Old World Blues patch 4.1.8

From Old World Blues Wiki
Jump to navigation Jump to search

Update 4.1.8 was released on December 11, 2022.

Patch notes

Steam Workshop page.

Major Features

- Significant performance improvements, particularly to the early game, have been made. Testing indicates reductions of 12% or higher to CPU usage in 2275. Results will vary between different years, sessions and hardware

Added

- Integrated OWB Shi rework by L Blanco

- Integrated The Jungles of Eden submod (new focus tree and content for Eden)

- Integrated changes and fixes from Aelfred’s OWB Tweaks

- Extended the Marrow Drinkers’ Focus tree! Mesmerelda now able to conquer (most of) Oregon.

- Added a unique puppet-system for the Marrow Drinkers’, with unique puppet names for the nations south of its final borders.

- Added a new gamerule for Gente Del Sol and whether the AI will choose to ally with Rio Grande or Caesar’s Legion

- Added and fixed custom logic for Gente Del Sol’s default AI weights for joining Caesar or Rio when no gamerule is in place. Gente will now favor the Legion 2 to 1 by default. If Guerra is president, it changes to a 50/50 chance. Gente will not make the decision earlier than 2277 and will automatically join the Legion if given Ultimo or the Rio Pact if Two Sun is given full control of Cowboy Country.

- Added 3 new sub-technologies to Behemoths which grant them stat upgrades and moved Behemoths to the Infantry Tech Tab to accommodate this. Note: Custom localisation for these techs cannot be displayed due to a vanilla HOI4 bug

- Added a new Chief of Airforce to Caesar’s Legion, Mojave Chapter and the Washington Brotherhood

- Added a new Research Advisor to New Canaan and MacArthur

- Added many new advisors to Guardians and The Cause

- Added a unique puppet leader and flag for Mojave Territories, if they get puppeted by the Legion

- Added new VPs to some states across the map

- Added South and North Wyoming as strategic regions. Braska has been removed temporarily

- Added 5% more Stability and War Support to Reservation at gamestart

- Added 1 additional Military Factory to Reservation at gamestart

- Added back Cypher Warband’s claims on Scrappers Compact and The Last Lodge

- Added scripting for AI Cypher Warband to not pursue its claims unless Chained Choir does not exist so as to not interfere with their focus tree

- Added scripting for AI Shale’s Army to better prepare for war with Carbon and Los and deploy more units early

- Added scripting for AI Caesar’s Legion to act more aggressively towards Rusty Hook and focus on ending the war more quickly

- Added AI triggers for Chained Choir evil path to stop AI from declaring multiple wars

- Added a formable nation for Carbon and Los if one of them defeats Shale

- Added straits for Channel Islands (Two Harbor)

- Added a leader to WEN (Wendover Republic)

- Added VLS and VTS for the vault-tec nations trigger block

- Added new Legion puppet names

- Added BoS puppet names for New Mexico, Colorado and Mexico nations from Puppets+ submod

- Added Todd Howitzer and Scarlet as possible leaders of the Provisional Republic of Texas (along with new leader paths for each)

- Added new options for the Provisional Republic’s capital

- Added a new portrait for JCK

- Added a new flag for the Rio Technate

Changed

- Changed base output of dockyards to be (roughly) 8% higher

- Changed resistance activity to be slightly more frequent but deal slightly less damage to divisions and their manpower

- Changed peace conferences to now allocate double the score from before, but at the same rate, meaning additional score is gained from turns 6-10.

- Changed AI priorities for peace conferences to be slightly more sensible

- Changed the piercing of some support weapons to be marginally lower following the introduction of partial piercing in HOI4 1.12

- Changed the Strengthen Expansion Targets gamerule for Caesar’s Legion to now include Rusty Hooks, Las Granjas and Tohono Nation and no longer include Pecos Colony

- Changed the Strengthen Expansion Targets gamerule for the NCR to now include The Divide

- Made touch-ups to ARB, WBH, MLT, OLY, YAK, BTH, JCK, and MET (Changed/added OOB and characters)

- Changed Hangdogs Warden path focus “Mission Accomplished” to be unlocked in 2278 instead of 2279

