Old World Blues patch 4.2.2

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Update 4.2.2 was released on April 16, 2023.

Patch notes

Steam Workshop page.

Major Features

- A wide collection of additions or changes to the Eighties. This includes minor structural adjustments, new advisors, 3 new focuses for Flagman’s path, various new effects for existing focuses and decisions, and many quality of life or balance improvements for the paths particularly to lessen the punishment from the split with Thunderbirds. The more significant changes are also mentioned throughout the patch notes below.

Added

- Added six new focuses to Guardians, primarily made up of tame effects for flavor

- Added three new focuses to the Eighties path for the Utah Road War

- Added or adjusted advisors and generals for Eighties and Thunderbirds

- Added many more spawnable raider bands to the Thunderbirds when conquering the NCR

- Added Recon tech, Anti-Tank Rifles and Tyre Profile tech to Eighties at gamestart

- Added Bike tech to MacArthur at gamestart

- Added Recon tech to Montana Chapter at gamestart

- Added a small increase of resources to Montana Chapter at gamestart

- Added the first Asymmetric Warfare tech and 5% Stability to Vipers at gamestart

- Added the two intended leader traits to one of the Vipers’ events

- Added starting production and slightly more starting building slots and resources to Eighties’s states at gamestart

- Added slightly more starting resources to New Canaan, New Hammond and Eastport states

- Added a battalion to Eighties’s starting motorized template

- Added Fireteam equipment to Reservation at gamestart

- Added a net increase of 300 manpower to Reservation’s starting pool

- Added a tooltip to the Reservation Sub-Level 3 progress cap icon

- Added tooltips to the Reservation's decisions removing sublevel-produced equipment

- Added tooltips to Born Ghoul recruitment effects explaining where to find their assignment GUI

- Added an event early in the Reservation tree to help explain some of the mechanics involved

- Added a description to the Reservation Sub-Level 2

- Added a new leader trait to Willem Clark in Reservation

- Added 5% more production efficiency gain and 5 more flat caps to Reservation’s starting spirits

- Added an effect to three NCR post-election Allgood focuses to lower the threshold for demands from the Followers

- Added bypasses to "The Sierra Army Depot" and "Honorary Americans" if Eureka already annexed New Reno and Vault City respectively

- Added a field marshal role to Patrocolus for Montana Chapter at gamestart

- Added another military factory to Binary Counts at gamestart

- Added a support robot template to Reclamation Army Depot at gamestart

- Added a new flag for the Texas Chapter formable

Changed

- Changed the Packers Arroyo crisis to begin 30 days later

- Changed the generic Air Theorist to be stronger

- Changed the values of some generic ideology, raider, settler and BoS advisor traits for balance

- Changed some Tribal or Raider unit leader traits to be slightly stronger

- Changed some Troll Warren advisors to be slightly stronger

- Changed Eighties to start with one less research slot

- Changed the Sacred Garage Eighties spirit to be stronger

- Changed many Eighties focuses, particularly in the lower paths, to be stronger or have additional effects

- Changed the focuses starting off the bottom Eighties paths to grant some offmap factories and overall stronger effects to help compensate for the split

- Changed some early Eighties focuses to be faster

- Changed the Thunderbirds to receive the rest of New Hammond’s states

- Changed Thunderbirds to start with 5 automatically appointed advisors made up of the ones not chosen by the Eighties after their early conquests

- Changed Reservation’s exchange decisions to be slightly stronger

- Changed Nuclear Nellie’s strength damage to be slightly higher

- Changed some of Reservation’s latest focuses for Willem to grant additional, adjusted or generally stronger effects and modifiers

- Changed Reservation’s Horatio advisor to be stronger

- Changed Reservation’s military exercises decision to have a shorter cooldown

- Changed some Reservation focuses granting manpower or population to give marginally more

- Changed the MacArthur focus “We’ll Bring the Fireworks” to grant the Red Glare Rocket Launcher since they already have Sophisticated Support tech

- Changed MacArthur focus "A Better Future for a Better Nation" to grant bonuses to Exploitation techs since they already have Sophisticated Exploitation tech

- Changed MacArthur’s Chicago School advisor to grant a small political power malus

- Changed MacArthur’s starting research speed penalty to be slightly higher

- Changed 3 early MacArthur focuses to grant slightly less XP

- Changed MacArthur’s starting Gauss Rifles to Mass Drivers

- Changed MacArthur’s "Right to Bear Arms" spirit to instead lower infantry equipment cost

- Changed White Legs’ Happy Trails Caravan to be slightly stronger and to also be available to Eighties and New Canaan via focus

- Changed Reno’s New Reno Arms and Renesco’s Pharmacy companies to be slightly stronger

- Changed New Reno Arms and The Chop Shop to be available to Thunderbirds via focus

- Changed Montana Chapter’s starting Militia template to be larger and no longer have Anti-Tank

