Chickasaw-Muscogee Coalition National Focus Tree
The Chickasaw-Muscogee Coalition, as one of the minor powers of Texas, has a unique national focus tree.
The Chickasaw-Muscogee national focus tree can be divided into eight branches, four of which are shared with the other members of The Great Plain Federation, Cherokee Nation and Choctaw Nation.
The Smoke and the Fire Branch
This branch allows the Chickasaw-Muscogee Coalition to determine their starting ideological, political, and economic focuses through resulting events, eventually unlocking the other branches of the nation. This branch is shared with the other members of The Great Plains Federation.
Addressing the Local Situation Branch
This branch provides a wide variety of bonuses to the nation, with the unique mechanic of dividing support between City Dwellers and Clans, of which there are 12 points total. Certain focuses will increase support for one or the other, while other focuses require a certain level of support in order to take. This branch is shared with the other members of The Great Plains Federation.
Revisit the Accord of First People's Junction Branch
This branch provides a variety of bonuses to all members of The Great Plains Federation. Completion of these focuses by one member of The Great Plains Federation completes them for all members, with many of them provided extra bonuses for the member which completes them. This branch is shared with the other members of The Great Plains Federation.
Family Business Branch
This branch is the Chickasaw-Muscogee Coalition's main branch, which focuses the story of nation leader Lushanya Harjo as she manages her nation, casinos, and the growing criminal element. Players can choose whether the law or criminal element succeeds in gaining control of the nation.
Light up the Night Branch
This branch focuses on expanding the casino and roadside attraction operations of the Chickasaw-Muscogee Coalition, granting factories, resources, and casinos and roadside attractions to the Coalition's unique casinos mechanic and generate caps.
Going to the River Branch
This branch focuses on expanding the Chickasaw-Muscogee Coalition through conquering several neighboring nations. Whether the law or criminal elements controls the nation affects which focuses in this branch can be taken.
The Choir Awakens Branch
This branch focuses on preparing for war with The Chained Choir should they succeed in conquering The Last Patrol. Focuses that grant military buffs and bonuses against The Chained Choir will unlock as the Choir expands until a wargoal is granted on the Choir.
Fate of the Federation Branch
This branch binds The Great Plains Federation together into one nation, the State of Sequoyah, granting the nation that completes it complete control, cores, and bonuses over all territory of The Great Plains Federation. This branch is shared with the other members of The Great Plains Federation.
The Smoke and the Fire Branch
Focus | Prerequisites | Effects | Description |
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File:GFX goal gpf historic.png The Smoke and the Fire | Chickasaw-Muscogee Coalition
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Gets event 'The Time of Smoke and Fire'. | When the Bombs dropped, we were prepared. A collective effort of all of our people brought together funding, scientific knowledge, engineering prowess and spiritual guidance and to keep us safe underground while the smoke and the fire washed over the earth. |
File:GFX goal gpf historic.png Emerging from the Earth Once More | Chickasaw-Muscogee Coalition
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Gets event 'Leaving the Mother Mounds'. | As our earliest ancestors emerged from the ground in the time of legends to claim these lands, so did we once more. |
File:GFX goal gpf historic.png The Accord | Chickasaw-Muscogee Coalition
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Gets event 'The Accord of First People's Junction' | Separate in land, but together in spirit. We wrote down everything we needed to guide our nations into the future. |
Addressing the Local Situation Branch
Focus | Prerequisites | Effects | Description |
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Addressing the Local Situation | Chickasaw-Muscogee Coalition
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The Big Spend: Add 1 Building Slots. Add 1 Civilian Workshop. Add 1 Building Slots. Add 1 Arms Workshop. You can gain a total of 12 points of support for the two factions in your nation in this branch. These are required later to unlock more focuses. Plan ahead accordingly so you don't lock yourself out of something you might want. |
If we want to continue to improve, we need to curry favor with one (or all) of the major groups in our nation. We have some options on how to accomplish this. |
Support the Clans | Chickasaw-Muscogee Coalition | Increase Clans Support by 3 Political Power: +100. |
A significant part of the people of our nation lives in rural areas and are largely self-governed and self-sustaining. We need to reassure them our decisions won't negatively impact their way of life, while also trying to bring them closer into the fold. We can't be a powerful nation during these times if everyone is doing what they want. |
Support the City Dwellers | Chickasaw-Muscogee Coalition | Increase City Dweller Support by 3 Political Power: +100. |
The City Dwellers are more in line with our goal of a strong unified nation. To gain favour with them comes mostly down to shaking the right hands and making the right promises.' |
Improve Clan Housing | Chickasaw-Muscogee Coalition | (Shawnee): Add 3 Building Slots. Add 3 Infrastructure. Add 2 Civilian Workshop. Increase Clans Support by 2 |
While the people of the clans are unwilling to change their ways completely, there are ways how we can improve their quality of life significantly without hitting too much opposition. Better housing for the average member of one of the clans will hardly get too many people upset. |
