Trade Law

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Trade Laws are a group of Laws under the Economic Policies group. Trade Laws dictate the nations stance against outsiders and the percentage of resources extracted, to be reserved for trade purposes. The bonuses include increase in research and construction speed as well as increase in factory production and Trade tariffs, however with increased contact with outsiders it's much easier for foreign spies to infiltrate.

Open to Traders icon
Open to Traders
  • Construction speed: +15.00%
  • Research speed: +10.00%
  • Factory output: +15.00%
  • Dockyard output: +15.00%
  • Resources to market: +50.00%
  • Civilian intelligence to others: +40.00%
  • Army intelligence to others: +20.00%
  • Navy intelligence to others: +40.00%
  • Trade tariffs: +30.00%
Requirements
Promote Caravan Companies icon
Promote Caravan Companies
  • Construction speed: +10.00%
  • Research speed: +5.00%
  • Factory output: +10.00%
  • Dockyard output: +10.00%
  • Resources to market: +35.00%
  • Civilian intelligence to others: +20.00%
  • Army intelligence to others: +10.00%
  • Navy intelligence to others: +20.00%
  • Trade tariffs: +20.00%
Requirements
Discourage Traders icon
Discourage Traders
  • Construction speed: +5.00%
  • Research speed: +1.00%
  • Factory output: +5.00%
  • Dockyard output: +5.00%
  • Resources to market: +25.00%
  • Civilian intelligence to others: +10.00%
  • Army intelligence to others: +5.00%
  • Navy intelligence to others: +10.00%
  • Trade tariffs: +10.00%
Requirements
Distrust Outsiders icon
Distrust Outsiders
  • Resources to market: +0.00%
Requirements


Accessibility

Most nations have access to all four of these laws.

States with reduced accessibility
State name Missing law
New California Republic Distrust Outsiders
TBA TBA

WIP

Nation Specific Trade Laws

Some nations have laws specific only for them.

TBA