Old World Blues patch 4.1.19

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Update 4.1.19 was released on April 1, 2023.

Patch notes

Steam Workshop page.

Major Features

- Added several major graphical and user interface improvements. We look forward to your feedback!

- Added trees in New Victoria and Port Maw to let two mortal enemies finally scrap it out (highly requested)

- Another round of minor tech and system balance changes mostly focused on targeted adjustments. The full details can be found here: https://pastebin.com/GLGnsf5m

Added

- Added additional scavenging results for a new timed national spirit and new tech bonuses, as well as replacing some existing broad tech bonuses with two more specific bonus options

- Added additional crossings and ports in some southeastern Texas provinces

- Added a new unique leader trait and advisor role to Cho Bang for Lone Star and Provisional Republic of Texas

- Added leader trait Stout Defender to Cho Bang at gamestart

- Added Basic Ballistic Weaponry and 5% Stability to Lone Star at gamestart

- Added a new idea to one of Lanius’s first events which is removed after the first five New Mexico wars

- Added the first tier of Enforcer tech to Lanius at gamestart

- Added Basic Ballistic Weaponry, Bike tech, Logistics tech, 10% Stability and 5% War Support to Santa Anna at gamestart

- Added 10% Stability and 5% War Support to Rio Grande at gamestart in exchange for the Rio in Flames focus now granting -5% Stability instead of +5% Stability

- Added 15% War Support to Tlaloc at gamestart

- Added 5% War Support to Navarro Territories at gamestart

- Added Support Equipment and CnC Scrapbots to Arroyo at gamestart

- Added 200 additional manpower to Navarro Territories at gamestart

- Added the first tech from Asymmetric Warfare to Painted Rock at gamestart

Changed

- Changed Default Stability and War Support modifiers to now be oriented around 50% correctly, meaning debuffs start below 50% and buffs start above 50%

- Changed the modifiers for low or high Stability and War Support to accommodate the above

- Changed the max World Tension War Support impact from 20% to 15%

- Changed tension generation from state annexation and war goal generation to be lower

- Changed Consumer Goods reductions from generic Subject/Master decisions to instead provide flat amounts of caps

- Changed the Followers of the Apocalypse to grant 5% less Monthly Population now that their old decisions are restored

- Changed the modifiers of some design companies for balance

- Changed the values of economic law node income modifiers somewhat

- Changed the node caps income multiplier from node value to be reduced by roughly 17%

- Changed many miscellaneous starting spirits for nations to be weaker or slightly adjusted

- Changed starting leader traits for Santa Anna, Ouroboros and Big Grass to be slightly stronger

- Changed some focuses, modifiers or events for Alamo Chapter to be slightly weaker or altered

- Changed the EPA focus from Allgood’s first branch to grant a stronger overall effect

- Changed some focuses in the NCR’s Mojave and Vote of No Confidence branches to be adjusted for balance

- Changed the effect values and focus lengths for some NCR focuses in the first Allgood and Kimball branches

- Changed some NCR focuses for Hayes to take different times with a net focus time reduction

- Changed some NCR focuses for Hayes to be slightly stronger or adjusted in their effects

- Changed the Hayes focus requiring an ally with Sophisticated Air to also accept owning the land of the Shi as a condition

- Changed Lanius’s early conquest focuses to now require small amounts of command power to take

- Changed many early Lanius focuses to be slightly stronger or altered

- Changed some advisor traits for Lanius to be slightly stronger

- Changed the requirements for the Towards Dog City focus bypassing to be more specific to slightly reduce the frequency of locking oneself out of focuses due to the automatic bypass

- Changed some focuses and modifiers for TAA to be slightly weaker or altered

- Changed the TAA’s starting additional stockpile to be slightly smaller

- Changed starting resources for some Alamo, Ironmongers and The Persuant states to be marginally lower

- Changed one of the two starting modifiers for The Persuant to grant slightly more speed in exchange for a percentual entrenchment penalty

- Changed the Economic Knowhow character trait to be stronger

- Changed many focuses in Lone Star to have improved balance or effect changes for quality of life

- Changed many focuses for Lone Star and Hand Warband to be shorter and adjusted some Hand Warband focus effects to compensate

- Changed the starting production lines for Lone Star to be expanded

- Changed some Lone Star states to start with more building slots

- Changed the Field Medic generic advisor trait to be stronger

- Changed the New Reno Christopher Wright advisor trait, the Macarthur Markham advisor trait and the Vault Nation Vault Defender advisor trait to be marginally weaker

- Changed the Ranger unit leader trait to grant smaller Spec Ops bonuses

- Changed the Texas Economic Union bonuses to also benefit building slots

- Changed the Legion Office of Slavery business to cost 150 instead of 100 political power

- Changed the starting modifiers of Cypher Warband and the First Peoples nations to be stronger

- Changed some modifiers as well as the robot focuses for Ouroboros to be stronger

- Changed some Montana Chapter focuses in the top left branch and leader specific branches to be slightly weaker or stronger

- Changed the Supply Consumption reductions from Roach King’s modifiers to be greater

- Changed some focuses and modifiers for Rio Grande’s Guerra Path to be slightly stronger

- Changed some focuses in the shared Lynette/Maier Vault City branch to have altered, stronger effects including better buffs or incentives for Enforcers

- Changed the Vault City lynette focus unlocking implants to also grant 3 25% research bonuses for the technology

- Changed some specific country Justify Wargoal Time reductions to be smaller

- Changed two focuses in the central branch and several focuses in the rightmost branch for Hangdogs to be adjusted for balance, mostly including buffs

- Changed WARDEN’s capstones to grant slight additional effects

- Changed an option in one of Santa Anna’s starting events to be marginally stronger

- Changed Santa Anna’s unit terrain bonuses to also benefit defense somewhat

- Changed the starting units for Desert Rangers to have marginally less experience

- Changed the starting templates for Navarro Territories to be larger

Fixed

- Fixed the Texan Economic Union accidentally starting with +2% to political power instead of -2%

- Fixed two MacArthur advisors mistakenly costing 10 instead of 100

- Fixed Desert Rangers starting with more Support Equipment than intended due to a coding error

- Fixed the Vault-Tec medical training advisor role penalizing monthly population rather than improving it

- Fixed the starting Four Fathers national spirit accidentally increasing stability instead of decreasing it

- Fixed some missing or erroneously assigned technology categories

Removed

- Removed 5% Stability from Texan Brotherhood and Montana Chapter at gamestart

- Removed 10% War Support from MacArthur at gamestart

- Removed 3% War Support from Caesar’s Legion and Big Grass at gamestart

- Removed 5% War Support from Ironmongers at gamestart

- Removed Tool Procurement tech from Desert Rangers at gamestart

- Removed 1 starting Civilian Factory from a TAA state at gamestart

- Removed 300 of the 500 additional starting manpower from Lanius at gamestart

Technical Changes

- Fixed minor oversights in the prior patch’s adjustments to AI behavior and made additional improvements, particularly to research and political power spending

- Changed some aspects of nation specific AI for Lone Star, Texas Brotherhood, Gente Del Sol, Tlaloc and Troll Warren to be improved

- Changed many political power gain advisors to be more desirable by the AI in the early game and some advisors penalizing political power gain to be slightly less desirable by the AI in the early game