Reclaim the Skyscrapers | Chickasaw-Muscogee Coalition | (The Big Spend): Add 5 Building Slots. Add 3 Civilian Workshop. Increase City Dweller Support by 2 |
Even though the City Dwellers live, as the name suggests, in the cities, very few of the pre-war skyscrapers and high-rises are actually inhabited. This is due to the often dreadful state of especially their upper floors. 200 years of the elements beating on those buildings led to missing walls, collapsed floors and various other issues. If we fix just some of them, we will open a lot of space for further ventures. |
Subsidize Clan Farmsteads | Chickasaw-Muscogee Coalition | The Support of Our People - Monthly Manpower: 3.00% Increase Clan Support by 2 |
Giving a healthy cash infusion to the various independent farmsteads will allow them to produce more, giving them the option of selling the surplus back to the market, which in turn allows us to support a larger population. Everybody wins. |
Clear the Streets of Rubble | Chickasaw-Muscogee Coalition | The Support of Our People - Infrastructure Construction Speed: 25.00%! Increase City Dweller Support by 2 |
In some of our cities getting from point A to point B is a serious struggle due to collapsed buildings and various other debris blocking streets and walkways. If we don't want people to make a short trip through the sewers, up and down a three story building and slide down a zip line just to buy food one street over, we need to do something about that. |
Open a Black Drink Bottling Plant | Chickasaw-Muscogee Coalition | (Shawnee): Add 2 Building Slots. Add 1 Civilian Workshop. Gain +200.00k Bottle Caps. Increase Clans Support 3 |
The Black Drink is a traditional caffeinated beverage of our people. If we can brew it on a larger scale and bottle it, we can sell it to people as a fresh new alternative to the local pre-war favorites Bawls or maybe even Nuka Cola. We should consider getting rid of the whole vomiting after drinking it bit though. That aspect would probably hurt the bottom line. |
Organized Scavenging Teams | Chickasaw-Muscogee Coalition | (The big Spend): Add production of 4 ultra in Tulsa. Add production of 4 ultra in Tulsa. Add production of 4 ultra in Tulsa. Increase City Dweller Support by 3 |
There are a lot of pieces of machinery and vehicles in varying states of functionality just lying around our cities. Unused and unclaimed. We need to send out dedicated teams of scavengers and mechanics to comb everything we own for anything that can be repaired or repurposed. |
Reopen Coal Mines | Chickasaw-Muscogee Coalition | (Oklahoma City): Add 3 Building Slots. Add 2 Civilian Workshop. |
While the petroleum and gas deposits have been drained long before the Great War, a lot of the regional coal mines are still workable. Since they tend to be on the outskirts of urbanized areas they often fall into territory claimed by one of the clans. Reopening them will give us a good supply of fuel and other components and bring good work to those areas. |
Fund Local Arms Factories | Chickasaw-Muscogee Coalition | ('): Add '1 Building Slots. Add 1 Arms Workshop. (Shawnee): Add 1 Building Slots. Add 1 Arms Workshop. |
The clans tend to have their own weapon smiths and forges. They usually produce high quality goods, but don't have the output to supply larger forces with enough equipment. Funding them to provide them with the necessary manpower and tools they need to ramp up production will help them prosper and give us another source of weaponry. |
Repair Industrial Complexes | Chickasaw-Muscogee Coalition | The Support of Our People - Industry Construction Speed: 10.00%! (The Big Spend): Add 2 Building Slots. Add 1 Civilian Workshop. |
There are plenty of pre-war workshops and factories scattered around the major urban areas we control. Getting some of them into working condition will improve our industrial capacity, while we may learn one thing or another about building new ones. |
Hunt Down Weapon Stashes | Chickasaw-Muscogee Coalition | 500 units of Pipe Guns is added to the national stockpile. | The time shortly before the war was not a quiet one. Our records show there was a lot of civil unrest in cities that we claim as ours. Riots. Insurgencies. These things are along in the past now though. But what that means for us now is that if we can find out the old bases and hideouts of those insurgents, there are bound to be stockpiles of weapons and supplies that should still be usable. |
Traditional Values | Chickasaw-Muscogee Coalition | Multiple Clans advisors become available for service. | While many of our customs and traditions were seen as antiquated and outdated before the war, a lot of them became relevant again when the world descended to a simpler state. There are many people still following these traditions that would be a boon to our nation, should we hire them. |
The New Expansion | Chickasaw-Muscogee Coalition | Multiple City Dweller advisors become available for service. | now that we have a stable backbone of infrastructure and economy, there are many up and coming entrepreneurs willing to prove their mettle in the world of business or in government positions. We can pick and chose from the best of them. |
Dismantle the Old Bunkers | Chickasaw-Muscogee Coalition | The Big Spend: Add 1 Building Slots. Add 1 Civilian Workshop. 1x 75% Research bonus for: Industry Technology. |
The Bunkers | in which our people survived the Great War have stopped serving their purpose a long time ago. Some were kept around for sentimental reasons, as monuments or simply warehouses. But we need to look to the future instead of the past and they will serve a way better use as a source of construction material and equipment than dusty mementos of a past long gone.