- Changed the experience of Montana Chapter’s starting units marginally

- Changed Montana Chapter’s Theorist to give a greater doctrine research bonus

- Changed some Patrocolus focuses and events in Montana Chapter to be stronger or altered

- Changed some main branch Sisters of Steel focuses very slightly for balance

- Changed the Storm Mongers focus “Divine Assistance” to grant tech boosts since they already have Intermediate Support tech

- Changed some NCR Moore focuses and her economy laws to be slightly weaker

- Changed a small amount of NCR Calhoun focuses to be slightly stronger

- Changed a handful of NCR factories near Shady Sands to areas around Dayglow

- Changed some Desert Rangers focuses to grant slightly less manpower or equipment

- Changed some focuses or events for Vipers, Heaven’s Gate and Troll Warren to be slightly stronger or have additional effects

- Changed The Last Patrol to get additional Power Armor and Infantry research bonuses

- Changed Santa Anna’s army modifiers to be slightly stronger and no longer remove the +10% conscription factor from Combined Armada

- Changed the Chiconet Nation Automated Warfare theorist to be stronger

- Changed New Canaan’s “Peace Through Arms” and “Rebuild and Regroup” focuses to be stronger

- Changed New Canaan’s caravans spirit to grant 5% more trade opinion

- Changed New Canaan’s first Jeremiah Rigdon focus to be 7 days like its counterparts

- Changed the Legion focus "Rebirth of Phoenix" to require actually owning North and South Phoenix

- Changed NCR focus “Treason! Treason!” to now kill General Drummond as well as Kimball

- Changed Costa Cafeinada’s event for the NCR, “The Lease of Two-Harbour”, to refer to the current NCR leader dynamically to account for if Allgood is dead

- Changed some of New Reno’s top-leftmost focuses to take slightly less time to complete

- Changed one focus in the Shared Nevada tree to have a different icon

Fixed

- Fixed some MacArthur events unintentionally firing more than once. Please report any we may have missed

- Fixed the Reservation project GUI’s progress bar not moving the right distance

- Fixed very many various bugs or oversights across many Eighties focuses or events

- Fixed the Colonel's Fate event to actually remove Ellen Santiago as a general if certain choices are made

- Fixed Eureka’s “Prioritize Army Training” decision from claiming to use 20 Navy XP but only taking 10

- Fixed a bug causing AI Mojave Territories to sometimes not take focus “Make Our Final Preparations”

- Fixed Navarro Enclave focus “Protectors of Civilization” from missing it’s focus icon shine

- Fixed the prerequisite on Lost Hills' Western Enclave Tactical Experience national focus

- Fixed an effect in MacArthur's tree that sometimes didn't add a Rotpurgers unit leader

- Fixed triggers in a couple Mojave Territories' national focuses relating to joining the Dharma's Way faction

- Fixed the Kings' rebellion in New Vegas to have the correct national focuses completed

- Fixed errors with MacArthur's eyebot button

- Fixed the Colonel's trial event firing in one of MacArthur's event options

- Fixed the Stormmongers receiving plasma weaponry in its opening history events

- Fixed Brotherhood country leader portraits appearing for generic intellectual leaders

- Fixed assorted typos in MacArthur

- Fixed “A Polite Society” focus sometimes targeting impassable states and being unable to do anything

- Fixed the “Enclave Loyalists” spirit being invisible in the bar

- Fixed Free State of Mojave formable event having wrong options

- Fixed some of the Free State of Mojave focuses being blocked

- Fixed Angela Deth becoming a leader of Californian Way

- Fixed Reservation not being able to join Navajo revolt against the Legion

- Fixed Colonel Green not becoming a country leader in Reservation

- Fixed Northern Frontier stealing your whole army upon spawning

- Fixed some issues with Kimball taxes decisions

- Fixed several instances of legionary being used instead of Legionary as an adjective for Legion nations

- Fixed leader description for Nashoba Solomon

- Fixed Eureka Advisor Cordell Hunt’s trait from using the wrong resource modifier

- Fixed several Eureka Advisors not having names for their traits

- Fixed NCR focus “I can see that Lone Star” not inviting Texas to their faction if the conditions were met

- Fixed Legion event “In Need of a Miracle” having no description if the Malpais Legate had been burned, as well as still having an option to give him Glory

- Fixed the Malpais Legate reacting to the sacking of New Canaan even if he’d already been set on fire

Removed

- Removed Implant Access Tech as a reward from the FEV-13 Curling event for Navarro Enclave

- Removed Implant Access Tech from the "Queen of Nevada" event for the Navarro Enclave

Technical Changes

- Changed “Nueva Aztlán” to “Nuevo Aztlán”

- Changed “Los Ejército Mexicano” to “El Ejército Mexicano”. If we were told wrong on these two let us know!

- Changed the focus priority for AI Sisters of Steel to be more intelligent

- Changed or fixed some minor technical localisation for Reservation, Eighties, New Reno and some faction traits

- Changed some generic default unit templates and unit modifier localisation slightly

- Fixed the conscription law copy effect not working right for raiders or tribals