- Changed some focuses for White Legs to be slightly stronger or have slightly different effects for quality of life purposes

- Changed the White Legs starting spirit to now grant 5% Breakthrough instead of 2.5%

- Changed the Caesar’s Legion national spirit A Legion with a State to no longer penalize Research Speed by 5% on its first tier

- Changed Troll Warren to now start in their faction

- Changed the modifiers from some puppet levels and puppet master ideas for balance

- Changed Lone Wolf unit leaders to now have a base capacity for 4 units instead of only 2

- Changed Rotpurgers to now change the name of the Capitol Hill province and gain a core on the state when Samson moves the capital to Seattle

- Changed Free Fighters advisors and Aaron Chapman for Three Rivers to now be unlocked, rather than appointed, upon the completion of their relevant focus

- Changed Broken Hearts to now spawn with 5 PA divisions

- Changed or fixed the map slightly in/around the following nations; MacArthur, Rotpurgers, Niitsitapi, Passkepers, Heaven's Gate, The Old Country. Partial work done in Yakama, High Chapel, Chemult Station, Shoshone Territory and Badland Buckaroos

- Changed pre-war state borders; Dakota-Manitoba border, Nevada-Utah, Idaho-Nevada-Oregon, Nebraska-Colorado-Kansas, California-Baja

- Changed mountains to now bear the mountain province tile

- Changed impassable radioactive regions to now bear the radioactive province tile

- Changed the names for some states around the map

- Changed any Medford loc references into Hornbrook

- Changed Navajo to start with the second tier of training law at gamestart

- Changed Two Sun state Agua Prieta to start with 3 more building slots, 1 more civilian factory and 10,000 more population to more accurately reflect the real life state

- Changed Los to start with 1 less military factory

- Changed Shale’s Army to start with 2 additional military factories

- Changed Shale’s Army to start with 3 additional units

- Changed Shale’s Army’s starting units and template to have more battalions

- Changed NCR’s starting unit count to be higher, mostly to help the AI complete early wars as well as a player would

- Changed the Washington Brotherhood Alaskan Expedition to give 5 fully Power Armor units instead of units that were partially Power Armor and partially Infantry

- Changed the decisions for NCR and Lost Hills which raise or lower tension to do so in large quantities

- Changed the decisions for NCR war plans on Lost Hills to be slightly cheaper

- Changed some focuses for Hayes’s path in the NCR tree to be slightly stronger

- Changed the NCR’s AI behavior to more appropriately handle some of the nations added in 4.0 and to both produce and allocate units slightly more intelligently

- Changed the population and factories of a handful of NCR states to be marginally lower and thus more accurate

- Changed some national spirits for New Vegas which gave bonuses to robot production to be marginally weaker

- Changed NCR focuses “The Department of External Affairs” and “The State Department” to no longer mistakenly have both their old and new effects at once

- Changed the AI’s formula for determining the best garrison divisions to be slightly better

- Changed the cannot join or call allies to war restriction from the Attis Army Remnants idea to Unity of Austin’s conscription law (this will allow Mutant nations aside from UOA to call allies/puppets into a war)

- Changed the duration of Austin’s “The Texan Integration Act” focus from 30 days to 7 days

- Changed 2 and 3 day focuses of the TAA to 7 days

- Changed the starting focuses of the Provisional Rrepublic of Texas to 21 days (to attempt to ensure all possible countries are integrated)

- Changed the duration of focuses in the Provisional Republic’s leader paths and coring focuses

- Changed some tooltips related to Diplomacy Distance for neighboring countries so as to make the calculation of distance no longer required for neighboring countries, improving performance

- Killed off the Waatch Enclave. Mercilessly. Now it’s known as Makah Territory, with the city of Neah Bay.

