Timekeepers national focus tree
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The Timekeepers, as one of the minor powers of Utah, has a semi-unique national focus tree.
The Timekeepers national focus tree can be divided into five branches and one sub-branch:
- Prepared For The Future! Branch
- This branch allows the Timekeepers to determine their starting ideological, political, and economic focuses through resulting events, eventually unlocking the other branches of the nation.
- The Vault's Maintenance Teams Branch
- The resource production and industry branch. The branch allows expansion of infrastructure and production.
- Expanding the Vault Sub-branch
- The air power sub-branch, focusing on researching and constructing air infrastructure.
- The Vault's Security Teams Branch
- The armed forces branch. The branch provides both national spirits, building construction, and research bonuses to the warfare abilities of the Timekeepers.
- The Vault's Science Teams Branch
- The science and technology branch. The branch provides both national spirits, resource production, and research bonuses to the scientific abilities of the Timekeepers.
- The Ticking Vault Branch
- The Timekeepers unique focus tree branch. The branch focuses on providing events for the nation, dealing with the White Legs, making a potential pact with the Sky Reavers, and conquering the Sleepers.
Prepared For The Future! Branch
Focus | Prerequisites | Effects | Description |
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Prepared For The Future! |
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The Bombs were coming, one way or another, and no one was more ready for it than Vault-Tec! Our Vault was one of many that stood ready to ride out the storm and keep our ancestors safe until the world was ready to be rebuilt. Not all vaults were created equal however, and there’s always that burning question: What kind of vault was yours? | |
Reserve Your Space Today! |
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Every Vault needs to one day make some very tough decisions. The geiger counter may still be ticking, but that door just might need to be opened anyway! Vault-tec may have been prepared for anything, but people and supplies can still run quite scarce after 200 years underground. | |
What’s Your Plan? |
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Even if we don’t want the wasteland, the wasteland just might want us! Just as Vault-tec | prepared for the future, we’ll need to do the same. Whether we shield ourselves from it, befriend it, or maybe tame it ourselves, it’s time for that brighter future Vault-tec promised!
The Vault's Maintenance Teams Branch
Focus | Prerequisites | Effects | Description |
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The Vault's Maintenance Teams |
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While Vaults are highly automated and built to high standards there'd be nothing left but rusted corridors without the Vault-Tec Maintenance Team! It's time we encourage our young dwellers to take up their soldering tools and join the team to keep the Vault on a steady track to perfection. | |
Conveyor Belts |
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A steady flow of production is key to keeping our dwellers happy and our Vault profitable. If we want to ensure we are titans of industry in the wasteland we'll have to assign more of our real estate to highly advanced and automated workshops. | |
The Powers To Be | Timekeepers aren't going to survive off of just an old pre-war generator forever. Why not try and upgrade it or look for power elsewhere? | ||
Happy Work Is Hard Work |
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The great minds in the Vault-Tec Human Relations branch have devised a new campaign to get our dwellers back on their feet and working! We will create an artificial atmosphere of competition between the Vault's families by rewarding the hardest working dweller of the month one day of extra pay! |
Our Water Chips |
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While we have heard long lost tales of Vault Dwellers heroically exiting their Vault and sacrificing themselves to find water chips we were luckily given an adequate supply of them. The scientists have proposed to build even more water plants to better utilize our stockpile of chips, truly genius at work. | |
Titans Of Industry |
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Vault-Tec is no longer calling for efficiency in our industry! In a short period of time we've rivalled expected predictions by 231.5%! A true accomplishment every Vault Dweller can be proud of having helped in. |
Expanding the Vault Sub-branch
Focus | Prerequisites | Effects | Description |
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Expanding the Vault |
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Our residential facilities are quickly filling up and will soon have no more space for future generations. It would be wise to begin excavating future real estate if we wish to avoid a crisis. | |
Machine Over Man |
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Our data analysts have calculated that by replacing some of our production line with purpose-built Protectrons we could nearly double our efficiency. Who needs pesky labourers that ask for vacations and can't even work twenty-four hours a day? | |
