Old World Blues patch 2.1.5
Update 2.1.5 was released on January 30, 2020.
Patch notes
Added
- Added if any nation joins the Mormon Alliance they gain the Mormon Mission idea.
- Added localization for Mirelurk/Molerat units and their upgrades.
- Added missing tooltip for chem withdrawl.
- Added a bypasses to Deal with the Technocrats and Crush Petro Chico.
- Added the needed scripted triggers for each pre-made leader.
- Added extra checks to the Itza Enlarge Raiding Parties focus so if scavenging is disabled the check for scavenging isn't used and it doesn't add to scavenging variables.
- Added cost to faction actions.
- Added Vault-Tec Power Armor icon.
- Added more skill magazine focus icons: Get off my lawn, Wastelad.
- Added cleaned up version for Queen Victoria VI.
- Re-added the recent skill magazine based focuses.
Changed
- Change the leaders of Itza to use ID's instead of their names for triggers.
- Adjusted the leader levelup skill gain. Now a levelup only gives 2 random skills. Also adjusted tooltips.
- Changed Elite Army Research time to Refined Warfare Research time to be inline with the doctrines actual name.
- Changed securitron vault from pre-war company to national idea.
- Changed improve relationship modifier to more trade opinion on Majorie advisor for vegas.
- Changed useless soft attack modifier on Wheelmother's Garage to more speed.
- Improved tooltip on market advisors.
- Reorganized massive pipboy localization file into several smaller files for organization/size.
Fixed
- Fixed some economic laws having vanilla names/descriptions instead of our names/descriptions.
- Fixed several faction system boxes missiong localization.
- Fixed Chichen Itza not being able to pick Enlarge Raiding Parties due to a flag error.
- Fixed no state showing in the flower war events due to using a bad variable.
- Fixed several typo errors.
- Fixed issue with puppet ideas not being removed because the on_action for annexing a subject was misspelled.
- Fixed available for The Itza Reign Supreme focus so it requires either the nations to be puppets or not exist.
- Fixed Chemult Station having the wrong starting manpower law.
- Fixed Capitol Hill downfall event having the White Legs tag for the original owner option rather then the Washington Brotherhoods.
- Fixed the Brush Gun name being applied to the wrong technology for the Desert Rangers.
- Fixed the tooltip on the starting Followers event to make more sense.
- Fixed generic raider getting all the market advisors and tribal/settler getting none.
- Fixed caps not being applied to nations that appeared after the start of the game.
Removed
- Removed Immersive terrain as the work needed to make it actually work is bad.
- Removed pp cost for removing companies.