Timekeepers national focus tree

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The Flag of Timekeepers Timekeepers, as one of the minor powers of Utah, has a semi-unique national focus tree.


The Timekeepers national focus tree can be divided into five branches and one sub-branch:

  • Prepared For The Future! Branch
This branch allows the Timekeepers to determine their starting ideological, political, and economic focuses through resulting events, eventually unlocking the other branches of the nation.
  • The Vault's Maintenance Teams Branch
The resource production and industry branch. The branch allows expansion of infrastructure and production.
  • Expanding the Vault Sub-branch
The air power sub-branch, focusing on researching and constructing air infrastructure.
  • The Vault's Security Teams Branch
The armed forces branch. The branch provides both national spirits, building construction, and research bonuses to the warfare abilities of the Timekeepers.
  • The Vault's Science Teams Branch
The science and technology branch. The branch provides both national spirits, resource production, and research bonuses to the scientific abilities of the Timekeepers.
  • The Ticking Vault Branch
The Timekeepers unique focus tree branch. The branch focuses on providing events for the nation, dealing with the White Legs, making a potential pact with the Sky Reavers, and conquering the Sleepers.


Prepared For The Future! Branch

Focus Prerequisites Effects Description
Vault door 1.png
Prepared For The Future!
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Trigger country event “Prepare for the Future”
  • If:
    • Limited to:
      • Global flag debug_logs is set
The Bombs were coming, one way or another, and no one was more ready for it than Vault-Tec! Our Vault was one of many that stood ready to ride out the storm and keep our ancestors safe until the world was ready to be rebuilt. Not all vaults were created equal however, and there’s always that burning question: What kind of vault was yours?
Vault door 1.png
Reserve Your Space Today!
  • Requires the following:
    • Vault door 1.png “Prepared For The Future!”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Trigger country event “Reserve Your Space Today!”
  • If:
    • Limited to:
      • Global flag debug_logs is set
Every Vault needs to one day make some very tough decisions. The geiger counter may still be ticking, but that door just might need to be opened anyway! Vault-tec may have been prepared for anything, but people and supplies can still run quite scarce after 200 years underground.
Vault door 1.png
What’s Your Plan?
  • Requires the following:
    • Vault door 1.png “Reserve Your Space Today!”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Trigger country event “What's Your Plan?”
  • If:
    • Limited to:
      • Global flag debug_logs is set
Even if we don’t want the wasteland, the wasteland just might want us! Just as Vault-tecIn-game spelling prepared for the future, we’ll need to do the same. Whether we shield ourselves from it, befriend it, or maybe tame it ourselves, it’s time for that brighter future Vault-tecIn-game spelling promised!

The Vault's Maintenance Teams Branch

Focus Prerequisites Effects Description
The Vault's Maintenance Teams
  • Requires the following:
    • Vault door 1.png “What’s Your Plan?”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • [SCOPE]One random owned state:
    • Limited to:
      • Scripted Trigger: is_impassable=no
    • Add production of 10 (unrecognized string "metal" for Template:Icon) Scrap Metal
  • Gets the National Spirit Vault door.png “Vault Maintenance Teams”
Vault Maintenance Teams icon
Vault Maintenance Teams
  • Production Efficiency Retention: +10%
  • If:
    • Limited to:
      • Global flag debug_logs is set
While Vaults are highly automated and built to high standards there'd be nothing left but rusted corridors without the Vault-Tec Maintenance Team!

