Old World Blues patch 4.2.1

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Update 4.2.1 was released on April 8, 2023.

Patch notes

Steam Workshop page.

Added

- Added an effect to turn Missoula into an economic node to MacArthur’s Missoula Market focus

- Added Fission Batteries and CnC bot techs to MacArthur at gamestart

- Added starting production lines to MacArthur at gamestart

- Added a port to one of Coal Consortium’s states at gamestart

- Added Glider tech to Navajo at gamestart

- Added Glider tech to Shi at gamestart

- Added 5 additional Naval Module technologies to Shi at gamestart

- Added a 10% research boost to Light Hull research to Shi’s unique conscription law

- Added 3 additional ships to Shi’s starting fleet

Changed

- Changed the thumbnail on all platforms to a higher resolution and quality

- Changed the Khans core on Bitter Springs to instead be owned by a new, separate “Mojave Khans” off-map tag, fixing many bugs resulting from checking for cores of Northern Khans or other interactions

- Changed the Ace Death chance factor to 0.05, up from 0.03, in line with Vanilla 1.12.12

- Changed Air Wing XP from air exercises factor to 0.125, up from 0.08

- Changed some trade nodes to start with slightly lower development levels

- Changed Arroyo’s trade node to start with a slightly higher development level

- Changed the Sub-Level 2 modifier for Reservation to grant 5% less Factory Output in exchange for 10% more Production Efficiency Gain

- Changed Shi’s unique Infantry Weapon designer, Red 888 Guns, to be stronger

- Changed some focuses for Shi to be slightly stronger

- Changed Shi’s Lo Pan Temple focus’s Special Forces research bonus to be stronger and also be usable on Power Armour

- Changed some focuses for the Portmasters, non-Intervention path in Eureka to grant stronger effects and army buffs

- Changed Portmasters Eureka’s The Fearsome Bear focus to be available far sooner (June 2277) in exchange for Against Goliath focus having the old date check (January 2279)

- Changed some early Navajo focuses to grant additional political power and stability

- Changed Navajo’s capital to start with slightly more building slots

- Changed the starting Stormmongers spirit’s production efficiency gain malus to be decreased

- Changed the starting events and Slave Artisans focus for Stormmongers to be slightly stronger

- Changed Stormmongers to start with 5% more Stability

- Changed Navajo to start with 5% more War Support

- Changed MacArthur to start with 5% less Stability

- Changed many focuses in the top half of MacArthur’s tree to have slightly altered effects or balance

- Changed MacArthur’s top left Air branch to grant stronger bonuses overall

- Changed many focuses in the Patrocolus branch, top left branch and top left branch for Montana Chapter to have slightly altered effects or balance

- Changed many MacArthur advisors to have adjusted costs and modifiers.

- Changed all MacArthur’s advisors with no trait to use a new trait for their modifiers

- Changed the localisation for MacArthur’s Anti-Brotherhood High Command advisor to use a custom tooltip in order to condense its modifiers

- Changed MacArthur to now have access to the War Propaganda decision

- Changed MacArthur’s starting research speed malus to be slightly higher

- Changed Yellowstone’s Illusion of Danger spirit to grant 5% more Core Attack

Fixed

- Fixed multiple Air Doctrines being accessible at once under certain conditions

- Fixed MacArthur’s unique unit leader traits not being added to the Santiagos correctly

- Fixed MacArthur’s unique unit leader trait buffing division speed to use terrain bonuses condensed via a tooltip in order to properly function

- Fixed MacArthur’s The Call of Duty focus incorrectly checking for the awaiting orders flag

- Fixed MacArthur’s Winds of Wyoming focus requiring the NCR to be alive due to an error

- Fixed some focuses for MacArthur which granted air doctrine tech bonuses to correctly grant cost reductions instead

- Fixed a Reservation state modifier affecting monthly population which cannot be modified in states

- Fixed an event for MacArthur using the same option text twice

- Fixed a national spirit for Stormmongers affecting the state scoped conscription modifier

- Fixed Reservation idea description localisation to no longer have visible placeholder text

- Fixed NCR investment decisions to only fire once per nation and not fire for nations it's at war with

- Fixed an effect adding 40% compliance instead of 0.4% in MacArthur's focus tree

- Fixed the trigger on MacArthur Eyebot scripted GUI button

- Fixed a Eureka event that was supposed to add caps instead of remove them

- Fixed Special Agent Johnson not getting removed when MacArthur civil war starts

- Fixed MacArthur’s Jeffrey Sun advisor being a research advisor instead of cultural

- Fixed some NCR events being labeled as "major" and firing for every nation

Removed

- Removed 1 starting Military and Civilian factory from MacArthur

- Removed Automation tech and Naval Communication tech from MacArthur at gamestart

- Removed a proportion of MacArthur’s starting Gauss and APA stockpiles

Technical Changes

- Changed some focus orders for Montana Chapter’s AI strategy plans

- Changed Montana Chapter’s AI Strategy Plans to be separated in code to prevent interference between the two

- Changed AI to research some redundant equipment less often

- Changed Shi to take its Red 888 Guns designer more often

- Fixed various typos in MacArthur, Eureka, and Stormmongers

- Fixed some duplicate trait definitions