New World Tactics | Chickasaw-Muscogee Coalition | 2x 75% Research bonus for: Conventional Warfare. Increase Clans Support by 1 |
While moving some of the old holotape recorders we found one that had a master reel in it with loads of information about large scale troop warfare, strategies and planning. While a lot has to be adapted to the current state of the world, most of it will be very useful to us. |
Old World Knowledge | Chickasaw-Muscogee Coalition | 2x 75% Research bonus for: Electronics Technology. Increase City Dweller Support by 1 |
Amidst boxes with dirty and water stained papers that were entirely useless to us we found a sealed metal box containing solid instructional information about how to build a lot of electronic equipment from scratch. Lucky find. |
Weapons Fit for the Wastes | Chickasaw-Muscogee Coalition | 2x 50% Research bonus for: Firearms. Increase Clans Support by 1 |
A lot of the more high end weaponry of yesteryear is not sturdy enough to sustain the environment of the wasteland for a longer period of time. We may need to look back to more simpler constructions that are easier to produce and maintain. |
The Future of War from the Past | Chickasaw-Muscogee Coalition | 2x 50% Research bonus for: Energy Weaponry. Increase City Dweller Support by 1 |
While simpler weapons may be more reliable, no one can deny the feeling of power you gain by shooting someone in the face with a superheated ball of brightly glowing plasma. |
A Functioning Mainframe | Chickasaw-Muscogee Coalition | Gain 1 Research Slot. | Clearly the biggest find we had in the process of dismantling the bunker was that the mainframe installed into it was fully functional, if powered down. If we move all of the important bits to a more accessible place and power it up, this will be a big boon to everything that requires efficient data storage and processing, like our research. There isn't even an evil AI running on it...probably. |
Ancestral Ways | Chickasaw-Muscogee Coalition | Add technology: Artisan Villages. Add technology: Adaptation Doctrine. |
fp_ancestral_ways_desc |
File:GFX goal generic focus magazine gunsandbullets lasers.png Tools of War | Chickasaw-Muscogee Coalition | You gain 10 Mini-Nukes | One of the benefits of hiring the best and the brightest (or sometimes the most ruthless) is that they sometimes can procure things that you don't really expect. In this case: pre-war weaponry. Fairly advanced one at that too. Something we are rather unlikely to be able to produce ourself. |
Clear the Riverbanks of Local Fauna | Chickasaw-Muscogee Coalition | Manpower: -15. The Big Spend Add 2 Building Slots. (Oklahoma City): Add 1 Building Slots. (Oklahoma City): Add 1 Building Slots |
There are many rivers crossing our nations and they play a significant part in our nations | economy and infrastructure. But large swathes of them are still plagued by mirelurks and other critters. We need to get rid of them to make work and travel safe for everyone.
The Rivers of Commerce | Chickasaw-Muscogee Coalition | (Shawnee): Add 2 Building Slots. Add 2 Naval Dockyard. 50 units of Convoy is added to the national stockpile. |
Fishing and trade along the river was always key to our survival. With the waterways being a lot safer now, we can invest into them more to get the most use out of them. |
Defend our Riverbanks | Chickasaw-Muscogee Coalition | Add multiple Coastal Forts along your nations rivers. | Rivers have one big disadvantage. We can't really stop other people from using them too. So to prevent someone from just sailing up to a riverside settlement and stealing our stuff and burning it down, we need to build some defences | there.
Expand our River Fleet | Chickasaw-Muscogee Coalition | 2x 100% Research bonus for: Naval Technology. | fp_river_fleet_desc |
Help Needed | Chickasaw-Muscogee Coalition | Manpower: +250} | While we did manage to clear out the rivers, it was neither quick, nor easy. We lost a good amount of men that didn't stay far enough away from what lurked below the surface. Clearly we were less prepared than we thought. We should look for help. |
Invited Foreign Mercenaries | Chickasaw-Muscogee Coalition | Two divisions of River Patrol will spawn in your capital. | The quick way of doing it is spending a good amount of money on getting someone else to do the job for us from now on. there are enough hardy, well equipped folks coming through the area looking for work. Some of them are probably willing to patrol the rivers. |
Trained Hunters | Chickasaw-Muscogee Coalition | 1x 50% Research bonus for: Special Forces Equipment. Add Trained Hunter, which grants (Special Forces Capacity Multiplier: +1.0%). |
The way that requires more work is training people specifically for tracking and hunting down all these critters. They may not be ready immediately, but it will pay off in the long run. |
Revisit the Accord of First People's Junction Branch
Focus | Prerequisites | Effects | Description |
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Revisit the Accord of First People's Junction | Chickasaw-Muscogee Coalition
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The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Political Power: +150. The nation that completes this focus for all members will also get the following bonus: Political Power: +25. |
While our nations have worked together for a long time now, large scale cooperative projects were a rare thing. Maybe it's time to change that. |
Schooling for Everyone | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Every originalGreat Plains Federation member joins the Great Plains Federation Education System The nation that completes this focus for all members will also get the following bonus: Political Power: +25. |
Having a unified federation-wide education system will not only help us combat issues like poor literacy and an untrained workforce, but also will raise a new generation of bright minds that will accelerate our research projects. |
Into the PIT | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Gains 'Preperations for the PIT' which grants (Monthly Population: +25.0%, Training time: -10.00%) for 100 days. The nation that completes this focus for all members will also get the following bonus: Additional 30 Days of Preparations for the PIT |
Our shared educations system was a good start, but we need a central place to send our best and brightest people to. The Plains Commonwealth Institute of Technology, colloquially called 'The Pit', was such a place before the war. Maybe we can make it one again. If we manage to clear out all raiders and rad roaches that have claimed it since, that is. |
Clear out the Raiders | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Gets event 'A Tough Decision'. The nation that completes this focus for all members will also get a bonus based on the event outcome. |
A unpleasant | fellow calling himself the 'Lord of the Pit' and his gang have made their home in the abandoned PIT. Over the years they remade the former place of learning into a veritable fortress. A joint effort between our nations militaries is necessary to oust him from that place.
