Yakama Nation
Yakama Nation is a minor settler nation in western Washington.
In Game
National Focus
National Spirits
The Yakama Nation starts with two national spirits:

- Division Attrition: -2.0%
- Out of Supply: -6.0%
- Supply Grace: +24.0 Hour(s)
- Population Nomadicity: +30.00%
Politics
Leaders
Military Policies
Conscription Laws
The wasteland is an unhospitable place, a good defence force is more than justified. However with the increasing percentage of settlers dedicated to defence, the workshops slow down ever more. (Generic/minor countries start at Funded militias) ![]() Settlement Protection
As far back as the rebuilding of civilization, a system of decentralized and localized levying of troops contained to individual settlements have served us well in every conflict until now. While not effective on a strategical scale, the recruitment of officers and building of regional training bases let us leave soldiers relatively close to home, boosting moral as well as civilian manpower.
![]() Wasteland Militias
With the constantly emerging threat of the wasteland and neighbouring nations, it would do us well to reform our army into something more strategically sound. Organizing levies into regional militias let us improve our command effectiveness without pulling them from their homes, and increased funding allocated to training and recruitment increases our forces.
Investing even more into our organization is a sound decision, considering the state of the wasteland. Pulling funds toward the construction of military bases let us concentrate our forces even more, as well as providing a reinforced structure within which our soldiers can train more freely with their new "toys" that our taxpayers gracefully helped acquire.
Forcing a conscription onto our population might make a lot of people very unhappy, but it is sadly a decision we will have to take to prepare properly. To minimize the effects of conscription, a two year rotation will be put into law, which should provide our conscripts with some breathing room and a light at the end of the tunnel.
Extending the conscription to a four year rotation will considerably increase our available manpower, but with it comes consequences. Massive funding has to be allocated to train conscripts to a decent standard for our army, and moral is slowly degrading even if our citizens understand our situation. We must be careful if we are to go further.
![]() Service Until Dismissal
As of now, our government has officially declared a state of emergency. Every conscription centre is to pull overtime, and conscripts will only be dismissed when we deem them no longer useful, or the emergency passes. With moral now plummeting as civilians are even pulled from the factories and their homes, we must remember we are doing this to preserve our way of life.
Civilians ripped from their homes, fathers, mothers; sons, daughters. But what choice do we have against the apocalypse? Are we to leave ourselves perish, are we not to rage against our fate until the bitter end? Already, the forced conscriptions and training leave kind-hearted people into empty shells. Our nation might never forgive us. Our citizens will hate us, our officers will resent us, and our culture might never recover fully. But it is all worth it if only to leave a hateful nation standing. Damned be the wasteland for leaving us no choice, and damned be our souls for going down this path. War truly never changes.
|
Outsider Recruitment Laws
Standard outsider recruitment laws deal primarily with integrating people of different Nations into the armed forces and with the settlement of refugees in the territory.There are 4 levels of integration, with higher levels increasing non-core recruitable population and Refugee Assimilation Rate at the cost of Planning Speed, Stability and Resistance Target but also increasing the Compliance gain in the process. ![]() No Outsiders
When we conquer new lands and subjugate other nations, we must consider what is to be done of the fighting populace which remains after a war is done. Again and again, we will come to the conclusion that the divide between cultures is just too wide, that the possible friction of foreign soldiers is greater than the miniscule growth in our ranks.
File:Political power cost.png Political power cost
![]() Outsider Volunteers
Especially after a war, we are in no position to turn down able-bodied men seeking to fight in our name. Even if they may come from a land that was not always ours, we must be sure to include and integrate willing soldiers wherever we may find them. It must be said, though, there are language and culture barriers to be dealt with."
File:Political power cost.png Political power cost
![]() Outsider Auxiliaries
We must ensure a properly-staffed army wherever possible, and a natural progression of this is to find suitable roles for willing outsiders to carry out. Though a fully-fledged combat role may not suit them, we are inclined to relegate outsiders to support units wherever possible, even if it impacts coordination between units."
File:Political power cost.png Political power cost
![]() Outsider Battalions
For the purposes of finding able-bodied soldiers, we must consider integrated populations no different from our local stock. Former enemies and rivals can find a productive place amidst our armies in units of their own, whether segregated or mixed. In allowing this, though, we must consider the unrest this may cause within our military hierarchy."
