The Pursuant
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The Pursuant is a tribal raider nation in the Texan region.
Historical background
The Pursuant are a hunting lodge comprised of raiders, hunting wasteland creatures, including humans.[1]
Politics
National Spirits
The Fiends start with two national spirits:
Stalking the many horrendously mutated animals that reside in the Southern Texan marshes, the Pursuant have made their name for being skilled hunters who enjoy the thrill of the chase.
Gameplay
Military
The Pursuant begins with four divisions 2 being militia forces and 1 being huntsmen
Conscription Law
The wasteland is an unhospitable place, a good defence force is more than justified. However with the increasing percentage of settlers dedicated to defence, the workshops slow down ever more. (Generic/minor countries start at Funded militias) Settlement Protection
As far back as the rebuilding of civilization, a system of decentralized and localized levying of troops contained to individual settlements have served us well in every conflict until now. While not effective on a strategical scale, the recruitment of officers and building of regional training bases let us leave soldiers relatively close to home, boosting moral as well as civilian manpower.
Requirements
Wasteland Militias
With the constantly emerging threat of the wasteland and neighbouring nations, it would do us well to reform our army into something more strategically sound. Organizing levies into regional militias let us improve our command effectiveness without pulling them from their homes, and increased funding allocated to training and recruitment increases our forces.
Requirements
Investing even more into our organization is a sound decision, considering the state of the wasteland. Pulling funds toward the construction of military bases let us concentrate our forces even more, as well as providing a reinforced structure within which our soldiers can train more freely with their new "toys" that our taxpayers gracefully helped acquire.
Requirements
Forcing a conscription onto our population might make a lot of people very unhappy, but it is sadly a decision we will have to take to prepare properly. To minimize the effects of conscription, a two year rotation will be put into law, which should provide our conscripts with some breathing room and a light at the end of the tunnel.
Requirements
Extending the conscription to a four year rotation will considerably increase our available manpower, but with it comes consequences. Massive funding has to be allocated to train conscripts to a decent standard for our army, and moral is slowly degrading even if our citizens understand our situation. We must be careful if we are to go further.
Requirements
Service Until Dismissal
As of now, our government has officially declared a state of emergency. Every conscription centre is to pull overtime, and conscripts will only be dismissed when we deem them no longer useful, or the emergency passes. With moral now plummeting as civilians are even pulled from the factories and their homes, we must remember we are doing this to preserve our way of life.
Requirements
Civilians ripped from their homes, fathers, mothers; sons, daughters. But what choice do we have against the apocalypse? Are we to leave ourselves perish, are we not to rage against our fate until the bitter end? Already, the forced conscriptions and training leave kind-hearted people into empty shells. Our nation might never forgive us. Our citizens will hate us, our officers will resent us, and our culture might never recover fully. But it is all worth it if only to leave a hateful nation standing. Damned be the wasteland for leaving us no choice, and damned be our souls for going down this path. War truly never changes.
Requirements
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Economy
4 | 0 | 3 |
10 | 6 | 7 | 0 | 0 | 0 |
==Technology==
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Infantry |
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Support |
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Special Forces |
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Power Armour |
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Vehicles |
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Robotics |
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Basic | Intermediate | Sophisticated | ||||
Aircraft |
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Naval Vessels |
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Industry |
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Electronics |
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Construction |
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Exploitation |
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Behind the scenes
Despite the development diary stating that the raiders are civilized, their technological status indicates that they are tribal.
References
- ↑ Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): "The Pursuant: a vicious hunting lodge of civilised raiders who hunt the greatest monsters the wasteland has to offer, from terrifying, legendary Deathclaws, Horrifying Mirelurk Queens, and the most exclusive game of all: man. Traders must constantly be aware, as they are always on the hunt."