Comb the Archives | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Reduce ahead of time penalty by 1.0 years and give a 50% research bonus. Valid for the next 3 researches of these technologies: Building Technology. (Choctaw Nation): Reduce ahead of time penalty by 1.0 years and give a 50% research bonus. Valid for the next2 researches of these technologies: Medical Technology. Reduce ahead of time penalty by 1.0 years and give a 50% research bonus. Valid for the next1 researches of these technologies: Agriculture. (Cherokee Nation) Reduce ahead of time penalty by 1.0 years and give a 50% research bonus. Valid for the next3 researches of these technologies: Robotics. The nation that completes this focus for all members will also get the following bonus: 1x 15% Research bonus for: Scavenging & Recycling. |
Why did the PIT staff decide to store so much data on punch cards? We get the feeling that the PIT was seriously underfunded, if they couldn't even afford at least consumer grade holodisk machines. The punch cards are beyond any attempt to salvage them, but the few holodisks they had luckily survived intact. We should distribute them among the Federation, so they can be used as efficiently as possible. |
Share the Spoils | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Reduce ahead of time penalty by 1.0 years and give a 50% research bonus. Valid for the next 3 researches of these technologies: Industry Technology. The nation that completes this focus for all members will also get the following bonus: (Shawnee): Add productions of 2 ultra in Shawnee. |
We found a couple of prototypes and improved versions of every day use machinery and devices from before the war. While the machines themselves don't work anymore, we did learn some valuable lessons from dismantling and inspecting them. |
Reopen the PIT | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. 10% Technology Sharing bonus from Great Plains Federation Education System. The nation that completes this focus for all members will also get the following bonus: Gains 'Eager New Students' which grants {Research Speed: +1.00% for 60 days. |
With a great celebration the Plains Commonwealth Institute of Technology was re-opened to the public today. The leaders of the allied nations were all in attendance to applaud this great leap forward for the Federation. The first batch of new students was already waiting in front of the gates, ready to begin learning. The future is within our grasp. |
The Expedition | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Unlocks Expedition Westward Decisions. |
The 'vision' has brought on a flurry of activity. Fortune seekers, Storykeepers and others are interested to see where this vision will lead us. It will take some time to prepare to get everything ready, but ready we will be. |
The Boon | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Add technology: Horsemen. |
The expedition was hard and not without it's losses, but we prevailed and we brought something home with us that has not been seen for almost 200 years. Horses. Living, breathing horses, bred specifically to survive in these harsh environments. Long before the war our people adapted so quickly to them to be renown | for their skill with horses. We will do so again.
Train the Outriders | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Deploys 3 Outrider Cavalry units in your capital. |
One of the advantages of horses is the speed in rough terrain without using up the limited fuel reserves we have left. We should invest into a shared reconnaissance force using horses that uses this to our advantage. |
Planned Horse Breeding | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Gets event 'Horse Breeding Programs'. |
While the initial stock of horses was good, it won't be enough to satisfy the needs of our troops in the long run. We need to organize a system to breed them efficiently or we will run out sooner or later. |
Organized Internal Trade | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Add Trade Pact, which grants (Production Efficiency Cap: +10.00%, Resources to Market: -5%). |
While trade between the areas owned by the different federation members has always been a thing, it was sporadic and not well supervised. With a more structured approach we can guarantee economic growth and prevent or at least mitigate things like local food, resource or equipment shortages. |
File:GFX goal brahmin cart.png Free Trade Between Members | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Replace Trade Pact with Free Trade Effective change: Production Efficiency Cap: +10.00% Resources to Market: -3% |
We made great steps in the right direction with our new approach to trade. Now we just need to stop individual settlements 'taxing' traders for protection. Often rather forcefully. |
Infrastructure Projects | Chickasaw-Muscogee Coalition
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The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Add Infrastructure Projects, which grants (Infrastructure construction speed: +25.00%). |
With an ever increasing influx of people and goods we need to upgrade our transport network. Paths, roads, trans. Everything could need some fixing and a new coat of paint. |
Restore the Highways | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Every original Great Plains Federation member adds 3 Infrastructure to their capital province. The nation that completes this focus for all members will also get the following bonus: The Big Spend Add 1 Infrastructure. |
There are many highways criss-crossing our nations. They are often the most direct paths between cities and minor settlements. Where they are passable that is. We need to check their state of disrepair and send workfoces to the worst affected parts of them. |
Connect the Smaller Settlements | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Every original Great Plains Federation member adds 2 Infrastructure to a non-capital province. The nation that completes this focus for all members will also get the following bonus: (Shawnee): Add 1 Infrastructure. |
While repairing the highways is well and good, not every settlement is conveniently placed along those arteries. A lot of smaller communities are often situated off the beaten track. We need to make sure these people don't fall through the grid by having clear, well protected roads to them so traders can reach them and supply them with whatever they may need. |
Reopen Train Stations | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Add Train Network, which grants (Free repair: +100.00%, Civilian Factory construction speed: +5.00%). |
The train network has lain idle since the war. While the occasional opportunistic spirit has claimed a train station as his domicile, no word has gone into actually getting the trains and tracks into working condition again. But especially in places where brahmin caravans are at capacity a freight train will both help with the amount of goods and time it takes to deliver them. It will be a significant undertaking, but well worth it. |
Passenger Trains | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Manpower: +500 The nation that completes this focus for all members will also get the following bonus: Manpower: +100. |
A surprising byproduct of our restarted train network is the increasing demand of people wanting to travel with them. But our trains really have no room to host any significant amount of passengers. A big silo wagons | full of grain is not a good place to travel. The solution is simple: dedicated passenger train that drive on a fixed schedule. This will cut somewhat into our freight capacity, but has the benefit of being able to send people where there are needed quickly.
