Jackals
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The Jackals are a raider tribe in the Mojave Wasteland.
Historical background
The Jackals were one of the three raider gangs to emerge from Vault 15 in New California, before being driven out by the Khans. By 2275, they occupy part of the Mojave Wasteland.
Politics
National spirits
The Jackals starts with two national spirits:
Leaders
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Gameplay
Military
The Jackals begin with eight divisions all being Jackal Raid Groups.
Conscription Law
It is in the nature of raiders to band together into rapidly moving groups to easier ambush caravans and avoid the would be pursuers, it is also in their nature to fight in between themselves for the position of the leader. As such with the increasing size of the group it becomes harder and harder to keep the raiders focused and united. Requirements
Requirements
Requirements
Requirements
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Economy
5 | 0 | 3 |
4 | 2 | 8 | 4 | 0 | 1 |
==Technology==
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Infantry |
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Support |
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Special Forces |
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Power Armour |
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Vehicles |
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Robotics |
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Aircraft |
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Naval Vessels |
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Industry |
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Electronics |
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Construction |
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Exploitation |
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Behind the scenes
- The Jackals are based on the raider gang of the same name, mentioned in Fallout: A Post-Nuclear Role-Playing Game and appearing in Fallout: New Vegas.