Old World Blues patch 4.2.6

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Update 4.2.6 was released on July 14, 2023.

Patch notes

Steam Workshop page.

Major Features

- Major overhaul to the Canadian regions of 5.0. Read this dev diary for details: https://www.reddit.com/r/OldWorldBlues/comments/14z1e5t/owb_2023_dev_diary_50_geographical_update_and_news/

- Changes to states and provinces to support 5.0 overhaul

- Large revamp to the UI, fixing numerous issues and improving older tabs.

- Made a round of balance touching up some systems and improving disparities between tech levels or techs that are power outliers. Changes include adjustments to compliance gain, the moving of some Sophisticated Robot tech to Intermediate, tweaks to robot stat curves along with early game tanks and more. The full details can be found here: https://pastebin.com/VhxnJNE2

Added

- Added a new loading screen

- Added a gamerule option to disable the Lone Wolf trait on generated unit leaders

- Added 3 new development decisions in starting cores of Gente Del Sol and Tlaloc

- Added 24 more news events tied to developments on the West Coast, which all nations in California, Nevada, Arizona, and Oregon receive

- Added a new spirit reward to scavenging that boosts resource gain

- Added many more temporary or permanent opinion modifiers to nations mapwide

- Added a minimum Economic Development requirement for nodes to upgrade to level 9 or 10

- Added texticons to many decisions with costs besides political power

- Added a new starting spirit to Desert Rangers and a second debuff spirit removed via their tree

- Added a new starting spirit to White Legs tied to literacy which can be swapped for another via the related early focus

- Added a new temporary starting idea for NCR tied to the gold reserve

- Added a new spirit to a Hayes focus for NCR with bonuses to robot divisions

- Added an effect to the NCR focus "Roaring Economy" to remove their existing negative state modifier to the Boneyard and Dayglow economic nodes

- Added 3 new spy operations for the Legion

- Added an effect to Navajo’s tree allowing New Navajo to become a caps node

- Added a new leader portrait and description for the Vipers

- Added Pathfinders reward technology to Shoshone Nation at game start

- Added starting Maintenance, Motorisation and Multipurpose Equipment tech to Montana Chapter

- Added starting Resource Generator tech to Ouroboros

- Added starting Mobile Recon and Chems techs to New Canaan

- Added starting Fireteam tech to Tlaloc

- Added a starting agency for Stormmongers

- Added 1 level of outpost to all 3 of TV Town’s starting provinces

- Added 2 more starting units to TV Town and returned their infantry to 4 battalions from 6

- Added new cultural advisors to Maximillian, Moctezuma and Zapata

- Added 25% enemy justify time increase to the Tlaloc Guarantees idea

- Added 15% Trade Opinion to the first tier of Hangdogs’ Scrap Metropolis idea

- Added an additional starting buffer of fuel to Warden on spawn

- Added bios for Ellen Santiago, Eloi Steele, Warlord Hand, and the Broken Bow Council

- Added more options for Canada, Cascadia, Nebraska and Mexico Unifiers

- Added new victory points to the Mojave and Southwest Arizona

- Added starting templates for Combat Robots and Warhounds

- Added several more starting techs to Paullus

- Added Paullus getting a core on Rio if he burns it

- Added Paullus losing some of his starting spirits once he wins against Rio

Changed

- Changed focus descriptions in Three Rivers, MacArthur, Stormmongers, Strathcommune, and Montana Chapter to support the tag changes in Canada

- Changed more nation paths to be affected by the “Historical Focuses” option, but in the form of paths being more or less likely rather than guaranteed on or off

- Changed caps node income to be lower over all, particularly from Trade Value and non-core nodes

- Changed Oliver’s leader portrait

- Changed the Main Node Development Income bonus to 50%, from 150%

- Changed Stimulus decisions to allow investing into nodes which are already Level 10

- Changed some categories of development decision to be cheaper

- Changed Economy Laws to also affect Node Trade Income

- Changed Tribal Conscription to raise research speed less

- Changed the Greasers power armor manufacturer to be stronger

- Changed some puppetmaster idea stages to be slightly weaker

- Changed some strategic regions in Nevada, Utah and Idaho to prevent certain unintentional wars from claims

- Changed more sea zone rivers in Mexico to have better crossing placement

- Changed the penalty on trade opinion from distance to be lower

- Changed forming Steel Rangers to no longer require the NCR being at peace

- Changed the NCR sphere law to cancel when at war with NCR

- Changed the NCR Mojave branch Reserve spirit to be slightly weaker and its victory foci to be slightly stronger

- Changed the Mossman Doctrine NCR focus to send its targets less units

- Changed NCR’s Gammacore units to be split into 2 templates rather than a joint one

- Changed NCR’s start event trade opinion penalty option to caps income

- Changed the balance and AI logic for choices in the Baja Conference event chain slightly

- Changed Old Country to not become led by the Wardens if they are in Washington Brotherhood’s faction

- Changed Old Country and Rotpurgers to no longer remove the other’s cores after their war

