Old World Blues patch 4.1.17

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Update 4.1.17 was released on March 7, 2023.

Patch notes

Steam Workshop page.

Major Features

- Sizable performance improvements made. Measurements from early to mid game indicate a reduction to CPU usage of roughly 10%. Results will vary between sessions and hardware.

- Added 12 new achievements and tweaked or removed some achievements impossible without cheats or exploits for the benefit of completionists.

- Another set of background balance changes refining 4.1.16’s tweaks. This includes additional slight tweaks to robots and their doctrine, buffs to Asymmetric Warfare, adjustments to many unit leader traits and support company tweaks. The full list can be found here: https://pastebin.com/bkwMk3ER

Added

- Added the mistakenly omitted Standing Rock event upon blowing up Mount Rushmore

- Added an additional minor technology for Enforcers following Riot Gear

- Added two new generic air design companies

- Added a new Portrait for Hecate of Ouroboros! Animated!

- Added a new flag and country color for Wright in Reno

- Added a new tech category, Combat Support Technology, for future use

- Added minor defense maluses to mud and extreme cold weathers

- Added two previously unfinished Followers decisions intended for unlock by focuses in the Allgood path for NCR

- Added Basic Vehicle Tech to Iron Alliance at gamestart

- Added Pre-Agricultural Tech to Standing Rock at gamestart

- Added a victory point to a Highland Watch state which lacked one

- Added 1 naval base to Maxson Expedition and Montana Chapter and 3 to Navarro Territories at gamestart

Changed

- Changed the Greatdive trade node to now be located in Rosebud

- Changed trade opinion and influence to scale more gradually

- Changed the Air Volunteer cap to be somewhat more forgiving

- Changed many Standing Rock focuses to be slightly stronger or tweaked

- Changed many Hand Warband focuses to be slightly stronger or tweaked

- Changed the Cyamus Asina Army Chief for Hand Warband to use different gfx

- Changed Lone Star’s Research Advisors to be slightly stronger

- Changed the stats for Caesar’s Legion’s starting generals slightly for balance

- Added economic and research advisor roles to Aurelius for Caesar’s Legion

- Changed some volunteer bonuses for Free Fighters, Caesar’s Legion and the NCR to be slightly weaker

- Changed some focuses in the first Allgood branch and right portion of the Bear Roars branch to have marginally adjusted effects

- Changed many Mirelurk Tribe doctrine bonuses to be for Outsider Warfare

- Changed the length of several The Cause focuses to be shorter

- Changed The Cause’s ATA focus to be accessible earlier

- Changed The Cause’s starting spirit to grant less Recruitable Population

- Change Olympus Tribe’s starting temporary debuff to be slightly higher

- Changed some focus effects for Broken Coast to be slightly stronger or altered

- Changed the modifier for one Itza advisor trait for balance

- Changed a Montana Chapter focus which gave Plasma Weapons tech to instead grant the schematics and a research bonus

- Changed Far Son and Highland Watch to both have slightly more units at gamestart

- Changed the modifiers for one Maxson Expedition spirit

- Changed Santa Anna’s focus requiring ownership of Armaggeddon to be available if you ally with Rio

- Changed Navarro Territories’ starting units to be slightly stronger

- Changed some focuses for Old Country focuses to be slightly stronger or altered

- Changed Texas Brotherhood’s AI to time its wars on Gator Maws and Desperados better so as to not be stalled as frequently

- Changed Strathcommune to receive slightly less justify wargoal time reductions

- Changed generic tribal focus tree icons

- Changed Attrition from Radiation Storms to be lower

- Changed AI Logic for Advisor and Idea choices to place far less extreme emphasis on high flat values

- Changed some AI Templates to use support companies more properly

Fixed

- Fixed a crashed related to the OOB loaded by the New Reno focus “The Queen of Reno”

- Fixed the California, Arizona, and Colorado unifiers not receiving the Unifier Spirit at gamestart

- Fixed non removable advisors being removable due to changes from vanilla 1.12.8

- Fixed some opinion modifiers for government and ideology being out of sync

- Fixed an oversight causing Lost Hills to not retain any Special Forces Capacity modifiers across its wage laws by moving some of said modifiers to Lost Hills Logistics

- Fixed Akigahai not becoming a corps commander during the “Falling Star” event (if Ruler path) by removing her promotion from “The United Front” focus.

- Fixed a Strathcommune focus that did not properly give core cost reduction

- Fixed a Strathcommune focus that didnt work without a tech

- Fixed a Arroyo focus adding Plasma Equipment to stockpile rather than Ballistic Weapons as intended

- Fixed Santa Anna not receiving Zapata’s Alamo Chapter event properly

- Fixed a bug for Caesar’s Legion that blocked the main tree after the civil war

- Fixed Old Country mistakenly starting with portrait-less generic advisors

- Fixed AI for nations with cavalry not prioritizing those units over other special forces properly

Technical Changes

- Changed effects granting wargoals and claims on another nation's core states to no longer give claims on impassable states. This should help prevent unintended consequences from impassable changing hands to third party nations automatically