Murtaugh Reformers

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The Murtaugh Reformers are a religious schism nation in Utah.

Background

The Murtaugh Reformers have paid a high price for their salvation. A rag tag bunch of scholars, laypeople, foreign converts and hired mercenaries, The nation is held together by faith and conviction more than any other trait. Firmly believing in the salavationIn-game spelling of all people, their doctrinal disagreement lead to a vicious civil war, culiminatingIn-game spelling in a western exodus across the Snake River.

This status quo cannot last, and whether it is a path of war or of willing subjugation, Murtaugh will face the difficult path ahead with their heads, and their faith held high.
- Scenarios country selection screen quote

Murtaugh Reformers are one half of an unnamed country existing before 2275. This country sprung up from one of the Vaults but after some time, it split in two because of religious differences. The Murtaugh Reformers decided to follow the teachings of Saint Barnabaus while the other half, known as the Lord's Anointed, decided to follow the teachings of Saint Orrisa. The holy war is near and only the threat of High Chapel's intervention is keeping the two countries separated, but at peace.

Leader

Presbyter Ann holds the torch of salvation high for all, though it burns her dearly.

  • Beloved leader
    • +5% stability

 National spirits

  • Religious Schism !
    • -25% PP gain
    • -15% stabil

Gameplay

Military

Murtaughs reformers army is and will be mostly composed of Man of God divisions as they dont have acces to any powerarmour(except the first which they get as one of their last focuses) or robotics and are only civilised nation.

Conscription Law

The wasteland is an unhospitable place, a good defence force is more than justified. However with the increasing percentage of settlers dedicated to defence, the workshops slow down ever more. (Generic/minor countries start at Funded militias)

Settlement Protection icon
Settlement Protection
  • Mobilization speed: +4.00%
  • Recruitable population: 4.00%
  • Construction speed: +6.00%
As far back as the rebuilding of civilization, a system of decentralized and localized levying of troops contained to individual settlements have served us well in every conflict until now. While not effective on a strategical scale, the recruitment of officers and building of regional training bases let us leave soldiers relatively close to home, boosting moral as well as civilian manpower.
Requirements


Wasteland Militias icon
Wasteland Militias
  • Mobilization speed: +6.00%
  • Recruitable population: 6.00%
  • Construction speed: +3.00%
With the constantly emerging threat of the wasteland and neighbouring nations, it would do us well to reform our army into something more strategically sound. Organizing levies into regional militias let us improve our command effectiveness without pulling them from their homes, and increased funding allocated to training and recruitment increases our forces.
Requirements


Funded Militias icon
Funded Militias
  • Mobilization speed: +8.00%
  • Recruitable population: 8.00%
Investing even more into our organization is a sound decision, considering the state of the wasteland. Pulling funds toward the construction of military bases let us concentrate our forces even more, as well as providing a reinforced structure within which our soldiers can train more freely with their new "toys" that our taxpayers gracefully helped acquire.
Requirements


Two Year Conscription icon
Two Year Conscription
  • Mobilization speed: +10.00%
  • Recruitable population: 10.00%
Forcing a conscription onto our population might make a lot of people very unhappy, but it is sadly a decision we will have to take to prepare properly. To minimize the effects of conscription, a two year rotation will be put into law, which should provide our conscripts with some breathing room and a light at the end of the tunnel.
Requirements


Four Year Conscription icon
Four Year Conscription
  • Mobilization speed: +12.00%
  • Recruitable population: 12.00%
Extending the conscription to a four year rotation will considerably increase our available manpower, but with it comes consequences. Massive funding has to be allocated to train conscripts to a decent standard for our army, and moral is slowly degrading even if our citizens understand our situation. We must be careful if we are to go further.
Requirements


Service Until Dismissal icon
Service Until Dismissal
  • Mobilization speed: +15.00%
  • Recruitable population: 15.00%
  • Factory Output: -3.00%
As of now, our government has officially declared a state of emergency. Every conscription centre is to pull overtime, and conscripts will only be dismissed when we deem them no longer useful, or the emergency passes. With moral now plummeting as civilians are even pulled from the factories and their homes, we must remember we are doing this to preserve our way of life.
Requirements


War Never Changes icon
War Never Changes
  • Mobilization speed: +20.00%
  • Recruitable population: 20.00%
  • Factory Output: -6.00%
Civilians ripped from their homes, fathers, mothers; sons, daughters. But what choice do we have against the apocalypse? Are we to leave ourselves perish, are we not to rage against our fate until the bitter end? Already, the forced conscriptions and training leave kind-hearted people into empty shells. Our nation might never forgive us. Our citizens will hate us, our officers will resent us, and our culture might never recover fully. But it is all worth it if only to leave a hateful nation standing. Damned be the wasteland for leaving us no choice, and damned be our souls for going down this path. War truly never changes.
Requirements


Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
3 2 4
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
8 5 11 0 3 0

==Technology==

Basic Intermediate Sophisticated
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Infantry
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Support
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Special Forces
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Power Armour
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Vehicles
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Robotics
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Basic Intermediate Sophisticated
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Aircraft
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Naval Vessels
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Industry
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Electronics
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Construction
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Exploitation
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