Outsider Recruitment

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Outsider Recruitment is a law governing the Nations relationship to employing non-core and outsider population in the armed forces, as well as the assimilation of refugees into the nations populace.

Generic Outsider Recruitment law

Generic outsider recruitment laws deal primarily with integrating people of different Nations into the armed forces and with the settlement of refugees in the territory.There are 4 levels of integration, with higher levels increasing non-core recruitable population and Refugee Assimilation Rate at the cost of Planning Speed, Stability and Resistance Target but also increasing the Compliance gain in the process.

No Outsiders icon
No Outsiders
  • Non-core Manpower: -100%
  • Stability: +1%
  • War Support: +1%
  • Resistance target: -2%
  • Refugee Assimilation Factor: -10%
When we conquer new lands and subjugate other nations, we must consider what is to be done of the fighting populace which remains after a war is done. Again and again, we will come to the conclusion that the divide between cultures is just too wide, that the possible friction of foreign soldiers is greater than the miniscule growth in our ranks.
File:Political power cost.png
Political power cost
  • 100 (+ cost of every level between this one and the current one)
Outsider Volunteers icon
Outsider Volunteers
  • Non-core Manpower: +5%
  • Planning Speed: -2%
  • Resistance target: +2%
  • Daily Compliance Gain: +0.02%
  • Refugee Assimilation Factor: +5%
Especially after a war, we are in no position to turn down able-bodied men seeking to fight in our name. Even if they may come from a land that was not always ours, we must be sure to include and integrate willing soldiers wherever we may find them. It must be said, though, there are language and culture barriers to be dealt with."
File:Political power cost.png
Political power cost
  • 100 (+ cost of every level between this one and the current one)
Outsider Auxiliaries icon
Outsider Auxiliaries
  • Non-core Manpower: +10%
  • Stability: -1%
  • Planning Speed: -4%
  • Resistance target: +5%
  • Daily Compliance Gain: +0.04%
  • Refugee Assimilation Factor: +10%
We must ensure a properly-staffed army wherever possible, and a natural progression of this is to find suitable roles for willing outsiders to carry out. Though a fully-fledged combat role may not suit them, we are inclined to relegate outsiders to support units wherever possible, even if it impacts coordination between units."
File:Political power cost.png
Political power cost
  • 100 (+ cost of every level between this one and the current one)
Outsider Battalions icon
Outsider Battalions
  • Non-core Manpower: +20%
  • Stability: -2%
  • Planning Speed: -6%
  • Resistance target: +7%
  • Daily Compliance Gain: +0.08%
  • Refugee Assimilation Factor: +20%
For the purposes of finding able-bodied soldiers, we must consider integrated populations no different from our local stock. Former enemies and rivals can find a productive place amidst our armies in units of their own, whether segregated or mixed. In allowing this, though, we must consider the unrest this may cause within our military hierarchy."
File:Political power cost.png
Political power cost
  • 100 (+ cost of every level between this one and the current one)

Brotherhood Otsiders Recruitment law

Brotherhood Outsider Recruitment law deals with allowing "wastelanders" into the order. There are three levels of relaxing the the restrictions trading larger recruitable population for increased discontent, both from the local populace and the members of the order.

No Outsiders icon
No Outsiders
  • Non-core Manpower: -100%
  • Stability: +1%
  • War Support: +1%
  • Resistance target: -2%
  • Refugee Assimilation Factor: -10%
When we conquer new lands and subjugate other nations, we must consider what is to be done of the fighting populace which remains after a war is done. Again and again, we will come to the conclusion that the divide between cultures is just too wide, that the possible friction of foreign soldiers is greater than the miniscule growth in our ranks.
File:Political power cost.png
Political power cost
  • Starting Law for all the Brotherhoods.
  • Can not return to this law once other one was chosen.
Outsider Initiates icon
Outsider Initiates
  • Non-core Manpower: -50%
  • Stability: -4%
  • War Support: -4%
  • Resistance target: +1%
  • Refugee Assimilation Factor: -20%
"The Brotherhood could let outsiders serve as squires to our Paladins."
File:Political power cost.png
Political power cost
Outsider Knights icon
Outsider Knights
  • Recruitable Population +1%
  • Stability: -8%
  • War Support: -8%
  • Resistance target: +2%
  • Refugee Assimilation Factor: -10%
Given our lack of men and manpower, some argue we should let talented outsiders become Knights. We did let the Chosen One do it, after all.
File:Political power cost.png
Political power cost