Ancestral Aviation |
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Our American ancestors once roamed the skies freely and without worry. Now the most you'll see in the smoggy and green sky is a mutant crow... Let's bring back the glory days and teach our youth to pilot our most modern planes, after all this could come in handy for future warfare. |
Excellent Aeronauts |
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It seems that our campaign to instill the passion of aviation into our youth has taken hold. There's just one problem: all we have are rickety biplanes and 21st century relics. If we truly want to control the skies we must advance the technology we provide to our aeronauts or we'll be shot down by pipe rifles. | |
Castle In The Sky | Now that our air force is a formidable opponent to anyone who roams the skies we have one final issue: air bases. If we don't assign some of our dwellers to finding clearing in the land and building airstrips our airforce will have no chance at launching anything more than a glider. |
The Vault's Security Teams Branch
Focus | Prerequisites | Effects | Description |
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The Vault's Security Teams |
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While we trust that all Vault Dwellers will be good upstanding members of the community, having insurance has never gone wrong. Our Security Team stands for law and order and protects us from both outside and inner threats and is a staple of our Vault. | |
Man The Guns |
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While our Security Team has been doing excellent work they lack the required fire power to properly manage any serious threats. It would be wise to assign some of our civilian workforce to temporarily make more armaments for our officers. |
Zirconium Pants |
Vault-Tec Security Teams icon Vault-Tec Security Teams
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Now that our Security Team has adequate fire power we can focus on other issues with it, primarily the lack of armour. Our scientists have been hard at work in their labs working on a compound known as "Zirconium" which could be used in ballistic vests due to its ideal material properties. | |
Dwelling Defenders |
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Dwelling Defenders icon Dwelling Defenders
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The great minds at Vault-Tec gathered together and fixed all the issues we had with our Security Team's equipment, now it's up the great speakers. Every dweller respects the Security Team but few want to join it, surely if we show them the benefits behind the job they'd sign up immediately! |
Astounding Ammunition |
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Our production lines consist of trinkets and civilian goods, it's time we step in and reassign some plants purely to the manufacturing of firearms. Our enemies will know the dedication of our dwellers once the lead projectiles we manufactured pierce their skull. | |
Drilling Dwellers |
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Should war ever reach the outskirts of our Vault every man, woman and child must be prepared to face the wrath of our enemies. Security Chief McKay has agreed to drill folk of all ages in the art of warfare to help us face the enemy. | |
Expanding Firearm Production |
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The effort we put forward to build further weapons manufacturing plants has paid off. However we can always push the production line further, our scouts have spotted land clearings that would be the perfect location to set up armament workshops. |
Ring Of Fire |
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Vault-Tec Security Vanguards icon Vault-Tec Security Vanguards
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The Security Team is stronger than even some of the most elite pre-war organizations thanks to our dedication to arming and overhauling them. The final step in our plan will simply be riling up our forces and painting the enemy as an alien force with no human emotion behind it so our men show them no remorse. |
The Vault's Science Teams Branch
Focus | Prerequisites | Effects | Description |
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The Vault's Science Teams | The Vault Science Teams are the most crucial pillar in securing our future in the wasteland. Vault-Tec's best and brightest were sent to our vault to be utilized! Not just to be sitting around testing on lab mice. If we are to continue sailing on a steady path of technological stability we must make sure our scientists are well-funded. | ||
Stacking Up On Stimpaks |
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Stacking Up On Stimpaks icon Stacking Up On Stimpaks
While our Vault provides some of the most high quality care in the wasteland there are still issues in our supply line. Stimpaks and Med-X are rare finds for our scavengers and we currently don't have any way of producing them. Setting the Science Team's objective to recreating the stimpak formula would help immensely.
