Old World Blues patch 4.1.9

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Update 4.1.9 was released on December 24, 2022.

Patch notes

Steam Workshop page.

Major Features

- Ho Ho Ho! Added two new seasonal Christmas trees! Return as Senator Clause of North Pole Expedition, or bring presents to the proletariat as the Polar Soviet!

- Added a newly revamped map for the Plaguelands! New provinces, new nations and new lore! (NOTE: No New Trees!)

- Map update! Added new provinces for future use by developers and submodders across the whole American south!

- Made various minor changes to tech, including adjustments for Chariots, Resources and Anti-Air. Full details can be found here: https://pastebin.com/9ZSbrz3p

Added

- Added a new Winter Wonder Wasteland gamerule that encompasses both the old North Pole Enclave gamerule and the new Christmas event featuring the Polar Soviet

- Added a few new advisors for Super Mutant nations

- Added additional crossings to some of the rivers surrounding Rio Grande for better combat and easier frontline management

- Added new icons for a few of Lost Hills focuses

- Added preliminary supply buffs to Lost Hills to account for recent structural changes by Paradox in the way that landlocked volunteers work.

- Added custom AI scripting for Santa Anna to prepare better and sooner for war against Petro Chico and Alamo Chapter and to pursue Anti-Tank techs slightly more

- Added custom AI scripting telling nations guaranteed by Tlaloc to worry less about placing troops on their border with him

- Added custom AI scripting telling Texas Brotherhood to conserve Army XP until it has completed the focus “The Long Road”, “The Hard Road” or “The Alamo Was Right”

- Added triggers for Texas Brotherhood’s AI to prevent them from pursuing multiple of their early wargoals simultaneously

- Added custom AI scripting ensuring Shale’s Army, Ironmongers and Unity of Austin do not puppet one another in peace conferences

- Added custom AI scripting discouraging Los and Carbon from puppeting Shale should one of them defeat him

- Added several new ships including many heavy ships to Caesar’s Legion at gamestart

- Added the Civilian and Army intelligence upgrades to the Legion Agency at gamestart

- Added 5% War Support to Shale’s Army at gamestart

- Added the second tier of Melee Equipment to Shale’s Army at gamestart in exchange for their starting Agriculture and Naval Invasion techs

- Added another civilian factory to one state and a few more building slots as well as marginally more population to another state for Santa Anna at gamestart

- Added a new advisor for the Lone Star

- Added NCR puppet names for Arizona nations

- Added a new tooltip to one of Caesar’s Legion’s vassal related decisions

Changed

- Changed Major Business Tulchinsky Engineering to give 5% Construction Speed bonuses instead of 7.5%

- Changed some organization opinion decisions to cost less opinion when taken

- Changed the strength of some Super Mutant advisors slightly

- Changed the NCR’s lower tier economy laws to also apply research speed maluses

- Changed the NCR’s starting Gun Runner spirit to also affect Fireteam Equipment IC cost

- Changed Hayes to give a slightly smaller Research Speed bonus as an advisor for the NCR

- Changed Major Business Navajo Silversmiths to instead be a national spirit, accessible to Caesar’s Legion through the same decision and to Navajo at gamestart

- Changed the puppet laws for Caesar’s Legion to grant slightly adjusted modifiers

- Changed the unique Legion slave-related Major Business to grant a higher construction speed bonus in exchange for being locked behind a previously effect-less focus in their center branch

- Changed the starting Cult of Mars spirit for Caesar and Lanius to grant slightly more coring cost reduction

- Changed the Legion Training spirit to grant 10% Division Experience Gain instead of 5% Recovery Rate

- Changed the effects of some focuses in the main Legion branches (including some of those which trigger events) to be slightly stronger or include new effects

- Changed the Navajo Skin Walkers tech earned in the Legion military branch to give 5% Soft Attack to Spec Ops in addition to the 15% Hard Attack

- Changed Tlaloc’s sons to now inherit tech from Tlaloc

- Changed Chained Choir’s solo path to now be available even if Maxson is still alive.

