super_mutant_nation`.

- Cleaned up some of the generic ministers having extra flag checks.

- Removed Dam Busters from tribal nations and added to raider nations.

- Vault City now uses the `set_supermutant_nation` effect.

- Changed Junk City Gladiators OOB to be only light robots and made the focus give the worst light robot tech if not researched yet.

- Changed the "The Great Khans" Caesar's Legion focus to send the Great Khans an event with options instead of just pulling them into faction. Removed bypass if Great Khans picked Regis.

- Great Khans AI will call White Legs into Sorrows war.

- Iron Alliance starts with power armor tech and OOBs.

- Iron Alliance's country leader now has all ideologies to prevent him from disappearing.

- Changed the number of New Canaan's research slots from 4 to 3.

Fixed

- Lots of localisation fixes for Great Khan's (Thanks to Shadow and everyone else who reported them!).

- Immediate effects of NCR-Legion war event (ncr_tribe_rebellion_news.9) are now hidden from the description.

- Added missing `Infantry Research Time` to the localisation files.

- Fixed Mauds Muggers OOB for Vegas missing the `units = {` line.

- Fixed map buildings errors, locations were outdated.

- Fixed New Vegas Securitron starting general not having a portrait.

- Fixed Thradd's Legion and Troll Warren hatting each other, removed opinion modifier.

- Fixed the Troll Warren national focus giving two wargoals against either the Washington Brotherhood or Cause due to them killing each other.

- Fixed Reno Enclave ministers not showing up.

- Fixed New Vegas not being able to open the Luck 38 if they choose Fiends.

- Added additional checks if NCR exists for Great Khans joining NCR focuses.

- The Broken Coast no longer starts as civilized.

- Fixed NCR's Nevada Agreements event including Desert Rangers twice instead of New Vegas.

- Fixed New Vegas's `Secure The North` focus not bypassing when allied with the Great Khans.

- Fixed Motor Runner focus having broken loc string in description.

- Fixed Heaven's Gate's and New Canaan's conversion logic.

- Fixed Polyphemus for VLT having no portrait

- Fixed Soda Springs's victory point location

- Fixed the name of Manitou Springs

- Fixed an issue where Vault City and the I-80 shared the same Supply Area, despite being numerous states apart.

Removed

- Removed Vertibirds from New Reno's Old Allies OOB causing errors.