Bone Dancers
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The Bonedancers
It is now the year 2275 and it remains to be seen if Cranium can hold the Bonedancers together - or will another take hold of the Bonedancers ?
- Scenarios country selection screen quote
are a group of ritualistic raiders heralding from a old PMC tasked with protecting a Future-Tec research facility. Armed with a stash of weapons and a decent supply of G.E.C.K. components ( Even if they didn't really understand how to use them ) they proceeded to dominate eastern Oregon. In recent years they have been falling victim to several foreign influences. From strange cultists to religious pilgrims!
The Bone Dancers are a raider group based in Oregon.
Historical background
It is now the year 2275 and it remains to be seen if Cranium can hold the Bonedancers together - or will another take hold of the Bonedancers ?
- Scenarios country selection screen quote
Ideology flags
Politics
National spirits
The Bone Dancers start with three national spirits:
A group of Heaven's Gate pilgrims known as the Seraph Lords have made their way to our lands. They seek to proselytize and convert us to the ways of the Steam. With them, they bring some of the advanced technology used by Heaven's Gate - AER Steam Cores, Crusader Grade Power Armour and even components to hook up our lands with the Steam's power grid itself!
A few decades ago a strange ghoul arrived in our lands from the south. He seemed capable of things some might consider to be unnatural - strange abilities of enthralment
and with melodies strange and enticing. The Odious King holds a sway over the Bonedancers - to the point that the name of the Bonedancers themselves came from his "Bone Dances".
National focus
Main article: Bone Dancers national focus tree
Bone Dancers national focus tree
Starting Position
Bone Dancers start in South Oregon, between The Timberline to the north, Marrow Drinkers to the west, Chemult Station to the south, and Shoshone Nation to the east. The Snake River runs along the east coast of the Bone Dancers territory, with no crossings.
Bone Dancers starts with a production of 3 factories making Infantry Equipment and 1 factory making Support Equipment.
Bone Dancers starts with these division templates:
- Seraph Pilgrims (4 Militia battalions)
- Bone Shakers (7 Infantry battalions)
- Psykers (5 Spec-Ops battalions)
Bone Dancers starts with 4 divisions:
- 4 Bone Shakers, fully equipped.
Behind the scenes
Economy
4 | 1 | 2 |
4 | 0 | 20 | 0 | 4 | 0 |
References
- ↑ Sole Survivor: "For my first question, what nations have you created, or otherwise worked on/contributed to?"
Zusk: "Heyo! I am a big content designer for Old World Blues and have touched my hands into most of the mod, at one point or another.
Before I joined the team, I did the Yakuza Rising submod!
After I joined the team...
2.0
Tzotzil ( Coding )
2.1
Troll Warren ( Redesign )
Marrow Drinkers
Mirelurk Tribe
Apostles
Bonedancers
3.0
Shale's Army
Unity of Austin
Ironmongers
Twin Mothers
Hangdogs ( Initial design and some scripting )
Mojave Chapter
Think Tank
New Vegas ( Partial Redesign )
Western Brotherhood ( Partial Redesign )
3.1
The Last Patrol
3.2
Lanius's Cohort ( Redesign )"
- Obtained from Discord, 10/19/2021