It's time we encourage our young dwellers to take up their soldering tools and join the team to keep the Vault on a steady track to perfection.
Generic fuel focus.png
Conveyor Belts
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain +50% research bonus (1 use) towards:
    • Industry
  • [SCOPE]One random owned state:
    • Limited to:
      • Scripted Trigger: is_impassable=no
    • Add 1 Building slot building slot
    • Add 1 Civilian workshop Civilian Factory
  • If:
    • Limited to:
      • Global flag debug_logs is set
A steady flow of production is key to keeping our dwellers happy and our Vault profitable. If we want to ensure we are titans of industry in the wasteland we'll have to assign more of our real estate to highly advanced and automated workshops.
Square vault generator.png
The Powers To Be
  • Requires the following:
    • Generic fuel focus.png “Conveyor Belts”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain +25% research bonus (1 use) towards:
    • extraction_category
  • [SCOPE]One random owned state:
    • Limited to:
      • Scripted Trigger: is_impassable=no
    • Add production of 15 Energy Energy
  • If:
    • Limited to:
      • Global flag debug_logs is set
Timekeepers aren't going to survive off of just an old pre-war generator forever. Why not try and upgrade it or look for power elsewhere?
Generic workshop.png
Happy Work Is Hard Work
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gets the National Spirit Vault open bonus.png “Striving For Perfection”
Striving For Perfection icon
Striving For Perfection
  • Construction Speed: +15%
  • caps_income_modifier = -0.1
  • If:
    • Limited to:
      • Global flag debug_logs is set
The great minds in the Vault-Tec Human Relations branch have devised a new campaign to get our dwellers back on their feet and working!

We will create an artificial atmosphere of competition between the Vault's families by rewarding the hardest working dweller of the month one day of extra pay!
Our Water Chips
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain Political Power 50 Political Power
  • [SCOPE]One random owned state:
    • Limited to:
      • Scripted Trigger: is_impassable=no
    • Add production of 15 Water Water
  • If:
    • Limited to:
      • Global flag debug_logs is set
While we have heard long lost tales of Vault Dwellers heroically exiting their Vault and sacrificing themselves to find water chips we were luckily given an adequate supply of them.

The scientists have proposed to build even more water plants to better utilize our stockpile of chips, truly genius at work.
Vault stash.png
Titans Of Industry
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • [SCOPE]One random owned state:
    • Limited to:
      • Scripted Trigger: is_impassable=no
    • Add production of 15 (unrecognized string "metal" for Template:Icon) Scrap Metal
    • Add production of 10 (unrecognized string "composites" for Template:Icon) Composite Materials
  • If:
    • Limited to:
      • Global flag debug_logs is set
Vault-Tec is no longer calling for efficiency in our industry! In a short period of time we've rivalled expected predictions by 231.5%! A true accomplishment every Vault Dweller can be proud of having helped in.

Expanding the Vault Sub-branch

Focus Prerequisites Effects Description
Expanding the Vault
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • [SCOPE]One random owned state:
    • Limited to:
      • Scripted Trigger: is_impassable=no
    • Add 3 Building slot building slots
    • Add 2 Infrastructure Infrastructure
  • If:
    • Limited to:
      • Global flag debug_logs is set
Our residential facilities are quickly filling up and will soon have no more space for future generations. It would be wise to begin excavating future real estate if we wish to avoid a crisis.
Protectron conceptart construction.png
Machine Over Man
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • [SCOPE]One random owned state:
    • Limited to:
      • Scripted Trigger: is_impassable=no
    • Add 2 Building slot building slots
    • Add 2 Civilian workshop Civilian Factory
  • If:
    • Limited to:
      • Global flag debug_logs is set
Our data analysts have calculated that by replacing some of our production line with purpose-built Protectrons we could nearly double our efficiency. Who needs pesky labourers that ask for vacations and can't even work twenty-four hours a day?
Generic airplane.png
Ancestral Aviation
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain Air experience 20 Air Experience
  • Gain 2 uses of +50% doctrine cost reduction for:
    • cat_air_doctrine
  • If:
    • Limited to:
      • Global flag debug_logs is set
Our American ancestors once roamed the skies freely and without worry. Now the most you'll see in the smoggy and green sky is a mutant crow...

