Mescalero Nation

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The Mescalero Nation are a Settler Nation in New Mexico.

Historical Background

Politics

National Spirits

The Mescalero Nation start with three national spirits:

Thunder Rides a Black Horse icon
Thunder Rides a Black Horse
  • War Support: +7.50%
  • Division Defense on core territory: +5.0%
On 27 May 1873, by executive order of President Ulisses S. Grant, the tribe of Apache Mescalero was officially established. Unlike the Navajo, the Apache Mescalero were few and the new government had to invite several more small Apache bands, such as the Apache Lipan, to assist in handling the new territory. The Mescalero Tribe was finally able to negotiate with the Four States Commonwealth for greater legal administration privelages after landmark cases like McDirt vs Tulsa, causing the tribe to enjoy a golden age up to the start of the Great War. As a result of its non-vital importance, the nation miraculously was spared devastation following the onset of the Great War, yet still suffered from raids, famines and mutant attacks. In response, the tribal council worked to combine the powers of the executive, judicial or legislative branches of the nations government into a single position, allowing the Mescalero to more rapidly able to respond to the growing threats they face from the wasteland. The strength of the President would echo that of the Lipan chiefs of old in the new world that the war wrought.
Wicki up Nomads icon
Wicki up Nomads
  • Army Organization Regain: +8.00%
  • Max Factories in a state: -15%
  • Construction Speed: +10.00%
  • Population Nomadicity: -20.00%
For much of their history, the Mescalero were nomadic hunters and warriors, building temporary dwellings (called 'Wicki up') as they moved through the plains of the Southwest. Despite the turn towards more permanent settlements in the late 20th century, stories and traditions from more nomadic times are still important cornerstones in Mescalero culture.


Gameplay

Conscription Law

The wasteland is an unhospitable place, a good defence force is more than justified. However with the increasing percentage of settlers dedicated to defence, the workshops slow down ever more. (Generic/minor countries start at Funded militias)

Settlement Protection icon
Settlement Protection
  • Mobilization speed: +4.00%
  • Recruitable population: 4.00%
  • Construction speed: +6.00%
As far back as the rebuilding of civilization, a system of decentralized and localized levying of troops contained to individual settlements have served us well in every conflict until now. While not effective on a strategical scale, the recruitment of officers and building of regional training bases let us leave soldiers relatively close to home, boosting moral as well as civilian manpower.
Requirements


Wasteland Militias icon
Wasteland Militias
  • Mobilization speed: +6.00%
  • Recruitable population: 6.00%
  • Construction speed: +3.00%
With the constantly emerging threat of the wasteland and neighbouring nations, it would do us well to reform our army into something more strategically sound. Organizing levies into regional militias let us improve our command effectiveness without pulling them from their homes, and increased funding allocated to training and recruitment increases our forces.
Requirements


Funded Militias icon
Funded Militias
  • Mobilization speed: +8.00%
  • Recruitable population: 8.00%
Investing even more into our organization is a sound decision, considering the state of the wasteland. Pulling funds toward the construction of military bases let us concentrate our forces even more, as well as providing a reinforced structure within which our soldiers can train more freely with their new "toys" that our taxpayers gracefully helped acquire.
Requirements


Two Year Conscription icon
Two Year Conscription
  • Mobilization speed: +10.00%
  • Recruitable population: 10.00%
Forcing a conscription onto our population might make a lot of people very unhappy, but it is sadly a decision we will have to take to prepare properly. To minimize the effects of conscription, a two year rotation will be put into law, which should provide our conscripts with some breathing room and a light at the end of the tunnel.
Requirements


Four Year Conscription icon
Four Year Conscription
  • Mobilization speed: +12.00%
  • Recruitable population: 12.00%
Extending the conscription to a four year rotation will considerably increase our available manpower, but with it comes consequences. Massive funding has to be allocated to train conscripts to a decent standard for our army, and moral is slowly degrading even if our citizens understand our situation. We must be careful if we are to go further.
Requirements


Service Until Dismissal icon
Service Until Dismissal
  • Mobilization speed: +15.00%
  • Recruitable population: 15.00%
  • Factory Output: -3.00%
As of now, our government has officially declared a state of emergency. Every conscription centre is to pull overtime, and conscripts will only be dismissed when we deem them no longer useful, or the emergency passes. With moral now plummeting as civilians are even pulled from the factories and their homes, we must remember we are doing this to preserve our way of life.
Requirements


War Never Changes icon
War Never Changes
  • Mobilization speed: +20.00%
  • Recruitable population: 20.00%
  • Factory Output: -6.00%
Civilians ripped from their homes, fathers, mothers; sons, daughters. But what choice do we have against the apocalypse? Are we to leave ourselves perish, are we not to rage against our fate until the bitter end? Already, the forced conscriptions and training leave kind-hearted people into empty shells. Our nation might never forgive us. Our citizens will hate us, our officers will resent us, and our culture might never recover fully. But it is all worth it if only to leave a hateful nation standing. Damned be the wasteland for leaving us no choice, and damned be our souls for going down this path. War truly never changes.
Requirements


Behind the scenes

References