Old World Blues patch 4.1.4

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Update 4.1.4 was released on October 22, 2022.

Patch notes

Steam Workshop page.

Major Features

- Compatibility with Hearts of Iron IV Patch 1.12

- Disabled the old achievement system and converted over to the new one provided by Paradox

- Setup division commander mechanic to function for owners of BBA (Notes: the division unit details menu portraits are not all configured yet. We will add more portraits over time)

- Setup functionality for Unit leader medals. (Notes: They currently use vanilla GFX, names, and stats but we will introduce Fallout themed medals over time)

- Significant optimizations made to some code to improve performance. Should see a rough 20% reduction to CPU usage in the early game, but results may vary between different sessions and hardware

- Expansive general balance changes to not only units and tech but also many of the game’s overall systems, in part to accommodate By Blood Alone. The full list can be found here:

https://pastebin.com/qYmfNWHw

Added

- Added GUI elements for the new Career Profile and Friends menus

- Added a new flag and name for Suneater revolt in Gente Del Sol

- Added political party names for Arroyo and TAA

- Added Basic Ballistic Weaponry to Iron Alliance at gamestart, in part to fix related bugs.

- Added Basic Melee and Ohm’s Law techs to New Vegas at gamestart

- Added Radio Detection to Mojave Chapter at gamestart

- Added more custom NCR generic portraits

- Added extra weighting to certain peace conference actions for the AI based on factions or nation types, such as the Enclave and Brotherhood not puppeting or liberating one another

- Added some new focus icons for the Free Fighters (W.I.P.)

- Added event pictures to all Free Fighters events

- Added an unique Luchador model for Free Fighters

- Added unique advisors portraits for Free Fighters advisors

- Added a new flag for the Lanius Legion

- Added a new formable and a flag for Lucius’ Cult of Vulcan path

- Added a defender tactic for the Seize Bridge combat phase, which mistakenly lacked one

- Added unique dog cosmetic tech for supermutant nations

- Added a new national spirit combination for Lanius and Caesar at gamestart

- Added 2 Civilian Factories, more state population and 500 flat manpower to Lanius at gamestart

- Added unique unit icons for the behemoth units

Changed

- Adjusted the proportions of some UI elements to accommodate 1.12’s new features and menus

- Changed Mr. Fantastic to now be available to the Mojave Territories also and not just the NCR, granted that Mojave Territories control Helios One

- Changed many advisors and modifiers which mistakenly used Occupation Cost Reductions to grant alternate effects related to resistance or compliance

- Changed the New Vegas Jewel of the Mojave National Spirit to give less of a conscription penalty alongside slight increases to some of its positive modifiers

- Changed Robot City’s starting modifier to give a slightly larger penalty and lowered the bonuses of some modifiers within the focus tree

- Changed Robot City’s starting units to have one less Support Robot Battalion

- Changed Robot City to have slightly less War Support at gamestart and 1 less civilian or military factory from the respective options of one of their starting events

- Changed NCR’s focus to peacefully annex New Reno to also transfer New Reno’s subjects, turning them into the NCR’s subjects instead

- Changed Far Son’s research advisor to grant a bonus to all doctrines instead of only Conventional Warfare

- Changed Cerberus’s AI to now prioritize annexing states far higher than other peace actions

- Changed some focuses for Navajo for balance and quality of life purposes

- Maxson Expedition is less suicidal now

- Each Legion Civil War member now creates his own faction

- Lupa isn’t dumb now, and sends volunteers only to Lanius enemies

Fixed

- Various crashes from Avalanche Update

- Fixed the State View GUI, now all the buttons fits into the window and the whole window is visible

- Fixed two pre-existing crashes related to units loaded by Caesar’s Legion and Eighties respectively

- Fixed some instances of missing localisation and typos

- Fixed many bugs with older achievements which prevented them from triggering properly

- The Last Patrol ideas “All or Nothing” and “Together as One” now returned to research boosts for doctrines

- The Plaguelands shouldn’t be a M’lyeh claim

- State Funded Radio Programming now gives stability weekly, rather than improving any existing weekly gain of stability by a percentage

- Fixed a bug causing some custom AI behavior for Tlaloc, ChicoNet nations, the Cartels and some Utah countries to not apply properly

- Fixed many nations starting with incomplete ship variant designs and added some mistakenly missing techs as part of this fix

- Fixed the Learning Machine character for WARDEN not being available due to a faulty trigger

- Fixed the Shale’s Army advisors Battle-Masta and Thumbface not applying their modifiers properly

- Fixed Crusher not properly becoming the country leader of Crusher’s Army

- Fixed the tourism season reward event for New Reno and New Vegas not properly increasing economic node development

- Fixed an event for Port Maw not giving its reward properly

- Fixed the corresponding event for Bonedancers’ focus “Land for the Crusade” transferring the incorrect states

- Fixed Broken Hearts not starting with equipment in their stockpile upon spawning as intended

- Fixed the capitals for Northern Plains Reclamation Army Depot and The Sanitizers being set improperly

- Fixed Fireteam and Demolitions support companies not receiving bonuses to the broader Fireteam and Demolition unit categories used in some techs

- Fixed the Warden Remnants design company available to some nations in and around Cascadia not granting its reduction to enforcer equipment production cost properly

- Fixed an Eagle Rock focus to no longer display the same focus as a prerequisite twice

- Fixed Rogue Rangers not having Basic Power Armor tech despite having the Intermediate level at gamestart

- Fixed generals with the Lone Wolf trait being promotable to Field Marshals with a high enough maximum command power

- Fixed one Standing Rock Focus incorrectly being 7 days instead of the intended 45 days

- Fixed flags for Vulpes and Lucius Legions not showing up properly

- Fixed two focuses for Eureka which granted units of an invalid template to now work correctly

- Readded the missing Beatrice character for Troll Warren and fixed every mention of her

- Fixed incorrect state names all over the map, also added a couple new victory points here and there

Removed

- Removed the Slaver law in the Undesirables category for all nations except Port Maw who start with it

- Removed Three Rivers’ starting core on the Neutral Zone as it is meant to be acquired in their tree

- Removed many old effects or modifiers related to the now deprecated Slavery system

- Removed Vault 27’s claims on Black Canyon’s land as it resulted in an early suicidal war

Technical Changes

- Fixed many innocuous errors for the purpose of cleaning the error log

- Changed some old advisors that used variables and tooltips to grant coring cost reductions to now use the appropriate modifier instead

- Fixed Robot City’s history file trying to recruit a non-existent character

- Fixed Duchy of Landenburg receiving two of the same tech twice in their history file

- Fixed some nations not being considered Canadian nations, Brotherhood nations or Mutant nations properly for certain effects or triggers when they should be

- Changed New Reno’s AI strategy intended to temporarily prevent wargoal justification while joining the NCR to now work on all justifications rather than only targeting specific tags

- Fixed Baja State not having caps and other OWB functionality initialized for it properly when spawned

- Fixed some economic node calculations having incorrect scoping which excluded coastal status and main node state progress from being factored properly

- Fixed a focus for Gente Del Sol not specifying the occupied country in a force resistance effect

- Fixed an NCR AI strategy intended to stop them from putting units on their frontline with Mojave Territories from instead preventing them from defending Mojave Territories under specific circumstances

- Fixed some OOB files which had potential to cause errors or a crash