Let's bring back the glory days and teach our youth to pilot our most modern planes, after all this could come in handy for future warfare.
Generic air doctrines focus.png
Excellent Aeronauts
  • Requires the following:
    • Generic airplane.png “Ancestral Aviation”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain +50% research bonus (Air models bonus) (2 uses) towards:
    • air_tech_category
  • If:
    • Limited to:
      • Global flag debug_logs is set
It seems that our campaign to instill the passion of aviation into our youth has taken hold. There's just one problem: all we have are rickety biplanes and 21st century relics.

If we truly want to control the skies we must advance the technology we provide to our aeronauts or we'll be shot down by pipe rifles.
Generic airbases focus.png
Castle In The Sky
  • Requires all of the following:
    • Generic airplane.png “Ancestral Aviation”
    • Protectron conceptart construction.png “Machine Over Man”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • [SCOPE]One random owned state:
    • Limited to:
      • Scripted Trigger: is_impassable=no
    • Add 1 Building slot building slot
    • Add 2 Infrastructure Infrastructure
    • Add 2 Air base Air Base
    • Add 2 Anti-air Anti-Air
  • If:
    • Limited to:
      • Global flag debug_logs is set
Now that our air force is a formidable opponent to anyone who roams the skies we have one final issue: air bases. If we don't assign some of our dwellers to finding clearing in the land and building airstrips our airforce will have no chance at launching anything more than a glider.

The Vault's Security Teams Branch

Focus Prerequisites Effects Description
The Vault's Security Teams
  • Requires the following:
    • Vault door 1.png “What’s Your Plan?”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain +100% research bonus (1 use) towards:
    • enforcer_tech_category
  • Gain Army experience 20 Army Experience
  • Gain 5% War support War Support
  • If:
    • Limited to:
      • Global flag debug_logs is set
While we trust that all Vault Dwellers will be good upstanding members of the community, having insurance has never gone wrong.

Our Security Team stands for law and order and protects us from both outside and inner threats and is a staple of our Vault.
Automatron splash.png
Man The Guns
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain Command power 20 Command Power
  • 600 units of Infantry Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Global flag debug_logs is set
While our Security Team has been doing excellent work they lack the required fire power to properly manage any serious threats.

It would be wise to assign some of our civilian workforce to temporarily make more armaments for our officers.
Zirconium Pants
  • Requires the following:
    • Automatron splash.png “Man The Guns”
Vault-Tec Security Teams icon
Vault-Tec Security Teams
  • Division Defense: +10%
  • If:
    • Limited to:
      • Global flag debug_logs is set
Now that our Security Team has adequate fire power we can focus on other issues with it, primarily the lack of armour.

Our scientists have been hard at work in their labs working on a compound known as "Zirconium" which could be used in ballistic vests due to its ideal material properties.
Dwelling Defenders
Dwelling Defenders icon
Dwelling Defenders
  • Recruitable Population: +2%
  • If:
    • Limited to:
      • Global flag debug_logs is set
The great minds at Vault-Tec gathered together and fixed all the issues we had with our Security Team's equipment, now it's up the great speakers.

Every dweller respects the Security Team but few want to join it, surely if we show them the benefits behind the job they'd sign up immediately!
TTM Tribal Vault Girl.png
Astounding Ammunition
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Add 3 off map Arms workshop Military Factory
  • If:
    • Limited to:
      • Global flag debug_logs is set
Our production lines consist of trinkets and civilian goods, it's time we step in and reassign some plants purely to the manufacturing of firearms. Our enemies will know the dedication of our dwellers once the lead projectiles we manufactured pierce their skull.
Drilling Dwellers
  • Requires the following:
    • TTM Tribal Vault Girl.png “Astounding Ammunition”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain +50% research bonus (2 uses) towards:
    • cat_land_doctrine
  • If:
    • Limited to:
      • Global flag debug_logs is set
Should war ever reach the outskirts of our Vault every man, woman and child must be prepared to face the wrath of our enemies.

