Old World Blues patch 4.2

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Update 4.2 was released on April 7, 2023.

Patch notes

Steam Workshop page.

Major Features

- Added the complete expanded MacArthur focus tree

- Added Stormmongers focus tree

- Added The Reservation focus tree

- Added new overhauled focuses based on country leader to the NCR Roaring Economy branch, including new focuses for Kimball, Allgood, Hayes, Moore and Calhoun

- Added new focus tree branches to the Mojave Territories focusing on the NCR Civil War and its aftermath

- Added Free State of Mojave nation and tree which can be formed by Mojave Territories

- Added a new additional focus tree branch to the Eureka Navarro Enclave path following the conquest of the NCR

- Added 3 brand-new Air Doctrines focusing on the many challenges involved in building an airforce in the wasteland and encompassing themes of speed and aggression, self-preservation and safety or disruption and asymmetric engagement respectively

- Significant changes to the Naval Designer in order to fix its many GUI bugs or issues, bringing with it reconfigurations to naval module slots and designing ships

- Various minor quality of life changes to technologies, including Naval tech adjustments, minor Spec Ops and Support Company tweaks, small Enforcer tweaks and more. The full changelog for these can be found here: https://pastebin.com/9De5q1DS

Added

- Added some new loading screens and restored the Lanius Planning art from 3.0 as a loading screen

- Added Anti-Tank Rifles to the Gun Runners caps organization market

- Added a leader description for Cho Bang in Lone Star

- Added two cosmetic techs for Metal Mouths in Enforcer gear

- Added tooltips to Vault City Gordan path foci needing specific country flags

- Added Industry Planning technology to Dam Busters at gamestart

- Added Recon tech, Logistics tech and the first Asymmetric Warfare tech to Standing Rock at gamestart

- Added one offmap Military Factory and the second Anti-Tank technology to Santa Anna at gamestart

- Added one offmap Military Factory to Vault 37 at gamestart

- Added a single outpost to the Dam Busters capital at gamestart

- Added slightly more demolitions equipment to 215th’s starting stockpile

- Added 5% War Support to Rio Grande at gamestart

- Added various improvements to Texan Brotherhood’s AI behavior

- Added scripting disincentivizing, decreasing or under the right conditions removing the likelihood of hostile interactions between Rio Grande and Texan Brotherhood should Rio have elected Guerra or Rosado

- Added AI scripting incentivizing Rio Grande and Texas/Texan Brotherhood to assist one another with lend lease, volunteers or other resources should Guerra or Rosado establish diplomatic ties with them

- Added AI scripting improving Texan Brotherhood’s focus choices and handling of their early wars

- Added AI scripting incentivizing Mojave Territories to assist the NCR in their wars against Rapids and The Divide if Operation Sunburst is over and other conditions are correct

- Added adjusted AI scripting to the southern Nevada nations to accelerate their wars slightly

- Added a victory point, Puerto Libertad, to the Suneater uprising to help give them a fighting chance

- Added an additional +50k caps to the Money is Power focus for Lanius

Changed

- Changed the penalty for low War Support to grant slightly less of a non-core attack and defense malus

- Changed TV Town’s starting infantry units to have 4 battalions, up from 3

- Changed some augments to be slightly stronger

- Changed TV Town’s starting Out of Supply penalty reduction reduce Supply Consumption directly instead

- Changed some early TV Town focuses to be marginally stronger and slightly adjusted Runner support bonuses to come earlier overall

- Changed a small amount of Santa Anna focuses to be marginally stronger or take less time

- Changed Santa Anna’s starting templates to be slightly better

- Changed the Spymaster settler advisor trait to grant other bonuses in place of the additional operative slot following the previously added caps decision as a means for every nation to gain another operative slot

- Changed various bonuses to motorized equipment which granted soft attack to grant different modifiers instead now that motorized equipment lacks a soft attack stat

- Changed the modifiers or cost of some advisors for the NCR, Eureka, and brotherhood nations slightly

- Changed the Legion’s Rejection of Automation spirit to also penalize Electronics Research slightly

- Changed the Legion’s modifiers from Legion with a State and their top right Army branch slightly

- Changed the Vault City event “Whistling the Rule of Change” to now grant a wargoal on New Reno if the Van Graffs are in charge

- Changed the NCR focus for The Divide to also work if its core land is owned by puppet or ally

- Changed several NCR puppet tree focus effects for balance

- Changed some Standing Rock focuses and Shappa Wagner’s Kit Fox Warrior leader trait to be stronger or have altered focus times

- Changed some Free Fighters focuses to be stronger or have reduced focus lengths

- Changed some miscellaneous Rio Grande focuses to be slightly stronger

- Changed Paullus’s raiding events on Rio Grande to start slightly later

- Changed the Roach King’s starting trait to give marginally more Recovery Rate

- Changed Reclamation Army Depot’s starting leader trait and spirits to be slightly weaker

- Changed Reclamation Army Depot’s starting Stability and War Support to be 8% less

- Changed the generic settler Bringer of Civilization trait to also grant +5% Planning Speed

- Changed the generic tribal nation spirit Sacred Lands to give slightly smaller bonuses

- Changed Santa Anna’s starting leader trait to grant +10% War Stability, up from +5%

- Changed 215th’s starting leader trait to grant an attack bonus and an organization malus

- Changed the Cartel Nation spirit to grant larger buffs to intel

- Changed the Dam Busters starting spirits to grant more conscription and less energy capacity

- Changed the TAA to start with one less Military and Civilian factory in their capital and one more starting offmap Civilian factory

- Changed Lone Star’s Establish Dominance over the I-10 focus to not be available until 2278

- Changed Hayes’s New Necropolis focus and Allgood’s Northern Shield, Brotherhood Diplomacy and Followers in Government focuses to be slightly stronger

- Changed the Guardians focus Outer Sanctum to be slightly stronger

- Changed some focuses for Texas Brotherhood and the Provisional Republic of Texas to be stronger, or on rare occasions weaker, and have reduced, or on rare occasions increased, focus times

- Changed the Texan Brotherhood’s restoration decision to grant smaller penalties and have a reduced time to complete and remove said penalties in exchange for an upfront caps cost

Fixed

- Fixed the Ultra Luxe focus in the New Vegas tree was missing its shine

- Fixed the Lost Hills event about Navarro to no longer imply it fought a war with itself

- Fixed advisor localisation for Adonai of the Hangdogs

- Fixed Big Grass missing general portraits

- Fixed the Final Feast not having a name when that gamerule is activated

- Fixed Chained Choir’s music titles not being localized

- Fixed Robot City’s Child events having no names

- Fixed a couple Eagle Rock market decisions

- Fixed a custom tooltip for a Rio focus

- Fixed Packers to have tribal country flag

- Fixed some typos for Rio Grande, Texas and Eureka

Removed

- Removed Implant technology from Eagle Rock

Technical Changes

- Changed Standing Rock ai to pursue the left side of Asymmetric Warfare instead of Trooper Warfare

- Changed some NCR AI scripting to function better

- Changed the AI’s handling of robot templates to function better

- Changed some aspects of frontline AI to be more intelligent

- Changed the AI to prioritize certain engineering and support technologies slightly better

- Changed some AI logic for political power spending slightly

- Removed a deprecated Rio Grande focus plan which could potentially interfere with their intended strategy plan