Old World Blues patch 4.2.5

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Update 4.2.5 was released on May 29, 2023.

Patch notes

Steam Workshop page.

Major Features

- Restored Lone Star’s Hand Warband path’s previously incomplete Legion events and decisions. The additions from this include access to a small number of wargoals, a modest branching chain of new events and decisions for marching to Castra Sol Rubrum, the alternate ability to join Lanius’s Horde should Lanius form the Eastern Legion and the choice to serve as a subject rather than being annexed into Lanius or the Legion proper should Lanius be alive and loyal to Caesar.

- Made a round of touch ups to tech balance. More significant changes include melee equipment buffs, Knight and Scribe changes, small adjustments to many industry techs. The full details can be found here: https://pastebin.com/aUdD7DPU

Added

- Added several new character bios to Baudelio Ranchers, Guardians, Iron Alliance and Slags

- Added unique pictures to some downfall events

- Added 2 achievements “Judgement Day” and “Through the Fire and Flames”

- Added Mojave Territories back to the West Coast bookmark

- Added a leader description to Jack Vickers in Baudelio Ranchers

- Added 2 additional crossings between Rapids and Tohono Nation

- Added starting coastal forts, outposts and bunkers to parts of southern NCR and western Legion states

- Added a line of forts to NCR’s focus “The Crimson Caravan Routes” and two different lines to “Protecting the Boneyard”

- Added a line of forts to the Legion’s focus “Uniting the Wastes”

- Added a starting debuff to Washington BoS and The Cause lost when one annexes the other

- Added an army buff spirit to Hand Warband’s “The Masters of Texas” focus

- Added a spirit to the Legion’s “Legionary Training”

- Added a tech reducing Infantry Combat Width to the Legion’s “The Tip of the Spear”

- Added a starting timed debuff for Vault City tied to the 2275 Selection

- Added 10% starting stability to Vault City to partially offset the above

- Added a starting idea debuff for Shi which is gradually lessened by and related to the debates

- Added a temporary idea given to Shi by their early Navarro news event

- Added war support to the options for Shi’s Navarro Intervention event

- Added starting -10% Construction Speed to the NCR Economy modifier in exchange for -1% Consumer Goods

- Added 5% starting war support to TV Town

- Added 5% starting stability to Nuevo Aztlán

- Added 5% starting stability and war support to Tlaloc

- Added 5% starting stability in exchange for 10% war support to Shi

- Added 15% starting war support in exchange for 5% stability to Petro Chico

- Added starting Tool Procurement, Resource Production and 5% war support to Stormmongers

- Added more building slots and resources to a handful of Legion states

- Added a starting radar station to Weather Monitoring Station

- Added starting ports to: Ocotillo in Rapids; Needles in Mojave Territories; Dry Wells, Kingsman and Poston in the Legion; Tacna in Tohono Nation; and Santa Rosa plus both islands in Valle Bandits

- Added Reservation to the Legion research group at gamestart

- Added 1 military and civilian factory; 5% war support; and slightly more resources, infrastructure and building slots to Baudelio Ranchers at gamestart

- Added 1 starting civilian factory and slightly more resources, infrastructure and building slots to Cowboy Country and Tohono Nation

- Added 1 starting dockyard to Cowboy Country

- Added 1 starting anti-air and radar station to Rusty Hooks

- Added 1 more level of Air Base to Flagstaff, North/South Phoenix and San Antonio

- Added 1 starting outpost to New Canaan and New Jerusalem

- Added 1 starting outpost to Arroyo’s victory points

- Added more starting forts to Monterrey

- Added starting Scout Kit and Anti-Tank Rifle tech, 5% war support, +10% trade opinion, Wasteland Militias law and 250 manpower to Arroyo

- Added additional influence and coercion for Arroyo as AI

- Added starting Anti-Tank Rifle tech and 3 more Naval Module techs to Gente Del Sol

- Added Asymmetric Warfare tech, Assault Canoes and a Spec Ops template to Navajo at gamestart

- Added Industry Planning, Construction Basics, Crowd Gear, the Wasteland Survival Training law, slightly more building slots and 10% stability to Iron Alliance at gamestart