- Changed a handful of Vault 100 foci and Shared Vault tree events to be weaker

- Changed the free cores on Washington, The Cause and Heaven’s Gate for Wishmaidens in Rotpurgers to core cost reductions

- Changed some leader traits for Jacksons, Yellowstone, Old Country and Rotpurgers to be slightly weaker

- Changed advisors for Old Country to have named traits and slightly adjusted balance

- Changed some Utah pantheon mechanic gods and their decisions to be stronger

- Changed some sources of special forces cap from MacArthur to be lower

- Changed MacArthur’s start spirit and laws to have slightly higher penalties

- Changed MacArthur’s targeted modifier against Montana Chapter from focus to be weaker

- Changed the requirements for MacArthur’s foci granting unique support tech to be harder

- Changed the caps bonuses from some MacArthur foci to be lower

- Changed Montana Chapter’s top right branch to grant stronger bonuses to vehicles and their top left to be slightly stronger over all.

- Changed many foci for Standing Rock to be stronger

- Changed 45 days focuses for Arroyo to 30 days and changed some to also be slightly stronger

- Changed some foci for the Shared Wyoming tree to be slightly stronger over all

- Changed some right path foci for Ouroboros to be slightly stronger

- Changed some foci for Eagle Rock to be slightly weaker or have adjusted length

- Changed Navajo’s post conquest foci to be slightly stronger

- Changed Navajo’s ceiling on attack and defense bonuses to be slightly lower

- Changed the Legion/Lanius denver idea pair to also modify caps income

- Changed the Legion to get slightly less army intel on Mojave Territories

- Changed the Legion Wave Tactics tech to be granted by the autocompleted post dam battle focus rather than Tip of the Spear

- Changed the balance of some foci in New Reno’s left shared paths to be more internally consistent

- Changed some Lone Star start event options to be stronger

- Changed the trees of Tlaloc’s sons to be stronger and adjusted some effects to accommodate changes to tech levels of robot techs

- Changed slightly Tlaloc’s wartime bonuses and the temporary penalties given to his sons

- Changed Cypher Warband’s recurring event options to have adjusted effects and balance

- Changed some of New Canaan’s early foci and templates to be improved

- Changed the Washington Enclave to use the Settler generic tree rather than the Raider one

- Changed civilizing for Mirelurk Tribe to take slightly longer

- Changed the Oregon Coastals tree to add less infrastructure to stop it from exceeding the max

- Changed starting spirits for many miscellaneous minor nations to be slightly weaker or altered

- Changed some NCR puppet tree spirits to be weaker

- Changed some foci and events for various nations which granted large amounts of caps to grant slightly less

- Changed some spirits for White Legs to be slightly weaker or stronger

- Changed Mojave Territories’s Lee Oliver army chief trait to give a minor power armor bonus and changed its Hsu and Raul advisors to be slightly stronger

- Changed some Mojave Territories event options to be slightly stronger

- Changed the values of Mojave Territories’s Pacification idea slightly for balance

- Changed Mojave Territories foci to grant marginally more resources

- Changed Mojave Territories’s power armor foci to grant research bonuses for the tech and a stronger template

- Changed a Mojave Territories focus granting unique support tech to instead add equipment

- Changed two outlier foci for Kaga to be slightly weaker

- Changed the shared Washington Brotherhood and The Cause debuff to be slightly higher

- Changed starting spirits of the Great Plains Federation slightly for balance

- Changed Shale’s targeted attack against Unity of Austin to be lower

- Changed Ironmongers’s Heavy Duty Weapons spirit to be stronger and their Battlewagons focus to be weaker

- Changed the Texan Dollar to grant less income

- Changed some Mexico design companies to be more on par with their American counterparts

- Changed Rio Grande’s shared army branch foci to be slightly stronger

- Changed some focuses, modifiers and events for TAA to be slightly weaker

- Changed Nueva Aztlan to start with a higher economic law

- Changed Chichen Itza’s starting efficiency retention debuff to be 10% higher

- Changed Chichen Itza and Desperados to start with 1 less military factory and Dryblowers to start with 2 less

- Changed Bismarck to start with 5% less war support

- Changed Far Son and Rio Grande to start with 5% more stability

- Changed Rio Grande to start with 1 less civilian factory and an additional building slot

- Changed TAA to start with 2 less civilian factories and 5% less war support

- Changed Free Fighters to start with 1 less dockyard

- Changed Prescott, Arizona in the Legion to have more population and building slots

- Changed Olympus Tribe’s land to have less starting circuitry and composites

- Changed starting production slightly for Cypher’s Warband and Rio Grande

- Changed Bismarck’s starting Gauss tech to only include the schematic

- Changed Eureka to no longer start with a bonus 400 manpower

- Changed starting party popularity for some nations slightly

- Changed the main menu wiki link from fandom to wiki.gg

- Changed several Paullus spirits to generally be stronger

Fixed

- Fixed the distracting white square bug that occurs under models while playing on DX11, fix generously provided by Libra over at CWIC.

- Fixed the BOS mechanized unit model exploding.

- Fixed the “Pipeline Failed” error sometimes appearing when clicking on units.