File:Political power cost.png Political power cost
|
Undesireables Recruitment Laws
Standard outsider recruitment laws deal primarily with integrating people of different Nations into the armed forces and with the settlement of refugees in the territory.There are 4 levels of integration, with higher levels increasing non-core recruitable population and Refugee Assimilation Rate at the cost of Planning Speed, Stability and Resistance Target but also increasing the Compliance gain in the process. ![]() No Outsiders
When we conquer new lands and subjugate other nations, we must consider what is to be done of the fighting populace which remains after a war is done. Again and again, we will come to the conclusion that the divide between cultures is just too wide, that the possible friction of foreign soldiers is greater than the miniscule growth in our ranks.
File:Political power cost.png Political power cost
![]() Outsider Volunteers
Especially after a war, we are in no position to turn down able-bodied men seeking to fight in our name. Even if they may come from a land that was not always ours, we must be sure to include and integrate willing soldiers wherever we may find them. It must be said, though, there are language and culture barriers to be dealt with."
File:Political power cost.png Political power cost
![]() Outsider Auxiliaries
We must ensure a properly-staffed army wherever possible, and a natural progression of this is to find suitable roles for willing outsiders to carry out. Though a fully-fledged combat role may not suit them, we are inclined to relegate outsiders to support units wherever possible, even if it impacts coordination between units."
File:Political power cost.png Political power cost
![]() Outsider Battalions
For the purposes of finding able-bodied soldiers, we must consider integrated populations no different from our local stock. Former enemies and rivals can find a productive place amidst our armies in units of their own, whether segregated or mixed. In allowing this, though, we must consider the unrest this may cause within our military hierarchy."
File:Political power cost.png Political power cost
|
Mutant Recruitment Laws
The wasteland is pockmarked with the presence of those shaped and changed by radiation or other foul, militant sciences. For the purposes of our army, they must be considered unsafe and degenerate, and be denied service without exception. To do otherwise would be to put our whole army at risk.
![]() Ghoul Recruitment
Simply put, ghouls are more equipped to cope with the conditions of the wasteland than the baseline human. With an extreme tolerance for radiation and a remarkably hardy constitution, a ghoul makes a model marching soldier. How can one deny a soldier who doesn’t eat, doesn’t age, and can walk off even the most fearsome wounds?
![]() Super Mutant Recruitment
It is true, super mutants are quite super. Invariably warlike, and far more mighty and vicious than any human, the presence of these mutants in our army will increase our military might considerably. This can prove to be a double edged blade, though, for the super mutant caste system that dictates the puny human as inferior may lead to insubordination and disorder in our ranks.
![]() Recruit All Mutants
The theory of evolution is simple: the weak die, the strong survive. Though ghouls and super mutants cannot be considered outright superior to the basic human, they have a great many advantages that lend to their survival in the wasteland. Though it may affect the structure and stability of our nation and army, we must make proper use of these advantages.
|
Officer Training Laws
When it comes to who should lead our armies into battle, the answer is simple. Amongst the populace of our nation, there are a unique handful who distinguish themselves through remarkable bravery, heroism and skill. They have the support of the people, and are fit to lead.
From time to time, it seems, there are people who act in such a way that they accrue a reputation. They may be guerilla fighters, unstoppable vigilantes, wise sages, or even a particularly scary bandit. Regardless, they have the qualities needed to be leaders.
"Though recruiting our leadership from within is a decent option, we must also consider drawing on outside talent. In the wasteland, there’s no shortage of skilled and brutal killers who would happily lend their services for a price. These mercenary officers are typically more shrewd, quick-witted and imposing than the typical local levy, and will do well in a leadership role.
Of those among us fit to lead, none are more so than our veteran troops. They’ve no doubt been through hell and back, and gained a comprehensive understanding of tactics and leadership from the ground up. They will return to the battlefield not as soldiers, but as leaders, making use of what they’ve learned to help guide the battle.
If we wish to reinforce our command structure any further, we must make considerable investments into our understanding of tactics, and we must be sure to train our leaders in what they must know in the same way we would train our soldiers. The end result will no doubt be a well-oiled fighting machine, overseen by the cunning and learned men with the aptitude to lead.
|
Army Training Laws
Most nations use these Training Laws, however some nations do not have access to them. With regard to the state of our military, we cannot make two ways about it. At the end of the day, any amount of fancy tactics or advanced doctrine can be easily undone with a single bullet or a heavy hit of radiation. The wasteland is a dangerous place, and pulling a trigger or swinging a club is simple enough. Instinct and weaponry will have to do.
