Old World Blues patch 4.1.16

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Update 4.1.16 was released on February 22, 2023.

Patch notes

Steam Workshop page.

Major Features

- Another round of various balance adjustments. Highlights include significant nerfs and buffs to some doctrines, improvements to light motorized. The full details can be found here: https://pastebin.com/0Ujg3b3m

Added

- Re-added the previously removed decisions from the Followers mechanic

- Added many new economic and cultural advisors to New Reno all based on character or cut characters from Fallout 2

- Added a description and economic advisor role to Vault City’s Guard Captain Wallace general

- Added unique Samurai Enforcer armor for the Yakuza

- Re-added Chained Choir’s ability GFX with tweaks to allow it to work better on varying screen resolutions

- Added Animated Leader Portraits to V for Chained Choir.

- Added additional river crossings along the eastern section of the Snake River

- Added AI scripting to make Lost Hills prioritize focuses more intelligently

- Added AI scripting to make Lost Hills pursue chapter interaction focuses more heavily, adding additional weights for the focus if the nation in question has a human player

- Added an opinion modifier between Lost Hills and its chapters acquired via the Communique events sent to each chapter

- Added a starting agency and several upgrades to Lost Hills at gamestart

- Added Counter Intelligence and Cryptology to the Lost Hills Logistics national spirit

- Added Ohm’s Law tech and the first two Special Forces perks to Lost Hills at gamestart

- Added 5% Factory Output to the Lost Hills and Alamo Chapter unique trade law

- Added 10% Division Experience Gain to the Lost Hills and Alamo Chapter unique outsider law

- Added percentual Army Experience Gain modifiers to some national spirits acquired by Lost Hills in their starting events

- Added additional Special Forces capacity to the starting Lost Hills army wage law

- Added small amounts of various equipment to Lost Hills’s stockpile at gamestart

- Added fireteam equipment to New Reno at gamestart

- Added techs Resource Production, Tyre Profile and the first two Maintenance techs to Two Sun at gamestart

- Added 5% more War Support to Two Sun at gamestart

- Added 5% more War Support to Guardians at gamestart

- Added 5% more War Support and 250 Ballistic Equipment to Arroyo at gamestart

- Added slightly more state population for Umbra and Arroyo at gamestart

- Added -15% Max Entrenchment to the Rogue Ranger’s unique leader trait

- Added defense maluses to the modifiers from the Nevada stockpile events to help accelerate the conflicts

- Added a new Air Advisor for WARDEN

- Added new decision for WARDEN to invite Reclamation Army Depot to the Defense network if they share a border, completing the buffer zone for now.

- Added a description to the Mojave Territories “...We Can Refuse” focus

Changed

- Changed the costs or effects for some caps and organization decisions for improved balance

- Changed the Unifier national spirits to last slightly longer and generally stronger/adjusted

- Changed all Lost Hills chapter interaction focuses to be faster

- Changed various early or miscellaneous Lost Hills focuses to be faster

- Changed many Lost Hills advisors to be stronger or slightly altered

- Changed the Lost Hills Bunker state modifier to grant additional flat and percentual conscription increases

- Changed Lost Hills Paladin deployment to correctly cost 200 manpower rather than 100

- Changed Lost Hills’ Dig Deeper decision to cost 50 less Political Power

- Changed Lost Hills to start with the Knightly Armaments Power Armor design company appointed for free at gamestart

- Changed the Lost Hills Communique and Supply Package events sent to other chapters to be stronger

- Changed Lost Hills’s starting generals to be slightly stronger

- Changed some miscellaneous Lost Hills focuses to be marginally stronger

- Changed the NCR’s Hayes path to give marginally weaker economy bonuses

- Changed some New Reno advisors and some focuses in the Expansionism and Thradd trees to be slightly stronger or altered

- Changed New Reno to start with 5% less Stability and 5% more War Support

- Changed White Legs to start with the first Asymmetric Warfare tech in place of pre-agriculture tech

- Changed various White Legs focuses to be somewhat stronger

- Changed some Two Sun advisors and focuses to be stronger or altered

- Changed Two Sun’s starting national spirit to grant political power gain

- Changed the Two Sun and Navajo conscription laws to be slightly stronger

- Changed various Legion decision categories to appear higher in the list

- Changed the Legion decision to subsidize Navajo to raise Navajo’s loyalty

- Changed some focuses in the Lanius path for the Legion to be stronger

- Changed some Southwest Arizona states to have more population and building slots

- Changed the Sons of Kaga starting spirit to grant +5% Attack again alongside -5% Defense

- Changed the Mad Trains starting spirit to give more recovery rate

- Changed Umbra to have less conscription from their starting spirit

- Changed the NCR Dollar Currency to give less stability with its modifier

- Changed the Legion Denarius currency to give slightly more flat caps with its modifier

- Changed Vault City’s NCR spirits aside from the starting one to have small additional modifiers

- Changed one Big Grass army chief to give slightly less max planning

- Changed the Gun Runner Contracts national spirit from NCR’s Allgood path to be stronger

- Changed Rex to be a 50% gooder boy (now gives .15 pp per day)

- Changed Hangdogs/WARDEN advisors to be color coordinated based on whether the advisor is for Hangdogs, WARDEN or shared

- Changed Maxson Chapter to no longer be able to form their Occupied New Mexico puppet while a subject themselves

- Changed WARDEN’s OOB to include increased starting equipment

- Changed the penalties for Marsh and Radiation terrains slightly

Fixed

- Fixed a crash from an Arroyo event loading an OOB when feuding with Eureka

- Fixed a bug causing the tutorial video buttons to pop up on top of alerts and be unremovable

- Fixed a bug related to AI production of Radio equipment that caused some instability

- Fixed an issue related to a base-game peace conference trigger bug that could break some AI behavior or lead to game stability issues when peace conferences including AI occurred

- Fixed Tlaloc and NCR/Lost Hills being able to revoke their starting non-aggression pacts

- Fixed Hangdogs’ advisor descriptions no longer showing up

- Fixed Hangdogs’ Settler Physician advisor not transferring to WARDEN like other neutral advisors

- Fixed Eureka’s “Drill Granite Company” decision costing 25 command power instead of 75 as listed

- Fixed Strathcommune focus “Gulag Mines” often having no effect.

- Fixed the NCR focus Rapid Settlement targeting the wrong provinces to rename cities

- Fixed some Two Sun focuses adding national spirits they already started with

- Fixed New Reno focus “Sorting Out Reno” giving claims just about everywhere in the NCR except Redding

- Fixed New Reno’s starting Infantry template being smaller than intended due to an error

- Fixed some previously missed effects related to the old slavery system still being present

- Fixed Alamo focus ”Alamo to the Skies” giving Intermediate Air instead of Sophisticated

- Fixed Kaga not getting a core on Navarro when making it a capital

- Fixed missing localisation for the Vault City infrastructure company

- Fixed the names for some states and strategic regions

Technical Changes

- Removed duplicate focus icons from the Khans

- Updated the Pip-Boy Credits