Old World Blues patch 4.1.18

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Update 4.1.18 was released on March 21, 2023.

Patch notes

Steam Workshop page.

Major Features

- A round of balance passes have been done on many background parts of the game and unique units given the current health of tech and unit balance overall. Changes include quality of life for many unique units, minor adjustments for robots and changes for many background defines or values pertaining to industry or armies. Full details can be found here: https://pastebin.com/iu9S4UiD

Added

- Added an event for Wild Wasteland allowing the Legion to acquire a certain, especially talented general after taking the Mojave

- Added a Melee Weapon Manufacturer and two new Air Designers for Fighters and Bombers

- Added a different trait for New Vegas’s Benny advisor for players without La Resistance

- Added Combat Language and the first Encryption tech to Navajo at gamestart

- Added the second tier of Naval Invasion tech to Last Patrol at gamestart

- Added an additional Augment slot to TV Town at gamestart

- Added supply caravans and recon company tech to TV Town at gamestart

- Added 5% more War Support to the NCR at gamestart

- Added 1% consumer goods and -5% caps income to the NCR at gamestart via their economy modifier

- Added +5 Maximum Command and +5% caps expenses to the NCR at gamestart via their army modifier

- Added additional scripting to the AI for NCR and Last Patrol to help with the handling of their early wars somewhat

- Added additional scripting encouraging a Vargas-aligned Desert Rangers to pursue joining the NCR much more quickly as AI

- Added an additional province to the railway in Sons of Kaga to remedy it being disjointed

- Added tribal visibility tech to the starting focuses of Legion paths that receive technologies from the tree, alongside explanatory tooltips and slight focus prerequisite adjustments

- Added a militia template to Far Son so they’re not managing the garrison with Spec Ops

- Added a tooltip for WARDEN to explain the Processing Power requirement for their final decision.

- Added basic vehicle techs to 39 nations.

Changed

- Changed the “Cities: Skylines” achievement to instead require a finite amount of development decisions

- Changed Compliance Gain bonuses from occupation laws and a majority of country modifiers or advisors to be smaller or changed from flat to percentual bonuses

- Changed Compliance Gain to receive small flat increases both for being at peace and for having claims on the state

- Changed Resistance Target reductions from most occupation laws to be 5% less

- Changed the Resistance Target reduction for a state having a claim to be 5% greater

- Changed Resistance to demand slightly less suppression per percent

- Changed a majority of nations to start with slightly (or in the case of some outliers, significantly) less war support or stability depending

- Changed World Tension generation to be 20% less from all sources

- Changed unit Caps Expenses to be 8% higher

- Changed War Support to change Stability by up to -20% when at war rather than up to -15%

- Changed War Support to grant up to +40% Justify War Goal time when below 50%

- Changed the base value for production efficiency growth to be 10% lower

- Changed Army Leader XP gain to be marginally slower

- Changed Radiation Storms and Extreme Heat to penalize Supply Consumption less

- Changed many generic decisions, primarily stability or war support related decisions, to be slightly weaker, have higher cooldowns or be otherwise altered

- Changed volunteer capacity bonuses for some nations to be smaller

- Changed some miscellaneous focuses or events to grant off-map factories rather than factories in a state

- Changed AI Vault City to pursue the Lynette path slightly more often by default

- Changed some TV Town augments to grant slightly stronger or altered effects

- Changed some early TV Town focuses to have adjusted lengths or slightly stronger effects

- Changed TV Town to no longer start with advisors granting organization opinion

- Changed TV Town to start with flat maluses to organization opinion

- Changed the modifiers for TV Town’s starting spirit and Sandman spirit somewhat

- Changed the starting Power Armor units for Eureka to start with slightly worse equipment

- Changed the Research Site P-1 spirit for Washington Brotherhood to be slightly weaker

- Changed some advisors, focuses and national spirits for Maxson Chapter to be slightly weaker or otherwise altered

- Changed some focuses for the Malpais, Lanius and Cult of Vulcan Legion paths to be stronger or altered

- Changed some focuses for the Kings path in New Vegas to be stronger or have additional effects

- Changed some focuses for Navajo to be stronger or have additional effects

- Changed the NCR Dollar currency to grant 5% less of a bonus to Trade Tariffs

- Changed some focuses for the NCR’s Redding and California Way paths to be stronger or slightly altered

- Changed some states for the NCR to have less resources as well as less or more victory points in order to shift more VP’s from the southern parts of the nation to the northern parts

- Changed the first Shi focus for the NCR to give a slightly stronger effect

- Changed a handful of NCR focuses for Kimball, Allgood and Hayes to be marginally stronger to compensate for separate nerfs or marginally weaker as part of said nerfs

- Changed the NCR’s Roaring Economy focus to also grant 10% surrender limit

- Changed the NCR’s Mama Van Graff advisor to grant an additional -5% Caps Income on both her potential traits

- Changed some early news events for the NCR to grant small effects

- Changed the Hub crisis event for the NCR to also reduce the development of the state’s node

- Changed the Army Reform decision for Allgood’s NCR path to grant slightly more significant debuffs

- Changed some election decisions for the NCR to have slightly increased costs

- Changed the Maxson Chapter final Vault 0 event to grant less resources and building slots

- Changed Mojave Chapter’s starting “Elijah’s Determination” spirit to be slightly weaker

- Changed many aspects of WARDEN to be weaker and no longer have an overabundance of modifiers or techs. Changes are comprehensive.

