Old World Blues patch 2.1.4

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Update 2.1.4 was released on January 25, 2020.

Patch notes

Steam Workshop page.

Added

- Added Mirelurk Tribe and the Apostles to the blacklist Followers list.

- Added Pip boy summary of slavery mechanics.

- Added cosmetic flag to White Legs if they go with the Legion

- Added flag, is_robotic_nation, to is_robotic_civilization for submodders.

- Added flag, is_followers_black_listed_nation, to is_blacklisted_followers_nation for submodders.

- Added bypasses to the Generic Utah focus tree if certain nations don't exist.

- Added a event to the demand territory decision so that every nation that has territory demanded from them gets a popup event so they 100% know this is happening.

- Added advisors to settler/raider/tribal.

- Added unique lore based advisors to New Reno.

- Added unique advisor to the Washington Brotherhood.

- Added scripted leader trigger for Joshua for NCN.

- Added Mirelurk units to the infantry tab with upgrades that can be researched.

- Added Ghoul Infantry combat width reduction to The Legion land doctrine technology.

- Added organization buffing advisors. Taking one of these advisors will increase your current opinion AND maximum opinion of a given organization. Only applicable when advisor is selected!

- Added decision to sell oldest equipment back to the gun runners at 60% purchase, scaling down as their stock increases.

Changed

- Nerfed speed on Special Forces, Motorized, Tanks, APC's, and Eyebots.

- Changed the Brotherhood of Steel hatred of mutants to include Mirelurks and made it so the Rio Chapter hates Thradd when he spawns.

- Changed base timeout of follower establish decision to be 150 if lower then 150 otherwise leave it unchanged.

- Changed slavery so that the legion cannot unban it.

- Reduced focus times for white legs (and changed two focuses to boost ruler support).

- Updated Localization for the several laws.

- Changed the robotic Nation trigger to have the Republic of the Rio Grande require the Lady of the Bells option.

- Changed Khan wargoal focuses to bypass if you own all those nations lands and not if they don't exist.

- Changed Vault City focus bypasses to use the new scripted trigger.

- Decisions that open the border war GUI should now start the border war automatically for AI, without opening the GUI.

- Changed the Scorpion wargoal focus for the New California Republic so you only get the idea that buffs you against the Scorpions if they exist.

- Revised Broken Coast focuses to give naval_module tech.

- Changed Timberline to be a Settler nation.

- Redo the localization for the development events from the development decisions due to popular demand.

- Changed development decisions so you can't take them if you don't have enough caps for them.

- Changed development decision trigger so it actually is a red X if you don't have the caps.

- Reduced the surrender limit for the Utah tribes so it doesn't go into the negatives.

- Reduced weekly manpower for all ideas that give it.

- Reduction to supply consumption reductions. To make sure that sometimes people do not get negative supply and start ritual suicide.

- Stat changes for Mirelurk units.

- Changed the Mojave Brotherhoods Army of the Mojave reward to increase their manpower law to the next one or give some manpower if they are already maxed.

- Re-do events for using chems. Chems events will now scale with "Withdrawal." Withdrawal will impart a small org debuff when the chem is used up. Withdrawal scales if you frequently use chems increasing this debuff, increasing the chance of events, and increasing the effects of the events. Using two chems at a time will severely impact withdrawal.

- Changed GECKs to give building slots rather then changing state category due to a HOI4 bug.

Fixed

- Fixed Rabble event saying it removes 5 slaves but really removes 10.

- Fixed Development event not having localization.

- Fixed Mason Salvatore minister description typo.

- Fixed Recruit all Mutants law modifier being the opposite of what it should be.

- Fixed localization error in slave liberation event.

- Fixed localization error in white leg events.

- Fixed TOC, Sky Reachvers, Yakuza, Scorpions, Mojave Raiders, and Moctezuma not having the correct slave law.

- Fixed localization error in a development event and a warren event.

- Fixed a focus issue where factories were removed from the wrong state in a White Legs focus.

- Fixed the Followers demanding reduced conscription if you are disarmed.

- Fixed typo in New Vegas Ashton focus.

- Fixed common ballistic weapons icon for the Eighties.

- Fixed the Country Supports the Rabble event ability to make your slaves go into the negatives.

- Fixed generic utah event errors.

- Fixed generals made from focuses/events being given additional special traits from the random generation script.

- It shouldn't be possible any more to select a state for a border war in the GUI, if the border is impassable.

- Fixed Warband decisions for the Eighties. Revised Eighties localization so the player can see the number of raids.

- Fixed localization error in white legs focus.

- Fixed a government event using a bad loc string.

- Fixed a hull string not being localized.

- Fixed continuous caps focus not being pickable.

- Fixed White Leg focus Glory Road not removing the second version of The Open Road.

- Fixed Lanius' trait Conqueror missing Localization and icon.

- Fixed Area 51 decisions having non-localized flags in their available.

- Fixed the Legion able to get two Lanius' through events and focus.

- Fixed leader triggers not using the right tooltips.

- Fixed the AI aggressively buying out the stock of guns. The AI will now leave stock for the player, be less aggressive about filling their troops out, and will dip into the "reserve" when pressured (eg surrendering/vastly under equipped).

- Fixed caps trigger tooltip checkmark.

- Fixed caps trigger tooltip threshold.

- Fixed organization inventory tooltips and threshold.

- Fixed missing loc for Slaver ideas.

- Fixed continuous caps focus trigger being related to subjects.

- Fixed some scripted loc issues.

- Fixed Republic of the Rio Grande puppet focus tree not being given to certain nations.

Removed

- Removed red highlighting from Slavery in pipboy.

- Removed unfinished scripted localization from Joshua Graham leader description.

Context: Chems were quite strong, especially when spammed. The buffs have been increased, and the negative modifiers toned down. To make them more dynamic, spamming them will increase the change your nation will suffer increasingly harsh penalties. All the numbers are subject to change and feedback is welcomes!