Security Chief McKay has agreed to drill folk of all ages in the art of warfare to help us face the enemy.
Expanding Firearm Production
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Scripted Trigger: is_impassable=no
      • Has more than 0 free Building slot building slots for (unrecognized string "Military Factory" for Template:Icon) including locked slots
      • At least one of:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for (unrecognized string "Military Factory" for Template:Icon) including locked slots
              • Has a direct land connection to the owner's capital
    • Add 4 Building slot building slots
    • Add 2 Arms workshop Military Factory
  • If:
    • Limited to:
      • Global flag debug_logs is set
The effort we put forward to build further weapons manufacturing plants has paid off. However we can always push the production line further, our scouts have spotted land clearings that would be the perfect location to set up armament workshops.
Vault survival.png
Ring Of Fire
Vault-Tec Security Vanguards icon
Vault-Tec Security Vanguards
  • Division Defense: +10%
  • Division Attack: +5%
  • §YMilitary Factory§! construction speed: +10%
  • If:
    • Limited to:
      • Global flag debug_logs is set
The Security Team is stronger than even some of the most elite pre-war organizations thanks to our dedication to arming and overhauling them.
The final step in our plan will simply be riling up our forces and painting the enemy as an alien force with no human emotion behind it so our men show them no remorse.

The Vault's Science Teams Branch

Focus Prerequisites Effects Description
The Vault's Science Teams
  • Requires the following:
    • Vault door 1.png “What’s Your Plan?”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain 5% Stability Stability
  • [SCOPE]One random owned state:
    • Limited to:
      • Scripted Trigger: is_impassable=no
    • Add production of 5 Water Water
  • 300 units of Support Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Global flag debug_logs is set
The Vault Science Teams are the most crucial pillar in securing our future in the wasteland.
Vault-Tec's best and brightest were sent to our vault to be utilized! Not just to be sitting around testing on lab mice.
If we are to continue sailing on a steady path of technological stability we must make sure our scientists are well-funded.
Chem super stim.png
Stacking Up On Stimpaks
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gets the National Spirit File:Drug runners.png “Stacking Up On Stimpaks”
Stacking Up On Stimpaks icon
Stacking Up On Stimpaks
  • Division Recovery Rate: +7.5%
  • Experienced soldier losses: −30%
While our Vault provides some of the most high quality care in the wasteland there are still issues in our supply line. Stimpaks and Med-X are rare finds for our scavengers and we currently don't have any way of producing them. Setting the Science Team's objective to recreating the stimpak formula would help immensely.
  • If:
    • Limited to:
      • Global flag debug_logs is set
While our Vault provides some of the most high quality care in the wasteland there are still issues in our supply line. Stimpaks and Med-X are rare finds for our scavengers and we currently don't have any way of producing them. Setting the Science Team's objective to recreating the stimpak formula would help immensely.
Pip 2000 VI 1.png
100% Condition
  • Requires the following:
    • Chem super stim.png “Stacking Up On Stimpaks”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain +75% research bonus (vault_support) (2 uses) towards:
    • support_tech_category
  • If:
    • Limited to:
      • Global flag debug_logs is set
Our Pip-Boys are built in with devices able to track both flora and fauna, why don't we encourage our dwellers to get rid of pests like radroaches by rewarding them for killing 50 of them! I'm sure these little traits will keep our Dwellers motivated to deal with pests.
Circuit advanced.png
Vigilant Recycler
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain Political Power 25 Political Power
  • [SCOPE]One random owned state:
    • Limited to:
      • Scripted Trigger: is_impassable=no
    • Add production of 10 Circuitry Circuitry
  • If:
    • Limited to:
      • Global flag debug_logs is set
Vault-Tec has invested far too many materials into wacky larger than life experiments done by spiky white haired scientists. If we want to actually create useful technology that isn't a radroach that can talk then we'll have to work on scrapping some of the more eccentric research projects.
Nerd Rage!
  • Requires the following:
    • Circuit advanced.png “Vigilant Recycler”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain +25% research bonus or 1 year ahead of time penalty reduction (1 use) towards:
    • Electronics
  • Gets the National Spirit File:Generic research boost.png “Sane Scientists”
Sane Scientists icon
Sane Scientists
  • Research Speed: +6%
  • If:
    • Limited to:
      • Global flag debug_logs is set
It seems that our scientists have finally found their ticket to working less. They've built a computer that runs thousands of experiments to see which ones should be trashed due to their insanity...

