Old World Blues patch 3.2.0

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Update 3.2.0 was released on April 1, 2021.

Patch notes

Steam Workshop page.

Major

- A completely overhauled and dramatically expanded focus tree for Lanius' Cohort, exploring his journey in the East and how he fits in with Caesar's ever-changing plans

- A new focus tree for the Summer's Federation, fleshing out their role as Lanius' early antagonist and potential replacement in the region

- The launch of Project Exodus, an ambitious & expansive refugee & decimation system aiming to represent the flow of people and materials from enemy hands. Late-game conflicts will be more difficult, as your conquests will slowly buff your future enemies

- Significant focus tree expansions for Santa Anna and the Republic of the Rio Grande, as they seek to carve out a place of their own in the volatile Texan wastelands and deal with Tlaloc's ever-increasing decline

- Alternative focus tree paths for the Attis Army fragments. Fight the Alamo Chapter as the Ironmongers, leave the Texan Economic Union as Keats, and ally the Ironmongers to beat back Rio as Shale

- Reworked focus trees for the Texan Brotherhood and Alamo Chapter, building upon the difficult interactions between the two, and a behind-the-scenes rework of the Provisional Republic of Texas, meaning you no longer lose half your tech

- Added support for multiple routes from a single node. Nodes now unlock a second route slot at level 5, and a third at level 9. Route slots can be granted by events, decisions, and focuses. In order to keep income similar, non-core nodes will operate at 50% income, scaling upward with the number of core member states. Resistance also lowers node output.

Added

- Added a new level of Power Armor for tribal nations.

- Added another tier of Enforcer equipment.

- Added another tier of weapon tech between energy level 1-2 and melee 3-4.

- Additions to the Lonestar, Texas brotherhood and Alamo chapter focus trees.

- Overhaul of the Republic of Texas’s focus tree.

- Added tooltip in research tree to technologies that give single use airplanes.

- Added new function to the trade node map to send an expedition caravan to a node for countries without nodes

- Added two way predictions for trade route value for the total value to the viewing country. Eg, if a route starts and ends in the viewer’s territory, it combines the money earned at the start and end.

- Added brand new unique Crusader Power Armor unit for Heaven’s Gate(?).

- Added additional requirements to researching vertibirds so it’s not as easy.

- Added a bunch of portraits, including 6 generic Brotherhood, 6 Legion, 5 Supermutant & 12 settler alongside others

Changed

- Moved taxation for puppets to puppet ledger.

- Modified State Node View gui to better represent incoming and outgoing trade routes from a node.

- Texas has been changed from a tag switch to a cosmetic tag for the nation forming them. Fixes a lot of weirdness and edge cases caused by take switching.

- Changed Agriculture tech to give flat manpower and more monthly growth.

- Nerfed commander abilities like artillery and mininukes, both with price increase, command power needs and the exhaustion timeout to prevent stacking.

- Reduction to compliance bonuses to further prevent 110% factories from occupied land.

- Rebalance on Enforcers so they might actually be worth using.

- Adjustments to Tanks to use less manpower, more reliability, and cost more to build, added more armor, increased hardness.

- Nerfed the bonuses you receive from high stability and war support.

- Buffed the starting units of nations that the Texas Brotherhood goes to war with early.

- Nerfed several WARDEN focuses and ideas.

- Changed the AI so they will grab some air techs.

Fixed

- Fixed several references to old tech levels in decisions instead of the new level system.

- Fixed several minor errors in tank supply and weight stats.

- Fixed the USA tag missing some technologies in their history file.

- Fixed Nuclear Powered Attackplane having 1210 bombing stat.