The Old Country

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The Old Country are a settler nation based in Central Washington.

Historical background

A territory made up of intelligent ghouls, The Old Country was formed by the former occupants of Vault 100, with most of the population mutating into intelligent ghouls, but resulted in the remaining human populace being evicted from the Vault and growing to wish to exterminate all mutants.

Politics

National spirits

The Old Country start with three national spirits:

Legacy of Vault 100 icon
Legacy of Vault 100
  • Consumer Goods Factories: -4.0%
  • Stability: +10.00%
  • Industry Technology Research Speed: +6%
  • Construction Research Speed: +6
Vault 100, built under pre-war Spokane, was one of the largest Vaults ever constructed by Vault-Tec. Designed to house over 1200 occupants, the Vault was purposefully built large to facilitate the twisted experiment run within its walls. Under the careful observation of the Overseer, radiation was purposefully let into the living quatersIn-game spelling of a portion of the Vault's occupants. For the first decade the effects were unnoticableIn-game spelling, but over time a significant minority of the Vault Dwellers slowly mutated into intelliigentIn-game spelling ghouls. Those Dwellers who remained 'pure' grew horrified of their irradiated kin, and before long civil war broke out in the Vault. The ghouls gained the upper hand when they seized control of the Overseer's armoury, forcing the human faction to make their escape to the surface and flee east. Now, we remain in control of Spokane, but the ancestors of the humans who were hellbent on erradicatingIn-game spelling us seem to still want revenge.
The Last Homely House icon
The Last Homely House
  • Divisions speed: +3.50%
  • Resource Gain Efficiency: +10.00%
  • Monthly Population: +7.5%
The ruins of Spokane, and the home we have made for ourselves out of them, are widely aknowledgedIn-game spelling to be the last bastion of "civilisation" before the cold, dark plains of what once was Canada. As such, we're often the last nation prospectors, scrappers and budding adventurers stop off in before venturing out to the frozen north. Many of these travellersIn-game spelling decide they'd actually quite like to stay in our land, rather than risk almost certain death for almost no benefit.
Memories of a Future Past icon
Memories of a Future Past
  • Construction Speed: +7.50%
  • Research Speed: +4.00%
  • Reconquering Coeur d'Alene and securing Spokane by defeating the Rotpurgers will grant us access to the decision to Form the Old Spokane State.
After the American invasion and annexation of Canada in 2072, Spokane blossomed into a central infrastructure and supply hub to facilitate the transport and upkeep of American troops in the North-West. As such, it attracted a number of intelligent minds to assist in the smooth opperationIn-game spelling of logistics, construction and distribution. Many of these personelleIn-game spelling were assigned positions in Vault 100 by the US Government, who deemed their skills vital to the rebuilding of America after a nuclear conflict. While many of these great minds were lost to civil war or the fleeting human lifespan, some live on as ghouls: remnants of a bygone era. Of those who survive, a sizable portion remember their past, and are determined to bring greatness back to Spokane.


Leaders

Portrait Leader Ideology Party In power (2275) Popularity Unique portrait? Description Leader trait
Grozdan Haykov People People No 5.00% No --- ---
Portrait grozdan haykov.png
Grozdan Haykov Intellectuals Intellectuals Yes 82.00% Yes Grozdan Haykov was, before the Great War, a Bulgarian-born logistics wizard. One of many brilliant minds 'liberated' by the United States government shortly after Europe fell into civil war, Grozdan was posted to Spokane to assist with the ever-increasing logistical mess that was supplying the American garrison in Canada. Due to his importance he, like many other great minds that resided in Spokane, was assigned a spot in Vault 100. One of the first exposed to the radiatonIn-game spelling that seeped into Vault 100 under Vault-Tec's orders, Grozdan quickly arose to become one of the leading figures of the ghoulish quaterIn-game spelling of Vault 100. A constant advocate for negotiation and descalationIn-game spelling, even Grozdan was powerless to prevent the 'Great Revolt': an all-out civil war between the human and ghoul factions of Vault 100. When the humans finally broke out of the vault and fled east, Grozdan was left to pick up the pieces and attempt to forge a new Spokane. Logistical Genius
Grozdan Haykov Elites Elites No 4.00% No --- ---
Grozdan Haykov Ruler Ruler No 9.00% No --- ---

Behind the scenes

  • According to Looneybinjin in 2017, Grozdan, the leader of the nation, was not a Pre-War ghoul, but was rather a Desert Ranger who was abandoned by his fellow Rangers, resulting in him becoming a Ghoul.[1] However, Grozdan's leader description describes him as a Bulgarian-born logistical expert who was liberated by the United States after Europe fell into civil war, in addition, no mention of him being a Desert Ranger is given.
    • In 2022, Looneybinjin clarified that Grozdan, as well as the rest of The Old Country, was expanded to provide a distinct character for him. However, the original intent was to display the scale of morality the Desert Rangers had, with the ghoulification reflecting that they were not wholly good.[2]

References

  1. Looneybinjin: "Old Country is a Ghoul Territory. That is to say they are a faction made up almost entirely of intelligent Ghouls, and start with Ghoul units and infantry unlocked. Usually, one can only get ghouls via events, due to their rarity. Old Country, needless to say, has a shcokingIn-game spelling amount of expertise in the form of man old and intelligent Pre-War Ghouls. Narratively speaking, they serve as a potential enemy or ally of the Washington Brotherhood of Steel. Their leader is not a pre-war ghoul, rather he's a Desert Ranger who quit after being left for dead by his companions long ago, an abandonment that lead him to become a ghoul. He's an isolationist who really doesn't like the fact that he's in charge, and mostly just lets the Old Country Run itself, but at the end of the Day, He's a ranger, and he'll risk everything to protect his people. (He's a bit racist towards soft skins.) He actually gets along very well with the Leader of the Washington BoS, for reasons Edd may or may not explain. Dunno if that's a secret."
    - Obtained from Discord, 6/4/2017
  2. Lore question about The Old Country, although it's been almost 5 years since the original idea/concepts were made, was the aspect of Grozdan Haykov being a former Desert Ranger (abandoned by them and becoming a Ghoul due to their abandonment) changed or removed at any point after the nation's creation/update, or was the plan reworked to have them as a Bulgarian-turned-American logistical expert?
    Looneybinjin: "The original concept was very much a tragedy meant to highlight the fact that many of the desert rangers are not good people, and they've got their scale of good to bad just like everyone else. I believe his story was expanded because the end result was him being defined by his interaction with another group, rather than being his own character."
    - Obtained from Discord, 2/8/2022