- Added Mobile Maintenance Crews and more fuel to Two Sun at gamestart

- Added starting Power Armour Frame Hardening tech to Heaven’s Gate

- Added starting Lightweight Metals tech and more energy to Eagle Rock

- Added starting Caravan tech to Standing Rock

- Added 1 military factory, 10% war support and 450 manpower in exchange for 8% stability to Mad Trains at gamestart

- Added 1 starting military factory to Two Sun and Withered Dogs

- Added 1 division, full division equipment and the Funding the Army law to Scorpion’s Bite at gamestart

- Added starting Slashing Melee to Cypher’s Warband

- Added a scientific tech research bonus to NCR Hayes’s first expansion focus

- Added starting production to Californian Way and Baudelio Ranchers

- Added descriptions to Ejército Mexicano’s Cartel and Militia Blues spirits

- Added positive AI strategies for Arroyo and the choice in their 3rd event

- Added AI scripting for Mojave Territories to prepare for the First Dam Battle better

- Added localization for “Anti Air Weaponry Research Speed”

Changed

- Changed the icons for vehicle techs Mobile Assault Weaponry and Improved Turrets

- Changed the localisation and icon for Wasteland APC’s to Great War APC’s

- Changed the localisation and icon for Wasteland Bus to Wasteland APC’s

- Changed maximum and minimum opinion from +/-100 to +/-200

- Changed high stability factory and dockyard output from up to +12% to up to +15% and mobilization speed from up to -20% to up to -15%

- Changed high war support mobilization speed from up to +100% to up to +50% and Core Attack and Defense from up to +8% to up to +10%

- Changed base monthly population gain from 0.016 to 0.015

- Changed base suppression needed per 1% resistance from 0.38 to 0.35

- Changed the wartime building destruction cooldown from 25 to 20 days

- Changed the scale of land unit experience gain from 0.07 to 0.06

- Changed the maximum shore bombardment bonus from 0.25 to 0.3

- Changed base damage output in Air Combat to be 25% higher

- Changed maximum planes in air combat simulation from 500 to 750, making the peak lethality of air combat higher

- Changed enemy bombing war support penalties to have a lower cap (60% to 50%), but scale 33% faster

- Changed the base enemy air superiority penalty from -18% to -20%

- Changed outpost and coastal fort construction cost from 700 to 800

- Changed Naval Base construction cost from 3000 to 2500 and added a per-level cost of 500

- Changed the modifiers on some industry techs slightly

- Changed the base coring cost from 25 to 30

- Changed “Large Territorial Administration” factory output from +10% to +5%

- Changed Trade Law levels to give +5% less Trade Tariffs

- Changed decision State Funded Radio Programming’s effect slightly

- Changed the start caps for established organizations from 50k to 25k

- Changed the AI to produce more aircraft under some conditions

- Changed the Scorched Earth operation to be cheaper

- Changed Reno and Vegas tourists to add 1k more caps and 2k more bonus

- Changed traits Fortification Expert and Fortification Engineer to be weaker

- Changed trait Armaments Organizer to be stronger

- Changed effects of some Settler and Raider start events to be weaker

- Changed NCR, Shi, Valle Bandits, Three Rivers, Vault City and Washington BoS starting resources to be slightly lower

- Changed some Arroyo crisis events to occur slightly sooner

- Changed Tlaloc and Diana’s “God from the Machine” to be slightly weaker

- Changed Lost Hills’s Knight and Scribe intros to grant a stronger final modifier and be auto completed soon after “The Paladins” rather than requiring manual completion

- Changed Lost Hills Training Facilities to now affect all units

- Changed some Lost Hills decisions to last longer

- Changed Lost Hills’s “Council Reforms” and “Preparing for the Ceasefires End” to add 1 more Administration Center capacity

- Changed Lost Hills’s “Our Right” branch to have more flexible prereqs

- Changed Lost Hills’s NCR cooperation decision to cost 100 less

- Changed Lost Hills’s Paladin Sway idea to add +5% more political power

- Changed some Lost Hills foci in the NCR War, WMD and Scavenging branches to be stronger

- Changed Lost Hills’s starting resources to be higher

- Changed two Lone Star advisors and some Hand Warband foci to be slightly stronger

- Changed the shared Attis Army capstones to be slightly stronger

- Changed Cerberus’s resistance and compliance bonuses to be in their modifier--rather than traits--alongside added -50% trade opinion

