Crazy Horns
The Crazy Horns are a minor "West Coast" tribal nation situated in Southeast Utah.
Background
- Scenarios country selection screen quote
The Crazy Horns are a tribe.
Politics
National spirits
The Crazy Horns start with three national spirits:
- Recruitable Population Factor: -50.0%
- Division Attack on core territory: -12.5%
- Division Attack on core territory: -12.5%
- Current Recovery Rate: 100.%
- Estimated Remaining Weeks: 200
Gameplay
Military
The Crazy horns begin with five divisions, all being Crazy Horns Bands.
Conscription Law
While the tribes have always had groups of wariors and pathfinders, the rest of the tribe was free to work on diferent projects, the coming war has forced more and more tribesmen to abandon their jobs and enter the warior caste, the tribes economy and culture suffers. Born wariors
As per our tribe's tradition, we must assure only our warrior class ever set foot outside of our villages. The wasteland is a cruel place, full of horrible creatures and savages. We must take extreme precaution in deploying our people, and so only warriors trained from birth may earn the honour of waging war for the tribe.
Requirements
Veteran pathfinders
While it may be a mistake to break ancient tradition, we should consider increasing our fielded manpower. The tribe requires more of their own to defend itself, as such we shall consider deploying our most veteran pathfinders and hunters along with our warrior class, supporting them in their noble fight against the cruel wasteland.
Requirements
Able bodied tribesmen
The outside world batters and wear down our tribe constantly, dangers besetting us from all side. We might not be able to survive without drastic measures, as such, we shall now deploy every able-bodied tribesmen. Courageous, trained, and following our tribe's most difficult warrior ritual, they are hardy fighters, ready to defend our land.
Requirements
First sons and daughters
Shamed and humbled by our enemies, we must seek refuge into the inner strength of our tribe. While it is deeply unsettling to resort to such measures, we must now force a general conscription on every first son and daughter of fighting age of every tribe member. It is a harsh decision not taken lightly, and we shall make sure to use them for a higher purpose.
Requirements
Childern and mothers icon Childern and mothers
The bloodthirsty savages are at our door. We are facing nothing less than the total annihilation of our way of life, as well as every member of our noble tribe. May our gods forgive us for what we will do, but we have no other choice than to send everyone into the fight, be them children barely able to swing a knife or their mother trying to protect them. The least we can do is deploy them together. May They have mercy upon our sinful souls, for our consciences will have none.
Requirements
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Economy
6 | 0 | 3 |
4 | 0 | 3 | 0 | 0 | 0 |
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Starting Position
Crazy Horns starts in Southeast Utah, between New Canaan to the northwest, Uintah to the east, Dead Horses to the south, and Tar Walkers to the west.
Crazy Horns starts with a production of 1 factory producing Infantry Equipment.
Crazy Horns starts with these division templates:
- Militia Force (4 Militia battalions)
- Crazy Horns Band (8 Infantry battalions)
Crazy Horns starts with 5 divisions:
- 5 Crazy Horns Band, fully equipped.
Behind the scenes
The Crazy Horns are based on the tribe of the same name mentioned by a New Canaanite, Daniel, as having been exterminated by the White Legs in the Fallout: New Vegas add-on Honest Hearts.[1]
References
- ↑ Loonybinjin: "Canonically both the Tar Walkers and Crazy Horns died fighting the White Legs under his command. Extinct through his leadership. To quote Daniel on it.
"We lost the Tar Walkers. And the Crazy Horns. We did our best, but we made mistakes. We paid for them, but they paid more." Basically extinct tribes."
- Obtained from Discord, 11/16/2019