Old World Blues patch 1.2.2

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Update 1.2.2 was released on February 8, 2019.

Patch notes

Steam Workshop page.

Added

- Added military_theorist trait to WBH and BOS theorists

- Added all generic raider advisors to Broken Coast

- Added generic raider theorist to Great Khans

- Added generic tribal theorist to the Legion

- Added generic settler advisors to Heavens Gate and Vault City

- Added generic settler theorists to New Canaan, Mojave Brotherhood, New Reno, Desert Rangers, and New Vegas.

- Added a land theorist and air chief for Reno Enclave

- Added a tooltip to the NCR's Scouring the Old City event option that gives you Old World Armour: Gain a technology that increases your armies attack and defence in Urban terrain by 10%.

Changed

- Changed the way The Withered Dogs are assigned the ghoul nation type. Added to country_triggers file instead of having a country flag.

- Changed the way our custom generic advisors are assigned. New triggers are now in /common/scripted_triggers/advisor_scripted_triggers.txt. This allows submodders to give their nation access to other types of generic advisors instead of the ones assigned to the country type.

- New Vegas's "Burying the Hatchet" focus can now be bypassed if Great Khans do not exist.

- Each type of generic vanilla ministers now have a separate visibility flag. This way submodders can enable only certain types of advisors for each type of countries (e.g., have raider high command while having settler political advisors).

- Moved some NCR minsters from the NCR ideas file into the NCR ministers file.

- Renamed /common/ideas/_scavenging_ideas.txt to /common/ideas/zzz_scavenging_ideas.txt to fix error caused by the load order.

- Heaven's Gate and New Canaanites can no longer do the conversion decisions as puppets.

Fixed

- Fixed the Legion's Siege division tooltip saying it has 3 explosive companies instead of one.

- Fixed Thradd's party using a local string instead of a localization key to be localized in a loc file (NEW_thradd_party_long and NEW_thradd_party).

- Fixed ghoul_paratrooper not having a localized string (ghoul_paratroopers, ghoul_paratroopers_short and ghoul_paratroopers_desc).

- Fixed Power Armour tech not giving a template. Template is now 6 PA units instead of 6 PA support units is was previously.

- Fixed Air Company Ideas. They were referencing incorrect equipment names, non-existent equipment is removed from those ideas.

- Fixed leader triggers. They use ROOT now instead of predefined TAGs as it should only be used in a country scope fixing the leader focuses always using original TAGs instead of newly formed ones.

- Fixed the issue with Unit Leader cost factor adding up to over -100% for AI countries starting as AI, generating free PP. New Cannan's and Great Khans's ideas now give -0.4 and -0.3 military_leader_cost_factor respectively instead of -0.5 and -0.4. AI starting buff to military_leader_cost_factor nerfed from -0.9 to -0.5.