Bone Dancers events/scriptoutput
The Future-Tec G.E.C.K Research Facility
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The "Bone Dancers" are the most feared of the cannibals in Oregon today, yet that was not always the case.
Originally, they were just a hired group of mercs - a privately owned military contractor based out of Seattle known as "Baron International". Before the great war this company was hired by Future-Tec, a subsidiary of Vault-Tec made to help fund the development of technologies designed to invigorate the wastes in the post-war landscape. Future-Tec brought on Baron International to help keep their researchers safe during the riots that were brought about by the New Plague.
After the Great War occurred Baron International quickly took control of the situation - storming the facility and seizing control from the scientists there. They assumed that if they just held out long enough help would arrive when the government eventually came for them.
They never came.
Several decades later and these mercs have turned their control of this facility into something like an iron grip. They were defending their small little corner of the wastes from other raiders, settlers and mutants through their training and policies against outsiders.
In their founding years they had to fight off an odd series of groups, which of them was the greatest?
The Man in Rags
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Prosperity wouldn’t last forever for these survivalists. While the training of their ancestors allowed them to fight off rival tribes with ease eventually they were at an impasse - the lands themselves they were living in were dying, driven lifeless by the radiation blanketing the wastes. It was a slow, gradual process - but eventually something had to be done when starvation was killing more of their rank then raids.
In the late of night, a discussion was held - ultimately a decision was made as for what to do.
The mercs tallied a vote, when a small enough group was chosen they simply pulled straws until one pulled the shortest. He was sent to "Bone Dance" - uncover the secrets within the skeleton filled ruins of the old Future-Tec facility. This title would eventually fall onto the rest of the Mercs, a way of honoring those that took the plunge to scrap-dive into the seemingly cursed facility in the hopes of finding valuables and relics to help heal their dying lands.
These "Bone Dances" would bear fruit from time to time, but time was dwindling for the Bone Dancers. It was only with the timely arrival of a strange robed figure from the south that their luck seemed to shift.
This man, having lost his mind from some terrible experience had more foresight and knowledge than any of the rest of them - radiation baking his body and making him ageless. The Bone Dancers called him the "Odious King", and with his odd sense of foresight eventually they were able to uncover a small selection of partially functioning G.E.C.K.S that had been hiding in a deep shelter within the facility for ages.
While the aid of this robed figure was most appreciated for the food he brought it is debated how he was first treated when he arrived by the locales. What did they think of such a mysterious and strange figure?
Trigger conditions
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Is triggered only by |
He is a monster
He is a man
He is a god |
The Crimson Forest
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With these G.E.C.K.S found by the Odious King we were able to heal the land.. Yet not all was right. The machines themselves, through age, wear and corrosion had faltered somewhat. The biggest problem though? Radiation leaking through into the seeds contained within the machine itself. Often the greenery built by the machines was strange, corrupted and ‘cruel’. The fruit the trees bore was filling, yet it seemed to cause the mind to go to.. Strange places.
Eventually these lands grown by these G.E.C.K.S were known as the Crimson Forest, a scarlet land of confusion, oddity and madness. As the madness of the Crimson Forest gripped the Bone Dancers so to did it change them. Ritualised murder, cannibalism and slavery began to dominate the culture of those that lived in the forest - this culture even spreading out as splinter groups of the Bone Dancers began to wander off ot the west, such as the Carcass Walkers, Marrow Drinkers and Rib Breakers.
Near the Future-Tec facility a group of fanatics have begun to worship the Odious King as a god while along the coasts a group of settlers from Heaven’s Gate have begun to try to clear out the forest itself!
The newest leader of the Bone Dancers will have to decide the best strategy for dealing with these differing groups.
Trigger conditions
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Is triggered only by |
We best proceed with caution
Decisive action wins wars!
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Peace with the Westerners?
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Recently a large deal of conflict has been occurring near our western border. While those loyal to Cranium aren’t too threatened by this both the Heaven’s Gate pilgrims on the coast and the Crimson Acolytes in their desolate temples feel that these invaders pose a threat to our hegemony.
We can, if we wish to prevent an invasion from across the Bend Valley in the next several years give a series of gifts and try to broker a peace deal. If we do, however, then it may be hard for Cranium to keep a hold of the Bonedancers as people start to lose faith in him.
Trigger conditions
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Is triggered only by
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A worthy sacrifice to make
If they accept: Fear them? Ha!
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Bonedancers offer a treaty?
