Whitecourt

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Whitecourt was an ruler nation residing in Northwest Alberta, removed in Patch 4.2.6.

Historical background

Politics

National spirits

Whitecourt begins with one national spirit:

Centralized Authority icon
Centralized Authority
  • Political Power Gain: +15%
Strange women, lying in ponds, distributing swords is no basis for a system of government! That's why we have checks and balances for our ruler.


Gameplay

Starting Position

Whitecourt starts in Northwest Alberta between the Passkeepers and Big Grass to the west and north, Strathcommune and the Commonwealth Remnants to the east, and Mosquito and Yellowjacket to the south.

Whitecourt starts with these division templates:

  • People's Guard (4 Militia battalions)
  • Army of the White (6 Infantry battalions, Recon and Anti-tank support companies)
  • Kingsguard (5 Spec Ops battalions, Recon and Anti-tank support companies

Whitecourt starts with 12 divisions:

  • 11 Army of the White, fully equipped
  • 1 Kingsguard, fully equipped

Behind the scenes

References