Carcass Walkers

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The Carcass Walkers are a raider nation in the West Coast region.

Historical background

A raider nation composed of cannibals.

Politics

National spirits

The Carcass Walkers start with two national spirits:

Raider Nation icon
Raider Nation
  • Construction Speed: -10.00%
  • Training time: +15.00%
Don't Walk the Bone Roads icon
Don't Walk the Bone Roads
  • Division Attrition: -10.0%
  • Reconnaissance: +10.0%
  • Division Defense on core territory: +10.0%
Never enter the Carcass Wastes, the roads are littered with the bodies of those who wanted to uncover the secrets of them. Nobody return, perhapos what lies there is not meant to be uncovered.



Starting Position

Carcass Walkers starts in South Oregon, between Rib Breakers to the north, Marrow Drinkers to the east, Troll Warren and The Apostles to the south, and Mirelurk Tribe to the west.

Carcass Walkers starts with a production of 1 factory producing Melee Equipment.

Carcass Walkers starts with these division templates:

  • Exiles (4 Militia battalions)

Carcass Walkers starts with 5 divisions:

  • 5 Exiles, fully equipped.