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The Bonedancers have offered us a rather lucrative treaty. If we were to promise not to invade them then they are willing to give us a rather large amount of caps, resources and manpower to compensate us. This is a great deal and it would be silly not to accept!.
Trigger conditions
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Is triggered only by
The event “Peace with the Westerners?” option “A worthy sacrifice to make” |
This is a killer deal!
If we accept: We refuse!
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They accept!
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Losing out on some of our resources will be rough - but this will allow us to direct our attention to different areas. That is our responsibility as a nation, now we can focus our efforts in the right direction.
Trigger conditions
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Is triggered only by
The event “Bonedancers offer a treaty?” option “This is a killer deal!” |
We can live in peace.. for now.
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They refuse!
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Our diplomats were killed on the way to Bend Valley! Looks like they are out for blood and intend to invade us!
A Request to Join the Northern League?
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The Bone Dancers, the largest of the cannibal gangs to the south has sent a formal request to join the Northern League as equal allies. Having a buffer state to the south to protect us from the republics of the south will prove rather helpful - that, and there are rumors of some rather.. Interesting commodities deep in the Bondancer’s land.
They rejected us!
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Our diplomats sent to venture into the frozen lands of the north haven’t returned, this brings ill tidings to the prospect of an alliance between us and the ghosts of Capitol Hill. Looks like we are on our own!
An Enthralling Melody
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The Odious King raised his hand and his acolytes listened. It was time to move into action.
The Odious King spoke with a strange cadence, as if fate had directed him to move only now, in this moment. His song was headed by the Crimson Acolytes - through the lands of the Bonedancers their robed figures danced forth, echoing the enchanting, enthralling melody of their prophet, their messiah and king.
No, he is not vicious, nor is he in the least demented. His mind is a wonder chamber, from which he can extract treasures that you and I would give years of our life to acquire.
The Pallid Mask of Fate has gripped the Bone Dancers, the world will weep when it remembers the truth it has forgotten, the truth of the true Master whom emperors served.
Trigger conditions
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Is triggered only by |
At last I was King, King by my right.
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The Seraph Pilgrims
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The "Seraph Pilgrims" have arrived onto the coast of our lands over these recent years with the intent of converting our people to their beliefs. They are bringing a new way of life, a "natural paradise unlike any we have seen". We may have many enemies, but the Seraph Pilgrims - if we listen to what they preach are one of our few alles. In exchange for allowing them to convert some of us to their ways we have provided the Seraphs with a permanent home on our shores. Recently, our leader [BDT.GetLeader] has taken an interest in the religious preachings of the Seraph Pilgrims. He says they only seek to spread what they themselves have chosen, and that what they preach, inherently has some strength. With Cranium converted the leader of the Seraph Pilgrims, a former Seraphine Crusader of Heaven’s Gate named Cain has risen to a role of prominence within the Bone Dancers.
Trigger conditions
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Is triggered only by |
It is a fearful thing to fall into the hands of the living God!
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Question of the Soulless
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Recently, the Seraph Pilgrims have reached a crisis of faith. How do we settle the issue of automated labor? Some feel that soulless creations shouldn't work alongside man, others feel that they are but a tool and if they are truly sinful that god would have never given us the ability to make such things. It is a thorny topic that has filled the ranks of the Seraph and they are contemplating the best way forward.The leader of the Seraph Pilgrims, Cain has gathered some Seraph elders and has addressed their dilemma in a few words.
Question of the Sinners
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Recently, the Seraph Pilgrims have reached a crisis of faith. How do we settle the issue of sinners among the flock? Some feel that sinners should be crucified and that their sin will spread to others, others feel that ultimately the God of Steam is a merciful god to those that open their hearts to him.
In truth, neither approach is right or wrong. The Gospel can only tell us what is. The Son of Steam told us that "they were all alike, but each had his own gift from God" (Lk 5:29). We must choose one path and make the most of it.
The Pilgrims Wish for Communion
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Recently, the Seraphine Pilgrims - the "Seraph Lords" have asked that we bring them back into the flock. On the coasts to the west they have built a small nation for themselves, converting the local Bonedancers to have the "one Faith" with us. However, many in our clergy feel that the Bonedancers inherently are too cruel to ever be converted truthfully - that they are merely lying for the wealth of Steam. At the moment we are meeting to make decisions, and to form plans of action in regards to this matter.
Baptism in Steam
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And so the Archangel Micheal came down to our lands, pleased. He lifted his hand, and then spoke these sacred words.