Would've been better to have less mad scientists but this will expedite things, I guess?
Transmitter 1.png
Downloading RAM
Expanded Memory icon
Expanded Memory
  • Research Speed: +12%
  • If:
    • Limited to:
      • None of:
        • Has electronic_engineering technology researched
    • Add technology: electronic_engineering
  • Else, if:
    • Limited to:
      • Has electronic_engineering technology researched
      • None of:
        • Has electronic_engineering_1 technology researched
    • Add technology: electronic_engineering_1
  • Else, if:
    • Limited to:
      • Has electronic_engineering_1 technology researched
      • None of:
        • Has electronic_engineering_2 technology researched
    • Add technology: electronic_engineering_2
  • Else, if:
    • Limited to:
      • Has electronic_engineering_2 technology researched
      • None of:
        • Has electronic_engineering_3 technology researched
    • Add technology: electronic_engineering_3
  • Else, if:
    • Limited to:
      • Has electronic_engineering_3 technology researched
      • None of:
        • Has electronic_engineering_4 technology researched
    • Add technology: electronic_engineering_4
  • Else, if:
    • Limited to:
      • Has electronic_engineering_4 technology researched
      • None of:
        • Has electronic_engineering_5 technology researched
    • Add technology: electronic_engineering_5
  • Else, if:
    • Limited to:
      • Has electronic_engineering_5 technology researched
      • None of:
        • Has electronic_engineering_6 technology researched
    • Add technology: electronic_engineering_6
  • Else, if:
    • Limited to:
      • Has electronic_engineering_6 technology researched
      • None of:
        • Has electronic_engineering_7 technology researched
    • Add technology: electronic_engineering_7
  • Else:
    • add_tech_bonus = {
   add_tech_bonus = {
       bonus = 0.5
       ahead_reduction = 2
       uses = 1
       category = electronics
   }
}
  • If:
    • Limited to:
      • Global flag debug_logs is set
The so-called "Sensetron" has saved thousands of man hours on our scientist team thanks to its cunning abilities. It's time to see if we can expand its utility following the Vault-Tec manual.

According to basic protocol we can insert a simple holodisk into the drive and gain a gigabyte of RAM! This should do the trick.
TTM nuclear power.png
Strange Days
  • Requires the following:
    • Transmitter 1.png “Downloading RAM”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gain 1 research slot
  • If:
    • Limited to:
      • Global flag debug_logs is set
With our resource issues figured out and our scientists on full focus we've reached an efficiency unseen in even the best projections from Vault-Tec. It seems our loveable science team has ushered in a new era of technological progress in a wasteland full of ignorants.
Enc geck.png
The G.E.C.K.
  • Requires the following:
    • TTM nuclear power.png “Strange Days”
  • Requires the following:
    • Vault survival.png “Ring Of Fire”
  • Requires the following:
    • Generic airbases focus.png “Castle In The Sky”
  • Requires the following:
    • Vault stash.png “Titans Of Industry”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Increase variable geck_count by 1
  • Custom effect tooltip: Gain one §Mfully functioning G.E.C.K.§!, which we can use to improve our lands.
  • Gain Political Power 100 Political Power
  • Gain 5% Stability Stability
  • If:
    • Limited to:
      • Global flag debug_logs is set
Our Vault has exceeded even the highest expectations of survival rate in the barren wasteland, now it's time for our final purpose. We must exit our comfortable and cold steel walls to venture out and make the wasteland green and pristine with our mint condition G.E.C.K.!

