Old World Blues patch 4.0.6

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Update 4.0.6 was released on September 2, 2022.

Patch notes

Steam Workshop page.

Major Features

- Massive optimization improvements

- A 4th, smaller round of balance changes focused mostly on refining previous patches alongside tweaks to some unique techs, many increases to research time, some tweaks to buildings and some new decisions unlocked by some techs. The full changelog can be found here: https://pastebin.com/ydBx8TxW

Added

- Added links to OWB Wiki and Reddit in the pause menu, also updated the icons for buttons with links

- Added a new generic decision for spending command power and 3 new caps decisions unlocked via researching specific techs in industry and engineering

- Lupa and Baggers should now send volunteers to nations at war with Lanius

- Added a warning for Republic of Three Republic’s focus Stepping On the Roach to notify Roach King nation of war being justified

- Added a gamerule and ai weights for Rotpurgers

- Added sophisticated special forces tech to Pleasantdale.

- Added a few air-related technologies to Unbound and Storm Mongers at game start, alongside some equipment to boot.

- Added an option for Lynette to choose and alliance with the Bishops in her Reno focus

- Added air bases to Storm Mongers capital.

- Roach Nests now give half as much Radroach Equipment as they give manpower (1800 Manpower for example means you get 900 Roach Equipment!)

- Added a bunch of new OOBs for 5.0 region by Sentro

- Added a new starting general for RRG

- Added an event allowing Vault City to invite Shoshone to become their protectorate once they are no longer in danger of being killed by Bone Dancers and enough time has passed

- Added claims on The Stretch, Corroded Fields, Vernon and Matador City for Cypher Warband

- Added flavor events for Calhoun upon annexing the Legion

- Added slightly more factories and population to Broken Cost at gamestart and some bonuses to their starting idea

- Added slightly more population to the Montana Chapter at gamestart

- Added effects to some of Shi’s debate events depending on who is chosen to be supported

- Added 1 more military factory and slight bumps to the starting national spirits for Mojave Territories

- Added a trigger requiring Lanius’ Cohort to own Dog City before making it their capital

- Integrated "Old World Blues: The Bear Economy Uses Dollars" submod by Wagoo#1489

- Added industry and military branch to the NCR puppet tree

- Added focuses for NCR Puppets: Fourways, Baggers and Sky Reavers

- Added 1 more research slot for Reno on start

Changed

- Changed infrastructure to give half the bonus to resources in a state and also slightly over double the bonus to fuel capacity

- Changed infrastructure to now affect the construction speed of Radar Stations, Anti-Air, Coastal Forts, Bunkers, Outposts, Supply Nodes, Naval Bases, Air Bases, and (for futureproofing) Railways

- Changed Coastal Forts to cost as much as Outposts

- Buffed Gold Hound and Lupa's national spirits

- Buffed some focuses and advisors for Rio Grande republic and adjusted some focus lengths

- Buffed some of the focuses and national spirits for Arroyo

- Buffed some of the focuses and national spirits for Ouroboros, as well as Hecate’s traits

- Adjusted some generic decisions and caps decisions for improved balance

- Changed exodus refugees to give a marginally higher stability penalty and cost marginally more to assimilate or send away

- Changed economy laws to now cost 150 political power

- Adjusted many of the generic army related laws to be more flavorful and balanced and attractive in the case of those which were not very useful

- Changed Three Rivers’ tree to be much shorter and nerfed some focuses to accommodate the faster pace of focus completion

- Changed caps wages ideas to cost slightly more political power and give a smaller bonus to special forces capacity

- Adjusted NCR’s and Caesar’s starting techs and modifiers and a decent portion of the NCR tree for balance and quality of life purposes

- Changed the penalty to Unifier nations to affect more modifiers and allow for gradual mobilization over a few months before the remainder of its penalties are removed

- Adjusted many of the focuses for NCR’s civil war paths for quality of life and improved balance

