Navajo events

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This is a list of all events relating to the Navajo (from /Old World Blues/events_navajo_l_english.yml).


id

The Hero Twins

The Hero Twins, Born of Water and Monster Slayer, were born to rid the earth of the monsters who killed the People. Every Navajo knows the tale of the two. They were empowered by the sacred elements of the fourthIn-game spelling World: turquoise, obsidian, white shell, abalone, salt and wind; and they used these to the alien gods and save the world. But while some honour Monster Slayer for his great deeds, other remember that Born of Water tended the prayer sticks and kept a firm watch. Who does [NAV.GetLeader] honour most?

Event navajo 2.png

 
Trigger conditions
  • None
Is triggered only by

Completing the The History of the People National Focus.


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The Monster Slayer
  • (New Navajo):
    • Add 3 Building Slots.
    • Add 2 Arms Workshop.
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Born of Water
  • (New Navajo):
    • Add 3 Building Slots.
    • Add 2 Civilian Workshop.


id

The People's Riches

American corporations pressured the Navajo to open their land up for exploitation before the Great War. The Navajo reservation contained stockpiles of uranium, coal, natural gas, and oil. But the Navajo saw the writing on the wall and sought to develop their own commercial wind farm.


 
Trigger conditions
  • None
Is triggered only by

Completing the A Complicated Relationship National Focus.


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At least the mines were useful after the War.
  • Gains National Spirit Navajo Coal and Gas Company, which grants (Resource Gain Efficiency: +15.00%).
  • (Bloomfields):
    • Add production of 13 Scrap Metalultra in Bloomfields.
    • Add production of 15 Energyultra in Bloomfields.
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The wind farms formed the basis of the recovery.
  • Gains National Spirit The Navajo Wind Farms, which grants (Consumer Goods Factories: -3.0%, Factory Output: +5.00%).
  • (Bloomfields):
    • Add 3 Building Slots.
    • Add 2 Civilian Workshop.


id

The Friend of Rome

Caesar initially sought to conquer the Navajo like he had Flagstaff, Phoenix, and Two Sun. Two years of bloody war convinced him this would not succeed. The Navajo Skinwalkers struck at camps under cover of night, causing chaos and slowing the Legion to a crawl. But the Legion ground forward, as relentless as the Arizona sun.

After two years of war, [NAV.GetLeader], leader of the Navajo Scouts, snuck into Caesar's tent, alone and unarmed. None know what he and Caesar spoke of that night, but when the sun rose, Caesar agreed to visit [NAV.Capital.GetName].

Some criticized [NAV.GetLeader] for his peace with the Legion, and his pledge to serve in the Legion's wars. But the Navajo Council saw the benefits the treaty would bring. The Legion promised to protect the People from raiders, and open the Legion's markets to them. And most importantly, Caesar promised the Navajo access to the Colorado's water supply. In exchange for tribute to Caesar, the Navajo's lands would become a garden.
Hashkeh and Caesar Smoking the Peace Pipe.jpg


 
Trigger conditions
  • None
Is triggered only by

Completing The Fifth World National Focus.


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Caesar kept his pledge.
  • (Old Cortez): Add production of 25 Waterultra in Old Cortez.
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They say the Skinwalkers scared even Lucius.
  • 2x 50% Research bonus for: Special Forces Technology.