The Ticking Vault Branch

Focus Prerequisites Effects Description
GFX goal unknown.png
The Ticking Vault
  • Allow Branch if:
    • The country was previously or is Flag of Timekeepers Timekeepers
    • None of:
      • Country flag clk_sleepers_gone is set
  • Requires the following:
    • Vault door 1.png “What’s Your Plan?”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Trigger country event “The Ticking Vault”
  • If:
    • Limited to:
      • Global flag debug_logs is set
The clock ticks, the bell chimes, it's always there. It's as real as you or me, but you can't feel it.
It creates and takes, it doesn't care because it never cared, and never will.
You can try to run from it, dread it, but it's inevitable. Cherish what you have when you can, your time will come...
but it doesn't have to.
GFX goal unknown.png
Overseer: Tock
  • Requires the following:
    • GFX goal unknown.png “The Ticking Vault”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Trigger country event “Overseer: Tock”
  • If:
    • Limited to:
      • Global flag debug_logs is set
When the door of Vault 24 rolled away, the first to walk upon the sand was Overwatch Tock. His expedition established the keeper's current holdings, making his team heros. He was christened as chief Timekeeper, subsequently becoming the first to also hold the title of Overseer. His reforms have been radical, but they are necessary if the vault and its people are to survive.
GFX goal unknown.png
The Vault That Never Rests
  • Requires the following:
    • GFX goal unknown.png “The Ticking Vault”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Gets the National Spirit File:Pantheon sun.png “The Vault That Never Rests”
The Vault That Never Rests icon
The Vault That Never Rests
  • £prod_eff Production Efficiency growth: +10%
  • £prod_eff_cap Production Efficiency Cap: +10%
  • If:
    • Limited to:
      • Global flag debug_logs is set
A vault is only limited by its occupants. While the other vaults spend their day bashing each others minds out, we for one use our time well. With our ability to use time effectively, we've been able to surpass all previous vault efficiency goals. Time is money after all.
GFX goal unknown.png
Breaking The Mold
  • Requires the following:
    • GFX goal unknown.png “The Ticking Vault”
Breaking the Mold icon
Breaking the Mold
  • Weekly Manpower: +7
  • Training time: −15%
  • If:
    • Limited to:
      • Global flag debug_logs is set
The risks are clear, but it's time for change. We can't remain passive in our vault, just waiting to die. We must take action, break the mold. Ready the people, we're going to war.
GFX goal unknown.png
Reorganizing Our Army
  • Requires the following:
    • GFX goal unknown.png “Breaking The Mold”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • 200 units of File:United States of America.png United States of America energy_equipment_1 is added to the national Stockpile
  • 100 units of File:United States of America.png United States of America spec_ops_equipment_1 is added to the national Stockpile
  • Gets the National Spirit Generic military draft2.png “Reorganizing the Army” for 270 days
Reorganizing the Army icon
Reorganizing the Army
  • Division Organization: +8%
  • Army Experience Gain: +15%
  • If:
    • Limited to:
      • Global flag debug_logs is set
Vaults were never given room to accommodate an army. Our vault's strict adherence to routine left our security team only tasked with the occassionalIn-game spelling trifling invader. Now, it's going from radroach to raider. They're out for blood, let's try to at spill theirs instead.
GFX goal unknown.png
Breaking The White Legs
  • Requires the following:
    • GFX goal unknown.png “Breaking The Mold”
Crushing the White Legs icon
Crushing the White Legs
  • Custom effect tooltip: {{greyThe White Legs have begun to organize an effort to destroy our people! Luckily, time is on our side. We should begin to prepare, as this war won't be easy.}}
  • Custom effect tooltip: A defensive line will be found along our border with theWhite Legs.
  • Hidden effect:
