Mad Trains

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The Mad Trains are a people nation in The Great North region.

Historical background

A people-oriented nation.

Politics

National spirits

The Mad Trains start with two national spirits:

Rail Riders icon
Rail Riders
  • Division Organization: -5.0%
  • Division Recovery Rate: +5.0%
  • Stability: -5.00%
  • Construction Speed: +10.00%
The Mad Trains are more a loose coalition of related families than a united force, with each of those clans based on one from the great pre-warIn-game spelling train engines that still roam the rails. Those engines are individual in more than one way, as they all contain a unique AI that act as the driver for each train. This has made for a diverse group of peoples with many ways of solving problems but as many differing opinions on what is a problem.
Right on Schedule icon
Right on Schedule
  • Division Attrition: -10.0%
  • Reinforce Rate: +2.0%
Squabble as they might, our drivers were programmed to prioritize timeliness above most other pursuits.


Leaders

Behind the Scenes

References