Strathcommune
Strathcommune is an elite communist nation based in the Northeast Alberta, the remains of the Canadian Peoples Front determined to liberate Canada and its people form capitalist tyranny.
Historical background
- Scenarios country selection screen quote
Events
Politics
National spirits
Strathcommune starts with two national spirits:
- Division Organization: -8.0%
- Recruitable Population Factor: 5%
- Stability: -9.00%
- War Support: +9.00%
- Division Defense on core territory: +5.0%
- Consumer Goods Factories: 5.0%
- Production Efficiency Cap: +5.00%
- Production Efficiency growth: -15.00%
- Civilian Factory construction speed: +15.00
Advisors
has of 5.0.6 Strathcommune has generic settlement advisors
Leaders
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Focus Tree
Strathcommune at the start has 3 branch's, one unlocking once the CPF civil war has started. after civil war the faction has 4 paths it can take.
Five to Four Year Plan Branch
This is the main economic branch for Starthcommune, giving you civilian workshops, foundries, infrastructure and power stations. then replacing the five year plan with the four year plan. it also gives you research bonuses to tool procurement, electronics, industry, air, infantry and vehicle technology. This should give you a good base for the CPF war and its immediate aftermath.
The Commune is Calling Branch
This branch only becomes available once the CPF civil war has started, this Branch gives you units of militia. Lowers training time and allows you to pump out more units at the cost of stability. It also gives you some equipment along with arms workshops and some research bonuses. Overall this branch will help you win the difficult CPF war.
The People Reunited Branch
This is the main political branch for Starthcommune and also serves to give the basic plot for the rest of the play through. To the start you'll have to choose whether to start trade with the Three Rivers Republic, working with them gives you bottle caps and the Startcommune Arms Corp which gives ballistic research speed and lower production cost with stronger soft attack. If you go on your own you will gain stability, a free arms workshop and the Starthcommun Arms Plant which gives increased factory construction at the cost of increased cap expenses. It also gives political power and other basic buffs, other then that it sets up the story of the Starthcommune wining the CPF war and the aftermath.
WARNING PAST THIS POINT ARE SPOILERS, OWB IS A NARRATIVE EXPERIENCE AND IS BEST TO BE EXPOSED FRESH WITH NO IDEA WHAT COMES NEXT
After the civil war the Canadian Workers Congress will attempt a coup of the Chairwomen. whether it succeeds or fails is up to the players.
If the coup fails chairwoman Teresee will grow more and more paranoid leading to a rift in the commune and players can choose between her Pink Revaluation or Antoine Soul's Green Revaluation. If the coup succeeds the Workers Congress will take power. But with all the coups and power grabs the play can choose to let the Black Flag fly , stoping the tyranny of the state by burning it all down.
these are the forth paths for Strathcommune.
Failed Coup Branch. CPF Branch
This branch represents the after shocks of the failed coup. As the party splits between two leaders, Sorel and Teresee. Sorel leads the Green Revaluation focusing on agricultural communism and the power of the farmer. Teresee leads the Pink Revaluation focusing on more control and industry. Part of the branch is dedicated to this power struggle. Most of the branch will help you recuperate form the CPF war with economic and military bonuses it also helps set up a strong base for further conquest. At the conclusion of this branch Sorel and his followers will attempt a coup you choose whether Teresee lives or if Sorel succeeds, you can also decide that the people have had enough of constant coups and let the Black Flag rise.
The Green Revaluation, Sorel Branch
If Sorel succeeds, Starhcommune will be known has the Canadian Peoples Front and Intellectuals will become to ruling party. Sorel will focus on a more combined arm's approach to the military, giving Sophisticated infantry and air tech with bonus to special forces and armor. You will gain an extra research slot and sophisticated exploration tech. politcally The new regime will turn its focus to farmers and not industry. Commissaires watching every person, the history books being rewritten. with Sorel's personal secret police making sure no other coup happens. Sorel and Teresee have a shared conquest tree. In which you gain wargoals on The Great Stampede, Middlemark, Battleford, Safehaven, the Electorate and the Kingdom of Manitoba. this gives you a nice, clear path for your conquests. Overall Sorel turns Strathcommune into an agriculture power house akin to communist china in its early years.