- Adjusted the Troll Warren garrison law to be more balanced

- Changed colors for Lanius and Vulpes Legion

- Changed New Reno to now be able to call in NCR to their wars after completing their main expansion branches

- Changed some ai weights to no longer be set to a default option with historical focuses set to on

- Changed the coring mechanic to scale less aggressively based on the country’s core population but have a higher base cost

- Changed Operation Sunburst preparation to give slightly less Reinforce Rate

- Changed Organization opinion to give a smaller discount or bonus to sell price

- Adjusted the amount of resources for many states primarily those in California, Oregon, Utah and Nevada

- Adjusted some of the major businesses slightly following previous changes

- Changed ‘Malstrom Air Force Base’ into ‘Malmstrom Air Force Base.’

- Unlocked Pleasantdale’s division templates.

- Changed the “Pacific States of America” formable for Hayes to the “New American Republic”

- Forming the Free States of Nevada now requires you to be independent

- Broken Brothers branch in Reno now blocks other political branches

- Changed starting Riperult units for ai

- Adjusted the starting units, tech and resources for Sons of Kaga for better balance

- Merged Biggar into Great Stampede

- Nerfed CES_vulcan_chariots_idea idea, which goes under then names "My Way or the High Way", "The Hammer and the Anvil" and "The Cult of Nas Spreads"

- Incorporated territory puppet law now gives 50% mils to the overlord instead of 75

- Changed the Rogue Ranger’s local leader trait to the ferocious loyalty trait

Fixed

- Fixed infinite manpower and divisions to summers federation

- Fixed the NCR gamerule not working properly

- Fixed some NCR modifiers being given in both the Army of the Republic modifier and a separate national spirit at the same time due to an oversight

- Fixed issues with the Shi gamerule occasionally leading it to function incorrectly

- Fixed a bug allowing raids to target impassible territories for border wars

- Fixed a bug preventing the research of later tiers of horse equipment

- Fixed a typo in “Settle the Mojave” focus for NCR

- Fixed Strathcommune’s Six Front War focuses being occasionally inaccessible

- Fixed the scripted peace for Iron Alliance and Lanius vs Hangdogs not working properly and allowing Iron Alliance to take other states outside of what they’re promised

- Fixed the Apostles focus tree’s center path being blocked by a faulty trigger

- Fixed the Hubologists path in Eureka being available to all post-Navarro paths

- Fixed a typo in Indigestion event for Eureka

- Fixed Broken Coast’s New Victoria raiding units spawning in wrong locations

- Fixed several Modoc Magistrate triggers for Vault-City not working

- Fixed Tzotzil’s focus tree not showing up

- Fixed "No More Reservations" focus for Navajo being bypassed when it shouldn’t

- Fixed Caps Income mapmode not working

- Fixed the wrong name for the Arroyo State

- Fixed some ai flags telling nations to use certain doctrines and units not being set properly

- Fixed old Thradd formable still being available

- Fixed Moore being locked out of the “External Affairs” focus

- Fixed Lord’s Anointed being locked out of removing the religious schism

- Fixed Marrow Drinkers not having prerequisite vehicles tech

- Fixed Mojave Territories using old province IDs for effects

- Fixed NCR not getting claims on Oregon in its respective focus

- Fixed the Texas Arms Association from getting locked out of their left branch

- Fixed minor localization issues in the NCR focus tree

- Fixed Nightkin Future focus having no cost

- Fixed rare issue where Iron Alliance could steal land that previously belonged to Scorpions or Maxson Chapter in peace deal with the Hangdogs

- Fixed typo in Yellowjacket idea

- Fixed typos in Houston Rockets and Eden Ideas

- Fixed Typo in Strathcommune focus second canadian breakdown

Removed

- Removed Wooz’s localisation from other ghoul advisors for the Vault-City

- Removed effects for creating an economic node on the preexisting “Guardian Citadel” node

Technical Changes

- Moved loc files for several nations into their TAG folders