- Changed Cerberus’s Attis and Shale Traits to grant supply consumption -15% and production efficiency base +15%

- Changed Ironmongers’s Mastersmiths law to grant 1% less conscription and its starting debuffs to be slightly higher

- Changed The Cause’s ATA focus to also upgrade Glorious Purpose and changed other foci very slightly for balance

- Changed Washington BoS starting -20% compliance and +10% war support modifiers to -5% political power and +10% war stability

- Changed some Washington BoS foci to be weaker

- Changed a Washington BoS unit to start on Capitol Hill

- Changed Ejército Mexicano’s Cartel and Militia Blues ideas to be added at gamestart and changed the events that start their branches to add 5% stability or war support

- Changed Ejército Mexicano’s Zapata Alamo Chapter event to be 40 days later

- Changed Ejército Mexicano’s “Superior Mechanization” and “The Liberation of Texas” foci to be weaker

- Changed Ejército Mexicano’s Ironmongers wargoal to be locked till Tlaloc’s death

- Changed some Standing Rock foci to be stronger and added intermediate electronics and construction tech to the tree

- Changed Shi’s starting production and templates to be slightly better

- Changed some Shi foci slightly for balance

- Changed Shi’s “Big Trouble in Little California” to need 2 prereqs instead of 1

- Changed Two Sun’s vehicle bonuses to be stronger

- Changed Legion AI to be far more likely to avoid the civil war for a leader with max glory rather than choosing randomly

- Changed the Legion’s “Raider Rumble” to only raise resistance temporarily

- Changed the Legion’s Dam Loss branch to be much stronger and have some added effects

- Changed the Legion’s Legion Training spirit to no longer buff speed in exchange for buffing all special forces rather than only spec ops

- Changed the Legion’s autonomy laws to reduce license cost more

- Changed the Legion’s “Commercial Dock Development” to reduce invasion penalty more

- Changed the March West event to make any subject of Lanius’s be Caesar’s rather than being freed and removed from the faction

- Changed the Lanius Caesar’s Warden trait to be weaker

- Changed Lanius and Vault City to get the “Prioritize Consumer Technology” decision instead of “Basic Hygiene Education”

- Changed some Vault City pre-election and Lynette foci to be slightly weaker

- Changed some New Mexico states to have slightly less water

- Changed Lynette’s “The Patrolmen” recovery rate buff to infantry defense

- Changed TV Town’s starting infantry and militia templates to have 2 more battalions

- Changed TV Town’s “Stopping the Sandman” to take 15 less days

- Changed TV Town’s starting spirit to add -15% lack of resources penalty and no longer add -15% division experience

- Changed New Vegas’s Jewel of the Mojave spirit modifiers slightly and changed its percentual conscription malus to be flat

- Changed New Vegas’s Robotics Genius to grant 10% less fuel capacity in exchange for -2.5% securitron cost

- Changed New Vegas’s starting securitron template to be better

- Changed New Vegas’s starting event factories to be slightly less

- Changed NCR AI to pick Kimball 5% more (now 40%) and Hayes 5% less (now 20%)

- Changed NCR Dollars to give +5% less Trade Tariffs

- Changed NCR’s Self-Sacrifice Myth to be weaker

- Changed NCR’s Military Complex debuff event option somewhat

- Changed the NCR’s Hub crisis debuff to be slightly higher

- Changed NCR’s “The Sentries of Shady Sands” to grant a stronger, more specific fort line

- Changed some NCR government laws; some Moore spirits, traits and expansion branch foci; and some Hayes expansion branch foci to be slightly weaker

- Changed NCR’s Dornan general and advisor, Oscar Stone advisor and Admiral Doherty advisor to be slightly weaker

- Changed some NCR Hayes main branch foci to be stronger or shorter

- Changed NCR’s “Roaring Economy” to take 60 days and add 5% less war support

- Changed NCR’s “Retool the Ranger Corps”, “Denounce Kimball’s Rhetoric” and some post-election Kimball and Allgood foci to be slightly weaker

- Changed NCR Moore’s BoS decisions to cost more

- Changed the NCR Civil War “Ranger Divide” idea to grant more debuffs and be removed in Calhoun’s main tree instead of the expansion tree

- Changed Californian State and Californian Way to get -10% stability at the Civil War’s start

- Changed Californian Way to get slightly more of the NCR’s units and stockpile in the civil war