The Little Brother of War | Chickasaw-Muscogee Coalition
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The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Gets event 'The Little Brother of War'. The nation that completes this focus for all members will also get the following bonus: Army Experience: +10. |
We should consider reviving the old sport called stickball. It was often used to settle disputes between tribes and get young warriors ready for battle. Both of these things sound incredible | useful. Add to it the entertainment value and regular inter-federation matches become a very good idea.
Protect the Caravans | Chickasaw-Muscogee Coalition
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The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Add Protected Caravans, which grants (Major Business Cost: -25%). |
Our approach of stopping the often protection racket like ways of certain settlements towards traders sadly led to a decrease in protection for caravans overall. It seems we need to step in ourselves. Regular patrols along major trader routes and to trade hubs will show that the caravans are not easy pickings for the common raider. |
Attract Foreign Caravan Companies | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. Original Great Plains Federation Members: Gets event 'Attract Foreign Caravan Companies'. |
Since we have the local side of this trading business figured out fairly well, it might be time to look outward and see what other people are doing. And maybe get one or two of these caravan companies interested in setting up shop inside our borders. |
Economic Growth | Chickasaw-Muscogee Coalition | The corresponding focus will also be completed for the other original members of the Great Plains Federation. First People's Junction Add +1.00 Development to First People's Junction Economic Development Increases node level progress. Add the following: Development Income: +10.0% |
First Peoples | Junction is the place to be to buy and sell all kinds of things. Investing in it's growth as a trade hub will benefit all members of the federation.
Family Business Branch
Focus | Prerequisites | Effects | Description |
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Family Business | Chickasaw-Muscogee Coalition
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Gain +100k Bottle Caps. | My name is Lushanya Harjo. My family has been one of the leading groups of our people since before what our forefathers called 'The Smoke and the Fire'. We were the first out of the bunkers and the first to re-open one of the great casinos in the area. That is our legacy. And I will build on that legacy. |
The Pit Boss | Chickasaw-Muscogee Coalition | Appoint advisor Pit Boss Liam with the effect Reconnaissance: +5.0% Decryption: +50.00% |
Uncle Liam has been the Pit Boss for the Red River Casino since before I was born. He has been an advisor to my parents and he is one to me currently. If there is something going on, either in the casino or in the area at large, he is the first to know. |
The Black Sheep | Chickasaw-Muscogee Coalition | Appoint advisor Aspen with the effect Resource Gain Efficiency: +10.00% Consumer Goods Factories: -5.0% Damage to Garrisons: +25.00% |
Aspen is... she always was the odd one out. Didn't take well to a floor job in one of the casinos. Didn't want to have to do anything with the logistic and management side of it either. And after our parents died, she fell in with certain people that... let's say I wouldn't usually let them step inside one of our casinos. But she is still family. And it is one of my duties to see our family prosper. |
Unrest in the Houses of Light | Chickasaw-Muscogee Coalition | Add A Family Divided, which grants (Daily Political Power Gain: -0.50). | Some of our family are discontent with how the nation is currently run. While business is going strong, they are still questioning me at every point. Arguing for allowing hard chems in casinos and slavery being allowed. There seems to be a division forming between those that support me and those who follow these radical ideas. |
The Criminal Element | Chickasaw-Muscogee Coalition | Add Criminal Underground, which grants (Consumer Goods Factories: 1.0%, Passive Caps Income: -5.0). | Sadly there was always a somewhat organized criminal underground in our nation. Considering the situation back then it sprung up surprisingly quick after we resettled this area. Now though it seems to be on the rise. Most likely fueled by those members of my family that tend to see their activities in a more favourable light. |
Respectable Business | Chickasaw-Muscogee Coalition | Add The Coalition Gambling Act, which grants (Consumer Goods Factories: -3.0%, Stability: +10.00%). | We never actually drew up a proper law specifying what casinos can and can not get away with. If I want this place to be a destination for people from all of the wasteland, I can't afford to have it get a bad reputation. |
Armed Bouncers | Chickasaw-Muscogee Coalition | (Shawnee): Add 2 Building Slots. Add 2 Arms Workshop. |
One thing that I need to do to keep a positive image for the area is getting our bouncers geared up so they can deal with any situation and keep undesirables out of our casinos. Before the war bouncers mostly had to deal with drunken people starting a brawl. Nowadays the brawl may include heavy weaponry. |
Patrol the Streets | Chickasaw-Muscogee Coalition | Manpower: +1000. | If I expand the number of our bouncers enough I can actually make them not only guard the casinos, but patrol the surrounding area too. This is making it safer for everyone and actually allowing more people to get here safely. And some of them may even decide to stay here permanently. |
