Jackals

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The Jackals are a raider tribe in the Mojave Wasteland.

Historical background

The Jackals were one of the three raider gangs to emerge from Vault 15 in New California, before being driven out by the Khans. By 2275, they occupy part of the Mojave Wasteland.

Politics

National spirits

The Jackals starts with two national spirits:

Raider Nation icon
Raider Nation
  • Construction Speed: -10.00%
  • Training time: +15.00%
Widespread Cannibalism icon
Widespread Cannibalism
  • Recruitable Population Factor: -20%
  • Division Recovery Rate: +10.0%
  • Occupation Appeal: -15.00%
  • Appeal to Refugees: -15.00%


Leaders

Portrait Leader Ideology Party In power (2275) Popularity Unique portrait? Description Leader trait
People People No 0.00% No --- ---
Intellectuals Intellectuals No 0.00% No --- ---
Elites Elites No 0.00% No ---
JAC leader.png
Banshee Ruler Ruler Yes 100.00% Yes The terror Banshee has wrought is known far and wide!

Leading the migrant Jackals Banshee laid waste to far flung locations such as Colorado, California and Texas! Banshee met Hecate at the Dark Pyramid, fought the Texan Brotherhood and battled the Legion in its early years.

After a near-death experience at Fort Worth - of which burned off most of his famous golden locks - Banshee has decided to move back to familiar turf' in Nevada, hoping that the killings there would be a little easier then what he has grown accustomed to.
---

Gameplay

Military

The Jackals begin with eight divisions all being Jackal Raid Groups.

Conscription Law

It is in the nature of raiders to band together into rapidly moving groups to easier ambush caravans and avoid the would be pursuers, it is also in their nature to fight in between themselves for the position of the leader. As such with the increasing size of the group it becomes harder and harder to keep the raiders focused and united.

Petty Gang Conscription icon
Petty Gang Conscription
  • Division Organisation: +5%
  • Recruitable population: 5%
  • Supply Consumption: -5%
  • Stability: +5%
  • Research Speed: +10%
Requirements


Raider Bands icon
Raider Bands
  • Division Speed: +3%
  • Division Organisation: -3%
  • Recruitable population: 7%
  • Supply Consumption: +3%
  • Stability: -3%
  • Research Speed: +5%
  • Justify Wargoal Time: -3%
  • Reinforce Rate: +3%
Requirements


Scum And Vilainy icon
Scum And Vilainy
  • Division Speed: +5%
  • Division Organisation: -5%
  • Recruitable population: 9%
  • Supply Consumption: +5%
  • Stability: -5%
  • Justify Wargoal Time: -5%
  • Reinforce Rate: +5%
Requirements


Threat To All People icon
Threat To All People
  • Division Speed: +7%
  • Division Organisation: -7%
  • Recruitable population: 11%
  • Supply Consumption: +7%
  • Stability: -7%
  • Justify Wargoal Time: -7%
  • Reinforce Rate: +7%
Requirements


Doom Of The Wasteland icon
Doom Of The Wasteland
  • Division Speed: +10%
  • Division Organisation: -10%
  • Recruitable population: 15%
  • Supply Consumption: +10%
  • Stability: -10%
  • Justify Wargoal Time: -10%
  • Reinforce Rate: +10%
Requirements



Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
5 0 3
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
4 2 8 4 0 1

==Technology==

Basic Intermediate Sophisticated
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Infantry
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Support
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Special Forces
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Power Armour
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Vehicles
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Robotics
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Basic Intermediate Sophisticated
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Aircraft
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Naval Vessels
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Industry
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Electronics
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Construction
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Exploitation
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Behind the scenes