Fixed

- Fixed a bug causing Thunderbird to not receive any of the intended raider nation advisors after spawning

- Fixed the Timekeepers tree not unlocking the secret half of the tree (and time travel)

- Fixed supermutant events for the Legion being deleted after the latest patch

- Fixed most Electorate nations lacking a claim on one unowned Strasbourg core, thus preventing the AI from creating the formables properly

- Fixed some oversights which led to modifiers meant to disable joining or calling allies into wars not working in reverse

- Fixed many focuses across over 20 focus trees that allowed nations which were made into subjects to be released by joining or being invited to another faction

- Fixed an exploit allowing countries to send out two scavenging expeditions of different kinds simultaneously when first creating their scavenging department

- Fixed Guardians and The Cause lacking the generic production companies and major businesses

- Fixed the New Vegas focus for unlocking the Platinum Chip and all focuses following it becoming permanently inaccessible if the Mojave Territories take their related focus

- Fixed an event for Hangdogs which granted factories targeting the wrong state

- Fixed one of Hangdogs’s starting units being placed in a province of Scorpion’s Bite

- Fixed a focus for Vault City not correctly adding the Advanced Components resource to a state - Fixed the Busted Enclave Machinery focus for Montana Chapter not giving any equipment

- Fixed Numerous instances of Montana Chapter-specific equipment not having localization

- Fixed Super Mutant and Ghoul nations getting access to the Mutant Recruitment laws on top of their Normie Recruitment laws; no more double dipping

- Fixed Grand Inquisition to no longer get cores on Colorado

- Fixed Montana Chapter focus “Flight Training” to now successfully give a reduction to doctrine cost

- Fixed an issue where opening your starting templates as Broken Coast could potentially crash the game

- Fixed Metis Congress to now starts with tribal and settler power armor tech

- Fixed Rusk not becoming a leader of PRT

- Fixed Metis kicking Tree Rivers out of the Second Coalition

- Fixed Horse II and III not replacing production of the previous House equipment

- Fixed Twin Peaks being mistakenly removed from the map (bye-bye Metalline Falls), and adjusted BDT effects and localisation appropriately

- Fixed Heaven's Gate focuses to target the correct states and tweaked localisation appropriately

- Fixed region names in Hangdogs Area; New Sterling technically now Nebraska, Robot City and parts of Maxson technically Kansas now

- Fixed outdated region triggers

- Fixed PAL being a considered tribal nation instead of the intended raider nation in some triggers, to follow suit with 4.0 nation changes

- Fixed incorrect small-character sprites references

- Fixed NOE's leader loc

- Fixed the Dragon not showing up in the Navarro Civil War

- Fixed trigger for focuses requiring all states from enemy nation; now it ignores impassable states

- Fixed multiple state and victory point renaming effects which were outdated

- Fixed Big Sister and Red Rose of Canada traits being random

- Fixed incorrect TOC tech cosmetic setup

- Fixed character errors in Marrow Drinkers' brainwashing effects

- Fixed character errors in Twin Mothers focuses (Doki-Doki, Hecate)

- Fixed Nguyen missing from the Oklahoma elections

- Fixed various railways or railway-related errors

- Fixed various localization errors

- Fixed a missing bracket in the Robot City puppet tree

- Fixed a population tooltip not showing properly

- Fixed the Old Country not having a proper faction

- Fixed an oversight leading to the AI producing less motorized or tank units than was sometimes intended

- Fixed an exploit allowing both paths in the Highland Watch focus tree to be accessible

- Fixed mutant nations not having an army training law

- Fixed the Cause not being able to join a faction with the Troll Warren

- Fixed the debug name of Yellow Rose of Texas displaying in the Provisional Republic’s final focus

- Recovered Dislike localization strings

Removed

- Removed unfinished and mistakenly implemented Heaven’s Gate government laws from the nation

- Removed the Broken NCR gamerule due to its malfunctioning state after 4.0’s changes to the region

Technical Changes

- Standardization of the state file structure continues!

- Converted the PAL leader for the character system

- Changed naming system for focus tree files

- Organized localization files

- Fundamentally rewrote and reorganized the code for the Thunderbirds split, resolving many inconsistencies or pieces of redundant code and condensing it into a scripted effect with other scripted effects within it and comprehensive explanatory comments for any future developers who wish to change or borrow code from it

- Adjusted some triggers for some production companies or major businesses to work off allowed blocks including tags rather than country flags set in the history files or on game start in the on actions file

Update 4.1.8a

Update 4.1.8a was released on December 12, 2022.

Patch notes

Steam Workshop page.

Fixed

- Fixed a bug causing some focus trees to not be loaded properly