    • Enters a Non-aggression pactNon-aggression pact with Flag of New Canaan New Canaan
    • [Scope]Sevier Desert (306):
      • Add 1 Land fort Land Fort, on the province (3390)
      • Add 1 Land fort Land Fort, on the province (3389)
      • Add 1 Land fort Land Fort, on the province (6409)
    • [Scope]Cricket Mountains (257):
      • Add 1 Land fort Land Fort, on the province (8240)
      • Add 1 Land fort Land Fort, on the province (6383)
      • Add 1 Land fort Land Fort, on the province (6382)
      • Add 1 Land fort Land Fort, on the province (6375)
  • If:
    • Limited to:
      • Global flag debug_logs is set
The worst wasn't the bombs, it was what came after. Trading caravans found our farthest out settlements as tufts of ash. Skulls on makeshift pikes were fitted all around the perimeter. The sand in the hourglass is draining, we must save our people before our time runs out...
GFX goal unknown.png
Knowing The Enemy
  • Requires the following:
    • GFX goal unknown.png “Breaking The Mold”
Knowing the Enemy icon
Knowing the Enemy
  • Starting Attack skill level of new army leaders: +1
  • Starting Defense skill level of new army leaders: +1
  • Entrenchment speed: +20%
  • If:
    • Limited to:
      • Global flag debug_logs is set
Our army is weak, they've never known what true terror is. The scouts come back sullen from Lincoln and Frisco, but their stories can only reach so many. If we are planning to win this, we should show them what they're really up against.
GFX goal unknown.png
The Road Ahead
  • Requires the following:
    • GFX goal unknown.png “Breaking The White Legs”
  • Flag of White Legs White Legs:
    • Scripted Trigger: all_core_land_owned_by_prev_sphere=yes
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Hidden effect:
  • Trigger country event “The Road Ahead”
  • Custom effect tooltip: We have defeated the White Legs. With Salt-Upon-Wounds dead, we can begin to make way for the future
  • If:
    • Limited to:
      • Global flag debug_logs is set
Where do we go now? The White Legs have been defeated, and New Canaan has learned to mind their own. Even though the world is better off with us than them, it's still unwelcoming. We can't just stop now, we've already done so much. Tock has suffered the worst of all, and he knows he'll make it right. No one will get in our way now, to a better future.
GFX goal unknown.png
Friends In High Places
  • Requires the following:
    • GFX goal unknown.png “The Road Ahead”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Trigger country event “Friends in High Places”
  • Flag of Timekeepers Timekeepers:
    • Scripted Effect: create_or_join_synergy_alliance=yes
  • Custom effect tooltip: We'll enter a mutual defense pact with the Sky Reavers!
  • Flag of Sky Reavers Sky Reavers:
    • Trigger country event “Join the Timekeepers faction?”
  • If:
    • Limited to:
      • Global flag debug_logs is set
We shouldn't have assumed the wastes were solely ruthless savages, there's still some hope out there. We found a group who still practice the century old sport of flying. They've been operating out of an old military instillation. We might even find something there that can fufillIn-game spelling Tock's promise of a greater future.
GFX goal unknown.png
Time To Wake Up
  • Requires the following:
    • GFX goal unknown.png “Friends In High Places”
  • Flag of Sorrows Sorrows:
    • Scripted Trigger: all_core_land_owned_by_prev_sphere=yes
  • Flag of Tar Walkers Tar Walkers:
    • Scripted Trigger: all_core_land_owned_by_prev_sphere=yes

The following will bypass the focus:
{{{1}}}
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Trigger country event “Time to Wake Up”
  • Flag of Sleepers Sleepers:
    • [SCOPE]Our country
      • Scripted Effect: grant_wargoals_on_core_states_of_prev=yes
  • If:
    • Limited to:
      • Global flag debug_logs is set
Hope is there, within our reach. Overwatch Tock has brought us here, to the canyon, to achieve our final goal. It's all lead up to this, if what we need is trully there, we will finally be able to break away.
For the future of our people, and the future of our world, let's make it all count.