An Independent Police Force | Chickasaw-Muscogee Coalition | Police Chief Hudson Caldron becomes available for service Replace Criminal Underground with Threatened Criminal Underground Effective change: Consumer Goods Factories: -1.0% Passive Caps Income +3.0 |
I realized that our bouncers are already acting as a police force in our nation. Convincing enough people to make this officially the case shouldn't be too hard. Setting up an independent force that is not directly tied to any casino or other group allows us to efficiently combat crime and corruption. This will send a clear message to my detractors on what I believe should happen to dealers and slavers. |
Taking a Cut | Chickasaw-Muscogee Coalition | Gain +150.00k Bottle Caps. | Certain elements in the nation that like to stay in the shadows have their fingers in the proceedings of a lot of the casinos. Supplying the owners with things outlawed in our nation or blackmailing them about things they would not like the public to know. I am aware of this, but it's hard to do anything against it. |
Sponsoring the Chem Pushers | Chickasaw-Muscogee Coalition | Add Chems Legalised, which grants (Monthly Population: -3.0%, Stability: -2.00%, Breakthrough +2.00%, Passive Caps Income: +2.0). This will allow your unit leaders to use chem abilities during combat. |
Lately a large wave of chems has made it to our nation. The dealers are not limiting themselves to back alleys any more. Instead you can buy various chems at casino bars, or if you like to be a bit more discrete have them delivered to your hotel room. |
Every Business is Good Business | Chickasaw-Muscogee Coalition | This focus currently has no effect. Changes in the world situation may change this. | A slave guild has made it's home in our nation. They present themselves as a legitimate business, but they still trade in people. I was against them setting up shop, but was overruled. So far the people they sell come from outside our nation. But this may change in the future. |
Protection has its Price | Chickasaw-Muscogee Coalition | Replace Criminal Underground with Established Criminal Underground Effective change: Passive Caps Income: +5.0 |
The undesirable elements in our nation are acting more and more overt. They promise they will 'protect' casinos, hotels and other business from all manner of accidents that may happen. Just for a small regular payment. People that did not pay tended to have their property suffer from such things as additional bullet holes in structure and staff or spontaneous unexplained explosions. |
A Night to Remember | Chickasaw-Muscogee Coalition | Gets event 'A Night to Remember'. | Our people will remember this night for a long time. I will for sure. |
Proving Her Name | Chickasaw-Muscogee Coalition | Lushanya Harjo gains: Crazy Songbird -Mobilization speed: +10.00% -Division Defense: +20.0% |
I was the one that pushed the knife in her throat. It wasn't my first kill of the night and it wasn't the last. Much blood was spilled, a lot of it by my family members, on whichever side they ended up on in the end. I will carry the scars and the lessons from that night with me for the rest of my life. |
Rooting Out Corruption | Chickasaw-Muscogee Coalition | Replace Threatened Criminal Underground with Purged Criminal Underground Effective change: Consumer Goods Factories: -1.0% Passive Caps Income: +2.0 |
Even if the majority of the big players that attacked us that night have fallen either during the attack or in the various skirmishes that followed the next few days, a few escaped, lying low. But I will find them. I will never have it come this far again. This ends now. |
Pre-emptive Measures | Chickasaw-Muscogee Coalition | If an Intelligence Agency is not created: Create an Intelligence Agency. If an Intelligence Agency is created: Liam becomes an operative. |
We need a better information network if we want to prevent anything like this ever happening again. Liam was always good with ferreting out information. Maybe it's time to give him some more funding and people to really let that ability shine. |
Looking for Entertainment | Chickasaw-Muscogee Coalition | (Shawnee): Add 1 Building Slots. Add 1 Civilian Workshop. Gain Base Stability: +10.00%. |
After a night like that, everyone could use some distraction. What better way than a good movie. And i If the future isn't bright, at least it's colourful. | just know the place where we can get some.
Bird in a Cage | Chickasaw-Muscogee Coalition | Lushanya Harjo gains: Caged Songbird -Daily Compliance Gain: +0.02% -Counter intelligence: +1.00 |
Liam is dead. Most of my supporters are too. The ones that aren't are held hostage. They decided to keep me alive. To parade around. To be a public face that people know. No options, no way out. I have to do what they tell me to do until some opportunity presents itself. |
Crime Does Pay | Chickasaw-Muscogee Coalition | Replace Established Criminal Underground with Organized Criminal Underground Effective change: Consumer Goods Factories: -1.0% Passive Caps Income: +5.0 |
Right now, in what used to be my office there are 5 people i | would love to see dead. The heads of the biggest gangs and criminal syndicates that led to the downfall of everything my family and I have established. And among them sitting like a queen is Aspen, having earned her place by facilitating the attacks and ferrying information to the right people. Plotting to squeeze this nation dry.