"Come, my disciples, taste the forbidden fruit. You will be but children to me."
Like a garden in bloom he sent forth his servants and made their journey as if to teach us of his wonderful works and triumphs. We had arrived upon a large plain in an open, shady marsh, where all about were gardens of blossoming nature.
"Blessed are the poor in spirit, for theirs is the kingdom of Steam."
Micheal replied, happy with our progress and faith in the Steam.
Trigger conditions
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Is triggered only by
The event “The Pilgrims Wish for Communion” option “Samuel 3:10, Come, my child.” |
Peace with God.
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Calls of Heresy!
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The Elders of Heaven’s Gate have refused our visits, we have been deemed as heretics! They cannot excommunicate us like this, we must go to them and prove to them our faith - by force, if need be!
Some might even say that they made us a living wage to become martyrs!
A Trade Offer?
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A group of merchants from the south have given us an offer to buy our coastline for a tidy profit. Some in our nation feel that this would be giving up too much - others fear that if we turn this deal down we might be forced into war. The former is peace, the latter will lead to assured war. Which do we choose?
They took the offer!
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Already they have moved out of their old lands and we have moved in, now we have a coastline from which we can wage war with Heaven’s Gate!
They refused us!
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They seem to be wishing to declare war on us! We will show them for thinking that they can deny us our retribution!
Trigger conditions
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Is triggered only by
The event “A Trade Offer?” option “We will never give a inch!” |
If not through trade, then through war!
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NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL
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WELCOME TO ROBCO INDUSTRIES (TM) TERMLINK
>SET TERMINAL/INQUIRE
RIT-V300
>SET FILE/PROTECTION-OWNER:RWED ACCOUNTS.F
>SET HALT RESTART/MAINT
Initializing Robco Industries (TM) MF Boot Agent v.2.3.0
RETROS BIOS
RBIOS-4.02.08.00 52EE5.E7.E8
COPYRIGHT 2201-2203 Robco Ind.
Upperman: 64kb
Root (5A8)
Maintenence Mode
>RUN DEBUG/ACCOUNTS.F
noxF740 8*16*32*64*128*256*#DATA CORRUPTED#
>. . .
Trigger conditions
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Is triggered only by
Taking the decision “Hack into the Steam Core Diagram Terminal” |
>PURGE CACHE:SEND 4
>PURGE CACHE:SEND 564
>PURGE CACHE:SEND 512
>PURGE CACHE:SEND 724
>PURGE CACHE:SEND 640
>PURGE CACHE:SEND 128
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NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
WELCOME TO ROBCO INDUSTRIES (TM) TERMLINK
>SET TERMINAL/INQUIRE
RIT-V300
>SET FILE/PROTECTION-OWNER:RWED ACCOUNTS.F
>SET HALT RESTART/MAINT
Initializing Robco Industries (TM) MF Boot Agent v.2.3.0
RETROS BIOS
RBIOS-4.02.08.00 52EE5.E7.E8
COPYRIGHT 2201-2203 Robco Ind.
Upperman: 64kb
Root (5A8)
Maintenence Mode
>RUN DEBUG/ACCOUNTS.F
noxF740 8*16*32*64*128*256*512
noxF741 16*14*10*2*2*10*#DATA CORRUPTED#
>. . .
Trigger conditions
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Is triggered only by
The event “NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL” option “>PURGE CACHE:SEND 512” |
>PURGE CACHE:SEND 36
>PURGE CACHE:SEND 2
>PURGE CACHE:SEND 21
>PURGE CACHE:SEND 16
>PURGE CACHE:SEND 14
>PURGE CACHE:SEND 11
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NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
WELCOME TO ROBCO INDUSTRIES (TM) TERMLINK
>SET TERMINAL/INQUIRE
RIT-V300
>SET FILE/PROTECTION-OWNER:RWED ACCOUNTS.F
>SET HALT RESTART/MAINT
Initializing Robco Industries (TM) MF Boot Agent v.2.3.0
RETROS BIOS
RBIOS-4.02.08.00 52EE5.E7.E8
COPYRIGHT 2201-2203 Robco Ind.
Upperman: 64kb
Root (5A8)
Maintenence Mode
>RUN DEBUG/ACCOUNTS.F
noxF740 8*16*32*64*128*256*512
noxF741 16*14*10*2*2*10*14
noxF742 7*14*21*28*35*42*#DATA CORRUPTED#
>. . .
