Old World Blues patch 4.0.3

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Update 4.0.3 was released on June 7, 2022.

Patch notes

Steam Workshop page.

Major Features

- Added unifier gamerules - regions on the map can now be combined on game start to reduce lag and increase performance

- Very significant balance adjustments made to all vehicle and robot techs, units and equipment, as well as tweaks to doctrines. These adjustments are heavily subject to change based on player feedback and internal testing. The changes are summarized below and the full changelog can be found here: https://pastebin.com/VzdnrtTA

- Bicycles are much cheaper, and other motorized across the board have been granted defense and breakthrough, piercing, higher armor and hardness, lower speed and slightly adjusted production and resource costs. Motorized enforcers, demolitions and fireteams granted slight percentual debuffs to armor and defense respectively.

- Tanks have been significantly overhauled. Battalions are adjusted to take 20 equipment instead of 10, accompanied with double the manpower and half the fuel consumption to keep those values consistent per division.

- Tank Production costs reduced by 25%, breakthrough raised dramatically, defense raised moderately, soft and hard attack decreased slightly, reliability decreased slightly and hardness adjusted.

- Support and Combat Robot base organisation raised from 20 to 30. All support robot breakthrough and protectron/assaultron defense raised moderately. Heavy lifter and CnC Robot production costs slightly lowered.

- Unique Super Heavy Robots stats and production cost raised significantly

- Vehicle and Robot minor tech upgrades adjusted and largely buffed

- Robotics research times reduced, almost all by 20%.

- Non-equipment vehicle techs research times reduced to varying degrees

- Doctrines changed across the board to give less reinforce rate. Mechanized Warfare’s breakthrough reduced, cell usage reduction significantly raised and attack bonuses slightly raised. Automated Warfare changed to give slightly less CnC robot organisation bonuses.

Added

- Added two new NCR icons by Timur (#8627)

- Added a post Sac City conquest formable for Thunderbirds

- Added many startup AI doctrine flags to 4.0 and 5.0 nations which lacked them

- Added Intermediate Robotics to Metis Congress at gamestart

- Added Ghoul Unit Technology to the Great Breach

- Added tech categories to support vehicles for their respective companies

- Added 2 additional fully-localized tech categories for Protectron/Assaultron techs and Mr Handy, Gutsy and Blasto techs and 4 for foundries, purification stations, power stations and fabrication laboratories respectively all for future dev and submodder use Added Ferath as an advisor to Reno again

- Added custom ideas to Crow Creek, Great Breach, Dam Busters, Penance Seekers, Forlorn Union, Deadline, The Fringe, Binary Counts, Reclamation Army Depot, Belden Area Authority and The Order

- Added new graphical culture to KHA, MCX and EUR.

- Added Roach King formable

- Added icons for radroach divisions

- Added Lone Wolf gamerule

- Added triggers to stop AI Den from dying

- Added some missing caps triggers to New Reno focus tree

- Added two new loading screens

- Added Scrapped Power Armor to Yakama’s formable rewards

- Added cores to Olympus Tribe’s first formable and Yakama Nation’s formable

- Added new Uranium City country leaders and unit leaders

- Added some missing triggers to VLT tree

- Added an event for BOS that calls nearby Chapters to war with the NCR

- Eureka Van Graff decision added

- Friendly lending company is now a company, although it needs a picture

- Moore's lack of checks and balances now boosts ruler.

- Added an event for AI MOT to choose its leader instantly in CW

- Added a new portrait for Cowboy Kerensky by José Bíden#4476

Changed

- Thunderbird, not the 80s, gets wargoals as he goes west.

- Made Sure Auld Lang Syne fires, you all only play enclave anyway.

- Moore now chases out the followers, fuck those guys.

- Joseph Dodge now requires permanent hub advisors

- Reno now gets a core on Chester if it breaks takes the slags

- Diana no longer autocompletes her victory focus - this was due to Lanius starting as a subject.

- Changed Brotherhood focus about Plasma, which confused players.

- Changed the structure and effects for Thunderbird path in the Eighties focus tree

- Changed Reno's United Houses portrait to yet another placeholder (thanks Tiddo!)

- Changed the names and localisation for some NCR focuses

- Changed portraits for NCR puppet leaders

- Changed requirements for Olympus Tribes formables to no longer require Port Maw or Yakama Nation

- Changed Yakama’s unique decisions tied to their formable to be tied to the formable itself as opposed to land owned

- Changed the Raider and Tribal graphical culture’s power armor to be more fitting

- Changed medical, logistical and maintenance support companies to have the same 80% penalties to stats as recon. In practice this only affects their motorized variants

- Changed support vehicle hp bonuses from 100% back to the intended 1000% as the base support companies have very low hp values

Fixed

- Fixed Montana Chapter minor punctuation, spelling, and grammar loc errors.

- Fixed Tank battalions having 0 base organization instead of the intended 10

- Fixed Super Heavy Robot battalions having -20 organization instead of the intended 10

- Fixed Human Targeting Firmware in Automated Warfare only granting organisation to the first CnC Robot equipment

- Fixed the unique demolition and fireteam equipments being researchable by everyone

- Fixed Car, Truck and Tank tech categories not being assigned to their respective techs

- Fixe Combat Robots having the wrong tech category assigned

- Fixed general typo and loc issues

- Fixed state names missing their LOC

- Fixed most of Roach King’s focus tree/event typos

- Fixed two Shi focuses which had their length set to 7 and not 50

- Fixed Shi starting with 2 tech levels they are meant to gain in their tree

- Fixed Rogue Rangers Buff gamerule still being called Desert Rangers

- Fixed AI Vault City soft locking itself by not completing a decision

- Fixed States not having their localisation keys

- Fixed STC mining focus giving resources to the wrong states

- Fixed Keats being replaced with a generic leader in the CW

- Fixed Thunderbirds not getting researched tech from Eighties

- Fixed Paullus Warband having vanilla advisors

- Fixed Vault City event loading the wrong focus tree

- Fixed Battle-Master and Thumbface not working by using a workaround due to how vanilla no longer supports their original function. Please read the description of the advisors for more info

- Fixed an issue where Jacobia would persist as a unit leader in the Wishmaidens and Samson routes

- Fixed the Mojave brotherhood not being linked up properly to the rest of the supply network

- Fixed an issue that could result in a softlock regarding MacArthur’s status in the Sister path for Montana Chapter

- Fixed some Arroyo decision options requiring 4000% coercion

- Fixed some Arroyo decisions for the Packers being selectable multiple times

- Fixed inaccessible provinces in Caesar's Legion and the Deadline

- Fixed wrong triggers in the NCR expansion branch

- Fixed Gaius Magnus portrait not showing up

- Fixed node level up event subsequent fires not properly leveling node

- Fixed the fact that a few ideas for Den didn't show up in the game.

- Fixed the focus shines for the Enclave icons

- Fixed an event for the Den, that didn't give you states from NCR properly

- Fixed Thunderbird decision to spawn raiders

- Fixed Eureka’s graphical culture being set to Western European

- Fixed Twin Mothers Peace decision

Removed

- Removed NCR train tech.

- Removed the At War requirements for all the Straithcommune focuses in the 6-front war branch except the first one

- Removed bypass for the NCR's return to Hoover if it loses at Hoover Dam, as that defeats the purpose of the focus

- Removed an issue in Eureka's nation building event

Technical Changes

- Removed dont_add_specials_loser trait as it is no longer in use

- Changed a few left over states to use the new STATE_ID naming system