Gator Maws

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The Gator Maws, sometimes written as Gatormaws, are a collection of tribal raiders serving as a nation in the Texan region.

Historical background

The Gator Maws are a group of violent tribals living in the Bayou, raiding traders sailing along the Red River.[1]

Gameplay

Military

The Gator Maws start with eight divisions all being Filter Rats.

Conscription Law

Gator Maws have both Raider and Tribal conscription

It is in the nature of raiders to band together into rapidly moving groups to easier ambush caravans and avoid the would be pursuers, it is also in their nature to fight in between themselves for the position of the leader. As such with the increasing size of the group it becomes harder and harder to keep the raiders focused and united.

Petty Gang Conscription icon
Petty Gang Conscription
  • Division Organisation: +5%
  • Recruitable population: 5%
  • Supply Consumption: -5%
  • Stability: +5%
  • Research Speed: +10%
Requirements


Raider Bands icon
Raider Bands
  • Division Speed: +3%
  • Division Organisation: -3%
  • Recruitable population: 7%
  • Supply Consumption: +3%
  • Stability: -3%
  • Research Speed: +5%
  • Justify Wargoal Time: -3%
  • Reinforce Rate: +3%
Requirements


Scum And Vilainy icon
Scum And Vilainy
  • Division Speed: +5%
  • Division Organisation: -5%
  • Recruitable population: 9%
  • Supply Consumption: +5%
  • Stability: -5%
  • Justify Wargoal Time: -5%
  • Reinforce Rate: +5%
Requirements


Threat To All People icon
Threat To All People
  • Division Speed: +7%
  • Division Organisation: -7%
  • Recruitable population: 11%
  • Supply Consumption: +7%
  • Stability: -7%
  • Justify Wargoal Time: -7%
  • Reinforce Rate: +7%
Requirements


Doom Of The Wasteland icon
Doom Of The Wasteland
  • Division Speed: +10%
  • Division Organisation: -10%
  • Recruitable population: 15%
  • Supply Consumption: +10%
  • Stability: -10%
  • Justify Wargoal Time: -10%
  • Reinforce Rate: +10%
Requirements


While the tribes have always had groups of wariors and pathfinders, the rest of the tribe was free to work on diferent projects, the coming war has forced more and more tribesmen to abandon their jobs and enter the warior caste, the tribes economy and culture suffers.

Born wariors icon
Born wariors
  • Division Organization: +5%
  • Monthly Population: +50%
  • Recruitable population: 4%
  • Construction Speed: +25%
  • Research Speed: +20%
As per our tribe's tradition, we must assure only our warrior class ever set foot outside of our villages. The wasteland is a cruel place, full of horrible creatures and savages. We must take extreme precaution in deploying our people, and so only warriors trained from birth may earn the honour of waging war for the tribe.
Requirements


Veteran pathfinders icon
Veteran pathfinders
  • Monthly Population: +25%
  • Recruitable population: 7%
  • Construction Speed: +10%
  • Research Speed: +10%
While it may be a mistake to break ancient tradition, we should consider increasing our fielded manpower. The tribe requires more of their own to defend itself, as such we shall consider deploying our most veteran pathfinders and hunters along with our warrior class, supporting them in their noble fight against the cruel wasteland.
Requirements


Able bodied tribesmen icon
Able bodied tribesmen
  • Monthly Population: -10%
  • Recruitable population: 10%
  • Recruitable Population Factor: +3%
  • Construction Speed: -10%
  • Research Speed: +5%
The outside world batters and wear down our tribe constantly, dangers besetting us from all side. We might not be able to survive without drastic measures, as such, we shall now deploy every able-bodied tribesmen. Courageous, trained, and following our tribe's most difficult warrior ritual, they are hardy fighters, ready to defend our land.
Requirements


First sons and daughters icon
First sons and daughters
  • Monthly Population: -20%
  • Recruitable population: 15%
  • Recruitable Population Factor: +6%
  • Construction Speed: -15%
Shamed and humbled by our enemies, we must seek refuge into the inner strength of our tribe. While it is deeply unsettling to resort to such measures, we must now force a general conscription on every first son and daughter of fighting age of every tribe member. It is a harsh decision not taken lightly, and we shall make sure to use them for a higher purpose.
Requirements


Childern and mothers icon
Childern and mothers
  • Division Organisation: -5%
  • Monthly Population: -25%
  • Recruitable population: 20%
  • Recruitable Population Factor: +10%
  • Construction Speed: -20%
  • Research Speed: -10%
The bloodthirsty savages are at our door. We are facing nothing less than the total annihilation of our way of life, as well as every member of our noble tribe. May our gods forgive us for what we will do, but we have no other choice than to send everyone into the fight, be them children barely able to swing a knife or their mother trying to protect them. The least we can do is deploy them together. May They have mercy upon our sinful souls, for our consciences will have none.
Requirements


Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
3 0 2
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
4 4 11 0 0 0

==Technology==

Basic Intermediate Sophisticated
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Infantry
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Support
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Special Forces
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Power Armour
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Vehicles
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Robotics
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Basic Intermediate Sophisticated
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Aircraft
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Naval Vessels
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Industry
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Electronics
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Construction
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Exploitation
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Gallery

References

  1. Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): "Gatormaws: a group of violent tribal communities who’ve made the Bayou their home, and make use of their extensive expertise to raid traders who sail along the Red River."