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While our Vault provides some of the most high quality care in the wasteland there are still issues in our supply line. Stimpaks and Med-X are rare finds for our scavengers and we currently don't have any way of producing them. Setting the Science Team's objective to recreating the stimpak formula would help immensely. |
100% Condition |
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Our Pip-Boys are built in with devices able to track both flora and fauna, why don't we encourage our dwellers to get rid of pests like radroaches by rewarding them for killing 50 of them! I'm sure these little traits will keep our Dwellers motivated to deal with pests. | |
Vigilant Recycler |
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Vault-Tec has invested far too many materials into wacky larger than life experiments done by spiky white haired scientists. If we want to actually create useful technology that isn't a radroach that can talk then we'll have to work on scrapping some of the more eccentric research projects. | |
Nerd Rage! |
Sane Scientists icon Sane Scientists
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It seems that our scientists have finally found their ticket to working less. They've built a computer that runs thousands of experiments to see which ones should be trashed due to their insanity... Would've been better to have less mad scientists but this will expedite things, I guess? | |
Downloading RAM |
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Expanded Memory icon Expanded Memory
add_tech_bonus = { bonus = 0.5 ahead_reduction = 2 uses = 1 category = electronics }}
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The so-called "Sensetron" has saved thousands of man hours on our scientist team thanks to its cunning abilities. It's time to see if we can expand its utility following the Vault-Tec manual. According to basic protocol we can insert a simple holodisk into the drive and gain a gigabyte of RAM! This should do the trick. |
Strange Days |
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With our resource issues figured out and our scientists on full focus we've reached an efficiency unseen in even the best projections from Vault-Tec. It seems our loveable science team has ushered in a new era of technological progress in a wasteland full of ignorants. | |
The G.E.C.K. | Our Vault has exceeded even the highest expectations of survival rate in the barren wasteland, now it's time for our final purpose. We must exit our comfortable and cold steel walls to venture out and make the wasteland green and pristine with our mint condition G.E.C.K.! |
The Ticking Vault Branch
Focus | Prerequisites | Effects | Description |
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The Ticking Vault |
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The clock ticks, the bell chimes, it's always there. It's as real as you or me, but you can't feel it. It creates and takes, it doesn't care because it never cared, and never will. You can try to run from it, dread it, but it's inevitable. Cherish what you have when you can, your time will come... but it doesn't have to. |
Overseer: Tock |
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When the door of Vault 24 rolled away, the first to walk upon the sand was Overwatch Tock. His expedition established the keeper's current holdings, making his team heros. He was christened as chief Timekeeper, subsequently becoming the first to also hold the title of Overseer. His reforms have been radical, but they are necessary if the vault and its people are to survive. | |
The Vault That Never Rests |
The Vault That Never Rests icon The Vault That Never Rests
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A vault is only limited by its occupants. While the other vaults spend their day bashing each others minds out, we for one use our time well. With our ability to use time effectively, we've been able to surpass all previous vault efficiency goals. Time is money after all. | |
Breaking The Mold |
Breaking the Mold icon Breaking the Mold
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The risks are clear, but it's time for change. We can't remain passive in our vault, just waiting to die. We must take action, break the mold. Ready the people, we're going to war. | |
Reorganizing Our Army |
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Vaults were never given room to accommodate an army. Our vault's strict adherence to routine left our security team only tasked with the occassional | trifling invader. Now, it's going from radroach to raider. They're out for blood, let's try to at spill theirs instead.|
Breaking The White Legs |
Crushing the White Legs icon Crushing the White Legs
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The worst wasn't the bombs, it was what came after. Trading caravans found our farthest out settlements as tufts of ash. Skulls on makeshift pikes were fitted all around the perimeter. The sand in the hourglass is draining, we must save our people before our time runs out... | |
Knowing The Enemy |
Knowing the Enemy icon Knowing the Enemy
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Our army is weak, they've never known what true terror is. The scouts come back sullen from Lincoln and Frisco, but their stories can only reach so many. If we are planning to win this, we should show them what they're really up against. | |
The Road Ahead |
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Where do we go now? The White Legs have been defeated, and New Canaan has learned to mind their own. Even though the world is better off with us than them, it's still unwelcoming. We can't just stop now, we've already done so much. Tock has suffered the worst of all, and he knows he'll make it right. No one will get in our way now, to a better future. |
Friends In High Places |
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We shouldn't have assumed the wastes were solely ruthless savages, there's still some hope out there. We found a group who still practice the century old sport of flying. They've been operating out of an old military instillation. We might even find something there that can fufillfuture. | Tock's promise of a greater|
Time To Wake Up |
The following will bypass the focus:
{{{1}}} |
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Hope is there, within our reach. Overwatch Tock has brought us here, to the canyon, to achieve our final goal. It's all lead up to this, if what we need is trully there, we will finally be able to break away. For the future of our people, and the future of our world, let's make it all count. |