The New Queen of the Red River | Chickasaw-Muscogee Coalition | If Aspen is not currently an advisor: Aspen, Queen of the Red River becomes available for service. If Aspen is currently an advisor: Remove advisor Aspen losing the effect Resource Gain Efficiency: +10.00% Consumer Goods Factories: -5.0% Damage to Garrisons: +25.00% Appoint advisor Aspen with the effect Resource Gain Efficiency: +20.00% Consumer Goods Factories: -8.0% Damage to Garrisons: +40.00% |
Things have turned out well for Aspen. She is living the high life, drinking fancy drinks and eating expensive food. Proclaiming she is now doing my job, like she always deserved: managing the Red River Casino. Most of the actual work is done by either hired henchmen from one of the gangs or workers that were there before the takeover and now have to work for fear of their lives |
Looking for an Escape | Chickasaw-Muscogee Coalition | (Shawnee): Add 1 Building Slots. Add 1 Civilian Workshop. Gain +150.00k Bottle Caps. |
They say there is money to be made in providing entertainment. The Tubeheads have been in the business for a while. I am supposed to visit them to iron out a contract. They provide new movies and music, we provide money, the infrastructure and a way for them to spread their media empire. Of course I will be accompanied by my 'bodyguards'. Wouldn't want anything to happen to me, you know. We'll see. |
Looking for Love | Chickasaw-Muscogee Coalition | Guarantee Tubeheads. Gets event 'Looking for Love'. |
The visit turned out very different from what I expected. From what we both expected, I guess. |
Another Night to Remember | Chickasaw-Muscogee Coalition | Gains Shared Bonds (Opinion of Tubeheads +50.) Tubeheads gains Shared Bonds (Opinion of them changed by +50.) Gain base stability: +10.00%. Hidden effect In 270 days Chickasaw-Muscogee Coalition and Tubeheads gets event Heir to two Empires. |
Not every night that is worth remembering has to be as unpleasant as the infamous one. This one was the very opposite of that. |
Looking for Closure | Chickasaw-Muscogee Coalition | The Big Spend: Add production of 5 ultra in The Big Spend. Add production of 5 ultra in The Big Spend. 1x 100% Research bonus for: Land Doctrine. |
I think it is time to put the events of that night behind me. They will not be forgotten, but dwelling on them won't help me or my people. There are bigger things to consider. I must plan for the future. For all of us. |
Looking for Revenge | Chickasaw-Muscogee Coalition | Gets event 'Looking for Revenge'. | We came to an understanding. The 'technicians' that Mr. Entertainment will send back with my little entourage will pack more than the tools to set up some movie screens and broadcast towers. Once they are in place to secure the hostages, more are waiting just far enough away to avoid detection. I will reclaim my empire. |
Previous Commitments | Chickasaw-Muscogee Coalition | (Texan Brotherhood) Gets event 'An Offer from the Coalition'. | Mr. Entertainment has made some previous deals with the Texan Brotherhood, which made the Tubeheads fall under their control. Situations change and i | think it's time to make it clear for everyone that we stand together. It might cost the Coalition a fair bit to renege on his contract with them. So be it.
Light up the Night Branch
Focus | Prerequisites | Effects | Description |
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Light up the Night | Chickasaw-Muscogee Coalition
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The Big Spend Add production of 10 ultra in The Big Spend | The Casinos we run eat up a lot of power with all their lights and machines. So much so that we often get brown outs in either the casinos themselves, or other areas of the city. We need to rig up a couple more generators to keep that from happening. |
Red River Casino | Chickasaw-Muscogee Coalition | This will increase the number of fully running casinos by 1. (Oklahoma City): Add 2 Building Slots. Add 1 Civilian Workshop. |
A traditional casino with all the machines and tables you expect. It was famous before the war for being the largest casino in the Plains Commonwealth. Investing in it will bring a disused wing of the casino back into full use, increasing the floorspace of the casino by almost 50%. |
The Stingwing Clan Resort and Casino | Chickasaw-Muscogee Coalition | This will increase the number of fully running casinos by 1. (The Big Spend): Add 2 Building Slots. Add 1 Civilian Workshop. |
While still having the usual games, the Stingwing focuses more on leisure and entertainment. Bands, magicians and various other stage acts perform nightly, luring locals and tourists alike into spending money on drinks and food. Investing in the Stingwing will allow us to open an attached hotel, meaning guests will stay longer and spend more money at the bar. Plus additional income from rent and room service. |
Ibofanga Casino | Chickasaw-Muscogee Coalition | This will increase the number of fully running casinos by 1. (Shawnee): Add 2 Building Slots. Add 1 Civilian Workshop. |
The Ibofanga casino likes to put on a good show. Everything they do is themed after the traditional myths and culture of our people. People dress in traditional garb and guests can take part in 'ceremonies' pacifying the spirits... and bringing good fortune when gambling. The spirits just love small monetary donations. Investing in the Ibofanga will allow us to install an impressive light show displaying the 'spirits', and allowing them (over hidden speakers) to announce new shows and happy hour at the bar. |
Roadside Attractions | Chickasaw-Muscogee Coalition | Every roadside attraction you open increases your casino payout slightly and reduces the chance of bad events. Political Power: +100. |
The casinos are not the only things that will bring people to travel here. There are many smaller places along the route that will attract tourists and keep them in the area. |
The Pops | Chickasaw-Muscogee Coalition | This will increase the number of open roadside attractions by 1. Gain +50.00k Bottle Caps. |
