Bone Dancers

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The Bone Dancers are a raider group based in Oregon.

Historical background

The BonedancersIn-game spelling are a group of ritualistic raiders heralding from a old PMC tasked with protecting a Future-Tec research facility. Armed with a stash of weapons and a decent supply of G.E.C.K. components ( Even if they didn't really understand how to use them ) they proceeded to dominate eastern Oregon. In recent years they have been falling victim to several foreign influences. From strange cultists to religious pilgrims!

It is now the year 2275 and it remains to be seen if Cranium can hold the BonedancersIn-game spelling together - or will another take hold of the BonedancersIn-game spelling?
- Scenarios country selection screen quote

Ideology flags

Politics

National spirits

The Bone Dancers start with three national spirits:

Seraph Pilgrims icon
Seraph Pilgrims
  • Stability: +15.00%
  • (Flag of Heaven's Gate Heaven's Gate) Attack bonus against country: -20.0%
A group of Heaven's Gate pilgrims known as the Seraph Lords have made their way to our lands. They seek to proselytize and convert us to the ways of the Steam. With them, they bring some of the advanced technology used by Heaven's Gate - AER Steam Cores, Crusader Grade Power Armour and even components to hook up our lands with the Steam's power grid itself!
Odious King icon
Odious King
  • Research Speed: +5.00%
A few decades ago a strange ghoul arrived in our lands from the south. He seemed capable of things some might consider to be unnatural - strange abilities of enthralmentIn-game spelling and with melodies strange and enticing. The Odious King holds a sway over the BonedancersIn-game spelling - to the point that the name of the BonedancersIn-game spelling themselves came from his "Bone Dances".
Widespread Cannibalism icon
Widespread Cannibalism
  • Recruitable Population Factor: -20%
  • Division Recovery Rate: +10.0%
  • Occupation Appeal: -15.00%
  • Appeal to Refugees: -15.00%


National focus

Bone Dancers national focus tree

Starting Position

Bone Dancers start in South Oregon, between The Timberline to the north, Marrow Drinkers to the west, Chemult Station to the south, and Shoshone Nation to the east. The Snake River runs along the east coast of the Bone Dancers territory, with no crossings.

Bone Dancers starts with a production of 3 factories making Infantry Equipment and 1 factory making Support Equipment.

Bone Dancers starts with these division templates:

  • Seraph Pilgrims (4 Militia battalions)
  • Bone Shakers (7 Infantry battalions)
  • Psykers (5 Spec-Ops battalions)

Bone Dancers starts with 4 divisions:

  • 4 Bone Shakers, fully equipped.

Behind the scenes

  • Zusk worked on the Bone Dancers in the 2.1 update.[1]

Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
4 1 2
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
4 0 20 0 4 0

References

  1. Sole Survivor: "For my first question, what nations have you created, or otherwise worked on/contributed to?"
    Zusk: "Heyo! I am a big content designer for Old World Blues and have touched my hands into most of the mod, at one point or another.

    Before I joined the team, I did the Yakuza Rising submod!
    After I joined the team...

    2.0
    Tzotzil ( Coding )

    2.1
    Troll Warren ( Redesign )
    Marrow Drinkers
    Mirelurk Tribe
    Apostles
    Bonedancers

    3.0
    Shale's Army
    Unity of Austin
    Ironmongers
    Twin Mothers
    Hangdogs ( Initial design and some scripting )
    Mojave Chapter
    Think Tank
    New Vegas ( Partial Redesign )
    Western Brotherhood ( Partial Redesign )

    3.1
    The Last Patrol

    3.2
    Lanius's Cohort ( Redesign )"

    - Obtained from Discord, 10/19/2021