- Changed K-9 Army to also apply to robots, allowing WARDEN to focus on its actual strong suit

- Changed Heavy Infantry bonuses for WARDEN to boost suppression and defense

- Changed WARDEN’s Processing Power research speed modifier to be weaker

- Changed K-9 army to now increase unit supply use, army training time and Dog equipment cost. Feed your dogs.

- Changed WARDEN to no longer have access to Cybernetics

- Changed WARDEN’s Robocop decision reworked for NEW man made horrors beyond your comprehension

- Changed WARDEN to no longer receive Power Armor beyond tribal or Vault-Tec variants

- Changed the rewards from WARDENS initial brotherhood decision to be split so infiltration rewards something different.

- Changed Colossus changes nations on the WARDEN civil war event now so people who cheat can still get it in charge, cheaters.

- Changed WARDEN to have slightly less access to advanced motorized technology

- Changed the population and building slots from restoring Denver to be lower

- Changed the Last Patrol’s starting units and production to include demolitions instead of fireteams

- Changed some focuses for the Hardin path for Operation Sunburst in Mojave Chapter to be slightly stronger

- Changed some focuses for Robot City to be weaker or slightly altered

- Changed Robot City to start with additional modifiers to justify time and enemy justify time

- Changed some focuses from the Shared Cascadia tree to be slightly stronger or weaker

- Changed Santa Anna to start with 5% more Conscription Factor via his national spirit

- Changed some of Alamo Chapter’s starting and wartime emergency focuses to be slightly weaker

- Changed Alamo Chapter’s Hardliners spirit to grant 5% less factory output

- Changed the effects of the starting spirits for the Divide and the Rapids slightly

- Changed the Last Redoubt to be slightly more likely to fire it’s own decisions

- Changed Rosado to have a chance to release the TAA if Rio owns all of it’s states

- Changed Redding Focus bypasses to prevent them auto-firing before the other country even gets to respond

- Changed the AI logic for taking many decisions and some major or pre-war businesses to be more intelligent

- Changed the research bonuses or modifiers of some design companies slightly

- Changed the Economic Expert advisor trait to be marginally weaker

- Changed a Gente idea to be weaker

- Changed demo to be researched more by the ai

Fixed

- Fixed some achievements having errors in their conditions which interfered with completion

- Fixed Caesar’s scripted AI strategy sometimes lacking the proper weights to make him declare war upon the NCR

- Fixed part of the Wishmaiden’s Vault 45 event chain not firing or giving the final trait

- Fixed Mojave Territories focus “Civilian Rule in the Mojave” not removing the idea “Pacification, Not Emancipation” if you’d previously done the focus “Towards Pacification”

- Fixed Doctrine cost reductions to Land Perks applying infinite times

- Fixed Super-Heavy Robots lacking the proper icons and localisation in some UI areas

- Fixed Rosado not recognizing if an ally owned Eden

- Fixed Eagle Rock Cutters focus from doing nothing if you don’t have MTG

- Fixed a Special Forces Cap buff for WARDEN to be a flat addition as intended rather than a large percentage bonus.

- Fixed a starting event for Montana Chapter granting APA equipment instead of the intended Midwestern Power Armour (ATA)

- Fixed some New Vegas advisors descriptions not being visible

- Fixed Lone Star being removed from the Texas bookmark, replacing Ouroboros who are also present on the Utah bookmark

- Fixed the Mole Miner Economic Expert advisor costing more political power than intended

- Fixed some bookmark entries not displaying all starting national spirits for certain nations

- Fixed a bug preventing some robotic generals from getting viruses instead of being wounded

- Fixed ai path for Hayes

- Fixed Lucius not becoming a country leader in the Legion civil war

Removed

- Removed Free Gauss schematics from WARDEN. Go scavenge some

- Removed Sophisticated Air and Mini-Nukes from WARDEN’s NORAD decision.

Technical Changes

- Added localized unit modifiers for non-combat support companies for future use

- Changed the order in which the AI NCR, New Reno and Vault City take some focuses slightly

- Changed the AI weights for some NCR advisor and event choices to be more sensible

- Changed the AI weights for some Mojave Territories focuses and their NCR interaction decisions to be more intelligent

- Changed the AI weights for some robot advisors to be more sensible

- Changed some details pertaining to background AI logic for advisors and decisions

- Fixed one of the two State Population scripted effects having the other’s tooltip erroneously

- Cleaned some other minor background issues from the error log