- Changed Mojave Territories’s starting spirit to add 5% less war support

- Changed some Mojave Territories’s civil war branches to be slightly weaker

- Changed some NCR puppet tree shared and country unique foci to be weaker

- Changed MacArthur’s upgraded Salvatore advisor to be slightly stronger

- Changed MacArthur’s Chicago foci to bypass if a people nation

- Changed some MacArthur advisors and lower foci to be weaker

- Changed MacArthur’s APA/Vertibird stockpile from 50 and 20 to 30 and 15 respectively

- Changed some MacArthur focus prereqs slightly

- Changed MacArthur’s APA purchases to cost 2 more energy

- Changed MacArthur’s starting Outsider Law to add +1% more resistance target

- Changed some The Last Patrol foci to be slightly stronger

- Changed the TAA’s Rio rebellion branch to add 5% less net war support

- Changed some early Texan BoS ideas slightly for balance

- Changed Alamo Chapter’s Emergency Production spirit to be slightly stronger

- Changed Alamo Chapter’s Alamo Defenders to have less battalions but more support companies

- Changed Alamo Chapter to have 300 less extra guns

- Changed Alamo’s “United Texan Front” focus to require all 4 of its prereqs rather than only 1

- Changed some Reservation Willem main path foci to be slightly stronger

- Changed New Canaan’s Defender Priest advisor to be stronger

- Changed some later White Legs foci to be slightly weaker

- Changed Mojave Chapter’s starting research speed bonus from 5% to 2.5%

- Changed Mojave Chapter’s “Raw Poseidon Energy” and “Walking Artillery” to give 1 less factory

- Changed Mojave Chapter’s Aggressive Policy buff to be for Hardin rather than Veronica

- Changed Mojave Chapter’s manpower from Veronica’s path to be lower

- Changed Mojave Chapter’s “Victory at Sunburst” focus to add 5% less stability and war support

- Changed some of Mojave Chapter’s weaker post-sunburst foci to be shorter or stronger

- Changed Mojave Chapter’s “Enlist the Families” to add 3 less civilian factories

- Changed Mojave Chapter’s Securitron Vault decision to have higher cost and duration

- Changed a small number of Mojave Chapter’s strongest Big MT and Sierra Madre foci to be slightly weaker

- Changed Montana Chapter’s post Fort Verity foci to take 5 more days

- Changed Montana Chapter’s “No Problem is Too Great” to add less infrastructure

- Changed some Montana Chapter foci to have slightly more prereqs

- Changed a few Eagle Rock industry and blimp bonuses to be slightly weaker

- Changed Eagle Rock’s starting blimp stockpile from 24 to 15

- Changed a few Shale’s Army foci to be slightly stronger

- Changed Three Rivers’s “Buy The Latest Model” to add sophisticated power armor tech and APA schematics rather than free APA

- Changed two Three Rivers doctrine buffs to be smaller

- Changed Hangdogs’s “Open The Box” to take 40 less days

- Changed Hangdogs’s “Big Wrenches” and “The Army of Denver” to be slightly weaker

- Changed many Desert Rangers NCR foci and Snake Vargas’s leader trait to be weaker

- Changed Desert Rangers’s capstone to take 30 more days

- Changed some Maxson Chapter advisors and foci to be weaker

- Changed Maxson Chapter’s Vault 0 capstone effect to be smaller

- Changed some Gente Del Sol advisors and early ideas slightly for balance

- Changed Gente’s 3rd event to add 1 less arms factory in one option

- Changed two Gente research bonus foci to be weaker and two weapons foci to be stronger

- Changed the strength and order of Eighties’s “Life is a Highway” branch foci slightly

- Changed “The Devils of Utah” for Eighties and “The Eternal Quest of the Pure” for Rotpurgers to grant -5% more Trade Opinion

- Changed start spirits for Baron’s Eyrie, Bismarck, Coal Consortium, Metal Mouths, Niitsitapi and The Pursuant to be weaker

- Changed Max Sec’s tiered NCR spirit to be weaker

- Changed Overwatch Tock’s description to be shorter

- Changed the NCR Baggers unique puppet branch to be disabled

- Changed the Snowmads and Mad Trains formables to have slightly weaker effects

- Changed the New Mariposa formable to add compliance and reduced resistance rather than coring every respective state

