Old World Blues patch 2.2.0

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Update 2.2.0 was released on March 3, 2020.

Patch notes

Steam Workshop page.

Added

- Added a new control to prevent Santa Anna from guaranteeing Rio if he is at war with them.

- Added generic advisors to Aztlan.

- Made Jacobstown releasable at game start with settler tree.

- Added checks to stop multiple AI peace plans from running at once and only apply in approriate wars.

- Added two new decisions for the White Legs, a wargoal against the eighties, and a way to boost people support.

- Added extra checks to New Canaan decisions so they don't appear if the nation it affects doesn't exist.

- Added custom localization for more, if not all, cosmetic weaponry in the tech tree.

- Added in the Custom Division Names submod allowing the divisions you create to have whatever name the template was instead of default names.

- Added a extra check to the Nation Supports the Rabble event so it only fires against nations with 5 or more slaves.

- Compatbility with 1.9 and La Resistance DLC.

- Custom Compliance, Resistance, and Occupation laws/levels.

- Added flags to Occupation/Compliance/Resistance stuff so submodders can turn off our generic ones if they wish to make custom ones for their speicifc nations.

- Added a new starting idea to the Shi to highlight their unique Air focus.

- Added flags to allow submodders to opt out of puppet events.

Changed

- Changed trade law to free trade and Legalized drugs for CAF.

- Changed Press law for the New California Republic to Free Press.

- Reduced effects of corruption.

- Changed New Reno to start with Slavery.

- Houses's conquest path will now include Jacobstown, Utobitha, and the Boomers if they are released on game start. Focus names/descriptions should probably be changed accordingly in a future update.

- The King can invite Jacobstown and the Boomers to the Mojave Alliance alongside the Dam Busters.

- The 'Desert Paladins' event now grants claims to the Mojave Chapter for Utobitha if released on game start, and additionally grants Vegas claims on the Fiends to fully take the Mojave between them.

- Allow Normies for Jacobstown, No Normies for Utobitha.

- Both Jacobstown and Utobitha get Wasteland Training.

- Jacobstown has access to some new supermutant copies of settler laws.

- Jacobstown has access to Doctor Henry as a custom settler doctor advisor; while slightly worse than typical settler doctors he also increases special forces capacity.

- Jacobstown will no longer allow access to slavery laws.

- Jacobstown starts with Free Press, Utobitha with State Press.

- Utobitha added as exception to requiring civilized for State Press.

- Corrected Jacobstown adjective from 'settler' to 'Jacobstown'.

- Make BoS countries hate Jacobstown; otherwise they do not suffer from the super mutant opinion malus. Will polish later.

- Moved to new grant_claims_and_cores effect for some Vegas conquests.

- Moved to using the new ai wargoal availability trigger for some conquests.

- The King's focuses for improving West/North Vegas no longer require owning the relevant states; if unowned the focuses do the same as before but additionally add an opinion bonus with the current owner.

- Blocked countries from stealing ally's claims and cores in peace conferences.

- Changed bypasses to use new scripted trigger.

- Made trade a bit less harsh until we have a better fix.

- MAde gliders cheaper to research and produce.

- Made unlock techs for air cheaper.

- Made Protectron Security Hub a robot nation, Brigham Barons a settler nation, and Farfield Warband a raider nation.

- Adjusted tech slots for black Sun, Hualapai, Jicarilla.

- Gave Las Grangjas settler tech.

- Reduced tech slots for Mescalero, Ten Signs, Wester Apache.

- Changed Caesar's name to Sallow.

- Tweaked percentages for NCN puppet decision.

- Changed Lock and Load to only affect ballistic weapons.

- Changed Muzzles Pile of Guns to only affect infantry weapons and not all infantry techs.

- Rewrote the Localization for the popup event when someone demands territory from a country.

- Made Cannibal a flavor trait, added survivalist as replacement.

- Made ships easier to spot on rivers.

- Moved Recycling tech to be on the correct year line for it's research cost.

- Changed Scavenging decisions to not use PP anymore and adjusted caps costs.

- Changed the Crossing the Rubicon for non historical game play to make it so if the New California Republic owns the Dam it does nothing so you have to complete the next focuses.

- Revamped division designer to allow for more varied gameplay.

- Changed Plasma, and Gauss Weapons to no longer be boostable by standard research boosts or Experience.

- Changed Xian Fighters to require the Jet Engines technology.

- Swapped East and West Sonora names to actually be East and West.

- Changed Coring to require more then 95% compliance and less then 20% resistance in a state.

- Capped Coring cost to 300.

- Changed all leaders who are Female to actually be seen as Female by the game.

- Overhauled Suppression values for most units.

- Nerfed progression curve of Demolition and Fireteam equipment and made them more expensive.

- Reduced the organization penalty slightly for Demolition and Fireteam units.

Fixed

- Fixed leader trigger for Mora not letting you do his focuses if he's a dictator.

- Fixed typos in Eighties, White Legs focus trees.

- Fixed a typo in a troll warren event.

- Fixed the Legion Puppet tree having focuse be mutually exclusive when they shouldn't have been.

- Fixed many spelling mistakes.

- Fixed the 80's peace AI overriding default peace AI.

- Fixed leader ID's being swapped in Chichen Itza leader checks.

- Fixed a few puppet events missing equal signs.

- Fixed Motorized hardness.

- Addressed some supply weirdness.

- Fixed AI not deploying air units. Hopefully for good!

- Fixed utah general focus The Tribal Confederation missing it's description.

- Fixed Brotherhood of Steel focus San-Francisco Harbour not adding the naval bases as it says it should.

- Fixed scavenging ideas not having localization.

- Fixed a few missing pieces of localization.

- Fixed several localization strings missing for equipment.

- Fixed the caps tooltip being displayed when hovering over things outside the caps box on the topbar.

- Fixed Sinaola Cartel having recon in their templates but not having recon technology unlocked.

- Fixed White Legs going into a double war due to the Betray the Eighties focus missing a trigger.

- Fixed Khan focus Enslave the West not having a description.

- Fixed the Broadcasts a Speech decisions for the Republic of the Rio Grande for Guerra increasing Roasado's opinion instead of his.

- Fixed being able to exploit non-existent subjects if you still have one subject.

- Fixed New Vegas being able to get robco from scavenging since they already start with it.

- Fixed White Legs Petition event missing it's title and description.

- Fixed the Baron's War triggering for the New California Republic, Shady Sands, if the Shattered game rule was taken for them.

- Fixed Raiders getting both Raider and Tribal market advisors.

- Fix several corps commanders using trait instead of traits causing errors.

- Attempt to fix the Blank is Fascist or Blank is Communist by replacing vanilla loc. Call it a attempt since I can't get the game to show which is which.

- Fixed several typos for Industry and Engineering technology descriptions.

- Fixed typo in Old Pete's leader description.

- Fixed Haida being a settler nation but not having civilized tech.

- Fixed a Brotherhood of Mars unit having a bad template.

- Fixed the Brotherhood of Mars possibly not having access to pre-war companies and manufacturers.

- Fixed variations of the Nuclear Powered Fighters not having the right speed values.

- Fixed Funded Militias using a wrong localization key.

- Fixed Heavy Machine Gun naval module being civilized tech when it was tribal tech.

Removed

- Removed a research slot from the 80s.

- Removed Dislike of Mormon missionaries from the Utah Focus.

- Removed Rely on Robots law due to robot manpower change.

- Removed Operative's ability to boost ideology and do propaganda.