Cowboy Country
The Cowboy Country, otherwise known as The Conchise County Cowboys, are a nation in eastern Mexico and southern Arizona.
The group is well known for skirmishing with and raiding the traders inside Caesar's Legion, however they quickly flee before any serious Legion troops arrive. This is unlikely to go un-noticed for long as the Legion has plans to nail the bandits to crosses in the near future, once they get around to it.
They are one of the conquests Caesar receives in the early game.
Politics
National Spirits
Cowboy Country starts with two national spirits..
- Recruitable Population Factor: 7%
- Stability: +10.00%
- Starting Defense skill level of new army leaders: +1
- Appeal to Refugees: +15.00%
- (Caesar's Legion)Defense bonus against country: +5.0%
- Training time: -15.00%
- Special Force Minimum Capacity: +80
Special Forces Equipment:
- Soft attack: +6%
- Max Speed: +2%
Starting Position
Cowboy Country starts in South Arizona and West Sonora, between Caesar's Legion to the north, Two Sun to the east, Gente Del Sol to the south, and Tohono Nation to the west. The Gila Estuary runs along the north border of Cowboy Country's territory, with no crossings. Access to the Gulf of California sea zone is available to the south-west of Cowboy Country's territory.
Cowboy Country starts with a production of 1 factory producing Infantry Equipment.
Cowboy Country starts with these division templates:
- Militia Force (4 Militia battalions)
- Pistoleros (7 Infantry battalions with Anti-Tank support company)
- Bandoleros (5 Infantry battalions)
- Arizona Rangers' Remnants (7 Spec-Ops battalions with Recon support company)
Cowboy Country starts with 15 divisions:
- 5 Pistoleros, fully equipped.
- 4 Pistoleros, 75% equipped.
- 4 Bandoleros, fully equipped.
- 2 Arizona Rangers' Remnants, fully equipped.