![]() Wasteland Survival Training
The wasteland is a rough and violent place, and one should expect that they will have to defend themselves eventually, be it against animals, raiders or robots. There are a fair few men in our ranks with the upbringing to know how to handle themselves, and having them impart their knowledge to all our recruits will prove a boon.
Throughout the wasteland, there exists a certain profession revolving around skills in combat, that being the hired killer. These mercenaries are easily found, and for the right price, may present their abilities to us in a variety of ways. The most useful of these is bound to be the skills and knowledge they’ve accumulated over time, which will give an edge to our troops if passed on to them.
![]() Veteran Training Instructors
It must be put plainly, a new recruit won’t live for very long unless they know what they’re doing. With the overall brutality of life in the wasteland, we can make the fair assumption that the longer someone lives, the more skilled they must be. By bringing our veteran soldiers into the process of training new recruits, they can impart their knowledge and help contribute to a more learned, tactical force.
![]() Military Academy Training
When it comes to implementing advanced tactics and technology onto the battlefield, the soldiers on the ground must be as experienced as those in command. To this end, we will ensure each and every soldier is trained to the highest standards of cohesion, alertness and composure. In doing so, we can project a very powerful image of military might both within our borders and throughout the wasteland.
|
Economic Policies
Economic Laws
![]() Focusing on Scavenging
Instead of devoting our resources towards producing new goods, we can search for the riches of the Old World. There must still be some stuff left, right?
Well Equiped Army icon Well Equiped Army
No description.
|
Trade Laws
![]() Open to Traders
![]() Promote Caravan Companies
![]() Discourage Traders
Requirements
|
Army Wages Laws
Most countries use the "Standard" Army Wages law. |
Cultural Policies
Press Laws
It is possible to go from any of these laws to any other at any time always costing the same ammount of PP. You can't stop the press. O , they try, they try. But a free people will fight to stay free.Ooh , that a statement, Mr. McDonough? Tyrant mayor shuts down the press? |
Slavery Laws
Drug Laws
Man has many vices, and of them, few are more fearful than chem addiction. Coming in all sorts of shapes, sizes and colours, the effects of chems can prove to be a considerable draw to the uninformed. Be it physical enhancement or simple pleasure, chems often don’t show their dangers until the user is trapped in addiction. We must make the correct choice for our people on their behalf.
![]() Chems Legalised
There’s a lot of things that you can do in the wasteland, but choosing how someone else lives their life isn’t one of ‘em. Some people just wanna feel good, and that should be their right. There’s a lot that can be said about how dangerous chems are and all that, but it doesn’t affect anything. Let people make their own bad decisions!
|
Military
The Yakama Nation's starting division templates are:
- Yakama Recruits (4 Militia battalions)
- Yakama Prowlers (7 Infantry battalions)
- Motorized Division (6 Motorized battalions)
The Yakama Nation begins the game with 10 divisions:
- 9 Yakama Prowlers divisions, 8 Trained and 1 Regular.
- 1 Trained Yakama Recruits division.
Economy
![]() |
![]() |
![]() |
---|---|---|
2 | 0 | 1 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|
3 | 0 | 7 | 0 | 0 | 0 |
Two factories are set to produce Pipe Guns.
Technology
Basic | Intermediate | Sophisticated | ||||
![]() Infantry |
![]() |
![]() |
![]() | |||
![]() Support |
![]() |
![]() |
![]() | |||
![]() Special Forces |
![]() |
![]() |
![]() | |||
![]() Power Armour |
![]() |
![]() |
![]() | |||
![]() Vehicles |
![]() |
![]() |
![]() | |||
![]() Robotics |
![]() |
![]() |
![]() | |||
Basic | Intermediate | Sophisticated | ||||
![]() Aircraft |
![]() |
![]() |
![]() | |||
![]() Naval Vessels |
![]() |
![]() |
![]() | |||
![]() Industry |
![]() |
![]() |
![]() | |||
![]() Electronics |
![]() |
![]() |
![]() | |||
![]() Construction |
![]() |
![]() |
![]() | |||
![]() Exploitation |
![]() |
![]() |
![]() | |||