Big Sister's Watch, Teresee Branch
If Teresee lives through another coup she will form the Canadian Peoples Front with elites remaining the leading party. she will reorganize the military, giving you research bonuses to demolition and logistical tech, she also gives sophisticated infantry tech. you then have the choice to choose one of three military paths. the first focuses on stealing equipment, The second focuses on numbers and not dyeing to attrition, the third focuses on vehicles giving sophisticated vehicle tech. Economics wise her branch is pretty simple giving factory's and building slots, notably gives a three time bonus too robot tech. Politically her branch focuses on giving her max control and power over her people, renaming the party to the Blossom Vanguard Party. Sorel and Teresee have a shared conquest tree. In which you gain wargoals on The Great Stampede, Middlemark, Battleford, Safehaven, the Electorate and the Kingdom of Manitoba. this gives you a nice, clear path for your conquests. Overall Tresee will turn Starthcommune into a 1984'esc surveillance state.
The Black Flag Rises, The Black Collective Branch
after another coup by Sorel, the people have had enough chairmen and enough revolutions. they overthrow the party and Strathcommune becomes the The Black Collective, The elites party is turned into The Black Collective and they become the rulers. The Black Collative has the smallest of the four paths for Starthcommune. Military wise the collective gains wargoals on The Great Stampede and Battleford. Research bonuses for Infantry tech and land doctrines. At the start you purge the old officers giving you depuffs, later these become stronger buffs also at the end getting a reduction to wargoal time. Economic buffs focus on faster construction and productivity. Politically while the state does dissolve and true anarchy takes the land the leader of the Black Collative, Fedorov becomes the warlord of the lawless north, demanding settlement tribute. Organizing the army's of the Collective and preparing to set all Canadines free. Overall the Black Collective turns Starthcommune into the an Anarchic collection of settlements under the protection of Fedorov's Collative.
A Free State, Colonel Thao Branch
If the coup against the chairwoman succeeds Colonel Amanda Thao will take charge. Forming the Redmond Provisional Polity with people becoming the leading party. Colonel Thao will create the Canadian Workers Congress. Turning Starthcommune into a democracy. The military branch's focuses on making a large army with bonuses to tank, robotic, infantry and medical tech. You will gain an research slot and bonuses to agriculture. Politically the Congress will allow the freedom of speech, the integration of ghouls and mutants into society and elections. Overall Thao will turn the Starthcommune into a socialites democracy.
Technology
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Infantry |
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Support |
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Power Armour |
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Vehicles |
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Robotics |
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Aircraft |
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Naval Vessels |
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Industry |
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Electronics |
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Construction |
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Exploitation |
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Strathcommune starts with handful of technology already unlocked
- Warrior Training
- Basic Weaponry
- Basic Melee Weapons
- Scout kit
- Power Armor Frame
- Basic Fireteam
- Ant-tank Rifles
- Bicycles
- Conventional Warfare
- Canoe Halls and Waterproof Sealing
- Tool Procurement
- Work as Needed
Starting Position
The Strathcommune starts off to the north of the Pioneer Company, west to Loid's Ministry, and east from Big Grass. You also share a small border with The Great Stampede too the southeast.
The order of battle starts production with 4 factories producing Basic Weaponry, 1 factory producing Anti-tank Rifles, 1 factory producing Support Equipment, 1 factory producing Makeshift Squad Automatic Weapon.
The base division templates are:
- People's Militia (5 Militia battalions)
- Rifle Company (6 Infantry battalions with Anti-Tank support companies)
- Revolutionary Vanguard (9 Infantry battalions with Anti-tank and Fireteam support companies)
- Spec Ops Company (5 Spec Ops battalions with Anti-Tank support companies)
- Armored Company (4 Power Armor battalions with Anti-Tank support companies)
- Motorized Company (6 Motorized Infantry battalions with Anti-Tank support companies)
The order of battle spawns 19 units:
- 15 Divisions of Rifle Companies
- 4 Divisions of Revolutionary Vanguard
Gallery
Behind the scenes
- Strathcommune was originally designed by Faeelin.[1]
- All the new content for 5.0 was done by bronzeroom74.
- The Black Flag path was inspired by the removed nation of Vermilion-Wainwright, which was anarcho-communist.
References
- ↑ Faeelin: "Excuse me, I’m currently designing the strathcommune"
- Obtained from Discord, 2/3/2022