- Fixed incorrect Node Trade and Development modifier calculations which were resulting in overly-high or negative node values

- Fixed Node Development Value not increasing after upgrades (fix contributed by @kregon#0967 )

- Fixed Nodes not expanding into new states for AI

- Fixed Nodes expanding into impassable states

- Fixed State Node GUI showing "0% progress" for some states

- Fixed the wrongful use of state conscription modifiers in some national spirits

- Fixed an oversight causing the AI focus plans of Montana Chapter and White Legs to not always be activated correctly

- Fixed an issue with redundant code causing Free Fighters to send volunteers to many normally invalid targets

- Fixed an oversight causing Gente Del Sol to ally with Guerra slightly less often than intended

- Fixed New Canaan being able to declare war on the White Legs without bordering them

- Fixed Zapata having no tech levels when chosen as the Mexico Unifier

- Fixed a Chichen Itza bug that kept templates locked after they were supposed to be unlocked

- Fixed Shale’s Army’s logic for choices in Lone Star’s I-10 event being reversed

- Fixed Port Maw and Old Country not being warned that Washington is doing the focus for them.

- Fixed winning at Navarro breaking NCR’s templates

- Fixed some missing focus filter assignments to focuses in the NCR tree

- Fixed some of the unintended interactions of NCR’s Kimball taxation mechanic

- Fixed Silverforge not having the caps system activated when they spawn in

- Fixed missing focus shine for Lost Hills focus “Heckler and Koch”

- Fixed missing focus shine for MacArthur focus “Upgrade The Uplinks”

- Fixed missing option text for the event "The People of Eastport" in Vault City

- Fixed missing focus description in Moctezuma focus “REPCONN Testing”

- Fixed the Ironmongers Unification Wars focus lacking its intended effect

- Fixed Tlaloc’s sons having generic vanilla advisors

- Fixed Patrocolus sticking around as a Field Marshal if the Sisters take power

- Fixed multiple Lone Star foci in the Hand branch that gave resources to a state they don’t own

- Fixed ship storage modules missing icons in the ship designer

- Fixed missing text for Guerra rallying support in Nuevo Laredo

- Fixed the focus for Gente offering Caesar or allies to buy Baja firing the wrong event

- Fixed an event for Gente Del Sol which did not core Paz Bandits’s land correctly

- Fixed a spirit for Twin Mothers which affected the wrong robot equipment

- Fixed several foci in Caesar’s tree that could not be completed by civil war winners who didn’t keep the Legion faction

- Fixed a Rotpurgers focus incorrectly warning Bone Dancers of conflict

- Fixed the Mojave Chapter adding development to Boulder City when it has no trade node

- Fixed a focus for Apostles taking 14 days rather than the intended 60

- Fixed many focuses for Rio Grande having high or low lengths that were unintentional

- Fixed various errors with the PipBoy gui

Removed

- Removed numerous unused gfx files and assets, saving roughly 200mb in mod file size.

Technical Changes

- Added 10 more generic idea icons for future use

- Added code foundations for targeting unit categories in division modifiers for future use

- Added AI scripting for many west coast nations to increase interaction and cooperation between nations and improve the joint war strategy of NCR and their allies

- Added AI diplomacy scripting for many nations map wide to increase the frequency and consistency of natural diplomatic interactions. This is an ongoing process which will be built upon in future updates.

- Added significant AI scripting to Arroyo’s handling of their wars and influence/coercion mechanic to improve their capability

- Added AI scripting to Free Fighters and Rio Grande to more greatly assist enemies of the Legion under certain conditions

- Added an AI focus plan to Provisional Texas and made it less suicidally aggressive

- Added further AI focus and war strategy scripting for Arroyo, Ejército Mexicano, Ironmongers, Lone Star, Ouroboros, Rio Grande and Texan Brotherhood

- Changed AI logic for conscription laws, decisions and companies to be more intelligent

- Changed the default chance of Vargas taking over AI Desert Rangers from 50% to 60%

- Changed the default chance of the Wrights taking over AI New Reno from 20% to 25% and changed the Van Graffs from 20% to 15%

- Changed the default chance of AI Shi joining the NCR from 55% to 60% and changed going independent from 20% to 15%

- Changed the default chance of AI Arroyo joining the NCR independently from 40% to 55% and changed integrating into the NCR and the Neutral and Bad Karma paths all from 20% to 15%

- Changed the default chance of AI Eureka staying Portmasters and joining the NCR from 45% to 50% and changed going enclave from 15% to 10%

- Changed Alamo’s AI plan to prioritize war foci more, so it can get the chance to integrate with the Texan Brotherhood if it is losing

- Changed NCR’s AI focus plan to better prioritize powerful army bonuses

- Changed AI division limiter to hopefully result in less infantry spam late-game

- Changed file structure for Big Grass to be more organized

- Fixed an issue causing AI with 1st tier Horse equipment to never research the later tiers

- Fixed NCR not researching motorized or support equipment

- Fixed missing localisation for a White Legs decision

- Fixed many typos, grammar errors and capitalization errors in Caps, the Followers, and countries map wide