Old World Blues patch 4.1.10

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Update 4.1.10 was released on December 28, 2022.

Patch notes

Steam Workshop page.

Major Features

- Fixed a set of crashes related to the Legion starting navy changes last update that would frequently occur for players without the Man the Guns DLC

- A set of balance changes including nerfs to resource rights and war reparations, tweaks to support companies, Automated Warfare changes, tribal air buffs and more. The full details can be found here: https://pastebin.com/pEmqisqD

Added

- Added Missions to the Reclamation Army Depot to inform players that they will receive wargoal events and prepare the Parish AI

- Added Eden to the list of possible capitals to choose from in the PRT event

- Added a tooltip to the Warden “K-9 Integration” tech explaining its effects

- Added 2 new national spirits to locations in the Texan Arms Association tree

Changed

- Changed the effects significantly for the generic Brotherhood tree currently used by Washington BoS and The Cause, including many new ideas and effects and buffs or improvements spanning almost every focus

- Changed many effects in the Texan Arms Association tree for balance purposes

- Changed a focus for Texan Arms Association which previously granted Sophisticated Vehicle Tech to instead add a national spirit decreasing motorized and tank production cost

- Tweaked Balance in the Plaugelands Wargoal Timing and OOBs

- Changed the way Scarlet becomes President of the PRT (she is now an option in the election event)

- Changed some localisation for the Spec Ops unit itself to “Special Ops” or “Spec Ops” rather than “Special Forces” for the sake of clarity

- Changed the puppet laws for BoS nations as well as Washington Brotherhood’s unique puppet law to give smaller portions of factories to the overlord

- Changed Eden’s AI to prioritize getting rid of their starting debuff when at war with Shale

Fixed

- Fixed a bug causing the naval branch in the Shared Brotherhood Tree to not appear correctly

- Re-added a mistakenly removed river crossing between Maxson Chapter and Robot City

- Fixed the Army Depot not having Recruitment Laws

- Fixed a bug causing Polar Soviet to lack proper access to all of the Settler conscription laws

- Saved the Sky Reaver unit that spawns in the Divide; no longer will they have to brave the storms home

- Fixed typos in Lanius, Deadline, and the Black Demesne

- Fixed Legion Chariots not taking a penalty to defense when crossing rivers as intended

- Fixed the name list for Legion ships including “White Legs” in the ship names erroneously

- Fixed missing localisation for the Alamo Chapter’s unique Sentinel Command equipment

- Fixed a focus in the TAA tree which accidentally added 12 dockyards rather than the intended 2 dockyards. My apologies to all the exploiters out there.

Removed

- Removed the Entrance from the map, splitting the land between Big Grass and Whitecourt

Technical Changes

- Implemented targeted unit organization modifiers and accompanying localisation, meaning devs and submodders can now give percentual modifiers to organization for specific units in national spirits and the like

- Implemented missing unit modifiers for Skate Infantry and accompanying localisation