- Changes to the Nevada region, new impassable in the Sky Reavers

- Changed Santa Anna’s scripted focus path to go after Alamo Chapter sooner in the event he takes Zapata’s advice

- Changed the national spirits acquired from Santa Anna’s first event to be slightly stronger

- Changed some Santa Anna national focuses to be shorter in length

- Changed Santa Anna’s stages of grief focuses to all be available slightly sooner

- Changed Alamo Chapter’s “We Are Alone” spirit to give slightly reduced core attack and defense bonuses

- Changed Alamo Chapter’s “Emergency Production” idea to be slightly weaker

- Changed some 5 or 7 day Alamo Chapter focuses to instead take 15 days for consistency

- Changed Alamo Chapter focuses which added advanced power armor and gauss rifle equipment to do so in smaller quantities

- Changed Texan Brotherhood’s conscription laws to give smaller Reinforce Rate and slightly tweaked buffs/nerfs to Training Time

- Changed 10% of Texan Brotherhood’s starting Stability to be from their starting economy law, making it be lost when they finally upgrade said law

- Changed Texan Brotherhood’s starting economy law to give 5% less Consumer Goods penalty

- Changed the Texan Brotherhood Military Heritage national spirits to have more consistent values and better balance

- Changed some Texan Brotherhood focuses to be slightly shorter or have slightly adjusted strength

- Changed the Texas Brotherhood Lawkeeper Reward Techs to give slightly reduced bonuses

- Changed the starting idea for the Rapids to grant a slightly smaller core defense bonus

- Changed the costs of some peace options marginally, in part for better, more sensible options to be taken by the AI

Fixed

- Fixed a bug causing scavenging decisions to sometimes not be accessible unless players reloaded their save

- Fixed an oversight which led AI to not by default prioritize advisors and laws over decisions for political power spending until several years into the game

- Fixed an oversight in values for peace conference AI desires that led to nations annexing the states of countries they have puppeted in the conference for themselves

- Fixed a bug in a scripted peace deal for Lanius and Iron Alliance that could allow for states of Robot City or Hangdogs to be forcibly annexed despite not being involved in said peace deal

- Fixed an oversight leading the AI for nations with Nightkin or Behemoths to sometimes instead build Spec Ops divisions or other human special forces

- Fixed a bug causing the custom christmas-themed portraits for Willem Clark and Mr. Entertainment to not appear with the christmas related gamerule as intended

- Fixed a bug leading Tanks and Support Companies to not be factored into caps expenses correctly

- Fixed many nations which started with Trireme naval tech not also starting with its prerequisite tech

- Fixed one Texas Brotherhood Chief of Navy mistakenly having the Silent Workhorse trait

- Fixed the second tier of the Caesar’s Legion Nation with a State spirit still having a research speed malus unintentionally

- Fixed some Caps currencies not displaying their effects accurately within their tooltips

- Fixed Shi being occasionally locked out from some of their focuses related to the NCR unintentionally

- Fixed a focus for Caesar’s Legion which added infrastructure to the wrong states

- Fixed a focus in the Legion Puppet Tree not adding the newest, correct variant of the Rejection of Automation national spirit

- Fixed the NCR Puppet Tree for the Rapids overlapping with their custom branch in the tree

- Fixed a bug which caused Lanius event related to Shale to not add him as a general correctly

- Fixed a bug allowing the event for Caesar being healed to be capable of firing multiple times

- Made it so that the foreign high elder decision for Lost Hills can no longer be used if you, or the other country is at war. This is to fix an issue with war inheritance.

- While the exodus game rule is disabled, Lost Hills focuses will now directly add the same amount of population to your capital directly.

- Fixed Arthur Maxson being mistakenly sent to a city of cannibal Super Mutants for his own protection.

- Fixed the Demand Territory decisions not canceling the war missions if the nation gives the disputed territory back.

- Fixed localisation issues for the faction system game rule,

- Fixed a coring cost reduction tooltip for Shi which lacked localisation

- Fixed the party names for Shi lacking localisation

- Fixed typos for Rio Grande, Mojave Territories and Crazy Horns

- Fixed Navarro Enclave event not firing properly

- Fixed Shi having bypasses set up wrong

Removed

- Removed misspellings of Wyoming as Whyoming. We’re sorry.

- Removed a duplicate focus for the Shi tree

Technical Changes

- Slightly reorganized some AI related files

Update 4.1.9a

Update 4.1.9a was released on December 24, 2022.

Patch notes

Steam Workshop page.

Changed

- Updated the Parish leader art