A museum of soda. So many different brands of soda. Just... so many. We didn't even know there was anything else besides Bawls and Nuka Cola. Apart from the fact that it will look really nice once it is lit up again, it's a veritable treasure trove of bottle caps. |
World's Largest Peanut? | Chickasaw-Muscogee Coalition | This will increase the number of open roadside attractions by 1. (Oklahoma City): Add production of 2 (unrecognized string "" for Template:Icon) in Oklahoma City. |
We found a travel brochure mentioning that the 'World's Largest Peanut' was supposed to be in the area. That sounds exciting! So we sent out a team to find it. Turns out the actual thing is... slightly underwhelming. But, hey, at least it's small enough for two people to carry it and an attraction is still an attraction. |
Rita's Cafe | Chickasaw-Muscogee Coalition | This will increase the number of open roadside attractions by 1. Add 1 offmap Purification Station. |
Apparently way more common on the west coast before the war, Rita's Cafe was a popular chain of restaurants that had a distinct 'futuristic' look. Well, the future turned out a bit different than people imagined. Anyway, as far as we can tell this is the only one of it's kind in this region and it would bring a great boon to the area if we would bring it back to life. |
40 Miles of Bad Road | Chickasaw-Muscogee Coalition | 2x 75% Research bonus for: Motorized Equipment. | A lot of roads in our nation are in pretty bad condition, but still mostly serviceable, even with motorized equipment. We could try to make motorbikes and cars more readily available to the general populace. We heard much of the sacred tradition of the 'used car dealer'. Maybe it's time to revive it. |
Cab Driver, Once More Down The Street | Chickasaw-Muscogee Coalition | 2x 75% Research bonus for: Truck Technology. | Here is a thought: public transport. Taxi cabs and buses. Our patrons have to get from their hotels to the casinos somehow. And nobody really likes arriving tired because they had to walk a long distance. |
Going to the River Branch
The Choir Awakens Branch
Fate of the Federation Branch
Focus | Prerequisites | Effects | Description |
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Fate of the Federation | Chickasaw-Muscogee Coalition | Gets event 'The Big Question | Our nations have grown closer and closer in recent times and we have danced around a particular topic for a while now. Should we jump over our own shadows and become one nation and one people? While it would make us a force to be reckoned with in the area, there are not only upsides to it. Even with our already close cooperation, it will still be a while before the new nation would run as effective as the individual ones. And some might argue that some things that make our people unique will get lost in the shuffle. |
File:GFX goal generic focus magazine lal married a robot.png One Nation | Chickasaw-Muscogee Coalition | Cores all states also cored by the Choctaw Nation. Cores all states also cored by Cherokee Nation. |
The Decision has been made. We are one nation, one people. We will be stronger. We will prevail. We will look forward into the future. |
A New Capital | Chickasaw-Muscogee Coalition
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Moves capital to First People's Junction. First People's Junction: Add 2 Building Slots. Add 5 Infrastructure. Add 1 Civilian Workshop. |
It really isn't necessary to move the seat of our government to a new location. But you can't underestimate the symbolic value of having the center of our newly formed nation where many decades ago we signed the document that led us to this point. We still need to improve some infrastructure and amenities in the area, though. |
Gateway to the Plains Commonwealth | Chickasaw-Muscogee Coalition | First People's Junction Add +1.00 Development to First People's Junction Economic Development increases node level progress. Add the following: Development income: +10.0% |
Lone Star has long dominated the trade in what used to be the Texas Commonwealth. It is hard to compete with them in their chosen arena. but what we can do is become the gateway, the middleman for trade between Texas and the Plains Commonwealth. Kansas City, the scavenger haven of Great Bend, Junction City. Everyone who wants to trade in that are will have to go through us. |
A new Ruling Body | Chickasaw-Muscogee Coalition
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Political Power: +150. | There were many different groups in the various governments before we merged. In addition to that, while they may not lead the nation any more, the skill and experience of the other two previous leaders is invaluable to our newly formed nation. |
The Sky is the Limit | Chickasaw-Muscogee Coalition | Research Advisor Standhope Shadow Mountain becomes available for service. | The scientific prowess of the Cherokee is unmatched in the area. And nobody personifies this better than Standhope. A brilliant mind like his should not be wasted. |
Part of History | Chickasaw-Muscogee Coalition | Cultural Advisor Nashoba Solomon becomes available for service. |
History should never be forgotten. Regardless if it is the history of a place, a person, a thing. Many Choctaw dedicated their life to the act of remembering. Nashoba was at the forefront of this movement for decades. He has become part of the history of the Choctaw itself. And he will be part of the history of this new nation. |
More Than Just Gambling | Chickasaw-Muscogee Coalition | Economic Advisor Lushanya Harjo becomes available for service. | You don't become the leader of a nation and a successful business empire at once without knowing what you are doing. It's more than just bright lights and the luck of the draw. |
The State of Sequoyah | Chickasaw-Muscogee Coalition | Chickasaw-Muscogee Coalition will be known as State of Sequoyah | It turns out that when we resettled this area, we more or less claimed all the territories of the State of Sequoyah. A united native American government that was proposed almost 300 years ago, but never came to fruition. Better late than never? |