Robotics technology

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Robotics technology, or simply Robots is a group of technologies in the fields of Thruster Robots, Floating Robots, Bipedal Robots, Combat Robots and Advanced Robots. The technologies in this category offer a range of percentage bonuses as well as new and improved Equipment for light and heavy robot units. Most of the percentage bonuses are applied to all robots, as such it is advised to complete all of them, even if the Robot Equipment in that branch is not usefull to your army composition.

Technologies can be gained by Researching them, or by completing a Focus or an Event.

Interactive technology tree

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Thruster Robot

Technology Level Effects Description Notes
Robot automation tech icon.png Automation Basic *Production Efficiency Cap: +3.0%
*Appeal to Refugees: +3.0%
Advancements in the field of robotics and artificial intelligence could be put to great use. Increasing our industrial capabilities by installing simple mechanical arms able to weld, bolt and generally man a basic assembly line will speed up our production rate, while such research also opens the way for very interesting military applications. Is necessary to start the Thruster Robot research line.


Robot makeshift automatons icon.png Scrapbot Intermediate
2 Scrap Metal.png 1 Circuitry.png 1 Energy.png
Scrap-bot
Defense: 5.0 Breakthrough: 4.0
Hardness: 25.0% Soft Attack: 5.0
Hard Attack: 4.0 Max Speed: 4.0 km/h
Armor: 5.0 Piercing: 5.0
Reliability: 70.0% Cell Usage: 0.2
Production cost.png Production Cost: 6.60

Unlocks
Unit support robots icon.png Support Robot Platoon
Manpower: 5 Training time: 30
Recovery Rate: 0.30 Supply use: 0.50
Suppression: 0.5 Organization: 60
HP: 25.0 Weight: 0.8
The equivalent of industrial machinery given a simple propulsion system, two sub-caliber machineguns and a scrap metal shell covering sensitive parts, those "scrap bots" will still provide a tactical advantage in the form of an expendable shock trooper, an industrial-capacity reliant way to bolster our depleted divisions and an armored shield that our troops can take cover behind during assaults. Is necessary to start the Bipedal Robots research line.


Robot thrusters icon.png Thruster Engines Intermediate *Max Speed: +3.0% Thruster engines allowed pre-war robots to move easily over rough terrain, while also increasing their speed in contrast to bulky servo-driven predecessors. And while the complex system of counter-thrusters, gyroscope and main reactor device makes it more costly to produce than we would like, they will be very useful scout, flanking troops, and skirmishing divisions. Is necessary to start the Floating Robots research line.


Robot handy icon.png Mr Handy Intermediate
2 Scrap Metal.png 1 Circuitry.png 2 Energy.png
Mister Handy
Defense: 10.0 Breakthrough: 5.0
Hardness: 35.0% Soft Attack: 10.0
Hard Attack: 5.0 Suppression: 0.2
Max Speed: 6.0 km/h Armor: 8.0
Piercing: 10.0 Reliability: 75.0%
Cell Usage: 0.3 Production cost.png Production Cost: 15.00
While those pre-war housekeepers can be found in many robotics factory in the wasteland, they might have a tad more firepower than required for most children birthday party. With bolt-on armour added to reinforce the civilian-grade shell, the removal of the flamethrower and it's replacement by a laser pistol, it becomes an effective combat unit that we can more easily field. ---


Robot gutsy icon.png Mr Gutsy Intermediate
3 Scrap Metal.png 2 Circuitry.png 2 Energy.png
Mister Gutsy
Defense: 15.0 Breakthrough: 8.0
Hardness: 35.0% Soft Attack: 15.0
Hard Attack: 5.0 Suppression: 0.2
Max Speed: 6.0 km/h Armor: 16.0
Piercing: 12.0 Reliability: 80.0%
Cell Usage: 0.3 Production cost.png Production Cost: 21.00
A pre-war and more advanced variant of the Mr Handy manufactured expressly for combat can upgrade our robot divisions while reducing cost by taking the basis of it's householding sibling. And even though we cannot at our current level manufacture the original armour and weaponry specified in the blueprints, we can still manage to provide them with face-hardened steel to resist anti-tank rifles as well as overcharged automatic laser weaponry. ---


Robot gutsy hardening tech icon.png Armour Hardening Sophisticated
Upgrades
Unit support robots icon.png
Hardness: +4.0%
Revising the armour scheme of our combat units can vastly increase their effectiveness while under small arms fire. Full-on welding as well as cast pieces with less breaking points such as joints or rivets will let our robots withstand heavy firepower in the line of duty, protecting our soldiers more effectively. ---

Floating Robot

Technology Level Effects Description Notes
Robot fuel refinement tech icon.png Fuel Refinement Intermediate
Upgrades
Infantry.png
Reliability: +2.0%
While previous fuels used to supply our robotic divisions were decent, their provenance as well as composition was doubtful to say the least. A unified manufacturing method as well as better chemical composition will leave much less depot in the fuel filters and reduce the need for maintenance. ---


Robot flamethrower tech icon.png Flamethrower addon Intermediate
Upgrades
Infantry.png Robots
Soft attack: +3.0%
The study of many removed flamethrower units provided our engineers with a better understanding of their main components, and even though it was prohibitive to arm our robots with such devices before, we can now upgrade them again with a better ones sporting a pressurized armored fuel cannister, and more harmful fuel composition designed around both direct damage and toxic byproducts. ---


Robot antigrav tech icon.png Antigrav Engines Sophisticated
Upgrades
Unit support robots icon.png
Max Speed: +3.0%
Replacing chemical propulsion by an antigrav engine will let our support divisions move on the battlefield without constant readjustements from their counter-thrusters, thus ensuring higher speed. The lack of complex inter-linked sensors and thrusters, all switched for a single anti-gravity drive, ensure this is done at no additional cost. ---


Robot eyebot icon.png Eyebot Sophisticated
2 Composite Materials.png 1 Advanced Components.png 3 Energy.png
Duraframe Eyebot
Defense: 20.0 Breakthrough: 10.0
Hardness: 35.0% Soft Attack: 18.0
Hard Attack: 6.0 Suppression: 1.0
Max Speed: 8.0 km/h Armor: 16.0
Piercing: 12.0 Reliability: 80.0%
Cell Usage: 0.4 Production cost.png Production Cost: 23.00
Originally designed as a mobile media transmitter, eyebots were often re-equipped with weaponry to act as listening post, scout units and law enforcement. The duraframe shaped shell as well as a mounting point allowing us to arm them with cut-down laser submachine guns make them the most advanced light robot we can field. ---

Bipedal Robot

Combat Robot

Advanced Robot