- Changed the Legion’s Phoenix branch tithe foci to add more caps

- Changed some top-half Navajo foci to be slightly stronger

- Changed Snowmads’s leader trait to be weaker

- Changed Iron Alliance’s formables to grant stronger, slightly altered effects

- Changed Lanius’s focus “A False Goddess” giving wargoals on Twin Mothers even after they’ve fled to Paradise

Fixed

- Fixed the assign medal unitview GUI quick button not being visible

- Fixed the retain cores popupwindow GUI checkbox for releasing countries not being visible

- Fixed sphere state ownership checks for subject countries not accounting for the state being owned by another subject with their same overlord

- Fixed an error leading certain coring related modifiers to have been dramatically increase

- Fixed the Steal Army Supplies operation not rewarding equipment properly

- Fixed the NCR getting locked into the Bull’s Demesne if the Legion Civil War occurs and they are unable to capture all of Caesar’s core territory

- Fixed Culto Al Sol having no advisors and no caps income

- Fixed some Reno/Vegas tourism localisation

- Fixed Mojave Chapter’s Legion targeted defense modifier not applying due to a coding error

- Fixed some Mojave Chapter foci having lower durations than intended

- Fixed Gente Del Sol’s 3rd event having an option with no effect

- Fixed an exploit where Troll Warren could take its Bone Dancers and Chemult Station wargoals despite taking the non-aggression pact

- Fixed the Lone Star and Hand Warband theorists having swapped bonuses

- Fixed various NCR, Caesar’s Legion, Standing Rock, Stormmongers and Montana Chapter foci and decisions which lacked wargoal alerts/triggers or proper state control triggers

- Fixed some compliance or resistance effects which mistakenly used decimal values

- Fixed Honduras’s AI Defense Focus being erroneously high

- Fixed an oversight which made AI weights for certain sets of manpower laws too high or low

- Fixed a bug that led certain nation AI scripts for diplomacy or armies to malfunction

- Fixed the Hand Warband focus “A Slave To Be Admired” not giving a commander

- Fixed the NCR being able to try and push investments on the Mojave Territories

- Fixed Troll Warren being unable to progress in their tree if the Marrow Drinkers annex the Carcass Walkers before they do

- Fixed Eclipse Uprising receiving generic advisors

Removed

- Removed 5% starting stability, 2 military factories and 1 civilian factory from MacArthur

- Removed starting Automation tech and 1 infrastructure from Vault City

- Removed starting Ohm’s Law from Ejército Mexicano

- Removed 1 starting infrastructure in 10-Signs for the Legion and Fort Lyon for Maxson Chapter

- Removed 1 starting infrastructure and 1 of each factory from a Manitoba state

- Removed 2 starting infrastructure from Los

- Removed 1 starting infrastructure and military factory from Bitter Springs in Mojave Territories

- Removed 1 starting infrastructure from: Eden, Ashton, Hopeville, Arroyo and some states for Shi and Sky Reavers

- Removed 1 of each starting factory from Timberline

- Removed 1 starting civilian factory from Navarro Territories, Sky Reavers, TAA, Stormmongers, Rupertsland Trading Co. and Old Believers

- Removed 2 starting civilian factories from Batford Brigade

- Removed 1 starting military factory from Hangdogs, The Pursuant, Baron’s Eyrie, Three Rivers and Whitecourt

- Removed 5% starting stability from Vault City and Whitecourt

- Removed 5% starting war support from Mojave Chapter and New Vegas

- Removed 3% starting war support from Lanius

Technical Changes

- Added more AI event choice scripting for NCR, MacArthur and Texan BoS

- Added a debug decision to spawn Alamo Chapter for Texan BoS

- Changed Alamo’s AI focus plan to be more optimal

- Changed minor parts of some nation starting production for quality of life

- Changed minor parts of AI army composition and research behaviors to be more optimal

- Fixed misc. localisation errors for many nations

- Fixed missing bypasses for select wargoal foci

- Fixed some unused and inaccessible NCR focuses still being enabled in the code

- Fixed missing localisation for certain modifiers

Update 4.2.5a

Update 4.2.5a was released on June 2, 2022.

Patch notes

Steam Workshop page.

Fixed

- Fixed an NCR manpower law which had its conscription and other modifiers removed erroneously