Trigger conditions
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Is triggered only by
The event “NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL” option “>PURGE CACHE:SEND 14” |
>PURGE CACHE:SEND 77
>PURGE CACHE:SEND 47
>PURGE CACHE:SEND 56
>PURGE CACHE:SEND 52
>PURGE CACHE:SEND 59
>PURGE CACHE:SEND 49
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NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
WELCOME TO ROBCO INDUSTRIES (TM) TERMLINK
>SET TERMINAL/INQUIRE
RIT-V300
>SET FILE/PROTECTION-OWNER:RWED ACCOUNTS.F
>SET HALT RESTART/MAINT
Initializing Robco Industries (TM) MF Boot Agent v.2.3.0
RETROS BIOS
RBIOS-4.02.08.00 52EE5.E7.E8
COPYRIGHT 2201-2203 Robco Ind.
Upperman: 64kb
Root (5A8)
Maintenence Mode
>RUN DEBUG/ACCOUNTS.F
noxF740 8*16*32*64*128*256*512
noxF741 16*14*10*2*2*10*14
noxF742 7*14*21*28*35*42*49
WELCOME ADMIN
ACCESS PROJECT BLUEBOOK DRIVE? Y/N
>. . .
Trigger conditions
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Is triggered only by
The event “NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL” option “>PURGE CACHE:SEND 49” |
>Y
Blessing of Steam icon Blessing of Steam
Steam is a blessing, a blessing that has allowed us to survive where so many other have failed.
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NORTHWEST COMMONWEALTH AER "STEAM CORE" DIAGRAM TERMINAL
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TERMINAL LOCKED
PLEASE CONTACT AN ADMINISTRATOR
Trigger conditions
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Is triggered only by
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>Q (Nothing) |
A Song For Machines
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The singers left their home, traveling to the home of their new concert.
Through the hallowed, desolate tunnels of the Steam their song echoed, the vibrating power lines reverberating their dark message across the tundra.
A song of awakening, a song of hope, a melody so grand...
Trigger conditions
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Is triggered only by |
Soon the world will join the chorus
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Following the Power Lines...
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The references to project "Blue Book" in the AER terminals of The Steam eventually drove our attention to the town of Twin Peaks, near Spokane in the old Northwest Commonwealth.
The town seems to have been mostly abandoned, yet oddly enough remains relatively well preserved, only the weather has seeme to cause a few roofs to cave in here and there. The only people who inhabit this place are a group of ghouls with skin stained of charcoal wearing the garb of pre-war woodsmen.
Our investigation was mostly cold until we eventually uncovered a strange pre-war recording device within the evidence box of the old police station. The evidence is pointing us to a strange hotel, perhaps that is the source of this calling sensation our King has been feeling?
Trigger conditions
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Is triggered only by
Taking the decision “Investigate the town of Twin Peaks” |
Continue the investigation! Lets cut our losses here, this town could be rather useful. |
The Wood Speaks to Us
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The Singers traveled to the hotel in search of answers, there they were surprised to hear such a lovely tune.
It was as if the wood in the walls was singing. It was their own melody, not the same melody as the singers - but of the same make. They sang in a strange, warbled voice and seemed worried, afraid.
Some of the Bone Dancers who have followed the singers this far are starting to get doubts, feeling that the Acolytes must be insane to be listening to wood.
They cannot hear the melody -.. yet if only they could.
If we were to continue, then we would likely follow the lead of the wood-singers and travel to the forest.
A Poem
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From pure air, he has ascended.
From pure air, going up and down.
The singers waited for their king as he stepped through the sycamore to the other world.
When he returned, he had something more. The people in the trees sang to the King, and the King repeated this melody for his singers.
"THROUGH THE DARKNESS OF FUTURE PAST
THE MAGICIAN LONGS TO SEE
ONE CHANCE OUT BETWEEN TWO WORLDS"
Trigger conditions
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Is triggered only by
The event “The Wood Speaks to Us” option “Listen to them.” |
FIRE WALK WITH ME
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The Final Flame
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The arrival of the final flame has ushered in a new age. The Odious King has felt a explosion of electrical power surging from the south. Now is the time of awakening, the day when the spirits from the outside break in and sing their wonderful melody.
Trigger conditions
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Is triggered only by |
DRINK FULL AND DESCEND.
THE MAGICIAN LONGS TO SEE ONE CHANCE OUT BETWEEN TWO WORLDS FIRE WALK WITH ME
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